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It seems that the game I was looking for yesterday is called "The summoning" and it is for MS DOS. ( EDIT: And it looks like I was wrong about the sewers. I remembered them as a long maze with a dead end and your health would get drained continiously from the dirt water. But it seems they do lead to a later part in the game, and the alternative would be to play through a couple other mazes normally. The two FAQs on Gamefaqs seem to advise not to use the sewers. ) I played a bit through the game and it was a nice experience. But looks like the game is much longer and more for passing time (it's not really fun but I guess it would have been fun in 1990)
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There was an old PC game whose name I can't remember - The game's name was called something like "The summoner" or "The sorcerer" or so... - You walk through a tower and have to use spells. One of the first spells you learn in the game has the name "canon" and it opens locked doors. - You defeat enemies and can pick up their weapons or armor. If you carry too much you walk slowlier. I'm interested in this game mainly because back when I played it, there was an underground section with dirty water that would drain your health when you walk in it. And there was nothing there, it was just like a pointless maze..
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- Pinna 1: I think it is possible to get rocket #3 a bit faster by spraying into specific directions. I managed to get it significantly faster when I made my test TAS of this level, but I accidentally deleted the input and couldn't reproduce it. - Pinna 5 and 6 was insane!
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- I feel like climbing the shine gate could be faster, by using the camera zoom trick to face towards the shinegate after the walljump.. - Was the "talk to woman" glitch used at Pianta Village 2? I don't know if it works on only specific versions of the game and under what conditions, but sometimes Mario talks to the woman instead of Piantissimo which cuts down the dialogue. video The whole WIP looked really well executed, I'm looking forward to more!
Post subject: "through platform" trick
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For future reference and to preserve the information, I'm reposting OGA's explanations on the "fall through platform" trick here:
OGA in April 2009 wrote:
TASVideosのアカウントは持ってないし英語も苦手なのでこっちで。 初めましてMUGGさん、床抜け(fall-through-platform glitch)に関して困っているようなので分かりにくいと思いますが説明したいと思います。 事前に「1Frame以上の仕込み」をした状態で落下中、特定のFrameから下入力を開始することで抜けることができます。 特定のFrameは「仕込み」を行ったFrame数により変化します。 なお床抜け(fall-through-platform glitch)を行ったり、普通に床を降りることで「仕込み」はリセットされます。 ■仕込みとは 下入力で「しゃがみモーション」をすることにより可能です。しかし、棒立ち状態のカービィのみ(?)下入力で「仕込み」を行うことができません。 普通なら床を降りる場合カービィなら下入力が5Frame、ウィリーなら15Frame必要です。 最大3Frameまで「仕込み」を行うことができるので、カービィは最短で下入力2Frameで床を降りることができます。 注意点1:4Frame「仕込み」をしてしまうと「仕込み」が0Frameの状態に戻ってしまいます。(しかし5Frame分やれば1Frame「仕込み」をした状態) 注意点2:「仕込み」は死亡時,MAP移動時,ゲームモード移動をしてもリセットされません。なのでMAP1で1Frame、MAP2で2Frameと分けて「仕込み」をすることが可能です。 ■参考用 http://dehacked.2y.net/microstorage.php/info/751422061/fall-through-platform%20glitch1.smv http://dehacked.2y.net/microstorage.php/info/225292443/fall-through-platform%20glitch2.smv 上記smvは148Frame目以外全く同じ入力です。 fall-through-platform glitch1.smvでは下入力で「仕込み」をし、fall-through-platform glitch2では無入力で「仕込み」をしていません。 http://dehacked.2y.net/microstorage.php/info/1878808025/MUGG100%25KirbySDX.smv MUGGさんのsmvを借り、27132Frame辺りの床抜けをしてみました。 「仕込み」は27113Frameに行っています。乱数が変わってしまうためこの後は繋げられませんが…。
Back then, gocha translated the explanations to English for me:
OGA wrote:
I have no TASvideos account, and I'm not good at English, so I post my explanations here. Nice to meet you, MUGG. You seem to trouble with the fall-through-platform glitch. It's hard to explain the glitch, I do my best though. Do the "setup" more than 1 frame while falling down, and you can go through a platform from certain frame by pressing the down key. The "certain frame" depends on the amount of the "setup". In addition, the "setup" will be reset when you perform the fall-through-platform glitch, or when going down a platform normally. What The "Setup" Stands For The "setup" can be achieved by pressing the down key and making Kirby (or his co.) squatting down. However, only stock-still standing Kirby (apparently, I'm not sure) cannot achieve the "setup" by pressing the down key. When you go down a platform, you usually need to press the down key for 5 frames for Kirby, or for 15 frames for Wheelie. You can do the "setup" beforehand for 3 frames at the maximum. Therefore, if you do the best, Kirby will go down a platform in 2 frames. Attention #1: When you do the "setup" for 4 frames, it becomes 0 (when you do it for 5 frames, it becomes 1). Attention #2: The "setup" will NOT be reset by Kirby's death, map selection, or other screen transitions. Therefore, you can prepare the "setup" for the current room, in the previous room. Examples http://dehacked.2y.net/microstorage.php/info/751422061/fall-through-platform%20glitch1.smv http://dehacked.2y.net/microstorage.php/info/225292443/fall-through-platform%20glitch2.smv The movies above are almost identical. The only difference is the input at frame #148. The movie #1 performs the "setup" at the frame, but the movie #2 doens't. http://dehacked.2y.net/microstorage.php/info/1878808025/MUGG100%25KirbySDX.smv This is a movie rerecorded from your movie. It performs the glitch at around frame 27132. The "setup" is done at frame 27113. No more can be concatenated because of randomness, sadly...
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I think there might be emulation differences between the real GBA and the gameboy player, but I'm not sure. It's back when I was speedrunning Kirby & The Amazing Mirror. If you let the title screen demo play, on gameboy player, the game would become significantly laggier. You could easily notice there being more lag during room transitions and when moving around. This lag could be cleared by resetting the game and going through the title screen without letting the demo play. I think this lag behavior is not present on the GBA handheld. Maybe this information is relevant, I thought.
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PikachuMan wrote:
Next episode is about Rainbow Dash and the Wonderbolts. Also, Pinkie Pie does a rap and DJ P0N-3 appears. Lastly, Firefly is mentioned.
Thanks for spoiling
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There seems to remain an emulation glitch in VBA24m (I have not tested on the latest svn) in "Smurfs, The (UE) (V1.0) (M4) [!].gb". After Act 9, at the dragon boss, there is an explosive gift box that you are supposed to be able to grab as many times as you want. But on VBA, you won't be able to grab it anymore after about 14 times. And after those 14 boxes are used up, the dragon's head disappears. Here is a 6frame movie so you don't have to play through the game to get there for testing. http://dehacked.2y.net/microstorage.php/info/870535666/112.vbm
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The reasons why I and some others deeply dislike the episode were discussed in length somewhere in this thread (I could find the first post if you like.) It goes well beyond simply "Twilight is an alicorn now!"
I would be interested in that, but I think there's not much more to say other than there's going to be people who liked MMC and people who didn't.
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make a savestate at the end of your movie. Close emulator. Open the emulator, open the game, open the movie. Change to Read+Write mode and load the savestate. Remember to make backups of your movie files.
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Warp wrote:
You are a day too late. Seriously, though, I have the nagging feeling that raising expectations by making a kind of season-length story arc ("what is in that box?") will only lead to disappointment when what's revealed is something meh. I could perfectly well be wrong (and I hope I will), but I'm not holding my breath. I just hope they don't repeat the disaster that was season 3 finale. Even a "meh" payoff would be a hundred times better than that.
Seeing as some spoiler images (link) show the mane 6 with changed colors, whatever is in the box will probably have something to do with that, I'm guessing. It will probably have some relation to "Rainbow Rocks" (the upcoming movie) too. And I highly disagree about Episode 65. I thought, even though Hasbro who want to sell toys greatly influenced what the series has become now, "Magical Mystery Cure" is one of my favourite episodes. Unfortunately I can't really tell you what I found so great about it other than that I liked the atmosphere in that episode, that they broke status quo, the songs (especially A True True Friend),... I think they kind of failed at how they handle the new Twilight in S4 though. She feels out of character in some places*. And some situations feel weird, for example in Episode 73 Rarity Takes Manehattan, when she asks for a taxi ride the commoners don't care. But in the S4 Opener, she would become Celestia's and Luna's replacement if they never appeared again. So is she important royalty or not? I liked the episode "Twilight Time" a lot though, that was probably the episode where I liked her character the most in S4. _____ * I think Pinkie is much more affected by this problem though.
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On my previous computer, I used to use ffdshow (which had a full list of codecs that I could choose from, MPEG4, h.264, and many many more). Now I'm on a new computer, tried to install ffdshow and the codec list was almost empty. Only has: "MPEG, HuffYUV, FFV1, DV, Uncompressed" How come? Am I supposed to install every single codec I want to use and forget about ffdshow? I tried looking for h.264 and only found a DivX installer and I'm not sure that's what I was looking for. I would love if someone could give some download links for codecs such as Lagarith, h.264, MPEG4 (codecs that I've been using in the past). Or an ffdshow version that still has the complete list. Or maybe someone can enlighten me as to how those handful of codecs in the new ffdshow are supposed to be better than h.264/MPEG4. Thanks
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Yeah I would like a gold premium member ship in the TASvideos professional tool assisted speedrun group and I'd like a scoop of banana ice cream to go along. I'm going to be working on Zelda Wind Waker in 5 minutes and Mario Sunshine in 7 minutes. Let's do this
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feos wrote:
UR GLITCHES ARE EMULATION ERRORS! UNPUBLISH!!! Too bad...
The credits warp was already done on console a long time ago though.
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As I said in the thread, I verified against the same version used for the movie - PRG0. Should I really burn PRG1?
Oh, I don't know. I just thought there might have been the case that you weren't aware of those two versions so that could have been the reason why the verification failed.
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If it wasn't mentioned already, the outcome of the "stone in water" glitch is different between PRG0 and PRG1 versions. You might need to console verify with both versions. And here is an old TAS I dug out that you might want to try console verifiying too.
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Trying to clip into the wall in W3 clam miniboss. http://dehacked.2y.net/microstorage.php/info/745888097/test.vbm (Please ignore the description, you in fact need VBA19~23) But it looks like you can't clip as long as the clam isn't closed so it looks impossible to do... I want to look at the other clip in W4 again now..
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This isn't really the game cheating but... In Mario & Luigi Superstar Saga, at the place where you get your hammer upgrade in the cave, there is a bonus game nearby where you pay a Thwomp money in order to choose from 3 rocks that can give you more money, nothing or a bros attack scroll. But as soon as you enter the room, the item is already decided and will be revealed regardless what rock you break.
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There is no forum topic for this game other than this submission topic. So I'm just going to post here about a possible improvement I found: After going to the SUPER STAGE (black screen), and then moving through the next room, you will land in this room: Instead of moving through this room, you can apparently press "right" and then on the next frame "left" to go to the next room. (The problem was that moving into a "next room tile" with leftward speed would bring up the long SUPERSTAGE black screen, whereas rightward speed would not. By using the input I described above, you can make the game believe that you have rightward speed while moving into the tile from the right.) With some better luck manipulation it might also be possible to get an even faster "plate room" (the room where you fly on a plate).
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I gathered some info from #tripteam at irc2.speedrunslive.com: The W5 route from this GodTAS video seems faster than what I did in my 5:40 TAS by a few seconds. And there is a trick (VBA19~22) in W3 that might save a couple frames.
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I used to watch some speedrunners play this game and so it was a really nice watch. :) Yes vote
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But going to the upper room and doing shenanigans there looked really slow in comparison.. 2 2F windows doesn't sound too bad.