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Apparently there will be a Japanese dub, starting in April on TV Tokyo.
Suzuko Mimori will voice Pinkie Pie, Sora Tokui will voice Applejack, Mikoi Sasaki will voice Rarity, and Izumi Kitta will voice Rainbow Dash.
source
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A wallclip was found yesterday. Kirby has to have an ability that will _not_ give him something to hold like a sword or hammer. Then, run at a 1 block wide gap and crouch before reaching the gap and when done correctly, you will fall off the ledge and into the corner beyond the gap. I need to try this myself yet. E; http://www.twitch.tv/cornettheory/c/1739676 0:50 This needs to be researched now too, which I'll do tomorrow. Currently, the glitched TAS can be improved just a little bit in 2-3. At best, I want to clip in the first level already, though.
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scrimpy, you have drawn a lot, wow I really like some of them. What do you use to draw? What programs and what methods? I myself don't know if I'll keep on drawing, it was more like a try. It took me maybe 30 hours, most of which I spent drawing the outlines (before I realized you could make them curvy) and randomly fixing things here and there and here again. So if I were to draw more, maybe I'll acquire a more sketchy style like yours. Since I'm reading fanfics, maybe I'll make fanfic art or something.. Maybe. This was the sketch for the above image. http://i.imgur.com/vUWQd.png I made it in paint just by drawing dots to know where the body parts would end up being, then drawing it and fixing everything. Sketches are easy to draw, I guess.. but coloring, uh... not so much I think. Drew this in 10 secs, don't want to draw it seriously though. http://i.imgur.com/aksXc.png
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(click for bigger) / dA Felt like drawing something.. And I was always amazed at those speed paints on Youtube so I was glad I could make something myself.
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Okay, I'll work on that. Do you mean like an actual exploitation of the glitch (like by a bot)? I'm not sure if I did something like that it'd be optimizable - since the return address of the glitch is heavily timing dependent. Also probably a stupid question, but how do I record over a vbm I've already saved? I've only been able to re-record using savestates, but once I save the movie I'm not able to record any more. Not sure what I've been doing wrong.
I dunno. I just think we should confirm that the glitch even works - within the game's bounds. To record over a vbm, you need to be aware of read-only and read+write mode. You can switch between the two via hotkey. Read-only will be so you are only watching the VBM play back, and you can load only savestates that are from the VBM. * If you are in Read+write mode, loading a savestate will make it so that you record input from that point onwards, provided that that state is from the VBM. ______ * There was a glitch in VBA that would make it so that it records from the current point if you load a state that's not from the movie. I don't know if it's been fixed, but you might want to make backups of your VBMs.
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Making an optimized VBM is hard because of the pixel trick. I could make VBMs that don't use the pixel trick though. If I try it in the very beginning like here, I hardly get any results. If I take the koopa shell to the breakable blocks with a koopa on them, and spinjump through the whole thing, I get a lot of lag and many results, but I haven't seen A201 (or is it 4201 , I don't know). log:
*** GLITCH - 7FE9 ***
*** GLITCH - 51D4 ***
*** GLITCH - 51D5 ***
*** GLITCH - 51C1 ***
*** GLITCH - 7FED ***
*** GLITCH - 51DB ***
*** GLITCH - 51D6 ***
*** GLITCH - 5920 ***
*** GLITCH - 7FE7 ***
*** GLITCH - 5914 ***
*** GLITCH - 5914 ***
*** GLITCH - 5914 ***
*** GLITCH - 4033 ***
*** GLITCH - 4033 ***
*** GLITCH - 5916 ***
*** GLITCH - 4033 ***
*** GLITCH - 4033 ***
*** GLITCH - 4033 ***
*** GLITCH - 5901 ***
*** GLITCH - 51C5 ***
*** GLITCH - 5918 ***
*** GLITCH - 5907 ***
*** GLITCH - 51D4 ***
*** GLITCH - 51D5 ***
*** GLITCH - 7FF1 ***
*** GLITCH - 58FA ***
*** GLITCH - 51D4 ***
*** GLITCH - 5907 ***
*** GLITCH - 51D4 ***
*** GLITCH - 7FEF ***
*** GLITCH - 51D4 ***
*** GLITCH - 51D4 ***
*** GLITCH - 5917 ***
*** GLITCH - 4035 ***
*** GLITCH - 51D5 ***
*** GLITCH - 7FFA ***
*** GLITCH - 4074 ***
*** GLITCH - 4030 ***
*** GLITCH - 51D7 ***
*** GLITCH - 4030 ***
*** GLITCH - 7FF7 ***
*** GLITCH - 4030 ***
*** GLITCH - 51D7 ***
*** GLITCH - 4030 ***
*** GLITCH - 51D7 ***
*** GLITCH - 4030 ***
*** GLITCH - 51D7 ***
*** GLITCH - 4030 ***
*** GLITCH - 4074 ***
*** GLITCH - 51D4 ***
*** GLITCH - 51D4 ***
*** GLITCH - 51C1 ***
*** GLITCH - 51C1 ***
*** GLITCH - 51C1 ***
*** GLITCH - 4071 ***
*** GLITCH - 5923 ***
*** GLITCH - 4077 ***
*** GLITCH - 7FF7 ***
*** GLITCH - 51D6 ***
*** GLITCH - 5918 ***
*** GLITCH - 5901 ***
*** GLITCH - 7FED ***
*** GLITCH - 5907 ***
*** GLITCH - 51D4 ***
*** GLITCH - 7FEB ***
*** GLITCH - 7FEB ***
*** GLITCH - 7FEB ***
*** GLITCH - 51D6 ***
*** GLITCH - 51D5 ***
*** GLITCH - 7FEB ***
*** GLITCH - 5923 ***
*** GLITCH - 5907 ***
*** GLITCH - 51D4 ***
*** GLITCH - 5917 ***
*** GLITCH - 58FE ***
*** GLITCH - 7FF3 ***
*** GLITCH - 5920 ***
*** GLITCH - 51D4 ***
*** GLITCH - 7FF5 ***
*** GLITCH - 5916 ***
*** GLITCH - 5918 ***
*** GLITCH - 7FEB ***
*** GLITCH - 5916 ***
*** GLITCH - 51D4 ***
*** GLITCH - 7FE7 ***
*** GLITCH - 5916 ***
*** GLITCH - 4071 ***
*** GLITCH - 4131 ***
*** GLITCH - 51D3 ***
*** GLITCH - 7FEF ***
*** GLITCH - 51D4 ***
*** GLITCH - 7FF7 ***
*** GLITCH - 7FFA ***
*** GLITCH - 7FFA ***
*** GLITCH - 7FEF ***
*** GLITCH - 7FED ***
*** GLITCH - 7FED ***
*** GLITCH - 5914 ***
*** GLITCH - 51D5 ***
*** GLITCH - 4C4A ***
*** GLITCH - 4C4A ***
*** GLITCH - 4C4A ***
*** GLITCH - 51D3 ***
*** GLITCH - 51D5 ***
*** GLITCH - 51D5 ***
*** GLITCH - 51C3 ***
*** GLITCH - 51C3 ***
*** GLITCH - 591D ***
*** GLITCH - 7FE9 ***
*** GLITCH - 5907 ***
*** GLITCH - 5914 ***
http://dehacked.2y.net/microstorage.php/info/1445298149/sml2crash.vbm If it's not too much trouble, I suggest you try making a test run, just entering the first level without optimizing your movement but still going at a steady pace. If you then manage to do 'something' in the testrun, then I can make an optimized VBM. Ok?
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but there didn't really seem to be enough interest in the posts I'd made here for me to put that much work into exploiting this.
You might not be getting feedback here. I only suggested it in the first place so that your discoveries are archived here and there is easy access to them. I'm not really sure what to say to encourage you. Beating the game in 2 minutes is already crazy, but beating it in 30 seconds would be an even greater accomplishment. I will be really happy about such a run and hundred thousand people on nicovideo would watch that, too. All I can really do is test out your scripts again and again. I was able to execute A201 code a few times with the instructions you gave me. I think it may be possible even earlier. You say executing A201 code is difficult, because it's hard to manipulate. Did you try entering custom values into those addresses at the right frame to see if it does something desireable? So that we know we're on the right track? I hope that you don't give up. Finalfighter has done crazy things to Rockman, he ran bots over 2 weeks to brute force something and put I-don't-know-how-much-time into that game. Other TASers accomplished crazy things in other games, see the glitched Pokemon Yellow TAS... or the recent one that runs custom code (Control Hack or what it's called). Please keep going!
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Syncs on VBA21. Sorry, but this is rather bad...
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Abahbob wrote:
I don't mind if you guys are back and you are mature and won't troll here. But I don't know how I feel about two people sharing an account. Not only is it confusing, but it seems like a way to avoid for one person's actions. I personally would prefer it if you each used separate accounts.
The forum rules used to say
Multiple users may not share the same account. Accounts are personal.
but for one reason or another, not anymore ...
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Any updates? We haven't conversed on Youtube for a month
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Donut Secret House You can't go though the stairs.
You can go through stairs with Mario. Does it not work because of Luigi? http://www.youtube.com/watch?v=XmYJLfJAsnc#t=8m20s
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Although I do not expect a reply this time, I might as well still try asking. When I overlap several layers over one another as in the previous example, how can I use temporalsoften() on a distant background and a foreground while leaving the 'middle' ground alone? I'm using temporalsoften for its blur effects but if I were to use it before laying, then I'm sure I'd mix it with the white color and can't use ColorKeyMask($FFFFFF) anymore.
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Warp wrote:
Dubstep and ponies do not mix!
Here's what I consider well done dubstep http://www.youtube.com/watch?v=i0mWn8tEkK4
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If all that hard mode does is increase enemies' health or damage dealing and the former would prolong the TAS needlessly and the latter wouldn't matter if you never take damage, then use the default or easiest mode. But if the hard mode increases enemy count, pattern, speed or other things, then you can use hard mode. It is your choice.
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That's why I dissociate myself from the word "brony" as best as I can. If you call yourself a brony, you have to expect having unjustified shit thrown at you.
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Things I'd try > Reupload it and see if it gets fixed > Re-encode with a different setting (trim the video differently by 1 frame or something) and reupload > Add borders to make it 16:9 by default. So add 53 black pixels left and 53 black pixels right.
Language: Avisynth

avisource("your video.avi") addborders(53,0,53,0) #pointresize(last.width*3,last.height*3) # would make it 720p if you want
EDIT: Probably, instead of adding borders it is a better idea to lay the video on a 16:9 blankclip. That should prevent any unwanted stretching and if you use the script below, it will make your video 720p in the process.
Language: Avisynth

vid = avisource("your video.avi") vid.pointresize(vid.width*3, vid.height*3) overlay(blankclip(vid, width=1280, height=720),last, x=159)
If you try, please tell me if it works. ----- I had a different problem yesterday. I uploaded an MP4 of 13 minutes length and when I opened the page it would tell 13 minutes but immediately change to 6 minutes and only show half the video. I fixed it by encoding differently (different --crf in x264).
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I had an error message telling me it couldn't open the file, maybe there was a disagreement with the file names we both decided to use... But I got it to work, I'm really happy how it turned out. Thanks! E/ Can someone explain what the \. before scriptclip does? E/ Video of the finished thing is here.
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continued from last post: I wanted to overlap several (moving) backgrounds over one another by using scriptclip. But it seems scriptclip cannot handle layer the way I hoped it to, so instead it will use one clip and overlap it on ... its moving self. Or it will move a background that it is not supposed to move. The way I hoped it was possible, shortly summarized:
base
pic1
pic2
pic3

scriptclip(base, """layer(pic1, x=current_frame*-5, ColorKeyMask($FFFFFF))""")
scriptclip(last, """layer(pic2, x=current_frame*-10, ColorKeyMask($FFFFFF))""")
scriptclip(last, """layer(pic3, x=current_frame*-22, ColorKeyMask($FFFFFF))""")
Here are my files. I would be glad if someone could take a look at it. http://www.file-upload.net/download-6939432/test.zip.html street.png is the base. I wanted to overlap bg3 (slow moving) on bg4 (slowest moving). Then I wanted to overlap bg2 (medium moving) on that^. Then I wanted to overlap bg1 (fast moving) on that^. Then I wanted to overlap that^ on the base (not moving). Then I wanted to overlap marioside.png (moving, variable) on that^. Then I wanted to overlap bg0 (fastest moving) on that^. Is this possible or not?
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While I'm making a test video I stumbled across a problem. With 'overlay', it didn't matter what resolution the clip had that was overlaid with. With 'layer', it seems both clips have to have the same resolution ... There seem to be differences that I didn't account for.
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Is there a way to make avisynth support transparent overlaying?
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Is hourglass only for Windows XP? I haven't gotten it to work on Win7 with both the 'My little pony fighting is magic' leaked beta and the 'Warpath' shareware game. I don't know if linking to this site is ok, so please remove it if it's not. http://www.synthetic-reality.com/warpath.htm I would be glad if someone tried running the Warpath 1.0 shareware in hourglass just to confirm that it even works.
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Duh. But it doesn't only happen in the preview for me.
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That image is from the encode. And everything else that blinks also ends up like this. Such blending is good for games like Trip World where underwater sections make sprites flicker at 30 hz. Or for background graphics that flicker at 30 hz such as the doors in Kirby & The Amazing Mirror. But stuff that blinks or shakes for only a duration of 5 frames shouldn't be blended. But as said, it appears blended in the encode - I don't know what you mean by "it only happens in the preview".
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It makes things appear blurred. http://i.imgur.com/o3AgO.png I'm not a fan of this.