Posts for Masterjun


Masterjun
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Well, I'm not really good at these kinds of things, but wouldn't this strategy be higher than 50%: I'll start. If I see the same number of black and white hats I'll pass, otherwise I'll just randomly guess. So if I pass, the others will immediately know what color they have and win the game. Edit: Maybe this kind of strategy can be extended to include the idea of time. For example: If anyone sees the same number of black and white hats, pass immediately. If nobody passes in the first 10 seconds, [somethingsomething]. Edit2: Actually, the time before a chosen person passes can be used to give information, such as a binary encoding of the hats you see in some order you decided on beforehand. That would make this 100% I think. :P Edit3: Or even easier, I choose a person and if that person has a white hat, I pass immediately, otherwise I'll wait one minute and pass then!
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Masterjun
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Now imagine you didn't count 100 people who couldn't decide between Reject and Obsolete, and another 100 people who couldn't decide between Reject and New branch. Suddenly you have Reject as the best option. :D (I'm just saying that leaving out people who couldn't decide on a single option can give misleading data, not that this is definitely the case here)
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Masterjun
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HappyLee wrote:
By the way, as others have also mentioned, could we have done better with our search engine?
Protip: Scroll down to the Google Search results!
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Masterjun
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MUGG wrote:
Is it possible to assign a function to a table, as opposed to the function result?
Language: lua

local function foo() print("a") end local function cool() print("c") end local t = {foo, function() print("b") end} -- either use the function name, or define it in there table.insert(t,cool) -- or insert it later t["DoTheThing"] = function() print("d") end -- or just set it t[1]() -- prints a t[2]() -- prints b t[3]() -- prints c t["DoTheThing"]() -- prints d
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Post subject: Re: Highlighting GDQ runs, runs specifically for GDQ, game ideas
Masterjun
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dwangoAC wrote:
This game should probably *not* be SMW because if we submit that again we're going to get some really dirty looks but I'm sure there are some other good choices.
It has a sequel, just saying.
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Masterjun
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<YaLTeR_> Could someone post this for me in the gdq planning thread please: #5624: pirohiko's PSX Crash Bandicoot: Warped "item glitch, gate clip" in 05:40.77
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Masterjun
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https://web.archive.org/web/20170603220838/http://www.smwiki.net/wiki/Main_Page
The wiki has been locked due to excessive spam. Please wait warmly while we solve this issue.
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Masterjun
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Nintendo Switch According to Wikipedia: Octa-core (4×ARM Cortex-A57 & 4×ARM Cortex-A53) @ 1.020 GHz
User Agent: Mozilla/5.0 (Nintendo Switch; WifiWebAuthApplet) AppleWebKit/601.6 (KHTML, like Gecko) NF/4.0.0.6.9 NintendoBrowser/5.1.0.14936
Vector	Block	Result	Duration
12	3	correct	22068.00ms
13	3	correct	45137.00ms
14	3	correct	90089.00ms
15	3	correct	179466.00ms
16	3	correct	359313.00ms
12	4	correct	48001.00ms
13	4	correct	95985.00ms
14	4	correct	191725.00ms
15	4	correct	384126.00ms
16	4	failed	4.10ms
12	5	correct	99148.00ms
13	5	correct	197878.00ms
14	5	failed	1.00ms
15	5	failed	15.00ms
16	5	failed	11.00ms
Status: Done.
No difference between docked and undocked mode. And yeah, that took 28 minutes.
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Masterjun
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Sounds like browser cache. Did you try Ctrl+F5 to refresh the page without cache? Because if that works then it's probably not a Site Bug.
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Masterjun
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jlun2 wrote:
Outputs "12345" when opened in notepad, yet copy-pasting it to this chat actually makes it newline. In luainterface, notepad displays as 1 2 3 4 5 instead.
DOS/Windows vs UNIX/Linux type newline shenanigans. Windows uses \r\n whereas Linux uses \n. The built-in notepad in Windows doesn't show single \n. Quick user-side solutions: - get a better notepad - write \r\n The difference is that the old Lua automatically replaced \n to \r\n.
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Masterjun
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Joined: 10/12/2010
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Wasn't it that the number of projectiles on screen glitched to a negative number, and since weapon change is only allowed with 0 projectiles on the screen it doesn't work unless you shoot some things to increase the value to 0?
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Masterjun
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You already are. There is no option to turn it on. Or rather: There is no option to turn it off.
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Masterjun
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In lsnes you always record a movie, so you can either enable read-only and load an earlier savestate, or click on Movie -> Rewind to start to watch it from the beginning. If you have problems making lsnes actually detect controller input, then configure your controls in Configure -> Settings -> Controllers...
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Masterjun
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feos wrote:
If it doesn't autosave until you save it, you can lose your work if you forget to save and then the world collapses all of a sudden.
Yes, and it doesn't autosave until I save it. It just asks me to save. With all the clicking and dragging involved it's quite possible that the sudden dialog window is accidentally closed or folders are being dragged around which is quite annoying. There shouldn't be a priority window coming up.
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Masterjun
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You know, that TAStudio autosave feature is probably pretty nice, but it's still strange how it just opens up the save dialog out of nowhere when you didn't save your project yet.
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Masterjun
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PikachuMan, sometimes I feel like you're giving arguments and facts to support a point. Only you also forget to actually make the point.
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Masterjun
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You conveniently ignored the points I made against which you had no defense. Your other points make no sense. Good luck with the site. I'm done here.
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Masterjun
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You couldn't possibly mean that one instance 3 years ago where Spikestuff voted once without watching the movie. Which he then corrected by still watching the movie. I'm still not seeing that "many people". Did you know that making an encode of your run on YouTube can increase your odds of getting feedback? Did you know you can improve your TASing skills by comparing yourself to already existing runs? We have an existing GBA SMW run, did you try at least practicing on that? You still have not a single reply in any game thread.
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Masterjun
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lu9 wrote:
I've also seen many people who don't give a crap to the "Watch before voting!" advice in generated submission topics
Heh, please elaborate on that.
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Masterjun
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The best solution for an emulator would be to allow changing input on each poll (so when the console wants a new input). However, implementing this when the whole emulator is (video-)frame-based is insanely difficult. And this gets even more difficult when it also supports a million different cores (BizHawk). So since most games poll the input at VBlank (or with the frequency of VBlank) anyways, that's a pretty good point to allow for input changes. But you can also activate Equal Length Frames, so you can (???), so that's useful too.
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Masterjun
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Any more feedback? This and the SNES submission look good for Moons.
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Masterjun
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LOL
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Masterjun
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The ending of this run seems to aim for the fastest credits instead of the fastest input goal. Since you don't aim for in-game time anyways, I'd rather prefer to see the fastest input goal, which could look like this: https://gfycat.com/WetMadAyeaye Anyways, this is a racing game so I don't agree with suboptimal times for the sake of faster realtime. I want a TAS to show the fastest route with tight optimizations.
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Masterjun
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You ask a moderator to create a poll on a thread for you.
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Masterjun
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Nope, if your game doesn't work on hourglass, you're out of luck unfortunately.
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