Posts for Masterjun


Masterjun
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You are probably using the default Snes9x core for SNES games. The graphics debugger only works in the BSNES core. This is how to switch the cores: Config -> Cores -> SNES -> BSNES
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Masterjun
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Btw, Stovent, the two things you said are completely different from another: the point at which no further input is required to get to the credits means, ending input as soon as the game would play itself out (like getting hit but still reaching the goal, etc), a point at which no further input is required to get to the credits as fast as possible means, continuing input as long as necessary to avoid delaying credits in any way. Since you already read the reply by Mothrayas, you should know that both are possible and that it's a sylistic choice.
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Masterjun
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Stovent wrote:
So I miss-understood his question. I'm considering that to reach the credits in the fastest way, you need to go to a point at which no further input is required to get to the credits as fast as possible
Yeah and that's wrong. It's a stylistic choice. Read the reply by Mothrayas for more information.
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Masterjun
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Stovent wrote:
The time stops at the last input, so at the point at which no further input is required to get to the credits
Wrong. It's a stylistic choice. Read the reply by Mothrayas for more information.
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Masterjun
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KnucklesMaster368 wrote:
Keeping this activated the a1 version probably IS a good rom dump, with dipswitch 7 (the one controlling timer speed) activated.
No it isn't. The DIP switch settings are not part of the ROM and only change register values. The difference between the good ROM and the [a1] ROM is the timer indeed, but here is the difference: The good ROM normally decreases the timer after 20 frames, or after 17 frames with DIP switch 7 set. The [a1] ROM normally decreases the timer after 17 frames, or after 13 frames with DIP switch 7 set. The timer values in the ROM are changed, making it a faulty dump.
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Masterjun
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I can replace the file if you want.
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Post subject: Re: any% TAS
Masterjun
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KnucklesMaster368 wrote:
I did submit my TAS after four months of fearing that it would get rejected. But, I just want to see what the community thinks.
While this run is pretty alright, you do need to make sure there is nothing left to optimize. The Super Mario Bros. engine is optimized to the frames, where even a single frame improvement is really important. If you just want to see what the community thinks, then you are supposed to upload it to userfiles and share it in the game thread for feedback. Submissions are for completed, and fully optimized runs only.
KnucklesMaster368 wrote:
The bot on the submission post asks the question, "Do you find this entertaining?" when I'm not aiming for that.
The question in the poll is for the decision of the tier. It asks the question to help the judge decide if the run qualifies for the less restricted Moon tier instead of the purely speed oriented Vault tier. Thus, in a speed oriented submission, the poll is not for the purpose of deciding between accept and reject, but between Moon and Vault.
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Masterjun
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Try finding a database of good and bad dumps (such as gamedb/gamedb_vs.txt in a BizHawk folder):
sha1:91FA719B4B05ADBAC0B9D507D2051ED361D1DED4	U	VS. Super Mario Bros. (VS) [a1]	NES		board=MAPPER099;system=VS;palette=2C04-4;
sha1:C81B9D98851E9BBC6172A10FFB218823D3C3B223	B	VS. Super Mario Bros. (VS) [b1]	NES		board=MAPPER003;system=VS;palette=2C04-4;
sha1:DD09C4FD6B440FBA948A5DC5269F5302A4DE75A2	B	VS. Super Mario Bros. (VS) [b1][o1]	NES		board=MAPPER003;system=VS;
sha1:3E73109098A478F6AC3EA3CCCCA19BA3A31010C6	B	VS. Super Mario Bros. (VS) [b2]	NES		board=MAPPER099;system=VS;palette=2C04-4;
sha1:0C538B47CBB6CE03988B80ACF8A9AFEB68A6A179	B	VS. Super Mario Bros. (VS) [b3]	NES		board=MAPPER099;system=VS;palette=2C04-4;
sha1:EB9E0F838B4688C241B30516BE132E723EA21044	O	VS. Super Mario Bros. (VS) [o1]	NES		board=MAPPER099;system=VS;palette=2C04-4;
sha1:B21AA940728ED80C72EE23C251C96E42CC84B2D6	G	VS. Super Mario Bros. (VS)	NES		board=MAPPER099;system=VS;palette=2C04-4;
Your a1 version is marked as U, meaning it's unknown what kind of dump it is. The only confirmed good dump is the one with a headerless sha1 hash of B21AA940728ED80C72EE23C251C96E42CC84B2D6. And this one happens to be the one boct1584 already found, which unfortunately desyncs.
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Masterjun
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Everything you just said was either false or useless PikachuMan.
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Masterjun
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Patashu wrote:
If the submission form doesn't make it clear what level of optimization is expected from submissions, perhaps a staff member should reword it so it's clearer what first time TASers should do?
I don't know, the submission form page clearly says Please read the Submission Instructions before submitting a movie. in which one of the first lines says Please ensure your movie is good. Do not waste the judges' time with movies that have obvious mistakes
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Masterjun
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lu9 wrote:
if the submission form is not for movies that could be potentially improved then why does the default description form suggest writing about the things that could be improved in the "Other comments" section?
It's for speculations for what could have been improved if, for example, other glitches were found or similar. It's not for things people were just too lazy to test.
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Masterjun
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though those could be improved a bit further
Could've been slightly more frame perfect
could maybe use some polish at the very end
still needs improvement
could have quite a few seconds saved
I still think it could be improved more
could maybe be improved by just a few frames
maybe just a few frames could be saved in this level as a whole
Why are you submitting movies that you know are not perfect? We reject runs that have obvious flaws and SMW is one of the highly optimized games (even the GBA port).
I think it's a solid run, though it's one that still can be improved upon.
The submission form is not for movies that are known to have improvements. Fog already told you on your last submission: Please make use of the userfiles and get feedback from fellow TASers before submitting again. If you would use userfiles and share it in the discussion thread of the game then you could get good feedback which you can use to improve to yourself and eventually submit a movie that actually has a chance of being published to the site! This run is not optimized enough, but it's clearly faster than your previous one, so you're already improving!
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Masterjun
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No it might not.
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Masterjun
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Dimon12321 wrote:
Are there any differences in encoding Doom in 50 fps and 60 fps for YT?
Aktan wrote:
In theory, there is a difference. The timing for each one is different. 50 FPS may sync more than 60 FPS. Who knows until someone figures it out.
Aktan and I did some crazy calculations and then I created a script to test this. Here are the results in a sorted list. (I tested frame rates from 1 to 105 FPS, adjusting to 35 FPS) Left numbers are frame rates, and right numbers are average amount of seconds of errors, per second (so basically: average error; multiply by 100 and you have cool percentages). Clearly 35, 70 and 105 FPS score highest, since they don't have any error. Result: With YouTube (since 35 FPS is unavailable), the best frame rate we can reach is 60 FPS.
Aktan wrote:
In general though, the more FPS, the harder it is for a human to tell. I mean 1000 FPS is perfect sync =p.
Well a human, for sure, but mathematically speaking, the average error per second would be ~0.0085714285714286 seconds. :D
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Masterjun
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For now, yes. See this post for framerate tests. 40 fps and lower get reduced to 30 fps. 41-60 fps work fine.
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Post subject: Re: Console Playback
Masterjun
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Ownasaurus wrote:
My question is: is this due to my having a 1.1 cart, or did my cart's SRAM get corrupted somehow?
Neither of those. This is simply due to your SRAM address $0101 having a value of 0x00 instead of the required 0xFF of this run. In this run, that SRAM address is never touched so it stays whatever it was.
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Masterjun
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This is a cool run! Great job! Unfortunately, as Spikestuff mentioned, we already have a published run that aims to create the most impressive/difficult pattern. As you can probably tell, the pattern of our published run is more complicated than this one, so this one loses in that respect. If you still want to challenge that movie (and try to obsolete it), try thinking of an even more complicated pattern to create!
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Masterjun
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Mothrayas wrote:
*woooooooooop*
*wooooo°°ooooop*
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Masterjun
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We should not.
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Masterjun
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I agree with Amaraticando. This should have been the first thing mentioned here, as it could prevent future problems. Overwriting the table table effectively voids the whole library for table manipulation for the rest of the program, which you don't want to do.
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Masterjun
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Dwedit wrote:
I've seen it happen many times where someone submits a run that is beaten by a run that was never submitted and published.
And how would this system help if it isn't submitted in the first place?
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Masterjun
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It turns out checking if a run completes the game without cheating takes a bunch of time and research for games that don't have a clearly defined ending point. I wouldn't agree with the point that our judging is "really really slow", but what purpose would such a tier or listing system even have?
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Post subject: Re: YKWIFH?! #1: Slow, Laggy Computers with only 2 GB of RAM!
Masterjun
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endrift wrote:
TASeditor wrote:
YushiroGowa wrote:
"YKWIFH" is the acronym for [..] "You Know What I F!@#$ing Hate?!"
Ultra long posts.
People using forums as their blog.
Discussion threads which are not used as a place to discuss.
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Masterjun
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I replaced the movie in the submission. However, NT2K17, be careful with blank input. There were 757 blank frames at the end which made the movie longer for no reason. I cut them out when I replaced the movie, but please make sure you don't have any blank frames next time.
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Masterjun
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Hello and welcome to TASVideos NT2K17. As Spikestuff has already mentioned, your run does not complete the game and ends with a Game Over instead. Did you, by any chance, submit the wrong file? The Submit Movie page clearly states:
In particular, please ensure that your movie is complete (not a work in progress), and that it beats all known records if going for speed.
So, make sure to compare your run to the other ones Spikestuff already linked before submitting a movie. Use userfiles if you simply want to share a movie file:
If you are simply looking for a place to store your movie files for distribution to other members, please consider user files.
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