For everyone's awareness, altabiscuit's time is now
1:27:37. Also, I might get back to TAS planning sooner or later.
Back in January when my computer died, I lost access to some important files. I could have those files back now but I wouldn't really be able to understand them anymore. I'm going to have to look at this game from the very beginning and build a new textwall of information to summarize everything in. It's going to take forever and I'm not particularly motivated but I want to go at it someday.
(have to plan
- item collecting
- hige/pow levelups
- mushroom plan
- battle plan (I'm not really sure how many mushrooms are best to have to take down Birdo and Cackletta with Chopper Bros (unadv)))
----------
>Maybe TAS can come very close to going sub 1 hour.
----------
>I'm not really sure if English or JP is now the fastest version...
----------
>I was rereading part of this forum topic.
Someone said they'd have liked to see a glitchless any% TAS - and I agree such a run would be a nice project but it would take way more time to plan out and I'm just not interested.
Later on I saw old posts where I feel like I was behaving like a child, not submitting the old run for stupid reasons - in particular, I don't know what happened
here. I would have liked to submit my old run but it feels wrong to submit a run that's years old and outdated. I'd like to submit a new version once I finish it (and
if I fnish it
There have been TAS projects I ditched).
----------
About Zero Def Glitch:
Video.
This glitch is from December 2012. Back then I deemed the glitch useless because getting Thunderhand takes too long. More importantly, I think you needed to get the scroll from the hammerguys' new home's bonus room which took too long and costed money (?). I also never got the Youtuber's demonstration VBM to sync.
Somehow, now I get it to sync using VBA 23 instead of 24m. I might be looking at the usefulness of this glitch later although I still deem it useless.