Posts for Masterjun


Masterjun
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So I have a suggestion. The changes currently require branch names with iconic numbers in them, such as "120 stars" in Super Mario 64, or "96 exits" in Super Mario World to be changed to "all stars" and "all exits" respectively. This lowers the amount of information included, which was a positive in the previous branch names. Are there any drawbacks to using a combined branch name like "all 120 stars" or "all 96 exits" when the number itself is recognizable enough (this would also prevent large numbers to appear, as they would not be recognizable)?
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Masterjun
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I'm definitely not an expert here, so I'd be glad to hear one. Let me give a simpler example here to prove my point: Let 2a=6, then => 4a2=36 <=> a2=9 <=> a=3 or a=-3 and with the assumption we can discard the negative value. The "new answers" are introduced when you use a function which does not have a one-to-one correspondence (not being bijective), for example squaring. It breaks the equivalence (<=>) and just becomes an implication (=>), meaning you can't get back to the assumption from that point on. Thus, it means that you might have to apply the assumption again to get the correct value. The full solution with the additional (wrong) answers has meaning when you start from after the non-bijective function has been applied. For example, 4a2=36 => a=3 or a=-3. In the video, the part which introduced new answers was applying sin() to 2θ=90°-3θ. Squaring introduced one new answer, since for each y there is a maximum of two x solutions. Applying sin() introduces an infinite amount of new solutions, which later get reduced down to two solutions by applying other functions. The other solution, (-1-sqrt(5))/4 ≈ -0.809, is the solution of for example sin(-54°) or sin(306°). All these answers satisfy the equation sin(2θ)=sin(90°-3θ). In other words: sin(2θ)=sin(90°-3θ) => sin(θ)=(-1±sqrt(5))/4, and adding the assumption θ=18° gives you sin(θ)=(-1+sqrt(5))/4.
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Masterjun
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I have to beat this time, it's mine! (Link to movie file) | 831 frames | 00:13.83 Link to video
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Masterjun
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Dirty SRAM due to the uploaded file being a savestate. Since lsnes saves the whole movie in a savestate it's still valid though!
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Masterjun
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Let's list the framewar: 5415 - brunovalads | submission 2698 - xHF01x 2691 - brunovalads 2643 - xHF01x | 2641 when ending the sound early 2626 - BrunoVisnadi 2619 - BrunoVisnadi | but the sound doesn't last long 2624 - BrunoVisnadi 2622 - brunovalads 2620 - BrunoVisnadi
831 - Masterjun
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Masterjun
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Sshh, don't tell the judge!
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Masterjun
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MrWint wrote:
I was looking for something more... structured.
The authorship becomes structured in the publication process, so a simple text field is enough for a submission.
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Masterjun
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It works fine on my version of DeSmuME 0.9.9 x86. Maybe you somehow got yourself a bad lua51.dll, maybe a 64-bit version when you should have a 32-bit version or something.
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Masterjun
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If you just want to capture game footage then use the emulator AVI capture feature: File -> AVI/Wav -> Record AVI...
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Masterjun
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Okay.
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Masterjun
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You missed my point. I did not say we can't accept such a glitchfest (because we absolutely will). I said a run with more variety would be superior.
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Masterjun
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I already said this in a chat, but I'll repeat it here just for reference: Of course I agree this glitchfest is entertaining so far (seriously, watch it, it has some neat ideas). However, especially this run will get repetitive really fast. Almost every level starts with the usual combination of Yoshi, Feather, and Flower. This is obviously the setup that allows for the most glitches (or rather, the most glitchy ones), which probably allows for the most effective glitchfest. But here's the point, the author intends to continue to do all 96 exits. Considering the pace is pretty slow (spending 3 minutes only in the first level), we're looking at a 2.5-3 hour movie. It's very hard (maybe impossible) to keep up the entertainment like this while avoiding repetition. (This wouldn't really be a problem if he decides to quickly proceed to Bowser and end it at around the 1 hour mark) However, there is another way to approach this problem. Instead of focusing on a glitchfest, focus on a playaround. By changing up the challenge in each level, you could create a long movie which stays entertaining, and also shows off interesting things no other run can show off. My personal ideas are:
  • Try an entertaining playaround in the level while staying Small Mario.
  • Get all the items and coins.
  • Try beating the level without jumping.
There are definitely other things you can do instead of using the stun glitch in every level and create glitchy sprites, and it would be a shame if those wouldn't be shown off.
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Masterjun
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I too encountered that problem on Chrome on Android. My workaround was logging in on a private tab, where posting then seemed to work for some reason.
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Masterjun
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SNES Multitap was implemented starting in BizHawk 1.12.2. You will need to get a newer version.
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Masterjun
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Did you even try reading the first two sentences of the thread?
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Masterjun
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File -> New -> Movie Check Random Initial State and use an Initial RTC value of 0.
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Masterjun
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For anyone reading this thread and wanting to have lines of trace log in the Lua itself (to avoid doing external processing, like above), use memory.registertrace and memory.unregistertrace, documented in the lua.pdf file.
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Masterjun
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Zdrmonster10 wrote:
its just a test
You should still be trying to go fast. This is just a bad test.
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Masterjun
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My feedback is that you shouldn't embed more than 2 videos in your reply (preferably only 1 and keep the others as links), otherwise it makes the thread tedious to scroll through, and you get lost which of the videos you looked at.
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Masterjun
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Not really an answer but keep in mind that the SNES has a lot of address mirrors, meaning for example the $0093B0 you see is the same as $8093B0. Take a look at a memory map.
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Masterjun
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Warp wrote:
Why would it be wrong to celebrate and reward creativity?
Nothing wrong with that, but I think the point is that you would only reward the most creative one, which turns it into a competition.
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Masterjun
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Seriously though, thinking this through to avoid abuse will give you these results:
  • What about the submissions that take a few weeks to judge? This has happened more than once. So we'd have to wait until every last one is judged, which is fine.
  • Only rejected submissions can be eligible, since actual good submissions submitted on the day are likely to get a lot of votes otherwise (and the author can choose to cancel the movie, allowing abuse, which is why cancelled submissions are not eligible either).
  • You can abuse the system by arbitrarily cheating in good runs to make them interesting but also required to be rejected.
  • There is nothing preventing people submitting past runs with slight changes to maximize their chances of winning.
If you try to make solid rules, make sure you make them really solid, because I will try to exploit every loophole and abuse the system.
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Masterjun
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MUGG wrote:
Signatures get cluttered with countless trophies...
I agree.
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Masterjun
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ViGadeomes wrote:
Is it allowed to use the SNES mouse for a SNES TAS ? If yes, is there a configuration i have to take on BizHawk (velocity and deadline) or I can choose it ?
Yes, you can use the mouse and you can adjust the mouse offset however you like. After all, it's possible to reach these high values in unassisted play as well (you'd have to be really fast though).
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Masterjun
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Yes I do!
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