Posts for Memory


Memory
She/Her
Experienced Forum User, Published Author, Site Admin, Skilled player (1524)
Joined: 3/20/2014
Posts: 1763
Location: Dumpster
It's likely caused by ds bios
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
She/Her
Experienced Forum User, Published Author, Site Admin, Skilled player (1524)
Joined: 3/20/2014
Posts: 1763
Location: Dumpster
I did not aim to do anything hostile towards the author. The questions I asked in regards to certain decisions were not intended to be hostile. In fact, I was quite satisfied with the answers the author gave! Asking for additional feedback is also not in any way meant to be an attack on the author. I found it strange that we have an improvement to a Starred TAS and very little feedback aside from "is this faster?" As such I wanted to see how people felt about the movie aside from that. It could be positive. It could be negative. Either way, I felt it was appropriate to gather more input before determining a tier.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
She/Her
Experienced Forum User, Published Author, Site Admin, Skilled player (1524)
Joined: 3/20/2014
Posts: 1763
Location: Dumpster
I was asking about entertainment because the current run is stars and this run has a low amount of feedback. If people don't find this movie as entertaining, I cannot have it inherit the star.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
She/Her
Experienced Forum User, Published Author, Site Admin, Skilled player (1524)
Joined: 3/20/2014
Posts: 1763
Location: Dumpster
You need to playback the bk2 in the emulator and record it. There are avi dumping options built into the emulator which you can access through File > AVI/WAV.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
She/Her
Experienced Forum User, Published Author, Site Admin, Skilled player (1524)
Joined: 3/20/2014
Posts: 1763
Location: Dumpster
There is very little audience feedback on the actual entertainment quality of the run. It took a while for there to be a proper encode which is probably why but now that there is, would people like to chime in?
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
She/Her
Experienced Forum User, Published Author, Site Admin, Skilled player (1524)
Joined: 3/20/2014
Posts: 1763
Location: Dumpster
There really doesn't appear to be any sort of luck manipulation, the puyos seem to be in a set order regardless of what you do midgame. EDIT: It seems that waiting on the menu doesn't change anything either, I think this game mode uses entirely preset configurations. Scratch that last part, from playing real time I got a different puyo order. Same configuration of the first puzzle though. EDIT2: It also appears difficulty changes the colors of the preset puyos and the puyos that appear further down the line. Easy is 3 color puyo and Hard is 5. Not sure if normal is 4 color, haven't tested beyond the first puzzle.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
She/Her
Experienced Forum User, Published Author, Site Admin, Skilled player (1524)
Joined: 3/20/2014
Posts: 1763
Location: Dumpster
Could I get some additional feedback? I felt it was at best decent, but the lag and stuff like the bonus games were a real killer.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
She/Her
Experienced Forum User, Published Author, Site Admin, Skilled player (1524)
Joined: 3/20/2014
Posts: 1763
Location: Dumpster
feos wrote:
Here we actually have a rule, regarding sports games:
Sports games are allowed under restrictions wrote:
Sports games in the Vault are restricted to one game per series per platform, unless game-play is significantly different. For example, PGA Tour Golf III on the Sega Genesis may obsolete PGA Tour Golf II on the Sega Genesis. Which game obsoletes which is decided by which game makes a more technically impressive run, as decided by a judge.
I think this game suits such a TAS better than #6703: Spikestuff's PSX Simple 1500 Series Vol.30: The Basket ~1 on 1 Plus~ in 04:15.77, because it features more gameplay (ball switch) and has less pauses when the round is over. In the other you just toss-and-wait.
There is an important clause in the section you just quoted. "unless game-play is significantly different". From my understanding the intent of the rule was to prevent having multiple movies of games where the only differences are roster and graphics. Watching this very briefly, I noticed a couple differences from the ability to set the minimum score lower and how the ball gets handed off. In this one, one of the players just has it whereas in the other they have to do a jump grab thing for the ball. These to me read as significant differences. EDIT: these games might have issues with the triviality section though:
If a run consists of doing a trivial strategy, made only nontrivial by having to do it over the course of several rounds, it will still be judged as trivial. For example, bowling games where the player gets a strike with ten pins every time.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
She/Her
Experienced Forum User, Published Author, Site Admin, Skilled player (1524)
Joined: 3/20/2014
Posts: 1763
Location: Dumpster
Why do you lose a bunch of time to Chatterbox walking back to the hotel in Threed? Also would it be possible to manipulate the ghost/zombie spawns after the game over to occur any closer to the ladder? Would that potentially save time?
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
She/Her
Experienced Forum User, Published Author, Site Admin, Skilled player (1524)
Joined: 3/20/2014
Posts: 1763
Location: Dumpster
What exactly was the improvement over the originally submitted file?
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
She/Her
Experienced Forum User, Published Author, Site Admin, Skilled player (1524)
Joined: 3/20/2014
Posts: 1763
Location: Dumpster
Luck manipulation can absolutely be hard but you still have to at least try.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
She/Her
Experienced Forum User, Published Author, Site Admin, Skilled player (1524)
Joined: 3/20/2014
Posts: 1763
Location: Dumpster
Submission text wrote:
Minimal luck manipulation
Why? EDIT: I'm fairly sure a better solution can be reached with better luck manipulation. One can manipulate a piece two in advance rather easily by flipping back and forth.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
She/Her
Experienced Forum User, Published Author, Site Admin, Skilled player (1524)
Joined: 3/20/2014
Posts: 1763
Location: Dumpster
While the TAS doesn't appear to be sloppy on the surface, it seems that there is some room for improvement. Midair jump kicks can apparently change things. I've saved time on two spots from quick testing and I imagine a bit more can come off it: Stage 1: User movie #62945789625024192 Stage 2: User movie #62945700662832988
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
She/Her
Experienced Forum User, Published Author, Site Admin, Skilled player (1524)
Joined: 3/20/2014
Posts: 1763
Location: Dumpster
feos wrote:
It's about similarities in gameplay too, not just one being lower quality. Yet I recognize that the levels are different, just like they are different between the original AB game, the Genesis variant, and this NES port.
Sequels to officially published games often feature extremely similar gameplay as well, yet I don't think we would ever propose limiting those. It feels odd to me to limit it based on supposed similarities when all said similarities amount to is being based on the same officially published game. As far as the rules are currently written, there's nothing suggesting to treat bootleg derivatives of a game as being related. I don't think there really should be any reason to consider them either. It just comes off as limiting for no real reason. Only if they are truly different versions of the same game (ie with slightly altered graphics or whatever) should they be compared against each other in my opinion.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
She/Her
Experienced Forum User, Published Author, Site Admin, Skilled player (1524)
Joined: 3/20/2014
Posts: 1763
Location: Dumpster
Shentok wrote:
There's options to up the speed to up to 200km/m or maybe higher. It becomes impossibly difficult to control, but I want to try it out sometime when I'm motivated. The 101km/h is the default option and the speed used in the show.
Which option is this in the option menu?
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
She/Her
Experienced Forum User, Published Author, Site Admin, Skilled player (1524)
Joined: 3/20/2014
Posts: 1763
Location: Dumpster
I feel similarly about this submission as I did Puzzle Challenge for GBC. Pretty repetitive.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
She/Her
Experienced Forum User, Published Author, Site Admin, Skilled player (1524)
Joined: 3/20/2014
Posts: 1763
Location: Dumpster
Out of curiosity, where was the skip sandwich you weren't able to get?
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
She/Her
Experienced Forum User, Published Author, Site Admin, Skilled player (1524)
Joined: 3/20/2014
Posts: 1763
Location: Dumpster
feos wrote:
This is as boring as Q*bert
I dunno, it's a lot faster paced than Q*bert and features far more varied level design. EDIT: only checked the nes Q*bert TAS, seems Q*bert 3 does have a bit more variety to level design, but still slow paced.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
She/Her
Experienced Forum User, Published Author, Site Admin, Skilled player (1524)
Joined: 3/20/2014
Posts: 1763
Location: Dumpster
The submission file doesn't actually sync in 2.4, but appears to sync in 2.3.1 which is the version listed in the header of the bk2. EDIT: Author corrected submission text to reflect actual version of bizhawk used.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
She/Her
Experienced Forum User, Published Author, Site Admin, Skilled player (1524)
Joined: 3/20/2014
Posts: 1763
Location: Dumpster
I don't think understanding the game is too hard if you read like the first couple segments of the submission text.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
She/Her
Experienced Forum User, Published Author, Site Admin, Skilled player (1524)
Joined: 3/20/2014
Posts: 1763
Location: Dumpster
Any opinions on this movie? Personally I was surprised how deep the game was compared to games of a similar type and found it interesting.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
She/Her
Experienced Forum User, Published Author, Site Admin, Skilled player (1524)
Joined: 3/20/2014
Posts: 1763
Location: Dumpster
...Why DO some of the enemies randomly explode?
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
She/Her
Experienced Forum User, Published Author, Site Admin, Skilled player (1524)
Joined: 3/20/2014
Posts: 1763
Location: Dumpster
So what exactly is different between this and the publication? Your submission text refers to new rules but doesn't specify. EDIT: According to spikestuff on IRC, it was the amount of pause buffering.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
She/Her
Experienced Forum User, Published Author, Site Admin, Skilled player (1524)
Joined: 3/20/2014
Posts: 1763
Location: Dumpster
What exactly do you mean different bioses and different positions give different results? RNG? What exactly is controlled by the RNG if that's what you mean?
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
She/Her
Experienced Forum User, Published Author, Site Admin, Skilled player (1524)
Joined: 3/20/2014
Posts: 1763
Location: Dumpster
Can I get some opinions on this submission? I'm the only vote currently. EDIT: A temp encode would probably help.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero