Posts for Masterjun


Masterjun
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So the subject itself has been brought up by this thread.
adelikat wrote:
For those unaware of the situation, hardware RAM is in an undetermined state on power-on (meaning it is unknown as to whether it is 0 or 1). Most any game is programmed to not assume, and set the desired value before using it. However, some games fail to do this due to bad programming or a small oversight in a particular situation.
My goal with this thread is to find games that use these uninitialized RAM values due to bad programming or because they expected a soft reset (some games put their game name in RAM and then do different things when they find that name in RAM on start-up). As an example I used Super Mario All-Stars where SMB3 reads one of the uninitialized values and if that is 0x80 (so you basically have a 1/256 chance on a real SNES) allows you to change the powerup status when pressing select: Link to video
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Masterjun
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Now we just need someone to make a playaround.
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Masterjun
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Amaraticando wrote:
Some news: Forcing Yoshi inside a wall: http://youtu.be/5Nwcggojnds
This isn't new. Wasn't it like done in the Kaizo Mario 3 TAS?
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Masterjun
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Ilari wrote:
exec("save-state foo.lsmv") -- That should save state as soon as possible. exec("load-state foo.lsmv") -- Load a state.
You can find all the commands you can write into that exec("...") in the manual.txt under 5 Internal commands (for example exec("save-movie hello.lsmv") or exec("take-screenshot picture.png")). All the other commands for Lua are documented in the lua.pdf.
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Masterjun
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creaothceann wrote:
This topic came up before (somewhere here, iirc).
Was it this topic?
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Masterjun
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There is a video description for a reason.
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Masterjun
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I agree that the bowser fight shouldn't be the publication screenshot. The publication text correctly displays the features of the hack, but the screenshot shows nothing about "new graphics" or "creative and challenging level design". (I changed it to say "overworld route")
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Masterjun
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ok
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Masterjun
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A hack of Super Mario World.
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Masterjun
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Except that A2MT is not likely to be ever finished.
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Masterjun
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Yeah so? Guys, you are starting to sound as if judging would be the easiest job in the world. Does anyone of you have a proof that this even works on console? Is there a rule that says that there is a timelimit for a judge to judge stuff? The judge is the one that has to take responsibility, so let him have his time to gather enough information about stuff.
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Masterjun
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what are level comments
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Masterjun
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Masterjun
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Amaraticando wrote:
Patashu wrote:
Eszik wrote:
Masterjun wrote:
The glitch always jumps to open bus. The reason why the game can continue is just because it managed to get back to the normal code again, but the fact that it executed open bus makes it not different from the ACE run. So you could say: "If you get the cloud you might as well get directly to the credits."
And you could say: "If you get the cloud you might decide not to use its ACE effect because the category you're TASing bans it."
Getting the cloud is ACE
But what's the code for getting the cloud? How can people easily do it in RTA? I see that they always scroll the screen, so is pressing R the code's input?
Masterjun wrote:
Fog wrote:
Eszik wrote:
I have a simple question, I read the whole thread but couldn't find an anwser : Is ACE needed to get the cloud, or is it getting the cloud that leads to ACE?
ACE is needed to get the cloud.
Since when?
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Masterjun
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Amaraticando wrote:
bahamete wrote:
Those of us on "warped" team (and most/all other SMW TASers) don't think that cloud should be in the TAS. So it won't be. Our TAS is still incredibly optimal and I don't see how this warrants the TAS getting an update. It may be getting (very small) update soon due to new strat, but it won't involve cloud.
Can you summarize the main reasons of why eating a Chargin' Chuck as small Mario should be forbidden in any category, but executes arbitrary code and game end glitch?
Masterjun wrote:
The glitch always jumps to open bus. The reason why the game can continue is just because it managed to get back to the normal code again, but the fact that it executed open bus makes it not different from the ACE run. So you could say: "If you get the cloud you might as well get directly to the credits."
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Masterjun
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Is this the Super Smash Bros. Brawl game topic?
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Masterjun
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You press B to jump, A to spinjump, Y and X to run, left and right to move, down to duck and slide, up to look up and enter doors. R and L shoulder buttons to scroll the screen. Start to pause and Select to spawn an item (such as an orb or a cloud) from your itembox.
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Masterjun
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Dolphin can't play the demo versions, I would have already tested otherwise.
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Masterjun
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jlun2 wrote:
Eszik wrote:
But they would also use the cloud only as an item - and that would be a different category, because it would avoid ACE.
Correct me if I'm wrong, but... The sole use of the cloud already leads to ACE. In fact, when others commented that real time runners don't use ACE, I think they just refer to them using ACE but only able to input 1 byte of instruction before the game stops reading from the controller after 1 frame.
You're wrong. It doesn't.
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Masterjun
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Hey guys, I'm pretty new to this game thread thing but I hope this in on-topic: I just found a new glitch! (hint: I didn't)
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Masterjun
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Dyshonest wrote:
@Masterjun: How long before your next /ragequit? :)
I don't get it, please explain.
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Masterjun
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Dyshonest wrote:
No, it skips the level via an item that, apparently, relies on ACE/some form of it (Open bus or something?) according to Masterjun.
Masterjun wrote:
And as Patashu already said, you can't get to ACE with the orb glitch.
You, sir, are an idiot.
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Masterjun
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<3
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Masterjun
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I fail to see how it is possible to say that all memory corruption glitches are the same.
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Masterjun
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Dyshonest wrote:
I believe there was/is some confusion. What is the "cloud glitch"? I thought that referred to the generation of the Orb/other glitch items.
Orb glitch is when you eat a Clappin' Chuck while having a fireflower. Cloud glitch is when you eat a Chargin' Chuck while being small Mario.
Dyshonest wrote:
we're still talking about a run that uses memory corruption to skip the game and one that uses it to skip portions and keeping both of them published together.
Yeah, they also both use hopping glitch which makes moving faster and they both use double Yoshi glitch to make Yoshi spawn faster, so what?
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