Posts for MUGG


Post subject: added download
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
I spent the last two days working on a little platforming game in javascript/html5. http://i.imgur.com/uvuPiuk.png http://www.file-upload.net/download-10118986/platformer.zip.html (the download link may expire in a few months, if lurkers later want a reupload then pm me) To open the game, open the .html file. The debugging stats are enabled, so if you want to disable them, change the "debug" boolean to false inside the .html. This is nowhere near finished obviously. This is pretty much the first time I ever did something like this. This page was of great help, I just copy pasted from there and changed how I saw fit and now look where I am. :) I'm really thrilled to add more things to my game. I was actually thinking about adding items that you can pick up and then use (ropes that you can climb down for example), bridges that shake when you walk on them, enemies, collectibles, NPCs, ... there is no limit. The only limit is my daily time and energy.
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
Zowayix wrote:
Not sure if you've already used this, but: http://db.gamefaqs.com/console/gamecube/file/super_smash_bros_melee_home_run_b.txt Here's an old SSBM HRC guide on GameFAQs that has non-Youtube video links to the world records at the time, as well as links to external sites. Some of them are surely broken by now, and I haven't thoroughly checked against the current records, but some of them might be useful for your compilation.
thanks but
External Link Disallowed You're seeing this message because it appears that you're linking from an external site directly to one of the text files stored at GameFAQs. We allow other sites to link to any of our HTML pages, including FAQs, but not directly to our text files themselves.
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
I will make a list of videos that seem lost forever (at least YT tells "not available") and videos they got replaced with for the time being. Again, I don't know about you but without a video, a text string that says 7.43 doesn't have any meaning and I will not be able to add something like this to the page. I'm going to have to use the next best videos I find. Captain Falcon BTT marth1 7.43 https://www.youtube.com/watch?v=4WmU_uJTImI > Demon9 7.45 https://www.youtube.com/watch?v=Gw7fDKDuTuw Mario HRC Sin2324 1358.5m http://www.youtube.com/watch?v=4cB5SgyK54Q > Elemist 1351.1m https://www.youtube.com/watch?v=V0PbMUv7iMg Yoshi HRC tipo 1772.3m https://www.youtube.com/watch?v=n7gDr1B7k4Y > MAC 1651.0m http://wrvids.com/SSBM/Home%20Run%20Contest/MAChrcYOSHI.wmv Link HRC tipo 1088.1m https://www.youtube.com/watch?v=2Prw28tlrVU > Clad 1042.3m (PAL) http://www.youtube.com/watch?v=EZYWcyMD92E If anyone has the original, or a video with a score better than the ones listed after ">" then please link them here.
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
I'm going to update the SSBM TAS page so it keeps track of realtime records as well. I'm asking for help that someone figures out the true Total scores (because something like 0.01 s is truly 0.0166 or whatever, and something like 0.1m is 0.328ft etc.). In the past, I've always added all the single scores together but I want the true scores now. EDIT: It seems a handful of the realtime world records are no longer available on Youtube. There is no other right choice for me but to ignore those scores. Sorry. And this is another example of videos vanishing from Youtube, guys. Please take it seriously and I hope someone can archive the videos at some point. I currently don't have the resources to do so.
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
very nice work. I would still have to read the submission text and maybe I missed it but I think this run doesn't have the heart next to the level display. Does the heart speed not save time?
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
Dimon12321 wrote:
How to convert a memory card from real Gamecube to Dolphin memory card (.gci to .raw)?
gci to raw = You use Dolphin's memory card manager to edit a raw file. Delete every gci in it if necessary, then import your gci. raw to gci = You use Dolphin's memory card manager, select a savegame and click "export gci" ---------
Dolphin seems to be suffering from memory leaks
I found that loading a savestate while recording a dtm will increase RAM usage by ~2000 K. So the freeze-up would occur after I load a state about 400 times (not sure if this is true). This freeze-up issue never happened with previous Dolphin versions I used.
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
It's explained here https://dolphin-emu.org/docs/guides/controlling-global-user-directory/
Open the registry. Simply type "regedit" in the search bar of the Start Menu and hit enter. Expand HKEY_CURRENT_USER Right click Software and select New > Key. Name the key "Dolphin Emulator" Right click the new Dolphin Emulator key, and select New > String Value. Name the value "UserConfigPath" Double click the "UserConfigPath" value and an Edit String dialog appears. Under "Value Data", enter the path to the custom User directory. Make sure that you include "User" in it, since it will assume whatever path it is directed to is the User folder. If you point it to the Desktop for example, you will have a very messy situation.
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
Is it possible to record the input display into the AVI?
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
If you weren't accepted here you might just be accepted there
If you were not accepted on tasvideos.org then this is the place to be!
Is this about players who are beginners and have had their movies rejected for being not optimized enough? Then why would they go to your site? Can they seek advice or discuss games on your site? Why are you trying to split the community? To me this is like trying to steal users and rob them off the possibility to seek advice and improve themselves.
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
I think it's configure... -> General tab -> Framelimit
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
Oh this looks way more useful than what I just posted. This must be how vlacksr kept finding all the oob exits.. I was considering making a TAS of this https://www.youtube.com/watch?v=Lfj8NgTqJGQ but without some visual aid it will be difficult. I will check your script. e: This is pretty laggy (16 FPS), might just be my computer but still. Otherwise it looks useful. If the framerate could be improved it would be better though. It might be helpful if this script was converted to make it work in VBA24 (which is what I prefer to use)
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
Not a fan of multi game TAS but, I think it defeats the point if you use different controller ports.
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
Don't forget to make backups often
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
My team hasn't shown up in over 10 days. Looks like it's dead for us
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
in 2015 I will put my effort towards finding the barrier skip in zelda wind waker. Then I will perform it on console and get the world record. Then I will make a 100% TAS of Kirby & The Amazing Mirror and a new any% TAS of Mario & Luigi. I shall also do something about my Awesomenauts addiction since it's one of the reasons I haven't been drawing or been productive. As for other things that I want. I can't have them. I want to have people around me and live a fulfilled life but at the moment I can't have these things. I will keep dedicating time to speedrun-related things.
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
The chest at the beginning of rainbow roads has less than 1/8 % but is required. FretziSR even went through the game for me collecting everything but that chest. I might do a few more tests but I think I gained enough insights. ----- I tested cook glitch again (since it's currently the most promising thing that can break the game): - It seems it does not work on enemies that spawn after an event occurs (e.g. miniboss dies at Radish Ruins canyon or cherry is collected in Olive Ocean) - There is a 19 frame window to do the glitch. That means, the glitch occurs when you are in the last 19 frames of your Cook ability + helper Kirby uses Crash OR obtains an ability + enemy has come onscreen. - The Cook glitch works on helper Kirbys too. It seems helper Kirbys have their own "screen" although it's smaller. The glitch will occur also when you use your phone (instead of Crash or obtaining an ability). Helper Kirby uses cook to fetch 1 enemy. I obtain an ability at the very end of the fetching process + enemy has come onscreen. The 2nd enemy is now also fetched but doesn't fly to the bowl fully. Haven't seen a side effect of this yet but shows that partial cook glitch is also possible.
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
Only thing I know is that Youtube lately screws up old videos. Videos will just end immediately or they are severely graphically glitched now.
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
I moved the Global User Directory to another drive which does not have strange characters in it. The problem was resolved by this but I have a few new problems now as a result of the move. One of them is I have no audio, maybe because it doesn't know where the dsp files are? ---- EDIT: Dolphin seems to be suffering from memory leaks or my computer is just too weak (3.5 GB RAM and by today's standards outdated components) but it would freeze up everything every 1 hour that I TAS with it. Then I have to wait 5 minutes for it to react again, then I have to kill the .exe and wait another 5 minutes and then I can reopen it and continue. This is kind of annoying and the lost time stacks up.
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
I would love that thanks! On another note, I think Roy riddle 10 is possible now. I need to test it but looks very doable to me now. Roy's side b loses "floatiness" after the first use in midair so it becomes hard to travel across the map. But my old riddle 9 video showed that it's possible to travel to the left part of the map even with the 2nd use. The 1st use can be used to break the bottom right walled target (which is so hard to reach) and you can still go on after that. The dolphin version that I use doesn't let me record AVI though so I have to wait for advice/a fix.
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
I have worked all day on a new TAS in 4.0-4577 and now want to record the AVI. But it says "error dumping frames" whenever I try it. How do I get my AVI now? I think it might be because the path to where it saves the AVI isn't set, or it's because of "ö" character in the directory. I don't know where to set the path.
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
I tried to improve captain falcon btt but I only tied AJP until 3.95 so far. That has brought me to this idea: When you land a phantom hit on something, do you experience hitlag? Can targets be phantomhit?
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
It's been a while since I TASed with Dolphin. 4.0-4577 does not detect "NP Subtract" as a hotkey. I use that key for all emulators to toggle read-only mode. In SSBM (US) when I load a savestate, it takes the input from before I loaded the state. So I press Jump, let go, load the state, jump before I advance frame and the character only does a small hop. This is a serious problem that was present in ancient Dolphin versions and now it re-emerged ? I can't really do anything as long as this issue persists. Well it's possible to deal with this but annoying.
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
EDIT: Some information was wrong so I'm going to post the addresses again, this time as lua. xcam = memory.readwordsigned(0xffa2) ycam = memory.readwordsigned(0xffa0) xpos = memory.readbytesigned(0xd53d) ypos = memory.readbytesigned(0xd53b) xincam = memory.readbytesigned(0xc660) yincam = memory.readbytesigned(0xc65f) This is for the Japanese version but it should be the same on the English version
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
I have made a script that tells how many rooms, chests, levers, big chests... have been completed. (please no comment on how badly it's written, I didn't really care) http://pastebin.com/phSLwKVL Now I need to find out which of them give how much %. I make rough estimates at line 511. Tutorial content may not even count. So I'm going to cheat myself out of the tutorial by using address 02020FE6 which stores the room that I'm brought to after I die. (If you cheat yourself into Darkmind intermission rooms, the big mirror there will be incomplete and not let you move on) (The beta room and possibly the arena-only rooms (I didnt check) have own flags but the game gives 100% even if you didn't visit those, of course) ... 0065 = Rainbow Road 1 0066 = Radish Ruins 26 0067 = Rainbow Road 5 0068 = Rainbow Road 4 006A = Rainbow Road 2 006B = Rainbow Road 6 ... 0088 = Rainbow Road 16 ... 0144 = Mustard Mountain 12 (Kracko) ... 0212 = Cabbage Cavern 2 ... 0323 = Tutorial 1 ... 0337 = Olive Ocean 10 ... 0390 = vs DarkMind2 0391 = DarkMind Intermission room (Water) 0392 = vs DarkMind3 0393 = Darkmind Intermission room (Ice) 0394 = vs DarkMind4 0396 = vs DarkMind5 0397 = vs DarkMind6 ... 03B6 = Ability room (Arena) 03B7 = Intermission (Arena) ... 03BD = Arena room (Arena) ... 03C9 = Beta 1 03CA = Ability room ---- 8 rooms = 1% 15 rooms = 2% 23 rooms = 3% therefore 1 room makes up ~2/15 %. (34/256?) 22 rooms + 2 chest* = 2% 22 rooms + 3 chest* = 2% *1up, meat, 1up therefore 1 chest makes up 1/31 ~ 1/45 %. (8/256?) The tutorial rooms, the tutorial chest, the hub room, the ability room and arena-only rooms do not count. The Dark Metaknight room, all Darkmind battle rooms and the intermission rooms do count.