Final Fantasy for MSX2 could look promising, I don't know about technical differences between this game and the NES one, but graphics are slightly improved, and battles seems to be a lot faster, but on the other side walking on world map is very slow.
The game itself is based on japanese version of original Final Fantasy, so the improvements made to US NES release (like few graphics changes) were not added as this was released later.
I don't know if you understand English, but this wasn't what I meant. I didn't call that your emulator is hacked version of other emulator, I was just asking how you did for example rendering of pipes in Super Mario Bros.? They show interior of pipes, instead of rendering 'blocky' representation of it. Did you make that in your emulator code it shows pipes interiors because you implemented it as special case for SMB, or is it making it by its own?
Hey, good work. I have no idea how you did it though. I saw 3d voxel version of FCEUX, but this is like a whole different representation of 3D. I don't get how you for example did pipes in SMB, is it just hack in an emulator?
The Nicovideo TAS rankings for April 2015 are out:
Link to video
I'll post the ranking in full detail tomorrow (probably going to edit this very post).
Are these NicoVideo embedded videos never working or it is just me?
Edit: nevermind, it just worked for me for the first time after posting this lol.
No.
Why? Let me Spoil wall this.
romFilename Super Mario Bros. (Japan, USA)
90% Input: Pressing A
9% Input: Blank
1% Input Pressing Start
IN OTHER WORDS
Menu Screen for ~98% of this length.
I'm sorry that I had to kill this because of someone not understanding April Fools. >.>
In my opinion it is indeed a NES ROM but it is not a legit NES game and it shouldn't obsolete existing TAS. This is Wii game and you should prove that the VC version syncs with NES/Emulator, or just TAS it on Wii VC.
What is a difference between (JU) and (GC) roms?
I played latest TAS movie on Donkey Kong (GC) ROM and it desyncs, and barrel kills Mario after he descends from glitchy ladder at top of the screen in level 1.
Hello I think I found a glitch in Super Mario 64, in Dire Dire Docks, when you are on pole, and you get red coin while on pole and grab star, you will teleport underwater and animation of getting star will happen, but after this you will instant teleport upwards to the surface of water. I can't believe nobody found that earlier.
Will this be useful for 100 coins in DDD or something?
I don't know if there is other level with pole above water, so I don't know if this is also possible on other level.
Sorry this glitch was found in 1996.
OK nevermind then, i didn't find anything about it in Google
Hello I think I found a glitch in Super Mario 64, in Dire Dire Docks, when you are on pole, and you get red coin while on pole and grab star, you will teleport underwater and animation of getting star will happen, but after this you will instant teleport upwards to the surface of water. I can't believe nobody found that earlier.
Will this be useful for 100 coins in DDD or something?
I don't know if there is other level with pole above water, so I don't know if this is also possible on other level.
I searched everywhere and i didn't found any brute-force script.
Can someone make a script for VBA-RR on which, it search for solution (inputs) by brute-force for RAM address values (i know it is slow :D), it would be cool if it would have also possibility of limiting it to only few memory addresses, and forcing some addresses to have given value (therefore cheating :P).
offtopic: with todays computer powers, isn't it possible to brute-force completely A2600 games?
PS. Sorry for bad english
in my opinion there should be only TASes of ROM hacks which are long and very good (quality like the original game, for example Super Mario Star Road [Rom Hack of SM64]), this is not even good for Vault, sorry vote no.
Super Mario 64 Multiplayer hack, would be good TAS 100%.
You can control 2 characters so, some stars (like 100 coins) would be faster (and i think harder to plan route)