Posts for Memory


Memory
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Nach wrote:
Memory wrote:
The audience doesn't need to know technical rating, entertainment rating alone is really all they need to know to decide whether or not to watch it.
If you just want to see something entertaining, indeed all you need is entertainment rating. However if you want to watch something which makes good and frequent use of the essence of a TAS, you have the technical rating. If you want to make a TAS yourself and want to get an idea what technical things you could incorporate, you can go watch a couple of games with a high tech rating, and then see if anything there can apply to a TAS you want to make. It's another way of learning aside from our "how to" pages.
Here's the thing: I don't find what TASes that "make good and frequent use of the essence of a TAS" useful information to know. It comes across to me as limited towards more common techniques and strategies of TASing and biased against the unorthodox and new. If you want to watch a prototypical TAS I guess the technical score would be useful then but otherwise I don't see the value.
Nach wrote:
Memory wrote:
It doesn't seem useful for a TASer considering an improvement either. Who and what does this help? Player points?
Expand your thinking. There's more to making TASs than improvements. And even for improvements, you can go watch technically amazing movies for other games to learn ideas and go obsolete something else. This is also why it's important that people give a tech rating on a global scale.
If you want to learn ideas on how to improve your TASing... You should be watching every movie regardless of technical score. By your method, a TAS with all of the traditional techniques and stuff would get a high rating. A movie without these traditional techniques but with a couple unique ones might get a low score, but still be equally valuable if not even more valuable to watch and learn from. Therefore, the score does not help.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Actually given the description of the technical rating that you described Nach... who is this even useful for? The audience doesn't need to know technical rating, entertainment rating alone is really all they need to know to decide whether or not to watch it. It doesn't seem useful for a TASer considering an improvement either. Who and what does this help? Player points?
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Nach wrote:
There is some objectiveness to tech rating if you grade it on actual relative criteria like I just described. There's nothing impossible about it.
The criteria you listed is only a small part of what is listed on the Voting Guidelines. You covered Techniques fairly well, but that is only one of the four criteria listed on the page. The last one, "Amount of work" is especially difficult to ascertain without submission notes. Your method also would appear to me to biased towards width of techniques as opposed to depth, which can be deceptive.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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mtvf1 wrote:
I stop discussing,it's not mean I agree it. The only main difference of each stage is platforms, and the different number of platforms is far more than 6. So why complete 6 stages? Because of this game have only 6 back screens? I still said why not 2? This game have only 2 back musics. Why do they think completing 6 stages is ok, and Takanawa's warp run which comlpete 4 stages is not(it complete Tokoy, too)? Even 6 and 4 are all incomplete. (Even compare the fornt of 4 stages, Takanawa's warp run is still faster than the published run, so I suggested add the "warpless" as the branch) I never thought the City Connection's run shouldn't be accepted, And I think Tokoy as the end flag is applicable for both warp and warpless run. I don't care the endless rule at that time, even I think it broke the rule, but I dislike the double standard.
City Connection did not break the rule. If you paid attention to my text, you'd see that any stages past 6 were procedurally generated alterations of these initial 6 stages. This sort of procedurally generated alteration to unique content is not considered unique content. There is no double standard in play. If we need to clarify that such procedurally generated alterations do not qualify as unique content in the rules, we can do that. But there is no double standard.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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jlun2 wrote:
p4wn3r wrote:
This decision is one more reason why speedrun.com needs to add a tool-assisted category in their leaderboards.
I never visited that, so can someone please explain how would that make things better?
I've visited the site plenty of times and I have no idea how it relates to this submission tbh.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Mind explaining the exact differences between the Playstation version and arcade version of this game?
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Nach wrote:
I'm not really sure what "amends" can be made to the authors of all the movies that lost views here. Let's learn from this and improve for the future.
I think acknowledgment of the issue and apologizing for it and reassuring people that it will not happen again in the future.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Some users feel that this flooding of re-encodes has negatively affected the viewership on new movies published in close proximity to this flood. Is there some way we can make amends to the authors of said movies?
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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New skip by dann that skips a fight sequence: Link to video
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Too much downtime definitely negatively affects a TAS for me even with youtube features or cutsceneless encodes for those that have them. However, personally, it's the uniqueness of a TAS that entertains me most. Individuality is way more important than simply meeting some checklist objectives.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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ajfirecracker wrote:
What percentage of this is cutscenes? 60%? Amazing work by the authors, but I think the game/category choice makes this a worse candidate for stars than a TAS of this quality would normally be
Super Metroid has a ton of downtime as well, with really long door transitions and item collection jingles and nobody has a problem with Super Metroid TASes having stars. The presence of downtime is not a disqualifying factor for Stars if the rest of the movie is excellent.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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I've seen bits of your WIPs and enjoyed them, so I was looking forward to watching the full TAS. This is really good stuff! From the rapid fire pistols and every other weapon, to the floating gun due to the cutscene walk in mission 2 (might recommend as a screenshot), to the huge out of bounds skips, and to the fast paced action, this was a great watch. Only complaint I have is when you're a little rough with the camera but that's relatively minor. Nice work, yes vote. EDIT: Dolphin runs this game like crap for me, but I can confirm the movie syncs.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Why just level 8? While previous levels are similar, they're not identical from my testing.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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HappyLee wrote:
Spikestuff wrote:
Do I know the reason why? No. Since everything else I've published in the past is fine. Do you know the issue? No.
Have you followed our Encoder Guidelines to check your encode? No.
This is really not a big deal. I had a TAS where the encode was broken for over a year and was perfectly calm about it. Your TAS got fixed within a day. Encoders put a lot of hard work into their job, and that is to be respected, regardless of any other problems you may have with them. Nobody is perfect and mistakes do happen. The important thing is that it got fixed, and it got fixed quickly.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Enough with the personal accusations in this thread. I appear to have similar issues to that of what HappyLee experienced with the compatibility encode as well. Around 8 seconds into the video I notice missing frames. This does not warrant hostility, however.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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As a clarification, in order to accept for publication, we would like to see all unique content completed. In this case, that means a movie that defeats the invisible robot. If you can update the movie with one that defeats this invisible robot and upload it to userfiles or something, it would be appreciated.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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MESHUGGAH wrote:
Currently Im drunk but who cares. On the video encode first level seems to be improvable. As I see, on the first level you purposely missed the platforns on the right side. Since you climb verzically fast,wouldnt it be faster to land on the right side and pick up what you originally pick last to final? And then go up, pick centers, pock left bottom. And i'm impressed about you submitting many NES TASes :)
On level 8 you need to collect the pots in order.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Can someone please provide evidence that this is indeed the last unique enemy to spawn?
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Habreno wrote:
I would assume so, but I believe it's going for a "no new content exists" aspect rather than a proper "win".
I wouldn't assume so because collision appears to be based on actual pixel values for intellivision games, see above discussion.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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jmosx36 wrote:
This trick is exactly what I tried to avoid in the run. (Which I called (NO 4th gear abuse)) Especially because it is inefficient in player 2, exactly in the curves. The intention was that even without that trick you can make a good run
If you could make a better run with that trick, you should use that trick.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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I might need some additional clarification to ascertain whether or not the game was truly beaten according to the rules. Is it possible to defeat this "Invisible Robot"?
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Nicely done! Not as much flamethrower skips in this one but still managed to keep my attention and the boss was fun.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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DJ Incendration wrote:
Tompa wrote:
Got a question about "There's video evidence that it's legit!" that. I'm very curious which video you are referring to, considering now such video was ever provided during the whole discussion/dispute about that.
https://www.youtube.com/watch?v=dHxnzYSdvjw This is the video of his world record on YouTube.
Literally the first YouTube Comment wrote:
I spoke to Todd Rogers directly. This is not him or his account. There was no video recording ever of his live 5.51 at the Atari booth.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Thanks for the additional improvements and for the lua script. I'll take a look at them in a little bit. I had managed to find some improvements on my own but did not post them because I didn't feel finished. Do you wish to be listed as an author even if you do not plan on being involved further in the project? Currently I have your name listed in my movie but if you do not wish to be listed, that is also fine. EDIT: It appears my undocumented work was ahead of yours anyways but I'm still planning on looking into things more.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero