Posts for McBobX


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Experienced Forum User, Published Author, Experienced player (544)
Joined: 11/18/2011
Posts: 245
Location: Morocco
PERFECT. THERE IS NOTHING TO SAY Yes vote with no discuss
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Experienced Forum User, Published Author, Experienced player (544)
Joined: 11/18/2011
Posts: 245
Location: Morocco
Why not trying something to make hourglass compatible with whatever game in Windows 7 instead of limiting in Windows XP and only few games that are TASable. Looking to how Hourglass is old; 6 years; I think many improvements can be applyed to that emulator, so it can be more usable For emulator coders, adding or removing some options can help if I'm not wrong
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Experienced Forum User, Published Author, Experienced player (544)
Joined: 11/18/2011
Posts: 245
Location: Morocco
Amazing TAS. Easy yes vote I'm surprised because I didn't think that there are much improvements. I like that
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Experienced Forum User, Published Author, Experienced player (544)
Joined: 11/18/2011
Posts: 245
Location: Morocco
Samsara wrote:
File replaced. McBobX, I would have much preferred if you improved my input (which was only a quick, unoptimized test) instead of using it outright. That was my intention (as I said, the path I took most likely isn't the quickest). But, as Spike said, I had to add myself as a co-author since ~10% of the movie is now my input. To the next judge, I recommend continuing to look at the input, as I still have the feeling that there's a lot of improvement left, especially in my opening section.
Ok, I'll try But I also forgot to note to add your name as a co-author for this. It's important.
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Post subject: Improvement
Experienced Forum User, Published Author, Experienced player (544)
Joined: 11/18/2011
Posts: 245
Location: Morocco
Samsara wrote:
I'd have to recommend redoing this and taking a much closer look at the jumping paths through each level to ensure they're the fastest.
Thank you, for doing the first area. I finished a 2nd version with 79 frames improvement. Link: http://tasvideos.org/userfiles/info/29901471013128464 Encode: https://www.youtube.com/watch?v=ekZ7QnUIQlc Please replace the movie file and the encode with it's module Thank you.
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Experienced Forum User, Published Author, Experienced player (544)
Joined: 11/18/2011
Posts: 245
Location: Morocco
I would like to replace the movie with one that is 9.09 seconds faster. It uses the japanese version. Reason for (J) ver: Taking down the first dragon needs only 3 hits instead of 6 hits which saves 9 seconds Link: http://tasvideos.org/userfiles/info/29370416005776866 PS: replace the encode module with this one: [module:youtube|v=5i-w1SZNSe8]
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Experienced Forum User, Published Author, Experienced player (544)
Joined: 11/18/2011
Posts: 245
Location: Morocco
I think that the minimum to meet Phalanx is to complete at least the 4 stages. As the RTA speedruners complete the game in the same way. Man, you always ask which is a very great thing, I like that
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Experienced Forum User, Published Author, Experienced player (544)
Joined: 11/18/2011
Posts: 245
Location: Morocco
Thanks. But what about other runs? I mean MMZ4 & Rockman 5 & SA1
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Experienced Forum User, Published Author, Experienced player (544)
Joined: 11/18/2011
Posts: 245
Location: Morocco
Hi everyone. From the time I joined TASVideos, I do several runs and submit them on the site, waiting for publication.Unfortunatly, the judging ends with a rejecting decision due to several reasons (sloppy gameplay, unoptimazed run, cheats etc.), and I agree with the judgers. So I decided not to submit and wait until I know that the run is going to be accepted, however, I still get rejected submissions. For that, I didn't submit two runs but I posted them as WIP (on my userfiles) and I uploaded one on youtube for MMZ4 that completes the game with no parts, and now I ask if I can submit and get them published on TASVideos Links to encodes: MMZ4 no upgrades: https://www.youtube.com/watch?v=Pki3pxyyM98 Demon's Crest Any%: https://www.youtube.com/watch?v=Wc9nDhzSZTQ RM5 CW - Super arrow is useless: https://www.youtube.com/watch?v=3MdFGTprwR0 In addition, take a look at this: SA1 Knuckles USD: https://www.youtube.com/watch?v=zaErzH09UFw
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Experienced Forum User, Published Author, Experienced player (544)
Joined: 11/18/2011
Posts: 245
Location: Morocco
Sergunov wrote:
I can confirm this on Windows Vista and higher + DirectDraw applications. It's driver issues, not OS problems.
Yes, you're right. When I use Intel Express Chipset Family as an example, I don't find any problem with interpolation for apps that uses DirectDraw at all, but as soon as I change to nVidia card, the interpolation stop working which gives a pixelate image in most emulators that uses DirectDraw, Fortunately, some emus had an option to use Direct3D instead and that gives the ability to bilinear filtering the image (thanks to feos and Aktan for informations). However, this doesn't causes a major problem if the goal is encoding a video except PSXjin and PCSX-RR, since the built-in AVI recorder for PSXjin and kkapture for PCSX-RR record exactly what appears in the screen of the emulator (PSXjin doesn't record HUD, as a note) PS: both of computers used for the test uses windows 7 as an OS. The first one had a P4 CPU and Intel GPU and the second one had a C2D CPU and a nVidia GPU
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Experienced Forum User, Published Author, Experienced player (544)
Joined: 11/18/2011
Posts: 245
Location: Morocco
fsvgm777 wrote:
McBobX wrote:
Spikestuff also told me the same thing, but the reason that let me upload to Archive.org is to avoid deleting the file after a while if no one used it which Mediafire do.
Citation needed. All the files I uploaded to MediaFire on my account are still available, some going as far back as 2010.
Uh, no problem, I will upload to MediaFire from now on. Link to my encode (just a transfer from Archive to MediaFire). Just watch and accept it (not for pub) http://www.mediafire.com/?gvfuwc47rg1f890
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Experienced Forum User, Published Author, Experienced player (544)
Joined: 11/18/2011
Posts: 245
Location: Morocco
fsvgm777 wrote:
McBobX wrote:
Here is an SD encode: https://archive.org/download/megaman4-tas-tiancaiwhr/megaman4-tas-tiancaiwhr.mp4
As a rule of thumb, you should not upload your encodes straight to Archive. We (the publishers) take care of that when a run gets accepted. Therefore, upload to e.g. MediaFire first, so we can review it. Secondly, the primary downloadable is supposed to be 10-bit 4:4:4; however, this is not the case here (yours is YV12 (or 8-bit 4:2:0)), so it's not even acceptable.
So, as I can see, Archive.org is only used for movies that is published or under publishing, so I must host my files on Mediafire as an example. Spikestuff also told me the same thing, but the reason that let me upload to Archive.org is to avoid deleting the file after a while if no one used it which Mediafire do. I'll re-upload again to Mediafire (honestly, I still like the 8bit420 lol)
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Experienced Forum User, Published Author, Experienced player (544)
Joined: 11/18/2011
Posts: 245
Location: Morocco
Well, I already watched the WIP in June and I liked it, Finally it has been completed. I enjoyed the run, and I surprised when I saw the glitch that let Mega Man skip the boss rush room directly to Wily's room for the first battle, this saves a lot of time No discussion, voting yes for this wonderful run and thank you, Tiancaiwhr, for doing this TAS. Here is an SD encode: https://archive.org/download/megaman4-tas-tiancaiwhr/megaman4-tas-tiancaiwhr.mp4
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Experienced Forum User, Published Author, Experienced player (544)
Joined: 11/18/2011
Posts: 245
Location: Morocco
Yes vote for this great run even without watching I'm sure that this run will be a perfect TAS.Now the serie has been completed for classic Megaman
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Experienced Forum User, Published Author, Experienced player (544)
Joined: 11/18/2011
Posts: 245
Location: Morocco
Finaly,it's completed Yes vote for this perfect run
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Experienced Forum User, Published Author, Experienced player (544)
Joined: 11/18/2011
Posts: 245
Location: Morocco
Now I'm 17 years old.I don't think I'm the youngest here
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Experienced Forum User, Published Author, Experienced player (544)
Joined: 11/18/2011
Posts: 245
Location: Morocco
creaothceann wrote:
TASBlend is a very simple filter (just separating the frames into pairs and combining them again with varying opacity), but Deblink has to examine every pixel and decide if it's part of a blinking sprite or not. It's more code and it does a lot more work.
So,the work that deblink does is the main reason that let it very slow,unlike TASBlend that doesn't much effort,it is faster. creaothceann,thank you for explaining to me the slowring reason for Deblink.
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Experienced Forum User, Published Author, Experienced player (544)
Joined: 11/18/2011
Posts: 245
Location: Morocco
I was right when I was thinking that interlacing has relation with blending,But...I have another question about ng_deblink:Why it is very slow than TASBlend when previewing on VD or encoding?
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Experienced Forum User, Published Author, Experienced player (544)
Joined: 11/18/2011
Posts: 245
Location: Morocco
Aktan wrote:
McBobX wrote:
I have a question:What is interlacing?Is it like deblink? What is the defferent betwen interlacing and deinterlacing?
Check http://www.100fps.com/
Thank you Aktan for the site,I learned a lot of informations about interlaciing.
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Experienced Forum User, Published Author, Experienced player (544)
Joined: 11/18/2011
Posts: 245
Location: Morocco
Wait!Wait!!Wait!!!.Another notable improvement for this super game.I surprised with this.Only 2% and 2min for in game time.Woow!!!.Of course,yes vote. To my mind,this run must obsolete the GT code run,because they are similar,also,it dosen't use the X-ray for ending the game unlike the current run that does,so this last,also must obsolete the previous X-ray glitch,in my opinion.
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Experienced Forum User, Published Author, Experienced player (544)
Joined: 11/18/2011
Posts: 245
Location: Morocco
After I saw the movie time,I guessed that the movie is need optimizations in route or in gameplay,because this game is the same as the snes version with just small deferents. So,at least,the movie time must be almost 1h:20min When someone want to do a TAS,he must watch some published runs(canceled or WIP or youtube runs...) then trying to improve the watched run,as a choice,or following other ways,to get the final result:Published Movie I maded also some runs that was bad and they are know rejected because I was thinking that submitting is the only way to get the movie published without taking care with mistakes. In general,there is a lot of rules of TASing in order to make a goog TAS. P.S:The movie rerecord count is to low,and that means that the author didn't give the enough time for tasing(only 17h)
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Experienced Forum User, Published Author, Experienced player (544)
Joined: 11/18/2011
Posts: 245
Location: Morocco
I have a question:What is interlacing?Is it like deblink? What is the defferent betwen interlacing and deinterlacing?
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Experienced Forum User, Published Author, Experienced player (544)
Joined: 11/18/2011
Posts: 245
Location: Morocco
Before I start TAS Cotm as Magician,I decided to improve the current run.So I wanted to skip Chapel Tower using DSS glitch and just beating Camilla then complet the game normaly but I was thinking that the run will not be accepted for publication because zggzdydp's run do the same and this on 2007 and Cardboard's was published on 2008. For that reason,I tried to do a Magician run that skips Chapel Tower
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Experienced Forum User, Published Author, Experienced player (544)
Joined: 11/18/2011
Posts: 245
Location: Morocco
Yes,exacly
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Experienced Forum User, Published Author, Experienced player (544)
Joined: 11/18/2011
Posts: 245
Location: Morocco
adelikat wrote:
Bizhawk does too have a way to pause with lua. client.pauseav()
I know.I tried to replace "client" with "snes9x" but it is an error for that reason I aksked.Please can you create a lua script according to that
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
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