Posts for Masterjun


Masterjun
He/Him
Experienced Forum User, Published Author, Site Developer, Skilled player (1971)
Joined: 10/12/2010
Posts: 1179
Location: Germany
(This post is meant only for reference why things are as they are, not as a criticism to the feedback. Good feedback everyone :D) It's important to note how a lot of the pages of the site are Wiki pages, meaning the pages you see are being rendered from the Wiki source code, even the Front Page. The new lines and groups of %'s force a line break. These source codes are imported directly into the demo site, and the whitespace in the source code will remain how it looked best on the old site. Of course, Wiki source code can and will be adjusted, but this can only start once the old site doesn't depend on them anymore (i.e. when the old site is replaced). Once that happens, even if text or images are bigger, there can be quite a lot of whitespace improvement by restructuring content!
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Masterjun
He/Him
Experienced Forum User, Published Author, Site Developer, Skilled player (1971)
Joined: 10/12/2010
Posts: 1179
Location: Germany
MESHUGGAH wrote:
Arcorann wrote:
I saw the timezone issue mentioned on the tracker, but I'd like to point out also that I can't distinguish Australia/Sydney and Australia/Brisbane in the current list; both are currently listed as "(UTC+10:00) Australian Eastern Standard Time", but Australia/Sydney has DST and Australia/Brisbane doesn't.
According to these 2 pages, both of them are listed as UTC+10:00. I believe it will use the correct day light saving time if you set it.
The issue you quoted was posted before the fix showing the names of the timezones. Both of those were literally listed as "(UTC+10:00) Australian Eastern Standard Time" before. You had to randomly guess which one corresponds to the proper timezone, so you couldn't just "set it". It was fixed with this commit and you can now distinguish timezone names.
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Masterjun
He/Him
Experienced Forum User, Published Author, Site Developer, Skilled player (1971)
Joined: 10/12/2010
Posts: 1179
Location: Germany
For now, I'd ask everyone to hold your feedback of the style of Forum Posts. It wasn't included in this update but already looks quite different. Hopefully it's in the next one. There will be another post here when it's ready. Edit: New post styles are now live.
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Masterjun
He/Him
Experienced Forum User, Published Author, Site Developer, Skilled player (1971)
Joined: 10/12/2010
Posts: 1179
Location: Germany
To copy multiple frames you hold right-click along the frames you want to copy, and then copy them in the menu that pops up. There is no visual feedback for the selected frames.
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Masterjun
He/Him
Experienced Forum User, Published Author, Site Developer, Skilled player (1971)
Joined: 10/12/2010
Posts: 1179
Location: Germany
Very nice. Here some feedback about the graphical design I want to share after browsing the new site. - Main link color is "already clicked"-color. The purple link color is basically internet standard for already clicked, main theme color should definitely be a different one. - Recover lost contrast between boxes and background. The old site had a lot of outline boxes to make areas more visible. - The Featured Movie on the front page should be above the News block when the site width is small. It's not a news site, it's a movie content site. - Buttons (=clickable) should be visibly different from the title bars (=unclickable) or things like the Featured area on the front page. They currently look the same. - Some buttons bring you to a different page, and some buttons don't. If they don't provide the browser link hint, they should be visibly different (examples on the Submissions page, and the Submit Movie page). - Missing "last post" area next to the subforums on the main forum page. - Where are the icons in the forum? New post icons, locked threads, forum logo? - "Watch this topic" should not be a magnifying glass icon, which is the icon for zooming in. - Change to relative post times (4 hours ago), not absolute ones (2021-09-01 14:42:16) in the post preview boxes, and use both when seeing the post. - Recover page selection when inside a subforum. This is not only more convenient but also shows visually how active the forum is -> makes it much easier to find threads among other ones. - Show page number selection closer to the page controls, instead of on opposite sides. - Separate signatures more visibly from the post and glue them to the bottom, otherwise it looks like they're part of a post.. - Include the post time more visibly to the post. Currently you can't tell if it belongs to the top or bottom post. Same with the PM and Quote buttons. - Center profile pictures if the username is centered - It really isn't necessary to show the number of posts in a thread "Showing 101 - 125 of 270". It just distracts from seeing what page you're on. - The biggest thing (biggest font, center presence) on a submission page is its status and then the staff member nickname with a noticable color. It should be the author and game name. - In the Submissions list, having to click on the game name to get to a submission is weird. It feels like it should send you to the game page. - Don't show hours in the time display for movies under an hour.
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Masterjun
He/Him
Experienced Forum User, Published Author, Site Developer, Skilled player (1971)
Joined: 10/12/2010
Posts: 1179
Location: Germany
feos: ejucation Samsara: did NOT read that as "ejucation" at first MemoryTAS: I read that very incorrectly Colin (EZGames69): Same
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Masterjun
He/Him
Experienced Forum User, Published Author, Site Developer, Skilled player (1971)
Joined: 10/12/2010
Posts: 1179
Location: Germany
There was a response! <feoss> Nach: are the decade awards icons ever going to appear in their usual places? <feoss> http://tasvideos.org/forum/viewtopic.php?t=22550 <Nach> feoss: As I mentioned yes. As I also mentioned, the award system has zero understanding of a per decade award, so the system we need a complete overhaul just for this
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Masterjun
He/Him
Experienced Forum User, Published Author, Site Developer, Skilled player (1971)
Joined: 10/12/2010
Posts: 1179
Location: Germany
For reference, on our Snes9x Emulator Resources page we have links to the source and windows binaries of older snes9x version, even Snes9x 1.43 v9 which this submission seems to use. Also, Snes9x and Avi dumping works on Ubuntu+Wine at least, so the binary can be used as-is.
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Masterjun
He/Him
Experienced Forum User, Published Author, Site Developer, Skilled player (1971)
Joined: 10/12/2010
Posts: 1179
Location: Germany
After 3 months: No change, and I still did not get any response from someone able to implement the changes.
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Masterjun
He/Him
Experienced Forum User, Published Author, Site Developer, Skilled player (1971)
Joined: 10/12/2010
Posts: 1179
Location: Germany
FractalFusion wrote:
To see how to get the solution, note that x,y,z are at most 48. This is because if any of them are 49, then the most that xyz can be is 49*25*26= 49*5*2*65 (less than 22*3*5*72*11 = 49*5*2*66), and higher numbers would result in even lower xyz (the numbers would be further apart which decreases the product).
I'd like to add the information that this can also be used in the same way to calculate a lower bound of numbers being at least 21, since with 20 the maximum product would be 20*40*40 = 32000 < 32340. Of course, that's very useless in this case, because with the upper bound of 48, you're already only left with three product options, all of which include integers lying in the interval [21,44].
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Masterjun
He/Him
Experienced Forum User, Published Author, Site Developer, Skilled player (1971)
Joined: 10/12/2010
Posts: 1179
Location: Germany
Dimon12321 wrote:
If you simply upscale a native resolution in 4 times, it won't usually match YouTube patterns.
Don't worry, YouTube will adjust it for you. No need to do it yourself.
Dacicus wrote:
Don't some codecs have restrictions on the resolution values, such as requiring them to be multiples of two or four?
Good point, I changed the aspect ratio width calculation to round to the nearest multiple of two, required by the yuv420p pixel format. Everything else assumes the base width and height to be even.
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Masterjun
He/Him
Experienced Forum User, Published Author, Site Developer, Skilled player (1971)
Joined: 10/12/2010
Posts: 1179
Location: Germany
In the spirit of the ongoing contest, you might want to wait until it's over to share new stuff. It's more fun if the teams have to fully research on their own. Sometimes it even leads to taking wrong routes discovering new stuff because everything has to be considered.
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Masterjun
He/Him
Experienced Forum User, Published Author, Site Developer, Skilled player (1971)
Joined: 10/12/2010
Posts: 1179
Location: Germany
This is a guide for how to quickly create a watchable file from BizHawk. This watchable file is what we call an encode and is usually in the format .mp4 or .mkv. Step 0 First, pause BizHawk, and then advance to where you want your encode to start. If you made a movie file and want to record your encode from the very beginning, open your movie and then select File > Movie > Play from Beginning. Step 1 (only once) If you haven't done this before, click File > AVI/WAV > Config and Record AVI/WAV. Select FFmpeg writer and click OK. Step 2 (only once) Now a window will appear saying you don't have FFmpeg yet. FFmpeg is the encoder tool compressing your movie file so it doesn't take up several GBs. So download it by clicking Download. It's around 14 MB so it shouldn't take long. (If this window didn't appear you already downloaded it before. Just continue with the next step.) Step 3 In the window that appears, select [Custom] and enter a certain command into the Command: text field. The command will be sent directly to FFmpeg and what you need to enter depends on how you want your video to look like. You can enter this for a quick 4x upscale with good quality: -vf scale=iw*4:ih*4 -crf 18 -sws_flags neighbor -pix_fmt yuv420p -b:a 384k -f mp4 Or if your video is on a TV console with a game that needs to be scaled to 4:3 (e.g. NES/SNES), you can use this: -vf scale=floor(((ih*4)*(4/3)+1)/2)*2:(ih*4),setsar=0 -crf 18 -sws_flags neighbor -pix_fmt yuv420p -b:a 384k -f mp4 Here the iw*4 and ih*4 mean it will be upscaled x4 from the original resolution. You can replace the two 4's with a higher or lower integer if you want a higher or lower resolution. Finally click OK. Step 4 You will be asked where to save the encode. Just select a location and click Save. Step 5 You are now recording an encode. You can unpause the emulator and advance to where you want to stop the encode. Here it doesn't matter if you slow down or fast forward, the resulting file will have the normal speed no matter what. (Note: Don't be surprised if you can't fast forward as much as you normally can, recording video takes extra processing power.) Once you're at the point where you want to stop, click File > AVI/WAV > Stop AVI/WAV. You're done. That's it. You just created your encode. The next time you create an encode, you can click File > AVI/WAV > Record AVI/WAV (instead of Config and Record AVI/WAV) and go immediately to step 3. Edit 2021-06-17: Resized large image embed. Edit 2021-06-19: Added integer upscale options. Edit 2021-06-22: Added setsar=0 to unset SAR. BizHawk sets it for some reason, making ffmpeg reverse every aspect ratio change from rescaling. Edit 2023-02-14: Color reformatting.
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Masterjun
He/Him
Experienced Forum User, Published Author, Site Developer, Skilled player (1971)
Joined: 10/12/2010
Posts: 1179
Location: Germany
Mothrayas wrote:
Sage advice for all contestants, inspired by Masterjun: https://media.discordapp.net/attachments/280806848909541376/854461740825182241/p9ynbfcv1v371.png (reference)
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Masterjun
He/Him
Experienced Forum User, Published Author, Site Developer, Skilled player (1971)
Joined: 10/12/2010
Posts: 1179
Location: Germany
2 month update:
  • No change.
  • No response.
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Masterjun
He/Him
Experienced Forum User, Published Author, Site Developer, Skilled player (1971)
Joined: 10/12/2010
Posts: 1179
Location: Germany
Nach wrote:
That's the sort of thing which will cause the Freenode staff to come in and take over the channel, if they find out about it.
If that's the case it's even more important to officially tell everyone about it.
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Masterjun
He/Him
Experienced Forum User, Published Author, Site Developer, Skilled player (1971)
Joined: 10/12/2010
Posts: 1179
Location: Germany
Feels like the kind of thing that should be put into a post in the News section, instead of a non-permanent connection-shaky chat message.
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Masterjun
He/Him
Experienced Forum User, Published Author, Site Developer, Skilled player (1971)
Joined: 10/12/2010
Posts: 1179
Location: Germany
I figured I'd also share some of my favorite frames:
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Masterjun
He/Him
Experienced Forum User, Published Author, Site Developer, Skilled player (1971)
Joined: 10/12/2010
Posts: 1179
Location: Germany
Yes! This is precisely the kind of stuff I want to see. Now I really don't know the Smash Bros. games or fighting games in general, but even so, this run has a bunch of aspects I could enjoy. Here I listed some: delivering the final hit with the star rod item while the enemy is completely off-screen, perfectly timed freeze frames, the lack of any damage whatsoever, a quick pace, setting up items ahead of time (sometimes off-screen) and obliterating enemies with them, whatever the craziness of the polygon fight was. Very enjoyable, thanks for make! :D
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Masterjun
He/Him
Experienced Forum User, Published Author, Site Developer, Skilled player (1971)
Joined: 10/12/2010
Posts: 1179
Location: Germany
Update after 1 month:
  • The award is still not visible.
  • Authors are still being unfairly displayed.
  • I have not received any explanation or response.
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Masterjun
He/Him
Experienced Forum User, Published Author, Site Developer, Skilled player (1971)
Joined: 10/12/2010
Posts: 1179
Location: Germany
"8 months ago". Wow.
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Masterjun
He/Him
Experienced Forum User, Published Author, Site Developer, Skilled player (1971)
Joined: 10/12/2010
Posts: 1179
Location: Germany
For reference, the next higher (than six consecutive multiples) sequence can be seen starting with the 4004237th prime: 67944059, 67944073, 67944083, 67944091, 67944101, 67944109, 67944119, 67944127, 67944137, 67944143. This gives a sum sequence of 135888132, 135888156, 135888174, 135888192, 135888210, 135888228, 135888246, 135888264, 135888280. This is sequence of seven multiples of 18. (Their differences are 24, 18, 18, 18, 18, 18, 18, 16.) Though there are a lot of six-consecutive ones before that. The multiples that come up are of 6 (only once), 12, 18, 24, 30, and 36.
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Masterjun
He/Him
Experienced Forum User, Published Author, Site Developer, Skilled player (1971)
Joined: 10/12/2010
Posts: 1179
Location: Germany
FractalFusion wrote:
However, I think at the time I would have found "infinite input loop" to be a bit more understandable than "repeated input".
But the whole point is that it's not infinite.
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Masterjun
He/Him
Experienced Forum User, Published Author, Site Developer, Skilled player (1971)
Joined: 10/12/2010
Posts: 1179
Location: Germany
FractalFusion wrote:
I'd personally write the branch name as "11-fold canon" rather than "repeated input", but that's just me.
I actually took a significant time thinking about the branch name. While I see the idea behind "11-fold canon", I didn't want to include the actual count in the branch name, so that other runs with the same idea can use not just a similar, but identical branch name. To me, the very much most important part was making it as obvious as possible what was going on as soon as possible. After all, this was quite an unknown concept to both TASers and non-TASers. It's why I made the encode start with the simplified input display, then a full view of the input with a line running along (-> anticipation for what happens after the line reaches the end), and a clear cut-off in the placement of windows (-> something is missing?). The branch name is one of the first things people see, as well as the video length. I wanted to convey why a 2 minute TAS would have a 27 minute encode, so putting a variation on the verb "repeat" would explain the length intuitively. Using simple terms also helps with how well it translates. I also thought about (probably less important) things like using either "input" or "inputs", and using "repeating", "repeats", or "repeated" or even turning it around and saying "input repetition". I ultimately decided on "repeated input" since it has the most important word in front, avoiding unlucky truncations. Using "repeated" gives the nice feeling of it being done and unchanging, where the other words make it sound like it's too dynamic and less rigid.
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Masterjun
He/Him
Experienced Forum User, Published Author, Site Developer, Skilled player (1971)
Joined: 10/12/2010
Posts: 1179
Location: Germany
warmCabin wrote:
Dare I ask for a specific example of how framerules work and how they screwed you over for this run?
Mario-Sprite interactions aren't handled every frame, so that's usually where the issues come from.
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)