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Memory
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Spikestuff is correct, if the gameplay is identical and the Playstation version is more accurately emulated (which it probably is), feel free to use that version. Judgment notes will always be found at the bottom of the submission text, however I will be willing to restate it here. When looking at this submission I found improvements constantly over the course of the TAS by correcting minor mistakes. Some of the improvements I uploaded in a userfile here but not all. I'd recommend using frame advance in order to better improve the TAS next time. If you find it more convenient, you can use a tool included in Bizhawk called TAStudio that many newcomers find more intuitive. Additionally I'd recommend finding RAM Addresses to help determine position etc. If you continue to use the N64 version you can use this list I made to start off, but if you use the playstation version, you will need to find the values on your own. I would not recommend the latest release of Bizhawk, 2.3, as it is currently unstable and would recommend 2.2.2 instead for TASing.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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I already managed to avoid the crash without losing frames in my attempt at improvement.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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TheGreatestRoman wrote:
What other emulators would you recommend?
I wouldn't. N64 emulation just isn't in a good place at the moment.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Trying to look into improvements, is the game normally unstable on N64? The game keeps crashing in this one spot for seemingly no reason.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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I see you chose easy difficulty in the beginning. Can you tell me the differences? Why choose easy?
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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creaothceann wrote:
So... submit the script?
The site parser does not accept such lua scripts for movie submissions.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Indeed the TASVideos rules do prohibit the usage of prototypes when an official release is available. We would need to make some sort of exception to the rule. Personally, I question the whole concept. An unfinished version of a game is going to naturally be less playtested than a finished version and naturally be more buggy. What advantage is there to exploiting ACE in an unfinished game rather than a finished one? Why should this be an exception to the rule? Sure it's "vastly different" but as you said, it doesn't even have an ending normally. Why would exploiting a glitch in a development build of a game to add an ending to it be satisfying?
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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jongyon7192p wrote:
Oh of course you can hit skip! But when you hit skip, you can't reach the goal, right? I meant specifically reaching that anyway. Welp, if that's no good, then when the conditions for beating the game is achieved, I really just think it should be allowed to add some inputs that are "separate" from the TAS itself after the conditions have already been met, for example, mess around with post-game content, show the 100% game file to confirm, or mess with the credits. The point is that it's already arbitrary where "ending the game" or "beating" it is, so at this point, deciding the start and end time of the game won't change the arbitrariness of the goal. In SMW, we already have something between "get to credits", "beat bowser", do all stages, and other stuff. Actually, I'll admit I haven't hung out around these forums a lot. Is this debate very common? If so, maybe I'm just being really repetitive and this has already been discussed. Cuz I did hear about that SMW "beat bowser" april fools video before.
There have been precedents for entering inputs during or after the credits. For example, some Arcade TASes take the time to enter in a name into the high score screen. However, in this case there has been 0 interest in TASing the credits until your post. Given that the credits move forward at a fixed rate I'd think it'd ultimately be a fairly boring TAS and therefore is perfectly reasonable that the authors elected to not do it.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Kirby's Dream Land 3 is a TAS that took a little bit of time to grow on me. I initially didn't recognize the significance of certain actions but when I did, the TAS became significantly more brilliant to me. It's hard when the only commentary is in Japanese however. For example when the co-op partner warps back into you, he pushes you ahead a little bit, maybe even increasing your speed but it's really hard to tell. Additionally the usage of co-op allows swapping between who has the animal buddy and allowing maneuvers like kirby essentially being thrown into the next door while Gooey gets the animal buddy to make sure they still have the animal buddy for the next room. Additionally every time I watch the TAS, I notice something new about it that I didn't notice before. For example last time I noticed the usage of Stone to roll down a hill to get a little extra speed which I thought was really clever. I'm admittedly a huge kirby fan, but I tend to be a bigger fan of the more modern Kirby games and definitely think there is merit to the run even outside its series.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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jongyon7192p wrote:
Yeah about that credit sequence. I'd say it's a problem with "tas ends on last input" rule, but I do have a solution to this. That rule was to remove arbitrariness but already, the condition to beating the game is arbitrary. What I'm saying is, we can make the condition to beating the game ASAP to include beating the credits stage, getting to the "Congratulations!" Goal. TASing the credits should be relatively easy compared to the rest anyway, right? (Is it?)
TASing the credits would just be hitting the button to skip the credits. I much prefer the way the TAS is currently.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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In the second to last level you occasionally throw some fruit that doesn't hit anything. Is that deliberate?
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Zeupar wrote:
More like a sub-1:30. Actually, I am quite surprised that minor death warp was posted but not this total control exploit which is in the same channel.
I only posted what I saw on my twitter feed because I felt it was relevant. ACE would probably warrant a new branch.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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feos wrote:
More rates please!
How about now?
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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TheGreatestRoman wrote:
fsvgm777 wrote:
Per the Movie Rules:
Use an official emulator version Every officially supported TAS emulator has a repository to host official releases obtainable as a package (like binaries). These official releases are supported by TASVideos. Using custom or interim builds compiled from emulator source code (from e.g. svn or git repositories) is not officially supported. Always make sure your movie syncs on the official releases; use interim builds at your own risk. If a movie syncs on some interim build, but doesn't sync on any official release, it will be rejected. Note that some emulators require interims because their official releases are infrequent and/or often outdated (including Dolphin and VBA-rr); for these emulators, interim versions are accepted on a case-by-case basis. If you are considering using such an emulator version, ask a judge if it is justified in your case. If it is clear that there is no other way to TAS your game, permission will be granted.
You didn't actually use BizHawk 2.0.0 (since it seems you looked at the movie version instead of the emulator version), but an interim release (specifically, this one). However, the TAS syncs on BizHawk 2.3 (an official release).
So this automatically makes my TAS rejected?
No because it still syncs on an official release. Please stick to official releases in the future however.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Can you try uploading to Userfiles?
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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What kind of file did you submit?
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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ViGadeomes wrote:
Thanks for advising me Memory, 25 frames saved : http://tasvideos.org/userfiles/info/49040300817312913
What exactly are the improvements? EDIT: Also how do the cases compare to the individual ones now?
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Could doing the cases in a different order potentially allow you to avoid this? ie 3, 4, 5, 1, 2?
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Post subject: Re: #6059: ViGadeomes's A2600 Private Eye "All Cases" in 29:53.41
Memory
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TASVideoAgent wrote:
I lost ~10-30 frames to avoid a flower pot that I didn't need to do in my Case 4 TAS.
Can you elaborate on this more? Is this related to some sort of RNG or something else different between a full game setting and individual cases?
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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[12:50:18] <feos> tasvidoes what sdaren't
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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EZGames69 wrote:
Suggesting [3493] N64 Super Smash Bros. "Break the Targets & Board the Platforms" by Isotarge & Mittenz in 08:05.92 for stars and possibly the newcomers teir.
So first of all there's a separate thread for recommended for newcomers. Second of all there's already a Melee TAS in the recommended for Newcomers list. Third, do we need this second Smash TAS in the Stars list? Melee Adventure mode is easily far more entertaining.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Any plans to submit?
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Only judges can update this, I will fix.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero