Posts for MUGG


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I don't know about this stuff, but input.get() doesn't track if the user scrolls on their mouse wheel. Is this as expected?
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MLSS Script v0.6 r1
- Fixed that "Edit Stats" didn't work sometimes.
MLSS Script v0.6
- Added "Edit Green Pipes": This allows you to toggle any of the 9 green pipes on or off.
- Added "Edit Stats": This allows you to edit stats and experience. Note: This will only apply outside of battle. Also, stat changes may be negated on leveling up.
- Run Event: Added Green Pipe Screen (J and U). The problem prevention for this one is that it prevents the game from softlocking if no green pipe is activated yet + on the Japanese version where the green pipe screen index needs to be set to prevent it from being 0 and softlocking.
- Run Event: Fixed that the problem prevention didn't work correctly, or not at all.
- Item Display: Quest items and coffee items are now included.
- Item Display: Added settings. You can now set how many entries are displayed and which kind of items are displayed.
- Item Display: Fixed that Bean Trousers were missing and all subsequent pants were wrong.
- Basic Info: Fixed that the display would not activate when transitioning or loadstating from title screen to ingame.
- Basic Info: 'Experience to Level-up' doesn't cap at level 20 anymore.
- Basic Info: Fixed that the mush power value could be rounded up to the next integer erroneously.
- Basic Info: Fixed that Luigi's experience required to level up was based on Mario's level instead of his own.
- Edit Position: Fixed that Moonjump and Through Walls didn't work sometimes.
- Edit Position: Fixed that Moonjump could occur when walking off a ledge.
- Edit Position: Fixed that Moonjump was cut short sometimes when jumping across ledges.
- Edit Position: Moonjump and Through Walls will no longer occur during events.
- Edit Position: Added Moonjump amount slider.
I created a page for this script. http://tasvideos.org/Mugg/MLSSLuaScript.html Next update will be a while, because I'm going to have no time in the future. At least all things that have been added so far should work bug-free.
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I can't open Mario and Luigi Superstar Saga (U) in VBA-Next anymore, because it crashes Bizhawk the moment I try to run it. It persists even through closing and reopening Bizhawk. What do? I used this rom in 1.11.3 for weeks but now I can't open it anymore. After the problem started happening, I tried to open the ROM in 1.11.2 and it occured there too. EDIT: It turned out the ROM got corrupted (I don't know how). I replaced it with a new working one and the problem is solved now.
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Editor, Experienced Forum User, Published Author, Expert player (2315)
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Not sure if we discussed, but did you check for stat progression differences between US and JP? I know the bros start off with different stats (at least health) and the bonus roulettes give different amounts. But do the regular stat increases have differences?
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I think it would be good to have one complete run. Good luck!
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Yes, I can see the sheets at the bottom now. I didn't find those the first time I tried to view it. I wanted to post this earlier but TASvideos was down all day...: As for Bean Trousers, I wonder if it's address 0200494D and all subsequent pants need to be pushed by 1 byte. http://tasvideos.org/GameResources/GBx/MarioAndLuigiSuperstarSaga.html#Pants
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I can read your table now and I appreciate it. Will be relatively easy now to carry the information over to the script, but I'm confused why Bean Trousers don't show up in my table anywhere... I hope I didn't mess up.. On the beanstar pants, what does First Strike with a strength of 3 mean? On Bros Life, what does BP auto gain with a strength of 15 mean? I'm concerned if I should structure my table just like yours, or if I should treat special effects seperately..
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Assuming there is an address (1 byte), what lua code can I use to check what bits are 1 and 0? I would like to 'iterate' through the byte and do something depending if the given bit is 1 or 0. Also, what code can I use to set a certain bit in an address (1byte) to 1 or 0?
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I don't know how to read your .xlsx files. As for the constants, that's looking good. I'll be able to make a damage prediction code, I think. 1) Should I assume Red Pepper has a COST of 120 in JP and 200 in English, and assume likewise with the other items? Because there is no item table that tells COST of items for both versions. Your guide only shows COST for English. 2) I'll check... 3) You can steal a Golden Mushroom from Fawful with Cyclone brothers (?) and then die and re-enter the fight. Other than that, I think I'll figure out what's one-time only... New questions: Is there a difference as to which items have which special effects? Or do the items have the same special effect on each version? Can you get a lucky hit and a critical hit at the same time?
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OoT runner Cosmo Wright has come out as transgender
so what?
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Difficulty also affects how much damage you take, I think. One selling point of this run for me is seeing Jim at very low health at some points in the run.
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1) I'm updating my item table but the "sell prices" in the themushroomkingdom guide differ from your guide's "costs". So I'm really confused what is the value I'm supposed to use... For example, Red Pepper is 30 in JP/50 in English according to themushroomkingdom. But it is 200 according to your guide. Also, if I were to use your values, your guide does not list cost differences (if there are any). There is also TCRF which seems to use same values as themushroomkingdom. 2) Are there differences as to which brother can use which clothing between English and JP? 3) I'm interested in having an indicator of which items are one-time opportunities.
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Yes, it's that 02004800 area. Whenever I edit pow to 9999 and then level-up, it gets set back to something small again. I'm pretty sure even if you had 9999 pow, hammering Queen Bean always does only 1 damage. So yes, there seem to be resistances in the game.
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I have a question about stat bonuses of coffee items. When you edit stats and level up, they get reset to what they are supposed to be. So there seems to be a hardcoded stat growth table within the game. But coffees can increase your stats permanently. So how is this bonus stored?
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Please always feel free to post more information. I'll work on discount prediction / attack prediction / lucky hits chance prediction for my script at a later time. When I get to it I'll probably get back to you to ask more information then. Lucky hits do not seem to work on bosses, btw. At least not when I tried with Luigi hammer on Queen Bean.
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Oh hey, there is actually a run of this now. The only Jim game I played, on PC (I remember that second level is not in the PC version). Nice job. Too bad Puppy Love is boring - I think you could consider them to be cutscenes, I only sat through the first session but then skipped the other ones. Having the hero only be 1 HP short of dying is always nice. It seems like a lot of planning went into HP management. The hot air balloon level, I feared was going to be a boring autoscroller but it ended so fast... The cow collecting level, I feared was going to be just that: Collecting cows slowly, but then you did some kind of shortcut that I didn't even know about. Very pleasant surprise - also all the wall clipping you did in other levels. Solid!
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ghostcookies wrote:
when i was playing i activated the dry bone statue to the right then before the time ran out i read the sign to the north of the statue. The result was it allowed me to walk around while having the sign text still be there. I dont know if this was already found but it might have some potential speedrun use
source
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Back when OGA and I worked on this game, both of us had the mindset we should squeeze every single frame out of this game, go back and get every frame that can be saved. OGA was doing a much better job than me. Keeping up this high level of perfection, along with controlling 2 players and lag and luck management was too much for me so I eventually stopped working on this game for good and OGA and smns72 seem to have disappeared. It's nice to see others try their luck. I will try to give some feedback: - At the menuing, where you click away tutorial before a mode starts, there seems to be a difference between pressing A or Start - OGA told me pressing one caused the game to lag more frames as opposed to pressing the other. I don't know if you have done it correctly, but I'm just pointing it out. - Since I'm not familiar with lsnes, I can't look at your optimization much. I compared some sections with my old WIP from snes9x and judging from the background music, I'm going through the rooms faster. This may be some new lag emulation, or longer screen transition emulation, I don't know. After watching through half of your Spring Breeze, though, I feel like you did a very good job at pretty much the whole WIP. I feel like you lost some frames to lag in Bubbly Clouds (before Kracko Jr and at Kracko Jr I feel like I noticed..) but I would say it's negligible. We should try to forgo saving every single frame and instead try to get the thing done this time. -Your Gourmet Race looks fine. I would really want it to be ingame time so I hope you keep it like this. - As for Great Cave Offensive, I fear that's the point where I stopped working on the game so the strategy hasn't been refined. I did finish the room with the long ladder at one point but then stopped for good. If you don't have that one, let me know and I'll look for it. - I don't understand why you want to set up fall through glitch in Gourmet Race. You only need to set it up at the end of GCO for Dynablade. After that, I have no idea - also I'm afraid I can't really help you with the glitch (how it's done, because I don't understand it much). Is your WIP 100% or just all modes? I'm looking forward to a run now. It's long overdue for nitsuja's run to be improved upon. Good luck! Last, but not least, I disagree with your opinion on what should be Any%. Beating Marx has been considered the goal of any%, not even by smns72 and OGA but also by the speedrunning community. It's up to you what you work on, but personally I would like to see any% 100% all modes any% (but this one is unpopular...)
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I will look at your WIP later. As for gourmet race, please aim for ingame time. The best grandprix times are 19.82, 30.05, 6.40. See here. I noticed the any% WIP video on Youtube is not available anymore. I don't know I could upload it unlisted...
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Episode 113 Keep in mind I have only watched the episode once. Anyone else think the new episode was horrible? - Everyone seemed relatively out-of-character. The laughing at the repeated jokes felt cringeworthy because it was so unbelievable - it almost completely felt like the voice actors tried to break something in their body to get their best laughing impression. - The episode was not well written and took a strange course. It started off slow and then I didn't even understand what was going on in the end... I don't even really understand what was the moral and that's something that should be very clearly outlined, but I can't say it was. - Discord episodes lose their touch. In all the previous episodes he's been in, the episode was well written, he played a major role, or the premise was interesting - and the idea of a character who could bend rules like he does was still new. In episode 113, he felt shoe-horned in, just because. Because he's Discord and everyone likes seeing him. Well, that's the problem, if we see him over and over in some mediocre throw-away episode, he becomes a whatever-character that I don't care about. I want to see character development, some new epic story arc or something. Maybe Discord is Starswirl after all. Maybe there is someone other than Tirek that challenges Discord. Please give me something, instead of some throw-away episode where everyone feels cringe-inducingly out of character.
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Editor, Experienced Forum User, Published Author, Expert player (2315)
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I've been linked to TAS/Game-related topics a few times now, but I'm looking for information on the TV show right now. Maybe I misremember and I'm thinking of a different forum where I saw the discussion. But nevertheless, does not hurt to ask here if anyone watches it.
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I watched this back when it started and seemed like an ok show. Now I'm curious why this is still ongoing today... I vaguely remember this being discussed around these parts before, but I can't seem to find any forum topic... Anyone here keeping up with this series? What's good and what's bad about it?