Posts for MUGG


Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
(writing from phone) I dont know if that issue i had such a long time ago occured because of fzgx. ive seen my memcard not working/corrupted in other games too. Also if there is jp only parts why dont you use the jp game
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
jlun2 wrote:
Try tracing back from the end of your vbm to see how early input/events affects the glitch.
I found out the following: - By doing certain unknown preparations*, you can trigger the glitch result on a certain frame, and it will always happen if you break out of the barrel on that frame. - If you walked in a certain way before triggering the glitch result you can get a different glitch result by walking differently beforehand. So if you walked >, ^>, > you can get a different glitch result by walking >, ^>, >, ^> ... > or >, ^> (not as long), > - It seems the credits warp from my VBM was a special glitch result that was possible in that particular glitch event loop. You can wait on that particular map screen forever, and still get it after 1~3 B presses (that lead to subsequent map screens and then the credits). In other words, the possible glitch results can vary in each occurrence. You can get something like mapscreen, mapscreen, mapscreen, gameover or you can get a mapscreen where you can never go to the gameover screen subsequently. (This is only an example) In any way, I'm not getting much smarter with my trial and error, so I hope someone experienced will show up someday and can investigate the glitch and find a reliable way to reproduce it. Until then I'm not going to be looking into the glitch anymore. ------------ * = Opening the inventory, opening your inventory map, opening the cloth selection in your inventory, switching between the brothers, switching clothing, or in the actual game, pound on the ground or a wall as Mario, jump as Mario. I don't know which of these actually affect the glitch but I can definitely see the results are affected when I do a variation of the above.
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
Thanks. So it isn't an emulation glitch
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
Does anyone have the gameboy cartridge and can test a glitch for me? www.youtube.com/watch?v=8wheGOpXscA&t=55s The glitch is that you toss the ball upwards, fail to hit, and the ball hits your body and lands on your own field. But you are awarded the point for it. Someone in the comments said they tested it on their GBC and it didn't work.
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
English version seems to have differences with the results. The results are more visible (more graphical glitches) and I have had the selling screen and other things appear that happened on the Jp version. But in the Jp version, I had the Credits glitch appear only once after a long time of testing. I can try around with the english version in the future some more, but the chance of getting a glitch result to begin with is already slim. And I got the credits only once after 6 hours of testing.. --- About the chance of getting the glitch to work: I found that the chance of getting a glitch result (map screen, minigame, etc.) can be none or it can be somewhat high. But I don't know how to influence it other than going into my inventory and browse through the options there or switching rooms or having different enemies/sprites on the screen. --- I can only do trial and error for the most part. I cannot trace log (I don't think you can do that in VBA anyway), and I don't really know what else to do. The glitch right now is way too unreliable and I start to feel more like I should go back to the normal routed TAS and let someone else try to do the credits glitch in a TAS. --- EDIT: I almost forgot: 02000912 02000916 02000924 03007c20 dword 03007c30 03007c70 These addresses seem to have an influence on the glitch effect. But I didn't get different glitch results by changing the values. My assumption of the glitch is, that it tries to play an event where Peach turns around and she talks to you, but Peach isn't there so the event messes up. The game searches for an event to be played. I thought maybe there could be some kind of address that states what is the event that the game is currently playing but I didn't find such an address yet.
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
Patashu wrote:
Oh god. M&LSS, SotN and MM get broken on almost the same day. EDIT: Btw, what is the WR and route for non-TAS in this game currently? I was mulling speedrunning it in my head today.
Dragondarch has a 3:26 from 2006. (segmented, English) [ video ] I have a 4:35:28 from 2013(?). (RTA, English) [ I lost the video] I have a 2:43:42 from 2013(?). (RTA, Japanese glitched) [ video ] I'm pretty sure it is possible to beat Dragondarch's segmented time with a good RTA run. I never really tried.. I merely made a couple attempts without practising and 4:35:28 was the best I got. I think Dragondarch doesn't use the Splash Bros strat for Queen bean so that's 2~3 minutes you could save. My glitched Japanese run is also pretty bad, I lost over 30 minutes because the glitch was unforgiving. There may be better strategies nowadays. Going to Fungitown (thus doing the huge skip twice) could become mandatory in RTA. And nobody else has run this game, or at least I've never seen anyone. I have seen a couple people that told me they are interested or asked for routing help or help on how to do the glitches, but I still haven't seen anyone do attempts... I think 3:10 English and 2:00 Japanese would be good goal times that a good dedicated speedrunner could reach. As for the route, it's been so long, I don't recall much...If you're just looking to make fullgame speedruns, I suggest you just try to play through the game. That's what I did. I just played through the game not even knowing the route. After the 2nd or 3rd playthrough, you would start refining your route, and eventually try to figure out what items to get where, etc. As for Japanese, I made a couple guides and videos but I don't recall much. Info may be outdated. Just tell me if you want to run English or Japanese and maybe I can help later.. ------------------------- I'm not really sure what to do next, as for the TAS. I don't know how good chances are on triggering the credits. Maybe I just got a once-in-a-lifetime Credits trigger and I would waste my time making a new TAS and getting stuck trying to trigger the credits. I could take my current TAS and try it from there, but I lose about 5 seconds getting unneeded items (which to me, is a lot). Maybe Luigi's Pea badge could be skipped for the Popple&Rookie fight... But I got pretty good luck in Stardust fields and I'd rather not want to redo that, possibly never getting such good luck again, thus losing instead of gaining time... I want to do more testing before I start on a TAS. I don't want it to be "hit or miss". When I worked on an Earthbound TAS with pirohiko in 2010ish, I wasn't sure how reliable the tent glitch would be but I did know it could be reproduced if I tried long enough. I want that kind of reliability before I make a TAS with the credits glitch in MLSS.
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
http://www.youtube.com/watch?v=RmuBAARnRJ8 If this glitch can take me to the gameover screen maybe it can take me to the credits? :P I will test more tomorrow What I know about this glitch right now: - The glitch will crash the game very often. - It is possible to survive the glitch, so the game does not crash. But no glitching takes place either. - If you get a glitch result, you will be stuck in a loop of glitch results. So one glitch result happens, and then the next, and the next, etc. until it eventually crashes. It is not possible to survive this loop. - Glitch results are: * Inventory cutscene: Bean servant explaining what badges are. You will receive some badges if this cutscene plays. * Inventory cutscene: Koopa photographer telling you you don't have any photos * Rope jumping minigame * Mine cart minigame * Barreling minigame * Selling items screen (even if you don't have any, but it is not possible to edit RAM with this) * map screen with a little icon in the middle. There is a slim chance that you will receive 9 badges of the same type if you don't have any items at all (?). * Battle vs one goomba or one/two purple shyguy(s) with spears. The unused music 1, no music or some other music track might play. * Gameover screen. All you can do from there is 'continue from the castle' and that will always crash the game. - It is possible to get 9 badges of the same type (which is random, for example I got Spiny Badge A once) after you click away the map screen and the selling screen comes up subsequently. - While glitching, you will receive varying amounts of money. Per glitch event you will get 0~300 coins. Sometimes you will get +1000 suddenly. Because of how fast you can get so much money, it would be very useful for the TAS but you cannot get out of the glitch loop. You also receive items randomly (for example 2 ultra mushrooms out of nowhere). - This glitch only occurs with the Peach places in the Desert. It does not happen anywhere else in the game to my knowledge (because the game expects Peach to be there, but she isn't so it screws up. Every other cutscene in the game does not have a missing character, and most of the cutscenes I tested cause nothing special. - It seems that you can increase the likelihood of glitch events if you go into your inventory and display your items, and have Mario use Hammer or Hand. Otherwise the chance of getting a glitch result is very small to none. - This glitch can be triggered with the "weak version" of the barrel glitch. I.e. from my 2012 TAS, you could go from forest straight to the desert, instead of getting Mario's Hand and then going to the desert. - It is also possible to survive this glitch if you break Luigi's barrel while also hitting a !-block.
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
jdaster64 wrote:
Don't know if you got my reply on YouTube, but it turns out that the minimum damage from Chopper Bros. Advance would still be 2 even with Zero-DEF glitch, at least in the NA version (it takes 12 hits to reach that). The attack damage constants do appear to be different between versions, though, so it might merit further testing. I did post an emulator movie that proves that the glitch works, as well. EDIT: nvm, didn't see your replies. Not sure why the .vbm desynced, either.
When I tested your VBM, the "DEF down" icon below the enemy didn't show and he didn't take more damage, so I don't know what happened. Can you make another VBM and maybe upload an unlisted video of that? Today I finished more planning, but I'm not done yet... I came short by 20 coins, so my plan was flawed again.... I feel stupid. And I found a glitch that when you approach the places where Peach talks to you in the desert after each room, the game would start a battle and the game freezes on the yellow screen. This effect could also be carried around for as long as Luigi didn't break out of his barrel, or the brothers used moves like Highjump, Spinjump, Hand (on each other). While the effect is carried around, if you walk up to a sign or a person, the glitch battle would also suddenly start. Pipes and some other interactive places don't work at all (Fungitown lift upwards worked, but downwards didn't). If you enter a normal battle, Luigi would break out of his barrel so the glitch battle would take place right after the normal battle. Sometimes, instead of the yellow star animation and the yellow screen freeze, the game would outright freeze. And I noticed that holding the select key (and possibly other keys) makes glitchy mess appear on the screen before the glitch battle starts. Sometimes the game lags for 2 seconds before the glitch battle starts. - test if this glitch effect happens if you approach Peach places without barrel Luigi. nothing happens. The glitch happens 'because' of the barreled Luigi. - what happens if you gameover / deathwarp while the effect is carried around? It will trigger the glitch battle and freeze. - what happens on the English version? The English version has more visible results. More graphical glitches, but so far, no actual differences.
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
I finished my test playthrough. I need to make another playthrough and then I can start the new TAS. EDIT: Scratch that, I have to do another test playthrough on top of the two that I already did. For some reason my plan isn't working out the way I want it to. I also found a little new glitch. http://i.imgur.com/J7G0Ayi.png When you walk up there, and then start walking to the right, the Toad will talk to you even though you never pressed A to talk. Also, you can walk up there and pound Mario, use hand, or start highjumping and it will trigger the dialogue as well.
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
Maybe the config settings you use are causing it. I made screenshots of the settings that I'm using in 4.0.2. 32bit. http://i.imgur.com/YqgOcfr.png Otherwise it might really be a problem with the game. Maybe I can give it a try myself, but I have other plans for the weekend..
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
That was absolutely amazing and mindblowing
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
when I switch to Read Only mode to watch the inputs and what I have done so far, Olimar becomes desync'd very easily. The Pikmin fall from the onion differently every time I re watch
Your movie desynced, probably because the Dolphin version you're using has desync issues. What Dolphin version do you use? Try to use Dolphin 4.0.2
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
KennyMan666 wrote:
So that was another subpar episode, ho hum.
Which one? The latest S4 episode was actually pretty good.
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
BioSpark wrote:
how do you clip through the main entrance of fungitown? could i see a video/vbm? i'm assuming it uses the same trick as the "big skip"?
Yes, I found this yesterday while I was livestreaming. I didn't realize I could just do the "big skip" another time in TAS. In RTA it would be unfeasible (but still possible if you're crazy).
also, i've been considering using the thwomp game to get extra coins for non-tas runs, but you'd have to reload saves a lot. might just be faster to get coins from hitting luigi.
Which game, where? How many coins? In the new TAS I will just collect mushrooms on the way, collect a few extra coins and items, and sell items I don't need to buy more mushrooms. It will be just enough to get 4.0 mush power for Birdo&Popple. After that, I will go to bean town's shop and use the MAX Syrup and the 180 coins from the Birdo&Popple battle to buy mushrooms to get 5.0. With 5.0 mush power, I can take out Cackletta conveniently fast, because she only reveals her heart for two rounds, and Mario and Luigi happen to do exactly 200 damage in one turn. So I can kill her while she reveals her heart(800HP) only twice.
edit: i just got it doing the "big skip" method. hopefully it's not too hard on console...
Oh nice. I don't think it's hard but there is the possibility that you get stuck in the wall forever. And having a trick like that twice in a console run that takes 2 hours isn't a good thing. Then again, I'm not so dedicated to play Mario & Luigi for 6 hours every day (like Ennopp plays Majora's Mask everyday, or Samura1man plays Mario Sunshine everyday). But if I ever get free time and motivation, I will try it.
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
The plan is complete. I'm going to work on the new TAS soon. Maybe I will do a testrun to make sure the plan isn't flawed. The problem is that I get POW upgraded at all times during testing, but I need Mario and Luigi to acquire +6 HIGE/STACHE. The final boss is cut perfectly, with 190+10 damage, four times to kill Cackletta's heart which has 800 HP. If I have to get HIGE/STACHE instead of POW, I might be short of killing the heart. TODO: - Check the 2 mushrooms,15coins that take 12 seconds. I believe they might take way more time. 12.0 - 2 mushrooms, 15 coins: In fact these take 15.0 so I consider not getting these. EDIT: Unfortunately, this doesn't work out, even with getting 1 extra nut(14coins), 2 extra syrup(14coins), 6 extra coins(6coins = 34). - Check if Mario and Luigi still do sufficient damage if HIGE is upgraded instead of POW (+6 HIGE is needed so mushrooms cost 18 instead of 19 in Fungitown, etc.). If they don't do enough damage anymore, I will not upgrade HIGE. Successful. See "HIGE plan" in above post. - Check if "huge skip" in Teehee Valley can be done while also collecting the items in the same room. EDIT: I cannot do this unfortunately. Mario & Luigi can only tepeport through the wall after they visit the room and do the glitch immediately. If you walk around for a bit, they will only teleport to places they've walked on. I think there is the possibility to still clip through the wall but it is so rare and I couldn't figure out how to do it. So the items (1up, mushroom, 10 coins) in that room will not be gotten. - After the above three checks, I will modify the shop plan once again. And then the plan should be complete for real. - Make a testrun
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
With people being more competent at looking into memory addresses and how games behave with Dolphin, I just want to say again, I'd really like it if someone investigated the possibility of Ness' Super Yoyo Glitch. Mentioned on this wiki page http://www.ssbwiki.com/Yoyo_glitch#Super_Yoyo_Glitch
It is a very rare occurrence, so very little about it is known. Its effects (including but not limited to infinite Jackets and instant KO throws) are similar to those of the Yoyo Glitch, but are more lethal and have longer lasting effects.
I think this has something to do with it but I don't know.. http://www.youtube.com/watch?v=XvX3GCaU9yA There was a forum topic somewhere but I can't find the link to it. In the forum topic, 1 or 2 people mentioned that SYYG happened to them during a match randomly. There is no video showing the occurrence.
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
I was looking into possible improvements to the TAS today. - Zero Def glitch doesn't work for me, so I'm waiting for more information from the Youtuber. - Going on a detour to Fungitown to get mush badge for Mario. Takes 4.5 minutes. By clipping through the main entrance, it only takes 1.5 minutes. Additionally, since the Rock minigame in Guffawha Ruins isn't entered, no timer event has to be visited to make Bowser's Castle Skip possible, so another 2 minutes is saved (over the 4.5 minute route). Note that most of the info on this post is already outdated. Item plan
Everything marked * is collected in 2012TAS.
Everything marked # is collected in the new TAS.

These are the detour times to collect the given items that are en route.

****BEGINNING
1 mushroom, 1 super mushroom          5.0   #
  1 mushroom                          + 3.5    #
  1 mushroom                          + 4.33  #
  1 1up                                    ~4.5     #          {{SKIP THIS}}
1 mushroom                            0.5       *1(=1mushroom)
1 mushroom                            4.8       #
  1  1up (koopaguy)                  3.0       {{GET THIS}}

****STARDUST FIELDS
1 mushroom                            0.25     *2
1 mushroom                            0.38     *3

****100 COIN COLLECTING
1 mushroom                            0.35     *4
1 Syrup (tutorial1)                   0.0       *
1 mushroom  "                         0.3      *5
1 Syrup "                             1.3     
1 Syrup                               0.2     *
1 mushroom                            5.5     #         {{SKIP THIS}}
first battle,2 mushroom               0.0     *7
second battle, 2 mushroom            0.0      *9
third battle, 2 mushroom             0.0    *11
Tolstar, 1 1up                        0.0     *

(!COLLECT 3 more coins (IMPORTANT)! # compared to 2012TAS. So collect 103 instead of 100. 1 extra from coin block and 2 extra from MLcoinblock.)

****MOUNTAIN VILLAGE
1 mushroom                            1.0(!)    # 
  1 mushroom             + 0.19  else 0.36     #

2 mushrooms,15coin                 12.0    #          (1mush/6sec)        {{SKIP THIS}}
4 mushrooms, 1 syrup              32.0               (1mush/8sec)

****MOUNTAIN
1 mushroom                            2.7     #
1 syrup(?)                             1.1       *
1 mushroom                            2.3     #
1 mushroom                            0.24(!)  #  
Hohooros, 1 1up                      0.0       *       [11mush,1syrup,2 1up,$120]
1 1up                                     4.3        #
{{GET 4 coins from coinblock}}

****AFTER HOHOOROS
1 mushroom                                6.3  
1 syrup                                   6.8 
1 syrup                                   1.6      
1 syrup                                   1.0      *
1 1up                                      10.2 
1 mushroom                              ~9.0 
1 mushroom, 1 syrup                     4.0  #
Dragohoho, 1 1updx                      0.0     *



****AFTER DRAGOHOHO
1 nut                                 1.7 
1 mushroom                            4.2    #
  1 syrup                             + 0.3     #
    1 mushroom                         + 1.0   #
      1 syrup                         + 0.3     #
1 mushroom, 1 nut               1.2(!)    #



****SEWERS
2 mushrooms                           2.4(!)    #
2 mushrooms, 1 syrup                  2.1(!)   #
3 mushrooms, 4 coin(IMPORTANT!)       5.0(!)    #
{{GET 4 more coins}}
  1 syrup                              + 0.5      
QueenBean, 1Maxnut, 1Herb      0.0       * 

[11mush,1Maxnut,2syrup,2 1up, 1 1updx, 1 herb, $200
49MPOW, 11MHIGE, 46LPOW, 9LHIGE] (with ??? equipped)

1 Beanbadge                                   0.0     *
(town shopping)



****CHUCKLEHUCK WOODS
PoppleRookie, 1   1up                     0.0       *

[have 40 coin]

1 supernut, 1 supersyrup         9.4 
1 mushroom                                     0.9 (!)  #
1mushroom, 2syrup                          ~4.0    #
1herb,1 1up, !5coin(IMPORTANT)!   (other room)       ~6.0   #   
1 mushroom(piperoom)                     0.5 (!)   #
  !get 10 coins from the coinblock in piperoom(IMPORTANT)!    #

   1 syrup            (+) 0.26                             *
   This syrup was collected for Fungitown $ but it should be looked into how this 
   syrup was used.


****OHO OASIS
~ 10 coins(2 per balloon, on ocean)       2.0    #


****FUNGITOWN
 
shop:
[see below codebox]


****SKIP
1  1up,  1supermushroom               0.6   (unknown if possible)
BirdoPopple   1 MaxSyrup               0.0         *
BirdoPopple [???] coins                   0.0         *
Fungitown shop
** Fungitown Shop
HIGE was never upgraded in 2012TAS.
-   M HIGE 13
    L HIGE 11

- I have 
[$40, 11mush, 1 Maxnut, 3 Syrup, 1 1up, 1 1updx, 1 herb, 
2 PeaBadge(e), 1 BeanBadge]

- Stats at this point
[54 MPOW, 13MHIGE,  50 LPOW, 11 LHIGE]

- Mushbadge costs 238 
  Mushroom costs 19    (at 19MHIGE 18)
  Supermush costs 48
  Syrup costs 23   (at 17MHIGE 22)

- Maxnut sells for 91
  Syrup sells for 6
  1up sells for 18
  1updx sells for 113
  herb sells for 7

Extra mushroom collecting
>>This is the # scenario. I get 11 mush(2012TAS), and then everything marked with # above I get additionally:



26mush  1super   4 oneup   6syrup   39-10coin²  1nut   1herb

>> Testrun additionals: +2mush 1syrup



This implies that I sell only 1 oneup and have 8 coins to buy 2 peabadges
instead of selling 2 oneups and keeping the 8 coins for later.
It doesn't make any difference except that selecting 1 oneup may be faster than selecting 2 (out of 3 or 4) whereas I can select ALL of my oneups in one frame later.

(²note to self: because I have 30 when I arrive in Fungitown, instead of 40(2012TAS).)


***
3.0 BirdoPopple battle takes 1min 46sec
4.0 BirdoPopple battle takes 50sec
It takes 51 sec to get from 2012TAS to 3.0
It takes more than 2min (1min 41sec+6needed mushrooms) to get from 2012TAS to 4.0 

3.0: 1min + 46sec + 51sec = 2min 37sec
4.0: 50sec + 2min(+) = 2min 50sec(+)

Therefore, 4.0 mushpower in Birdo Popple isn't worthwhile.

Battle
I have more detailed info in my offline file.
- No syrup needed for BirdoPopple.
Castle town shop
I can conveniently sell MAX syrup (from BirdoPopple) and use my 180 coins (from BirdoPopple) to buy enough mushrooms to get from 4.0 to 5.0.
HIGE plan

queenbean m>6  KEEP POW+2
                      L>6  DO HIGE+3
popple rookie   m>7     KEEP POW +2
                             L>7   DO HIGE +3   
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
So I'm not the only one who thinks Castlemaneia, Daring dont and Power ponies were mediocre?
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
Please do not do speed/entertainment tradeoffs
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
Let me just say how awesome the new episode was Oh my god! I just loved everything, the jokes, the CMC conflict, and the FEELS! And the songs, now I gotta rewatch this ep 10 times until I can calm down (unlike the last two episodes that were just bland) We got to see where Scootaloo lives too. It's not in the CMC clubhouse
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
got4n wrote:
I already worked on this game, with you, and to be honest, you don't have enough skills to work on 3D : Between you and me, in the first room, I was about 100 frames faster with 100 rerecords
well, everyone was unskilled once.
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
I think loading times were fixed in 4.0