Posts for Memory


Memory
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Nach wrote:
In general, I'm open to any award based on what you see directly in the movie itself, and can be verified by watching and some minor knowledge of the game. Beyond that, I am not open to awards that requires putting faith in the author.
I wholeheartedly agree
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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I could see an award for a run that looked really complicated to plan work similar to how there are awards for TASes that appear speedy or lucky. The one thing I could see as a major downside to such an award would be the amount of potential overlap with Lucky.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Warp wrote:
AngerFist wrote:
Such a weak reasoning. For the 500th time, if a run deserves a star, let it have it, regardless of name of the game, category or platform.
The original purpose of the stars was to form a representative sample of TASes that illustrate what's so cool about TASes, not really just a list of best-regarded TASes. Such a representative list should be varied, and I think a variety of platforms should be one of the aspects to consider in that. I would be honestly interested in knowing what you think makes a TAS "deserve" a star. A star isn't (IMO) really any sort of award granted to notorious TASes, and thus no TAS "deserves" it.
This is a very good post, I feel we may have collectively forgotten this and started to treat the Stars as something that they were never intended to be.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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[3781] NGP Metal Slug: 2nd Mission by mamuuuut in 15:01.71 because it features cute soldier girl (even if she's not as good as Fio)
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Decided to get back into this game: Link to video Probably still improvable but wanted to show something after the long silence.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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[3642] Saturn Silhouette Mirage by Nye in 27:07.88 because it features a cute uhhhhhhhhhh whatever kind of girl the main character is
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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AngerFist wrote:
Memory wrote:
there's a ton of Gamecube stars at it is and this one can be fairly repetitive and dull at points.
Such a weak reasoning. For the 500th time, if a run deserves a star, let it have it, regardless of name of the game, category or platform.
It's almost like I included other reasons why this movie did not deserve a star.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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[3868] NES The Krion Conquest by klmz in 12:12.74 because it features cute witch girl
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Dolphin doesn't even have those tools built into it anyways so it's not uncommon to see TASes made for it without.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Of course I'm not going to reject over a 2 frame improvement, it was just merely the first improvement I've found so far. I plan to go over the submission in its entirety and a relatively easy improvement is not a good start, even if it is small. EDIT: However, ensuring any improvements I find last the whole level requires too much effort for me at this point. Here is a quick RAM Watch I made which includes position values: User movie #52243083085142408
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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User movie #52224456577746856 ~2 frame improvement on you in 1-1, you could easily have saved time on the elevator section by moving to the right sooner. I haven't made it through the end of the level with this improvement so there might be something later on in the level that prevents you from maintaining this improvement. However, this sort of sloppiness is not what I want to be seeing in submissions.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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EZGames69 wrote:
Still a bit early to call but I recommend starring [3873] GC The Legend of Zelda: Twilight Princess by gymnast86 in 2:44:46.77.
Personally I'm not a huge fan of starring Twilight Princess, there's a ton of Gamecube stars at it is and this one can be fairly repetitive and dull at points.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Mind explaining the bits where you lost time?
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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I think the problem is that no attempts were made to entertain during downtime, a typical staple of TAS.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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ais523 wrote:
Suppose a game has multiple sets of skippable levels. Some are unlocked from the start, whereas some are only unlocked when you 100% the rest of the game (which includes optional goals in the nonskippable levels). In a non-full-completion category, what would be preferred, completing only the minimum number of levels, or completing as many levels as possible while keeping to a fastest completion of each level that's actually done (thus skipping the initially locked levels)? The former seems less arbitrary, but the latter shows more content.
The answer here is to do what is most entertaining.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Memory wrote:
  • Nothing that drastically changes where Lara is height-wise in the level
Apparently this is mostly redundant to list separately in tomb raider II, the bug I was thinking of is in Tomb Raider I. A technicality that I forgot to mention is that enemies will go through blocks while you're pushing them and that happens in this TAS. One could probably see this as a glitch though it's not particularly helpful to the player. The main unifying thing behind the glitches that are not used is that they more or less change how the game is played. You can very much skip large portions of levels using these various glitches.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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I appear to have been incorrect about the RTC, my previous tests did not erase the save data for the game which changed results. EDIT: That being said, I still would believe that entering and exiting expert twice would lose more time than it saves by TAS timing and would be suboptimal by our timing method. We time from power on because timing from start of gameplay could absolutely trivialize RNG manipulation for various games. This submission appears to ignore our rules in favor of the RTA community's rules, which were not made with TASing in mind.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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EZGames69 wrote:
wow, I wasnt expecting that to be as entertaining. usually when I see a DBZ tas I always think it's going to be some RPG, but it's actually a nice mix of platforming and fighting. definitely a yes vote from me.
This isn't DBZ, this is original Dragon Ball.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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That sounds to me to be a cheat code which is addressed in the rules.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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From my very limited testing, RTC appears to affect RNG in some way at least. And yes manipulating memory for perfect winds would be prohibited here (and honestly not as impressive as actually getting the winds through proper RNG manipulation). EDIT: Note you can manually set RTC through configuration > advanced.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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TheProJamer wrote:
To answer your questions Memory, entering/exiting the Expert course saved me 1 second the first time (by preventing the AB check from appearing again).
This doesn't actually save any time in the context of a TAS, since timing begins from power on. I think Memory is asking how much time is gained or lost by exiting and re-entering twice in this sense, and given the time it takes to do this, is the RNG seeding actually worth it? Clearly from what you've said it saves enough time over the seed you get after the first exit and enter to be worth it, but does just going into 9 hole game from the beginning cost enough time from the RNG seed that it would still be better to enter and exit twice?
I figured it probably lost time overall by TAS timing but wanted to know some numbers regardless. I have another question though: Does this game use the RTC for seeding RNG?
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Wobmiar wrote:
Also, I was wondering, is it ok if half of the run is reused for the all dungeons category? First 3 years are exactly the same, so...
Makes sense to me, it was your TAS, and no need to redo redundant work.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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How much time would not entering and exiting the game twice cost due to the different RNG seed? EDIT: How much control does one have over the power of swings in the original Wii Sports Golf? Is it possible to hit the flags a bit lower than in your TAS and still avoid the additional camera movement? Would it be faster to hit the ball slightly harder to hit the flagpole sooner?
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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I voted meh as well. The game seems decent and the movement is smooth but there's nothing that particularly stands out to me about the movie.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Here are some principles describing what I have seen banned from watching runs of glitched and glitchless:
  • Respect the solidity of objects and terrain (cutting corners is ok though)
  • Nothing that drastically changes where Lara is height-wise in the level
  • Items are to be used as intended, no duplication
  • No sorts of save/reload related glitches (these can have various effects)
Am I missing any other kinds of glitches typically present in the tomb raider series?
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero