Posts for Memory


Memory
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Bruno quickly came in contact with me while in the process of gathering this information. It is very evident to me that at the very least the accounts are connected to each other. It is my opinion that if a staff member has been going out of their way to harass members, than we have failed as a team, and I would like to deeply apologize to the community for this.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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In that case, why were only two players used?
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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I'm sorry I don't understand. Let me ask you a different question: "What are the differences between the characters? Why did you choose the characters that you did?"
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Which is the suboptimal character used and why?
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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It's weird because Anwonu did the shell strat in his runs back in the day, not sure why the wr didn't use it. EDIT: Could it also potentially be faster to get Fury off Wiggler or would that not result in any fewer cycles?
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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vince1919 wrote:
I based my route off the WR so I didn't think of another strat. I just timed it and it's around 15 seconds faster than the original strat.
Wait the shell strat or the jumping strat?
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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A lot of people don't even bother with ratings but do bother with these awards.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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While a solution for the audio sample issue is being worked out, I've watched about half the TAS so far. Mind I ask why you used jumps on Wisdurm's tail instead of green shells on the body? I know you can completely drain Wisdurm's meter with two green shells. Would the attacks Durmite perform be slower than the attacks from Wisdurm? Also I'm glad the meat strategy I found for Midbus back in 2010 is still used.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Arc wrote:
I have seen all 2064 currently published TASes, and [3653] SNES Super Metroid by Sniq in 35:58.31 is my #1 ranked out of all of them. It is also the only movie that I have given a 10.0 in both entertainment and technique. I voted exclusively for this movie. It is the TAS of the Millennium. I would find it disappointing if [3731] GC Super Mario Sunshine by zelpikukirby & Goldfire in 1:08:32.58 ended up with more votes thanks to the "I guess I'll give my second choice a vote too" system.
I do not recall you being able to see how people voted. Maybe people voted exclusively for Super Mario Sunshine. Maybe people voted for Super Metroid as a second choice.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Post subject: Re: #6223: Memory's GBA F-Zero Maximum Velocity "Grand Prix Pawn Master" in 11:02.68
Memory
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TASVideoAgent wrote:
I would also like to see an "all machines, all cups" run in the future, but the sheer amount of time needed for that is... kind of a big dream, really. But hey, let's dream big, shall we?
no EDIT: I don't know if I'll even ever end up tackling the later GBA games, let alone doing something like all machines all cups in this one.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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In my opinion pick something you feel you can be passionate about enough and stick to. If you find a game that makes you feel dedicated, you will work through the other problems.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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So far I cannot see any way to really figure out if the menuing strategy is suboptimal without re-TASing the whole thing myself, something that requires way too much effort.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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I disagree with perfect play with no expectation of failure being boring to a marathon audience necessarily. I personally premiered a TAS of mine in the Power Up With Pride Winter Pride 2018 event and it was received quite well (twitch highlight). Honestly the big thing to realize is that presentation is super important and commentary is key in these events.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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While I do not see any rule that all input must be stored in the movie file, I do see this rule:
Any important settings not saved in the movie file must be stated in the submission text
This submission has done as such: the usage of an external sample is treated by desmume as a microphone setting and the author has used this setting as intended. I see 0 rules broken here.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Nach wrote:
I don't understand why you're asking any of this. Game input must be in the movie file, if it isn't, it's invalid. If there's a problem with the emulator not recording something, then the emulator needs to be fixed. Excuses do not change the requirements.
Desmume does record the input of using an audio sample into the movie file. It merely does not specify which sample in the movie file itself. It is merely considered an emulator setting instead of a unique input.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Nach wrote:
If additional input needs to occur, it must be part of the movie file.
Can't, desmume doesn't support it.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Lil_Gecko wrote:
And the submission text clearly shows that you know what you're doing.
I'd say I know enough of what I'm doing to make something decently optimized but to tell you the truth, there's a lot we don't understand about this game yet and that unfortunately limits how optimized a TAS can be.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Nominations have long closed.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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feos wrote:
The only question would be, are there any exceptions? From reading the above, I'm not exactly sure if "There's no other way to traverse that area without the corner bug anyway" refers to a voluntary exception or to simply having no way to avoid the glitch.
It's referring to my vague description of a glitch. There are these trampoline like things that are obviously not glitches in this one level but vaguely fit my description of "Nothing that drastically changes where Lara is height-wise in the level ". EDIT: Point was there is that the intended way (the trampolines) was the only method of traversing that area ASIDE from the corner bug.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Lap 1 improved and Lap 2 without boost: Link to video This provides a bit of a look into how I've been doing each lap in this game. Before I decide where to use boost each lap, I create a template lap without boosting. This means I can just edit the template to include the boost where it best saves time.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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As someone who hasn't played the game yet nor really seen much of it before the TAS, yes vote. Honestly I don't see why people are raising a fuss over using B-sides to complete some levels faster. It seems like a perfectly valid way to play the game to me.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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ThunderAxe31 wrote:
I was just saying that (apperently) you're the one who has the worst opinion of this movie.
Fixed also doesn't seem that speedy to me.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Personally I don't quite understand the nominations for me either, given that the guidelines for this award are based on publications. I feel I didn't put that much out there this year compared to a bunch of the other candidates, I tended to be busy with other stuff.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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I personally cannot express any support for EZGames69 as TASer of the year. There were multiple times this year he submitted fairly sloppy movies that others, including myself had to look into and fix. Bonk's Revenge I personally only worked on because I noticed relatively obvious things that can be fixed in the movie that he had up until that point. I cannot support someone that frequently makes movies that just barely have the minimum amount of effort put into them to look ok to a general audience.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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FatRatKnight wrote:
I'm posting to provide encouragement. Alright! Good to see there's some more effort being put into this! Here's hoping the script is easy enough to read after all this time. I will enjoy watching any progress, and it's fine to take breaks when things are getting difficult. Encouragement sent.
Reading the script was by far the easiest part of getting back into this. The hard part is the actually TASing part.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero