Back when OGA and I worked on this game, both of us had the mindset we should squeeze every single frame out of this game, go back and get every frame that can be saved. OGA was doing a much better job than me. Keeping up this high level of perfection, along with controlling 2 players and lag and luck management was too much for me so I eventually stopped working on this game for good and OGA and smns72 seem to have disappeared.
It's nice to see others try their luck.
I will try to give some feedback:
- At the menuing, where you click away tutorial before a mode starts, there seems to be a difference between pressing A or Start - OGA told me pressing one caused the game to lag more frames as opposed to pressing the other. I don't know if you have done it correctly, but I'm just pointing it out.
- Since I'm not familiar with lsnes, I can't look at your optimization much. I compared some sections with my old WIP from snes9x and judging from the background music, I'm going through the rooms faster. This may be some new lag emulation, or longer screen transition emulation, I don't know.
After watching through half of your Spring Breeze, though, I feel like you did a very good job at pretty much the whole WIP. I feel like you lost some frames to lag in Bubbly Clouds (before Kracko Jr and at Kracko Jr I feel like I noticed..) but I would say it's negligible. We should try to forgo saving every single frame and instead try to get the thing done this time.
-Your Gourmet Race looks fine. I would really want it to be ingame time so I hope you keep it like this.
- As for Great Cave Offensive, I fear that's the point where I stopped working on the game so the strategy hasn't been refined. I did finish the room with the long ladder at one point but then stopped for good. If you don't have that one, let me know and I'll look for it.
- I don't understand why you want to set up fall through glitch in Gourmet Race. You only need to set it up at the end of GCO for Dynablade. After that, I have no idea - also I'm afraid I can't really help you with the glitch (how it's done, because I don't understand it much).
Is your WIP 100% or just all modes?
I'm looking forward to a run now. It's long overdue for nitsuja's run to be improved upon. Good luck!
Last, but not least, I disagree with your opinion on what should be Any%. Beating Marx has been considered the goal of any%, not even by smns72 and OGA but also by the
speedrunning community. It's up to you what you work on, but personally I would like to see
any%
100%
all modes any% (but this one is unpopular...)