Posts for Memory


Memory
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I appreciate the honesty. Plan on tackling any other tomb raiders or are you going to take a break? I know you said Bahamete was working on II, any plans on IV?
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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This was a tough Yes vote for me. The start of the TAS was absolutely fantastic, with tons of crazy stuff like opening a door by sticking a gun in the keyhole. But as the TAS went on, the amount of crazy glitches drastically went down and the amount of cutscenes went up. Tomb Raider Chronicles, why do you gotta let me down like this. I still think the TAS is entertaining overall but bleh.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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The last A-press at the end of the input file does not change how long it takes to get to credits, input can be cut off much sooner.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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A bunch of people wrote:
Hey you can just check "Capture OSD"
This is why I'm a judge and not a publisher. EDIT: Also fsvgm answered my question about what was different between psxjin and Bizhawk on IRC:
[13:41:26] <fsvgm777> MemoryTAS: There's normally no BGM in PSXjin. [13:41:30] <fsvgm777> (in this game)
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Bizhawk has a built in avi dumping function, you don't need to use an external recording program like OBS unless you really want the frame count and inputs in the encode. I'm suggesting this because the temp encode here seems to be blurrier than watching it back in the actual emulator.
GJTASer2018 wrote:
I enjoyed the previous version of this TAS, so this improvement was an easy Yes vote for me. I imagine this version could end up in Moons instead of being put in the Vault again, mostly because the emulation issues that hurt the previous submission (done in psxjin 2.0.2) entertainment-wise aren't here now.
Which issues are these? I looked at the encode of the old TAS and don't notice a ton different?
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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My one and only concern about this movie at this point is about the choice to end input early. The setup for ending input early is definitely interesting. Unfortunately without input, it relies on Gooey to slowly fire shots at the final boss, not all of which even hit. This goes on for about 50 seconds. A movie with extended input that aims to kill the true final boss as fast as possible might be more entertaining. EDIT: Anyone else have any thoughts on this? EDIT 2: To clarify: Do you people think that extending input such that the final boss would be killed sooner would improve entertainment like it did with Magician Lord? I'd recommend reading the movie description and submission text with relevant judgment notes for context.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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I did a quick check and so far it looks like it loops, but I would prefer another party (that preferably knows a thing or two about disassembly) to look as well.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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mtvf1 wrote:
I don't want to explain it.
Votes backed up by strong reasons are considered more heavily than those without. If you do not wish to explain, that is fine, but it will be considered as lacking strong reason.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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mtvf1 wrote:
ThunderAxe31 wrote:
Also, I don't see why the votes are so much different from the ones for EZGames69's submission, since the movie appears very similar.
Because the author is klmz.
What is that supposed to mean?
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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...If you're expecting people to refrain from saying less than positive things about TASes they might not like, then there's no point in a tiering system at all. If this makes some TASes seem lesser in importance, that's kind of the point? Keep in mind, if there was no value to Vault runs at all, they wouldn't be on the site. However the value Vault movies do have is different from that of those in Moons and Stars.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Boring and repetitive, voting no.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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dwangoAC wrote:
I could care less what we call it, let's just please open up the submission form to allow for "Other" as the platform and remove restrictions on filetype matching and see what happens.
As a judge, I'm not downloading any submissions files that I do not know if I can trust. Period. Having some sort of workflow for accepting new TAS frameworks, sure go ahead. Having me have to guess as to whether I'm about to download a virus? No thanks. EDIT: Having some sort of separate submission form in order to facilitate new TAS frameworks, even if they are game-specific, I can accept something like that getting introduced. It might even require a new team of people to evaluate each framework. That I can see actually happening. What I cannot accept is just opening submissions to everything without a plan in place whatsoever, which is exactly what you're advocating right now. That would be absolute chaos.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Keep in mind, there is already a non-standard game specific format accepted on the site: Doom Demos. It's not that far of a stretch to do something similar with other custom TASing engines.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Techokami wrote:
This is quite impressive! But I do have to ask, why do you reset so much? It's not explained in the submission and it is kind of distracting.
Not an author but it allows skipping certain cutscenes. Doesn't seem worth it for all of them because it resets powers and animal buddies.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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It's a statistic and basically all statistics require context for them to have meaning. I do sometimes look at it for a basic idea of the amount of work, but ultimately submission notes paint a much more detailed picture.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Can you combine all the cases into a single movie/submission? It would be preferred.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Warp wrote:
(Of course hopefully this wouldn't create a precedent where a future change in rules would cause half of currently-published TASes to become unpublished.)
This is precisely why I wouldn't want this. You nay not know something is an emulator bug until after you made it for instance. Not a fan of outright removal.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Woops wrote:
Memory wrote:
Very good! One question though. Could it be possible to make some sort of light hack to make it so otherwise low-visibility segments are more visible? Obviously not a requirement but it would be nice.
Thank you :) Well the PSX version doesn't have such options within the game, and I didn't want to brighten up the videos.
I figured it didn't have the options in the game, that's why I'm asking about doing some sort of modification to increase the lighting, similar to the camhacks of the Genesis Sonic games that make the camera follow Sonic better.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Could you explain the choice of character and why it is better than the others?
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Very good! One question though. Could it be possible to make some sort of light hack to make it so otherwise low-visibility segments are more visible? Obviously not a requirement but it would be nice.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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DrD2k9 wrote:
EZGames69 wrote:
[1003] SNES U.N. Squadron by georgexi in 18:33.27 to vault
This is one of those games that I don't think should be dropped to vault simply due to less than stellar post-publication ratings. Even though the ratings aren't fantastic, the forum feedback and voting from when it was submitted was quite positive.
I believe the reason for this was because it was prior to the existence of vault. If a game did not get positive feedback for entertainment on the forums, it did not make its way onto the site. Therefore it might have received some inflated feedback while on the workbench as a result.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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If the selection of opponents is random, is this the optimal selection of opponents? Would some other fighter be faster to fight than a fighter in this TAS?
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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So I studied the two movies and see that they fight opponents in a different order, and that there was one fighter in both movies that was not fought in the other. Ukyo was only fought in arcade and Kyroshiro was only fought in the PSX version. Any explanation for the difference of order and this discrepancy between opponents?
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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My problem with anything that relies on the submission text is exactly that: It requires a detailed submission text. Not everyone writes those and I don't see how that is relevant in any way to the movie itself. There are things that require outside knowledge currently listed in the voting guidelines. The first is "Frame Perfection". While obviously presence of obvious mistakes does not require outside knowledge, the presence of known improvements does. The second is "Tools". While these are often made clear in the submission text, it may not necessarily be the case, and cannot be ascertained by watching the movie itself. Lastly is amount of work, which was previously covered. I don't think you were necessarily wrong Warp by including these things, but I don't think they work.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Nach wrote:
feos wrote:
Nach wrote:
You're disproving your own point. You're correct an outsider cannot know how hard it was. Therefore how hard it is is not sensible criteria.
Nope. I'm disproving the point about amount of work, and I explained how similar it is to "hard work", and both are impossible to sensibly evaluate.
Um.. When did I have a point about "amount of work"? I keep telling you that one of the most important factors is the techniques seen in the movies, and I keep telling you that effort involved should be ignored. Neither amount of difficulty of work should be evaluated.
Voting guidelines wrote:
Amount of work:
if amount of work is not a criteria then why is it listed on voting guidelines as such
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero