Experienced Forum User, Published Author, Site Developer, Skilled player
(1971)
Joined: 10/12/2010
Posts: 1179
Location: Germany
to make it "ghost yoshi" we need an address which shows yoshi's currently animation (like this for SMW), and also a picture with all animations shown (that wont be a problem, i think)
and also a super awesome lua scripter
edit: i just found the address of Yoshis animation, its 7000BE...
Warning: Might glitch to creditsI will finish this ACE soon as possible
(or will I?)
Experienced Forum User, Published Author, Site Developer, Skilled player
(1971)
Joined: 10/12/2010
Posts: 1179
Location: Germany
i think i'm testing around with YI a bit, so i can get used to the game. i'm also trying to understand the speed physics...
i think there isn't a good lua script for showing useful information out there, because you are using RAM Watch in your streams... i thought i start doing a lua script, but it needs a lot of work to be a decent script.
edit: there is also some RAM search needed for this game, i think...
Warning: Might glitch to creditsI will finish this ACE soon as possible
(or will I?)
Experienced Forum User, Published Author, Site Developer, Skilled player
(1971)
Joined: 10/12/2010
Posts: 1179
Location: Germany
So, yesterday i was playing around with YI a bit, trying to do walljump and stuff. And as i was trying to find possible improvements for the glitched run, i noticed something in the auto-scroll room (the one before the bowser fight).
i saw that the door entry wasn't optimized so i did it myself and it saved 4 frames!
So what i did was i tried get the same position as i would "walljump" the invisible wall on the right, so that i reach the door faster.
smv: http://dehacked.2y.net/microstorage.php/info/227711295/yi-any%25-4-frames-improvement.smv
(skip to frame 13400 because anything before that is NxCy's work)
And the reason why i post this here is because it could also save time in the 100% run (but if anyone really want it to be in the normal YI thread i could also post it there^^)
Warning: Might glitch to creditsI will finish this ACE soon as possible
(or will I?)
Experienced Forum User, Published Author, Site Developer, Skilled player
(1971)
Joined: 10/12/2010
Posts: 1179
Location: Germany
where did you see that "optimize"? :P
i think i wont be the one who optimize and submit it.
i just try to recreate it, but its like 29.4 times harder than in YI3. i worked on this recreation since the smv was published and i just had to redo anything the 4th time. i still not did it.
since it isnt possible to do that on the console, i think it would get rejected
Warning: Might glitch to creditsI will finish this ACE soon as possible
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Experienced Forum User, Published Author, Site Developer, Skilled player
(1971)
Joined: 10/12/2010
Posts: 1179
Location: Germany
Open "lsnes-wxwidgets.exe" and in the "Select ROM" window click the top "..." and select your ROM.
After your ROM is selected click "Open ROM" in the bottom left. This will open a window called "Project settings", there make sure that in the top left you choose "New project" (thats if you wanna make a new movie).
Then finally click on "Start" (or "Load" if you load a movie).
Warning: Might glitch to creditsI will finish this ACE soon as possible
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Experienced Forum User, Published Author, Site Developer, Skilled player
(1971)
Joined: 10/12/2010
Posts: 1179
Location: Germany
jumping to "THE END" screen is like 2 or 3 frames faster, since you have to move the camera a little bit more. (you have to jump a bit further to the right [URL=http://s7.directupload.net/images/111202/ubhwuszc.png]here[/URL])
i dont know why they spawn, but they are spawning when yoshi has a nearly disappeared p-switch in his mouth.
if you hit the yoshi block twice at the same time, two yoshis will spawn but since there can only be one yoshi onscreen, one of them will be invisible. then if you kill the visible yoshi, the invisible will become visible.
its for the addresses which need the perfect value.
Warning: Might glitch to creditsI will finish this ACE soon as possible
(or will I?)
Experienced Forum User, Published Author, Site Developer, Skilled player
(1971)
Joined: 10/12/2010
Posts: 1179
Location: Germany
i just know that over my last run i:
- gained 3 frames in YI3 (1 in the fly to the sky level, and 2 for exiting it)
- lost 2 frames at start of YI1 (1 because of lag, and 1 because i had to start the level 1 frame later because of frame rules)
- gained 38 frames because of the new strategy in YI1
- gained 2 frames after YI4 because of lag
- gained 1 frame at start of DP1 because of lag
Warning: Might glitch to creditsI will finish this ACE soon as possible
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Experienced Forum User, Published Author, Site Developer, Skilled player
(1971)
Joined: 10/12/2010
Posts: 1179
Location: Germany
braindx wrote:
1. fly up
2. spit diagonal fireball mid air
3. shoot tongue mid air
4. dismount mid air
5. scroll to swallow coin + eat chuck
6. then land straight into the nearside of the pipe to die (without even having to go forward more to die at the stone)
that wont work, because you have to get the coin while its on yoshis tongue, and if you dismount in mid air, you wont get the coin, because you jump too high
Warning: Might glitch to creditsI will finish this ACE soon as possible
(or will I?)