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So do you only get one shot at the perfect A press? 35 minutes of song conducting just for that one chance?
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Can someone explain the new Debug menu route RTA runners are using, and how it works? Thanks
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@MESHUGGAH: Yes that is the book. --- I remember there was one thing I would implement in the anime for sure. And that is the concept that "speedrunning" is somehow tied to a boost, a power-up or a transformation. And I imagined that to be with helmets. Put helmet on. Click on a remote on "start". Timer starts. And you are now in a speedrun. Moving lightning fast. Competing with others. Something like that...
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I was actually thinking about a speedrun anime I was going to make where I made fun of other speedrunners and included lots of little gags like: - being a sellout, collecting many bits on twitch from (clueless) fans - tripping over a cable to lose progress on a speedrun (TAS) - drifting off to sleep listening to a streamer's soothing voice only so they would host another streamer whose voice was way loud and annoying - when on a good speedrun, a spider crawls on the reset button. etc. - Lots of shoutouts to famous speedrunners like Cosmo, Siglemic, zfg, etc. The setting was that all the famous speedrunners had kids and they went to speedrunner school to learn about history of speedrunners and the "how to"s on being a good runner. That school I imagined as a very wild place. Also Captain Falcon was a teacher. The plot I would share too, but I might consider using it so I don't want to spoil too much. It was going to be about a competition, a speedrunner's race in a big arena. Second season was going to be about an attack on a server where all speedruns were hosted and the gang tries to prevent that attack. The overall morale would have been that you need to pursue things outside of speedrunning. Giving it up, for your loved ones. I didn't follow on that anime idea much because it's too difficult to create something like that. I hope I could inspire you. :) There was also that book on speedrunning (from a more scientific viewpoint) which sheds light on many aspects of the hobby. That may be useful to find some things to use for your project. If you don't know about the book and are interested I will find out what it's called.
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In avisynth how to convert float to string?
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To clarify, I'm envisioning something that lets other users switch their game to an older version, based on file differences. For example, a user that has version 1.2.1 and wants to port their game back to 1.1.5. Is it possible to create and run a patch on a folder with a bunch of sub directories and files? I have seen something like that done with an old game. Not sure if it was Age of Empires or something. User could select what version they wanted to patch their game to. Compressing all my versions is not really the goal here (unless I'm missing the point?). Compressing to WinRar with default settings wasn't that successful anyway, only made it from 0.98 GB to 0.97 GB.
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Oh_Deer actually pointed out that you can jump above the pool of water in Turtle 3 for a bit, which seems to save ~20 frames. We both overlooked this. I'm not sure if you can still implement this in the run. My kudos to dadinfinitum! I have rarely worked with another TASer whose work was consistently good and optimized. Where I would have probably spent weeks and given up midway through, he basicly went through this game in 1 week, with seemingly no trouble implementing each improvement I pointed out. Looking at the WIPs for improvements was very fun and I'm happy about the result.
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The definitive guide to version differences:
------Play Demo-Pipe glitch-Pipe death---Carry Items over¹-Checkpoint in non-Checkpoint levels²
v1.0 EU---------Starts you in position (0,0)
v1.1 EU---------Starts you in position (0,0)
v1.2 EU---------Starts you at beginning of level
v1.0 J---------Starts you in position (0,0)
v1.2 J---------Starts you at beginning of level
¹ Items are: Mushroom, Fireflower, Carrot, Starman, Heart, Bubble, Money Bag, Checkpoint Bell, Goal Bell ² What happens when you carry over a Checkpoint Bell to a level that does not have one, then re-enter the level Notes: - Carrying over a Goal Bell results in Mario slowly walking forward. In this state, he will not take damage from enemies (But he will take damage in Macro 1 from boulders that are spawned inside him). He will not enter pipes automatically, but you can press down or right to enter one if you are close to one. Time will not run. If you enter the overworld autoscroller, items that would be hidden in blocks are floating above the blocks. After the level (press select to quit, die or touch the goal), the bonus game starts. - You cannot carry over multiple items because it seems you can only touch one item per frame. - In levels that start you in position 0,0 after carrying over a checkpoint bell, you can carry over the "pipe glitch effect" to this level to travel downwards or upwards but there are only limited uses to this.
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Bizhawk 2.3.1 I opened a .gb ROM, then moved the .gb to a different place. I then opened hex editor and it caused an exception.
Post subject: Making a patch program?
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I have several versions of Tsioque backed up. Not very many files change between versions, but each folder is about 1 GB in size. I kept the versions because otherwise they would be lost to oblivion. I'd like to free up space on my computer though... Using these folders, is it possible to make a patch program that basicly lets you switch your folder between versions? Alternatively, patch files? I know about IPS patches but they seem to only work on single files, not whole folders with sub directories. I briefly tried something with TortoiseSVN but I couldn't figure it out. Thanks in advance.
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Does this mean any% is getting improved?
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The recent One Piece episodes have me look closer at the actual words and sentence structure. It's kind of funny how simple it is. And what more fun to learn Japanese than with Anime? I listened closely and looked up the words in google translate. Please corret if I missed something. Sukoshi burei desu = That's a little impolite. sukoshi = a little burei = rude desu = It is Mō sukoshi desu = A little bit more / A little bit longer. mō = more Shōrai yōen'na kunoichi ni naru desu = In the future I will become a bewitching female ninja. Shōrai = in the future Yōen'na = bewitching kunoichi = female ninja ni naru = become Unaru na hara = Stop making noise, stomach. Unaru = growl na = not hara = belly Bushi no haji = A samurai's shame / This isn't becoming of a samurai. Bushi = samurai haji = shame
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The final volume of The Promised Neverland OST, vol. 3, released few days ago. https://www.youtube.com/watch?v=ssrEA6gwQJw&list=PLrqK2pHtFRpUHvgbj1_knFdnp4weHDKu2
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Memory wrote:
What makes the Pause bug lead to one scenario but not the other?
The pause bug happens by pausing (rapidly) during lag, and the outcome varies by timing. As long as there is lag, you can reach all possible scenarios. I like dadinfinitum's suggestion. All bosses sounds better than Beat Wario.
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In Super Mario Land 2, the Pause bug causes the code execution to return to a wrong place after a VBlank interrupt. The return address may be $5914 (or other suitable address) in the wrong bank and the game starts executing wrong bytes and eventually causes a block to be created above Mario's head. Or the return address may be $4067 in the wrong bank which causes the program to eventually jump to RAM where it is possible to have some control over the executed bytes. This may lead to game end glitch, as well as other things such as: immediately ending the level, and other yet unknown outcomes. Creating a block above Mario can save time in a level in the "Beat Wario" any% category. This category bans the Pause bug's $4067 scenario (game end glitch) by design, since the game end glitch means Wario is skipped. However, it is unclear if the pause bug could in the future be used to simply warp to Wario and then beat him, which would defeat the purpose of the "Beat Wario" category. ---- We are trying to determine if the pause bug should be used in the "Beat Wario" category. - Would it be ok in the "Beat Wario" any% category to use the pause bug's $5914 scenario (creating blocks) but ban the $4067 scenario (to ban the game end glitch and other variants)? Or would this be considered an arbitrary goal choice? (since we pick and choose one thing but not the other) - Does it matter more what's the nature of the two scenarios (that both are ACE bugs), or does it matter more what they do, how severe they are etc. (creating blocks vs. ending the game)? - Would it be ok to allow pause bug completely as long as Wario is beaten, as long as no "warp to Wario straight away" exploit is found?
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Continuing from my previous message: I have found a job for next year which I'm very happy about. The search was very tedious and I was almost giving up, but I guess the journey continues. The situation with my parents still goes on. My father wants to do everything in my name for me. I can't learn how to stand up on my own feet. My mother buys clothes for me and starts emotionally hurting me when I don't want them. It is similar with my father when I want to do things my way. It's like he hates my ways, because he has no control over it. He would then say I'd know everything better anyway... But thanks to my psychologist and also the book recommendation by SSBMstuff, I can slowly become more independent and detached from those emotions. It is not my problem that my parents can't cope with "no"s. I still feel bad, but I'm trying my hardest to not let it get to me. There are plenty of things that aren't going as planned recently, mostly has to do with people not wanting me to be with them, or events that I've been looking forward to for the whole year and I'm not invited to them. So like the previous summer, I feel like "everyone is doing fun stuff together, but I'm left out". It's not as bad this time, since I got some stuff to do and places to go here and there. But yeah...
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You can use Hourglass or Hourglass-Resurrected. There is a forum section for it on the right side. But it's very limited and progress on it is discontinued.
Post subject: Re: I'm a noob. Any tips?
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Cubz wrote:
Any tips?
Yes, download Bizhawk or Desmume and get to it. Learning by doing. Maybe pick an easy game and practise for a while. Then improve upon that. And so on. If you are on Bizhawk, I would not recommend learning TASeditor right away. It's like learning Photoshop without a guide, and you don't need it. At least not when starting.
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Apparently you can finish in 53 minutes now. TAS when?
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Can't think of a better place to ask but I thought about this recently: What is the highest temperature humans can constantly survive living in? Could you survive 1°C higher? For how long? Assume you'd have to survive 10°C higher? How long could you survive that? Could you survive a) 1,000 b) 10,000 c) 1,000,000 °C if you'd have to endure it for a) 0.1 b) 1 c) 3 seconds? Could you possibly survive 1,000,000 °C if you'd have to endure it for only 0.0001 sec?
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#t
table.getn(t)
Are these two the same? If not, which has better performance?
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Microstorage has been down for a few days now. Will it come back? There is a movie file that I would like to retrieve right now, under URL http://dehacked.2y.net/microstorage.php/info/841333049/62000.bk2
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I briefly talked with pokehero64 on their twitch chat about TASing Pokémon Channel. I also discussed the game here. So I'd like to ask some questions again: Can you, in fact, TAS the Gamecube BIOS? What would be the most legitimate, practical procedure to run the game? --> Example: You'd start the game at clock time 1st Jan 2020 16:30:00. Play 2 minutes. Save the game and hart reset. This first DTM stops right there. You start the 2nd DTM at clock time 1st Jan 2020 16:32:00. Start the DTM into the BIOS and change the Gamecube's clock time to 1st Jan 2021 16:32:06 (6 seconds assuming that it would run to this digit by itself). Then you start from the BIOS into the game and play, save. Rinse and repeat. Would this be legitimate for submissions?