Posts for Masterjun


Masterjun
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Joined: 10/12/2010
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Is there any way I can read up on the competition details or results or more information without joining a new Discord server each time? Is there a publicly accessible source of information? Or does everything exist purely on Discord?
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Masterjun
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Joined: 10/12/2010
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Maybe more specific examples would help. For example, I thought New Game+ would cover everything, and I couldn't quite understand from the previous post why that one wouldn't work. Just to throw some ideas around (and get them refuted), couldn't we call it "2nd run" similar to the "2nd quest" things we have? Or are there some situations where you don't actually have to beat the game story? In that case, why not just "savegame" or "saved game" like wikipedia calls it.
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Masterjun
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Joined: 10/12/2010
Posts: 1179
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Can you explain why this is a "22 exit" run when the RTA categories list "16 exit" and "24 exit"?
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Masterjun
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Joined: 10/12/2010
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Yay! 20 years! I'd like to point out that Super Mario Bros. 3 was released 15 years before this site was launched. So, the site launch is closer to SMB3 than to Today. TASVideos was one of the very first internet websites I've ever visited regularly, and has been at my side ever since. In fact, I practically learned the English language from this site, and for this site. To this day I still notice some terms solidified in my brain from before I learned English, like "Muncher" or "Chuck". Only eventually did I learn that these SMW enemies are called that way because they're literally "munching" or "chucking" objects. Anyway, to add to the first post, we can't forget BizHawk was developed and refined to become the tool for TASing, and for other emulators to be inspirated by. It has even become the tool for people to use even completely unrelated to TASing, due to its vast functionality. site is gud :D
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Masterjun
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Joined: 10/12/2010
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nymx wrote:
When I look at https://tasvideos.org/Activity, the "Time Since Last" is not resetting to zero, neither when I accept or claim a submission. today, it went from 17 to 9...which doesn't make sense.
Currently the logic takes the submission date of the most recent submission where you're a judge, not the judging date. It's a logic error, but it seems it was easier to program it this way for now.
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Masterjun
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Joined: 10/12/2010
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Location: Germany
Truncated wrote:
admins have access to private messages.
As of the current site code, only the sender and the receiver of a message have access to a PM on the site. Additionally, those with direct DB access could theoretically access them, but this is generally an irrelevant consideration. DB level access is where password hashes and other trustworthy data lies, so a breach of trust on the DB level would have much bigger implications and consequences. (I'm not advocating for or against using PMs here, I'm just clarifying.)
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Masterjun
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Joined: 10/12/2010
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How would savestates be implemented?
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Masterjun
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Then there was a big discussion about unpublishing runs and stuff.
Oops.
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Masterjun
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Joined: 10/12/2010
Posts: 1179
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The eyes being the same color seems also wrong here. Or is it that they can't be independently colored by the game?
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Masterjun
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Joined: 10/12/2010
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Amazing.
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Masterjun
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Joined: 10/12/2010
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eien86 wrote:
What's concerning to me, though, is that the form returns with all credentials as plain text. This means the pass went to the server and back without any type of obfuscation. Pretty sure this isn't too safe.
That's not quite correct. As long as you're using HTTPS (which we and most pages are), nothing is sent as plain text. This is how every safe site that uses a Username+Password login works. The form data being shown to you is meant as a recovery option. With this 400 error the server denied your request due to bad caching on your browser's part. The idea of it being due to the "Remember me" option is just a coincidence in this case. (The reason you see it sending both "true" and "false" is due to how HTML checkboxes work with ASP.NET. Because an unchecked box will send nothing, not even false, the framework inserts a hidden input field that is always false. This way it always sends "false" no matter what, and then also appends "true" if the actual checkbox is checked.) If you're still concerned about security, our whole source code is open source and available on GitHub here: https://github.com/TASVideos/tasvideos , or by clicking the site version number at the bottom of each page. We're using Razor Pages with the default ASP.NET Microsoft.AspNetCore.Identity sign in method. ( https://github.com/TASVideos/tasvideos/blob/7efe9e5edf8999b15051fdbba765eb14bef77d6f/TASVideos.Core/Services/SignInManager.cs )
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Masterjun
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Joined: 10/12/2010
Posts: 1179
Location: Germany
ReyVGM wrote:
But the same thing can be applied to the x axis and that one isn't "inverted".
Masterjun wrote:
There is nothing "wrong" or "inverted" here. The Cartesian coordinate system you mentioned doesn't define a direction. Your image is just one way of depicting it. Stuff could be diagonal for what it's worth.
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Masterjun
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Joined: 10/12/2010
Posts: 1179
Location: Germany
ReyVGM wrote:
I see. It must be a Xinput/DirectInput naming convention thing because even Retroarch has the inverted y axis baked in its options even if you haven't configured controller inputs. So I supposed it has become so common, that everyone is naming it that way even if it's wrong/inverted.
Analog inputs are usually just integers in a range from 0 to a maximum value. Pushing the stick in the Y direction where the value goes towards 0 would be called Y-. If the value goes towards the maximum it's Y+. There is nothing "wrong" or "inverted" here. The Cartesian coordinate system you mentioned doesn't define a direction. Your image is just one way of depicting it. Stuff could be diagonal for what it's worth.
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Masterjun
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Joined: 10/12/2010
Posts: 1179
Location: Germany
Thanks for the reports, we fixed the bug where users had to hard reload to get the new styles (and end up with broken styles otherwise). In the future everything should work without the user having to do stuff.
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Masterjun
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Experienced Forum User, Published Author, Site Developer, Skilled player (1970)
Joined: 10/12/2010
Posts: 1179
Location: Germany
LOL, I loved this. My favorite part was in the bonus stage where you made them fight each other, but then they also complete the challenge, seemingly purely by accident.
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Masterjun
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Joined: 10/12/2010
Posts: 1179
Location: Germany
HappyLee wrote:
In my opinion, a judge should make judgements based on current existing rules, instead of judging while making & changing rules. Or at least, there should be further discussions and community consensus, before change of rules took place.
Judging wrongly because you can't change the rules doesn't make sense. Asking for community consensus for small stuff is unnecessary, this is what we have staff for.
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Masterjun
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Joined: 10/12/2010
Posts: 1179
Location: Germany
HappyLee wrote:
A judge changed the MovieRules just to reject my TAS, how should this be allowed?
It is. If we couldn't change rules, we'd be stuck in 2006 rules. If rules couldn't be changed to reject exactly one movie that it applies to, then I would leave. If you don't trust TASVideos staff with Movie Rules, you should try to become staff yourself, or leave.
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Masterjun
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Joined: 10/12/2010
Posts: 1179
Location: Germany
HappyLee wrote:
Rules are rules. The current Wiki: MovieRules are comprehensive enough. You can't change the rules just because you don't like my movie.
No that's actually exactly what we do here. That's why we have experienced staff dealing with this stuff.
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Masterjun
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Joined: 10/12/2010
Posts: 1179
Location: Germany
feos wrote:
Just remembered another thing: x264 wants dimensions to be multiples of 4.
The scale option in ffmpeg allows floor(), so you can do floor(value/4)*4 to round to a smaller multiple of 4, or even floor((value+2)/4)*4 to round to the closest multiple of 4. (My BizHawk ffmpeg guide uses scale=floor(((ih*4)*(4/3)+1)/2)*2:(ih*4) to round to the closest multiple of 2.)
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Masterjun
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/thread
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Masterjun
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Joined: 10/12/2010
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I feel like putting a D-pad icon would throw off people. It's usual for other video game websites to put mouse/keyboard or controller icons whenever they show how the game can be played. So I would expect people to be confused by our icons if we start adding control-like icons that have nothing to do with how the published game is controlled.
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Masterjun
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Joined: 10/12/2010
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Location: Germany
JosJuice wrote:
I'm assuming that the new post indicators are the "yellow document" icons that I'm seeing now? If so, they don't seem to be clickable, which makes them a lot less useful than in the old forum.
As of today, they are clickable! \o/
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Masterjun
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Joined: 10/12/2010
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good topic
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Masterjun
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Joined: 10/12/2010
Posts: 1179
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Thanks! (Someone else asked me about the links here due to my Linux Linux Linux run, so I asked for a status update.)
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Masterjun
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Joined: 10/12/2010
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slamo wrote:
I updated the info for PCem. You no longer need to apply the patch to regular PCem, TASVideos now has its own fork. Keylie got it working with the new v15, so you can get it here: https://github.com/TASVideos/pcem/tree/v15_235273a
Btw, what's the status on this? The link doesn't work anymore. Seems like the fork or branch doesn't exist anymore?
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