Posts for Masterjun


Masterjun
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Joined: 10/12/2010
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LYF wrote:
What Happened?!
first, test if your rom is clean (link) and then explain what you did, or if you can still play or if it crashed
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Masterjun
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i'm here again, and i think that the message box is really strange... smv
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Masterjun
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Carl Sagan wrote:
Could the blue yoshi ghost blob theoretically be a ghost yoshi instead? That would be awesome.
to make it "ghost yoshi" we need an address which shows yoshi's currently animation (like this for SMW), and also a picture with all animations shown (that wont be a problem, i think) and also a super awesome lua scripter edit: i just found the address of Yoshis animation, its 7000BE...
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Masterjun
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bahamete already sent me the link to that script: http://code.google.com/p/tastools/source/browse/trunk/Lua/Snes9x/YoshisIsland/yi.lua i think i'm going to finish the ID's in that script
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Masterjun
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does someone have a link to that lua script?
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Masterjun
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i think i'm testing around with YI a bit, so i can get used to the game. i'm also trying to understand the speed physics... i think there isn't a good lua script for showing useful information out there, because you are using RAM Watch in your streams... i thought i start doing a lua script, but it needs a lot of work to be a decent script. edit: there is also some RAM search needed for this game, i think...
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Masterjun
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So, yesterday i was playing around with YI a bit, trying to do walljump and stuff. And as i was trying to find possible improvements for the glitched run, i noticed something in the auto-scroll room (the one before the bowser fight). i saw that the door entry wasn't optimized so i did it myself and it saved 4 frames! So what i did was i tried get the same position as i would "walljump" the invisible wall on the right, so that i reach the door faster. smv: http://dehacked.2y.net/microstorage.php/info/227711295/yi-any%25-4-frames-improvement.smv (skip to frame 13400 because anything before that is NxCy's work) And the reason why i post this here is because it could also save time in the 100% run (but if anyone really want it to be in the normal YI thread i could also post it there^^)
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Masterjun
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Amaraticando wrote:
And the same author, Masterjun, suggested on youtube that he was going to optimize antas' recent discovery.
Masterjun3 on YouTube wrote:
time to recreate this^^
where did you see that "optimize"? :P i think i wont be the one who optimize and submit it. i just try to recreate it, but its like 29.4 times harder than in YI3. i worked on this recreation since the smv was published and i just had to redo anything the 4th time. i still not did it. since it isnt possible to do that on the console, i think it would get rejected
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Masterjun
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this movie is faster. it kills a sliding blue koopa, a green koopa, a blue koopa, a yellow koopa and a pokey...
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Masterjun
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Thanks to this post:
CoolKirby wrote:
I actually froze the game myself on console a few days ago. I think it was caused by Yoshi being hit while he was trying to lick a red berry, or something like that.
I thought of another way to crash the game, and it turns out to be faster. edit: See submission text for more informations
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Masterjun
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Open "lsnes-wxwidgets.exe" and in the "Select ROM" window click the top "..." and select your ROM. After your ROM is selected click "Open ROM" in the bottom left. This will open a window called "Project settings", there make sure that in the top left you choose "New project" (thats if you wanna make a new movie). Then finally click on "Start" (or "Load" if you load a movie).
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Masterjun
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snorlax wrote:
could you stun a sprite to spawn a chuck and then eat him?
[URL=http://www.youtube.com/watch?v=qrj_dqI67C0]Yes.[/URL]
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Masterjun
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awesome, just awesome!
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Masterjun
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CoolKirby wrote:
but is it faster to jump to the The End screen or the Thank You screen (with enemy info following it)?
jumping to "THE END" screen is like 2 or 3 frames faster, since you have to move the camera a little bit more. (you have to jump a bit further to the right [URL=http://s7.directupload.net/images/111202/ubhwuszc.png]here[/URL])
hegyak wrote:
One, where do those fish come from? Why are they spawning at all?
i dont know why they spawn, but they are spawning when yoshi has a nearly disappeared p-switch in his mouth.
hegyak wrote:
Two, where does that extra Yoshi come from?
if you hit the yoshi block twice at the same time, two yoshis will spawn but since there can only be one yoshi onscreen, one of them will be invisible. then if you kill the visible yoshi, the invisible will become visible.
hegyak wrote:
Three, why does the screen need to be scrolled?
its for the addresses which need the perfect value.
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Masterjun
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its not that file above me but i uploaded my own encode to youtube :D Link to video
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Post subject: Re: Credits glitch
Masterjun
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bahamete wrote:
Masterjun's test movie, which jumps to the "THE END" screen instead.
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Masterjun
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Wyster wrote:
my memory might be wrong but nothing special happens when you get 96 exits right?
you get a star besides the 96 what means: "yay, you have all exits!"
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Masterjun
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bkDJ wrote:
dnnzao wrote:
Masterjun wrote:
we are now exactly 1236 frames better :D
Is this with all the lag frames worked on?.
I'm going to say... no, since Masterjun loses 2 more frames than before after dying in yi1, though he gains both back during the yi4 fadeout, heh. And he was 1 frame ahead when yi1 started so this is actually 1235 frames better than pub (I compare to when the mario sprite disappears on the overworld before the save/quit dialog: 12487 vs 13722. Please correct me if I'm doing that wrong.) :/
i just know that over my last run i: - gained 3 frames in YI3 (1 in the fly to the sky level, and 2 for exiting it) - lost 2 frames at start of YI1 (1 because of lag, and 1 because i had to start the level 1 frame later because of frame rules) - gained 38 frames because of the new strategy in YI1 - gained 2 frames after YI4 because of lag - gained 1 frame at start of DP1 because of lag
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Masterjun
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nice mister, i made a(nother) new smv: http://dehacked.2y.net/microstorage.php/info/636835003/smw%20world%201%20%5B5.11.11%5D.smv we are now exactly 1236 frames better :D
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Masterjun
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lxx4xNx6xxl wrote:
Just one question since I haven't been completely following the thread. Who founded it?
bahamete wrote:
Well, nathanisbored has just discovered the craziest glitch ever.
Link to video
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Masterjun
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braindx wrote:
1. fly up 2. spit diagonal fireball mid air 3. shoot tongue mid air 4. dismount mid air 5. scroll to swallow coin + eat chuck 6. then land straight into the nearside of the pipe to die (without even having to go forward more to die at the stone)
that wont work, because you have to get the coin while its on yoshis tongue, and if you dismount in mid air, you wont get the coin, because you jump too high
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Masterjun
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Here is the (i think very optimized) smv of world 1: http://dehacked.2y.net/microstorage.php/info/1671794641/smw%20world%201.smv we are still 43 frames before we beat the 10 minutes
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Masterjun
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CoolKirby wrote:
and I never thought it would sub 10 minutes.
it doesnt sub the 10 minutes yet... (we need 43 more frames or so...)
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Masterjun
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bahamete wrote:
I think the flower collection from the flying question block can be optimized much more..
you have to keep in mind that if you get the flower too early, yoshi will just swallow it without giving it to mario Link to video
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Masterjun
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ok, ive optimized that (maybe not perfect but i think its better than some test runs) smv: http://dehacked.2y.net/microstorage.php/info/62579576/smw%20YI1%20optimized.smv we should look if theres another strategy to do that... maybe we can save more frames...
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