Posts for Matriks404


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Joined: 7/10/2013
Posts: 33
Location: Małopolskie, Poland
Hardware verification? lol
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Joined: 7/10/2013
Posts: 33
Location: Małopolskie, Poland
Final Fantasy for MSX2 could look promising, I don't know about technical differences between this game and the NES one, but graphics are slightly improved, and battles seems to be a lot faster, but on the other side walking on world map is very slow. The game itself is based on japanese version of original Final Fantasy, so the improvements made to US NES release (like few graphics changes) were not added as this was released later.
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Location: Małopolskie, Poland
NFS Run on Wii? It looks like a NFS made for N64 but with better graphics, lol.
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Location: Małopolskie, Poland
Experienced Forum User
Joined: 7/10/2013
Posts: 33
Location: Małopolskie, Poland
If it is faster, why not?
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Joined: 7/10/2013
Posts: 33
Location: Małopolskie, Poland
geod wrote:
Matriks404 wrote:
Hey, good work. I have no idea how you did it though. I saw 3d voxel version of FCEUX, but this is like a whole different representation of 3D. I don't get how you for example did pipes in SMB, is it just hack in an emulator?
It's not a hack of any emulator. I wrote my own emulator, the essential difference between it and any normal emulator is the PPU. I call it - 3D PPU which will render the game on 3D buffer.
I don't know if you understand English, but this wasn't what I meant. I didn't call that your emulator is hacked version of other emulator, I was just asking how you did for example rendering of pipes in Super Mario Bros.? They show interior of pipes, instead of rendering 'blocky' representation of it. Did you make that in your emulator code it shows pipes interiors because you implemented it as special case for SMB, or is it making it by its own?
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Hey, good work. I have no idea how you did it though. I saw 3d voxel version of FCEUX, but this is like a whole different representation of 3D. I don't get how you for example did pipes in SMB, is it just hack in an emulator?
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Plush wrote:
And a rough personal top 10 I've made: Link to video
Where is this music from? It sounds Touhou-ish for me :P
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Location: Małopolskie, Poland
fsvgm777 wrote:
The Nicovideo TAS rankings for April 2015 are out: Link to video I'll post the ranking in full detail tomorrow (probably going to edit this very post).
Are these NicoVideo embedded videos never working or it is just me? Edit: nevermind, it just worked for me for the first time after posting this lol.
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Spikestuff wrote:
Matriks404 wrote:
encode anyone?
No. Why? Let me Spoil wall this. romFilename Super Mario Bros. (Japan, USA) 90% Input: Pressing A 9% Input: Blank 1% Input Pressing Start IN OTHER WORDS Menu Screen for ~98% of this length. I'm sorry that I had to kill this because of someone not understanding April Fools. >.>
lol, i wasn't serious.
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encode anyone?
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In my opinion it is indeed a NES ROM but it is not a legit NES game and it shouldn't obsolete existing TAS. This is Wii game and you should prove that the VC version syncs with NES/Emulator, or just TAS it on Wii VC.
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What is a difference between (JU) and (GC) roms? I played latest TAS movie on Donkey Kong (GC) ROM and it desyncs, and barrel kills Mario after he descends from glitchy ladder at top of the screen in level 1.
Post subject: Re: I found a glitch in DDD
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Nahoc wrote:
Matriks404 wrote:
Hello I think I found a glitch in Super Mario 64, in Dire Dire Docks, when you are on pole, and you get red coin while on pole and grab star, you will teleport underwater and animation of getting star will happen, but after this you will instant teleport upwards to the surface of water. I can't believe nobody found that earlier. Will this be useful for 100 coins in DDD or something? I don't know if there is other level with pole above water, so I don't know if this is also possible on other level.
Sorry this glitch was found in 1996.
OK nevermind then, i didn't find anything about it in Google
Post subject: I found a glitch in DDD
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Hello I think I found a glitch in Super Mario 64, in Dire Dire Docks, when you are on pole, and you get red coin while on pole and grab star, you will teleport underwater and animation of getting star will happen, but after this you will instant teleport upwards to the surface of water. I can't believe nobody found that earlier. Will this be useful for 100 coins in DDD or something? I don't know if there is other level with pole above water, so I don't know if this is also possible on other level.
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Would somebody TAS Worms 3D for Gamecube anytime soon? Here is gameplay video: Link to video
Post subject: Brute-Force script?
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Location: Małopolskie, Poland
I searched everywhere and i didn't found any brute-force script. Can someone make a script for VBA-RR on which, it search for solution (inputs) by brute-force for RAM address values (i know it is slow :D), it would be cool if it would have also possibility of limiting it to only few memory addresses, and forcing some addresses to have given value (therefore cheating :P). offtopic: with todays computer powers, isn't it possible to brute-force completely A2600 games? PS. Sorry for bad english
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encode on YouTube?
Experienced Forum User
Joined: 7/10/2013
Posts: 33
Location: Małopolskie, Poland
in my opinion there should be only TASes of ROM hacks which are long and very good (quality like the original game, for example Super Mario Star Road [Rom Hack of SM64]), this is not even good for Vault, sorry vote no.
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Location: Małopolskie, Poland
BioSpark wrote:
mkdasher wrote:
I did a test of how the beginning of a Clefable run would look like.
i couldn't get the movie to sync. what version of vba are you using?
for me it syncs on VBA-RR v23.6 svn480
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I am not playing very much, but i am on world Celesta. I have knight 50 lvl, and druid 10 lvl
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What do you think about this: Link to video Link to video
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Location: Małopolskie, Poland
Good for Vault. Yes vote. There should be two categories, shortest input and avi time.
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Joined: 7/10/2013
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Location: Małopolskie, Poland
Super Mario 64 Multiplayer hack, would be good TAS 100%. You can control 2 characters so, some stars (like 100 coins) would be faster (and i think harder to plan route)
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got4n wrote:
Here my first wip: Link to video
Thanks for TASing this game, it was my childhood :D (Played on old PC). Just asking, how many TAS projects are you working on, now? :)