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Memory
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Now that there isn't a billion years of waiting at teleporters... Yes vote, the rare C64 TAS I really enjoyed. It's nothing too complex but honestly the pacing was good and the car segment was quick and the music is amazing.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Thanks to noellekiq, I successfully synced the movie on my machine. Extended input movie with sync notes in annotations: User movie #57861332313341599 Should have a judgment done within like a week at most.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Post subject: Re: #6506: adelikat's Saturn Super Tempo in 48:25.6
Memory
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TASVideoAgent wrote:
Tempo walks at a speed of 512, and after enough walking will increase to 256.
Huh? I thought 256 was less than 512?
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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This run has some fairly weak reception currently so it would be likely to go to Vault... which begs the question whether or not this run CAN go to Vault with the obstacle course present. The obvious fastest completion definition would be to do all 7 days but doing the obstacle course doesn't really fit with that. One option could be to define it as a sort of full completion but given how the Obstacle Course is NOT a one time achievement, I'd argue it fails the typical Full Completion Rules.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Except Golden Axe Warrior is much more literally a Zelda 1 clone than the other examples you listed. It even copies a few screen layouts from Zelda 1's dungeons. It's literally just "Zelda 1 but without the things that make Zelda 1 particularly interesting as a TAS". At least Coca Cola Kid has a cute movement method that differentiates it from Sonic games.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Radiant wrote:
Warp wrote:
I think the idea is diversity. Diversity in the types of runs, in the types of games, and even on the types of consoles. We wouldn't want 20 Super Mario and 20 Zelda runs in the starred list (no matter how awesome all of them might be).
Yes. One of the arguments against Cola Kid is that it doesn't add to diversity of star tier, as it's basically another Sonic game.
Golden Axe Warrior is basically a Zelda 1 clone so that argument works against it as well.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Watched it and I really wished I could be a bigger fan than I was. The ice level glitch was cool and some of the playarounds were nice but Worlds 1 and 2 were fairly dull with just constant warp barrel usage and the game just as a whole felt slowed down from SNES. Nothing against this port casually but from a pure viewer perspective, it didn't really do much for me.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Warp wrote:
If the poll and the discussion in the thread agree with each other, then there's little problem in terms of judging. However, if there seems to be some kind of disagreement between the poll and the discussion, this could induce the judge to consider the tier decision more carefully, and perhaps even ask the community some questions in the thread if necessary, and ask for more opinions and clarification.
This is pretty much how I use the polls.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Post subject: Re: Workbench Poll: Question/Suggestion
Memory
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DrD2k9 wrote:
1) Should this movie be published (does it adhere to the rules as you understand them)?  
          Yes
          No
I'd like to note that this question would not contribute to the actual publication process. It's explicitly the judge's role to determine this, not the viewer. Also Judges don't literally ignore the polls (at least I don't think we're supposed to), it's just one of the smallest factors in determining tier. EDIT: Tbh I prefer when people vote honestly as to how they feel about entertainment of a movie. If you are not entertained by a movie, vote that you are not entertained by the movie. Don't vote yes instead because you think the movie should go to Moons. It makes our job a lot harder when people overthink things because that results in TASes getting moved between tiers.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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SmashManiac wrote:
It might be worth considering adding some new tier equivalent to Star but limited to technical excellence instead of entertainment excellence though...
Technical excellence is extremely subjective in a deceptive way. I'd rather it not be a thing.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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MrCheeze wrote:
Extremely disappointed to see this run - by my view, the most historic TAS ever - getting vaulted. If nothing else, the amount of entertainment per second of runtime is absolutely off the charts.
Tier is determined by reception. Other people have different opinions.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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That is an incredibly stupid reason.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Post subject: Re: #6504: Silverbawxer, Taechuk, xy2_, Gonquai's DS Super Monkey Ball: Touch & Roll "all worlds newgame+" in 26:19.51
Memory
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TASVideoAgent wrote:
The game carries some legacy, as it’s considered the last “mainline” Super Monkey Ball game by the community,
What
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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[12:45:51] <MemoryTAS> What if tomorrow we find out that the items in super metroid actually limitlessly respawn if you do the funky chicken ... [12:50:40] <adelikat> MemoryTAS wins this one [12:50:47] <Nach> it's also possible to retrigger the intro level and go there with all your weapons [12:50:59] <adelikat> in fact it should now be referred to hearafter as the funky chicken scenario
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Not to mention, different people are pleased by different things. Just because you don't see the entertainment in this movie doesn't mean that there isn't any entertainment value for somebody else. I personally am not the biggest fan of this movie, but I respect those who really like it.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Αsumeh wrote:
Also, to add to the fact that it's gonna be published (eventually), shouldn't it be published as a new branch instead of obsolete the current run? Just my opinion.
Read the judgment note
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Movies could last for several days anyways if you chose a long enough game. TOCA 2: Electric Boogaloo
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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feos wrote:
Proposed addition to http://tasvideos.org/MovieRules.html#Vault_2
Max score The goal of obtaining maximum possible score for a Vault movie is allowed under the following conditions only:
  • A "max score" movie reaching higher score than its predecessor can only obsolete it if it loses no time over it.
  • A "max score" movie of the same length as its predecessor should reach higher score to obsolete it.

I think this solves the problem with "infinite score" runs trying to obsolete "max score" runs after new tricks get discovered: you have to be slower in corresponding parts of the movie to get potentially infinite score, and we'd disallow it to be slower, even if it allows to get more score.
My one problem with this is in the event where it is discovered how to make it past a kill screen, yet reaches a kill screen further down the line. Would we still require the run to end at the old kill screen point?
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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feos wrote:
Aside from that, should we allow sacrificing time to gain more score? I think if we allow that, one may delay game completion indefinitely, and we don't want that. The clearest solution would be disallowing longer movies to obsolete shorter ones: if score remains the same, we want shorter time; and if time remains the same, we want higher score.
The way I see it, higher score = fuller completion. For full completion we traditionally want as full of a completion as possible. However, if delaying game completion is possible through standard means and score can be racked up as well, score is NOT viable for Vault for said game. Most console games with a scoring system slapped onto the game work like this and should not be allowed for Vault. For example, Kirby's Adventure has a scoring system, but you can just re-enter stages indefinitely, making it a bad choice. They would have to be Moons viable as you would have to place additional limitations to make score finite. If a method of delaying game completion is found later, ie the clock stop glitch from Mike Tyson's Punch Out, our best bet would be to disallow it.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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EZGames69 wrote:
Masterjun is probably so happy that you included tree face dude in the submission text.
Him reposting the gif on IRC might have been the reason I thought to include it in the first place.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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I've successfully added team 7's last stage to team 4's movie (with some modifications in order to sync). Should I just directly add team 7's rerecord count to this movie? Not sure how this typically works. EDIT: For now I'll just use the combined rerecord count. What are people's thoughts on me claiming co-authorship? I had to edit the end of team 4's second to last stage and one portion of team 7's final stage to get it to sync.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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In the snowflake collecting minigame at 41 minutes in, could it be possible to save time by ending closer to where the Jiggy spawns so it wouldn't have to travel as far to reach you? EDIT: Same with the boat minigame at 19 minutes. EDIT2: From discord:
g0goTBC wrote:
Oh yeah, for these autoscroller minigames, the jiggy always take the same time to get to you regardless of your position at the end
Sounds good then!
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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mklip2001 wrote:
I don't particularly like the music or the boss design as much in this game though.
It's actually my favorite of the Bonk soundtracks, especially the final boss theme.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Warp wrote:
theripper999 wrote:
Watched these two tases and thought they were both top tier in entertainment and technical aspects. Recommending to stars. Submission #6154: fmp & Yuzuhara_3's SNES The Legend of Zelda: A Link to the Past "full inventory" in 52:52.44 http://tasvideos.org/3874M.html and SNES Super Metroid (JPN/USA) "100%" in 1:01:47.03 by Sniq. http://tasvideos.org/4010M.html
We already have 5 starred TASes of the Zelda francise and 3 of the Metroid franchise.
We could absolutely potentially replace the existing ALTTP star with the suggested movie if people desire it
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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According to the judgment notes, it was temporarily placed in Moons to gather votes. This is not something that deserves alarm.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero