Posts for Masterjun


Masterjun
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Joined: 10/12/2010
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Ouijawii wrote:
Masterjun wrote:
Ouijawii, be careful with blank input at the end. It made this run ~30 seconds slower for nothing!
Oh wow, thanks for catching that I wasn't 100% sure where to end the movie. (this is my 1st TAS submission) I'm guessing the last line should be the final input then.
Yup! If you're unsure about some things then you can ask in the Newbie Corner forum or just carefully read through our Submission Instructions (and thus also the Movie Rules and Guidelines).
Movie Rules wrote:
There are no specific rules for an exact endpoint but it must adhere to the following rules: [...]
  • It should end with the last input. Don't leave any blank input at the end of the movie.
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Masterjun
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Joined: 10/12/2010
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I know this game doesn't look like it can get any higher than Vault, but I'd still like at least some replies here! It's a game about destroying cities! (I think?)
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Masterjun
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Joined: 10/12/2010
Posts: 1179
Location: Germany
Ouijawii, be careful with blank input at the end. It made this run ~30 seconds slower for nothing! I replaced the movie file with the faster version. Judging incoming.
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Masterjun
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Joined: 10/12/2010
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Good thing there were those Emoji's in the image or otherwise I wouldn't have been able to understand that I'm supposed to think. Tables in Lua are saved by their references.
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Masterjun
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Joined: 10/12/2010
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Make sure to write level comments !!
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Masterjun
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Joined: 10/12/2010
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what is this game even
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Post subject: 24 hours remaining
Masterjun
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Joined: 10/12/2010
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The last 24 hours have started! IF YOU STILL DIDN'T SUBMIT A MOVIE THEN GOTTA GO FAST
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Masterjun
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3 months is a lot of potential time to potentially work on a single game.
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Masterjun
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Joined: 10/12/2010
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FractalFusion wrote:
link_7777 wrote:
The route from the NES version doesn't work here for some reason?
It should work in SNES as well, but you have to set CPU difficulty to easiest.
Alright, did that (1178 frames): https://www.youtube.com/watch?v=mQeV329rU2w (lsmv)
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Masterjun
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So anyways here's Scholar's mate in 1636 frames: https://www.youtube.com/watch?v=7EYuRFtxTIM (lsmv)
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Masterjun
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Joined: 10/12/2010
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Here's a temp encode (this submission, 9380 frames): https://www.youtube.com/watch?v=BsFw_dvuA-E And here's a 90% time improvement for checkmate (914 frames): https://www.youtube.com/watch?v=iUh_MGtESro
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Post subject: Welcome to TASVideos
Masterjun
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Joined: 10/12/2010
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Masterjun
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Joined: 10/12/2010
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Mothrayas wrote:
it's too intrusive into the process to really allow a smooth transition from one method to the other - you're effectively forced to stick with one or the other (I've heard lsnes' movie editor is more of a middle ground, but I rarely use lsnes so that's not seeing use for me either)
I don't like and don't use TAStudio/TASEditor for the same reason. That's why I, for one, would like to have a Movie Editor (a not-TAStudio). Quick clarification: By Movie Editor I mean a feature like the Hex Editor or Ram Watch, which does not interfere with any hotkeys or anything it isn't supposed to, and which you can open at any time and close after you're done editing. The Movie Editor would only be able to edit inputs which are after the current frame in the movie (so to preserve those, you'd have to be in read-only and load a previous state). (Basically how it works in lsnes) No greenzoning, no lag adjustment, no branching, only good old hex editing, except not in a text editor but in the emulator.
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Masterjun
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Yes it is, and I can confirm the game Cannondale Cup checks for serveral values on the expansion port registers.
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Masterjun
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Joined: 10/12/2010
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CobraSmurf wrote:
one could slow down the 60 fps video by half and upload it to YT. then tell everyone to watch at 2x speed which would yield 60fps video, for any resolution.
The problem is the sound. It isn't too bad, but isn't too good either.
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Masterjun
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Joined: 10/12/2010
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Guernsey wrote:
I am starting to realize that 19:9 doesn't work for SNES, Genesis or 16-bit games in general.
Would not suggest 19:9
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Masterjun
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Yeah, ok, lol, have fun with that
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Post subject: quite the demanding features
Masterjun
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<sniq> or can you teleport to the future with bizhawk? i doubt it
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Masterjun
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Joined: 10/12/2010
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Why did you stretch it to 16:9 instead of 4:3 though?
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Masterjun
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Joined: 10/12/2010
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busy!
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Masterjun
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Joined: 10/12/2010
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was
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Masterjun
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Joined: 10/12/2010
Posts: 1179
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someone
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Masterjun
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Joined: 10/12/2010
Posts: 1179
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like
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Masterjun
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Joined: 10/12/2010
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Looks
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Masterjun
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Rather than looking at frames per second, look at the inputs per frame. You can see 770 inputs per frame starting at around frame 17500 (Portal audio). And then 3251 inputs per frame at around frame 20600 (SpongeBob sequence). With 60fps before the ACE, you run the game at 60 inputs per second. With 1fps at the Portal audio, you run the game at 770 inputs per second. The reason you can't run 60fps at the Portal audio sequence is because the emulator would need to process a new subframe 46200 times per second, which means updating various counters and other values in the emulator itself which have nothing to do with the emulated game. The reason why it runs at 60fps on the console is because the console can't not run at 60fps. If a bot provides the input signals at 770 inputs per frame, then there is no problem. An emulator only creates a new video frame when the emulated processor ran a specific amount of time, just like a real display would do, so the AVI would indeed represent an actual console run.
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