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Memory
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dwangoAC wrote:
Maybe it's time to make the "I agree to these terms" link a checkbox, merge the agreement terms into the same page as the registration information (stay with me here Nach), and have a couple randomly selected multiple choice questions that require knowledge found in the agreement terms. Easy questions, but questions that show a human actually read the agreement. There's a fantastic article on Ars Technica at https://arstechnica.com/gaming/2018/03/how-a-norwegian-comment-section-turned-chaos-into-order-with-a-simple-quiz/ that gives a great argument for this approach.
One quick thing, be careful on how difficult these questions could be to a non-native English speaker. Plenty of people on these forums are not exactly proficient in English.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Spikestuff wrote:
"trollburner_demo.nes" So this isn't the final game.
It is. It's a demo of the NESMaker program in the same way that Super Demo World is a demo of Lunar Magic.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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In the rise of accessibility awareness, can we switch away from a captcha system that requires one to distinguish between red and green to something more colorblind friendly? Thank you.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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HappyLee wrote:
Too bad that the time me and Mars608 were going to submit is exactly the same as yours, 18:37.46.
Incredible
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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NotoriouslyEpic wrote:
I have felt that TASvideos is becoming quite stagnant as a whole, simply because the pool of entertaining games to TAS has become smaller and smaller, with improvements becoming less and less common.
There are plenty of improvements happening and plenty of new TASes of entertaining games made, what are you talking about? EDIT: On topic, yes vote though I really wish Twilight Princess didn't have the tear segments.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Yes Yes Yes Yes Yes Yes Yes Yes Yes
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Days since Super Metroid was last crushed: 0 It's been a little over a month since your last 0% TAS and you've beaten it already??? Wow. Yes vote!
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Knight 2: Link to video
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Can you please tell me how you managed to use the GBC bios on Bizhawk 2.2.1? I don't see any way to do it.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Psyduck is more or less my reaction to this game and TAS. Yes vote.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Ah nice, everything looks good then to me.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Pretty fun watch, one thing I'm not clear on though. Acceleration is more or less instantaneous right? So when you press left or right you go max speed instantly? I was curious about why you held against the walls while jumping up the step formations. If it is instantaneous, it should be fine but I wanted to ask anyways.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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sugarfoot wrote:
What are OoBs?
Out of Bounds
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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So in F-Zero Maximum Velocity there's more or less a bonus track that has its own separate mode with exclusive features such as the ability to save ghosts and replays. I'm planning on doing the rest of the tracks in one Grand Prix mode TAS but this one cannot be done in any other mode. Should I make this a separate TAS or tack it on to the end of my GP TAS? I'm personally leaning towards the former because it's completely separate and lacks a bunch of the things that makes grand prix mode interesting (cpu bumps and randomly placed mines) and if I tacked it onto the end of GP, I'd want to skip credits by doing a soft reset. I could move it to the front of my TAS to get around that last point but eh... Either way it would just feel awkward having it attached to the main TAS, but it should still deserve a branch nonetheless as it contains unique content.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Something I noticed a while ago that there seems to be a slight difference in how the game handles right vs left turning. I don't know for sure if it's a turn or a balance type thing but I notice that the input patterns are different between right and left drifts where you just barely avoid hitting 45 degrees: Left: Right: I'm not quite sure why this is a thing but it's definitely noticeable during that kind of drift and consistent as well. EDIT: My guess is that it's something to do with rounding or truncation but it's still really strange nonetheless.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Runners and volunteers get both guaranteed registration and free registration. Commentators (people that didn't make the submission) do not.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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DrD2k9 wrote:
ThunderAxe31 wrote:
Also, submission votes are not the only factor for a judge decision.
If you're saying that submission votes aren't the only factor in whether a submission is accepted for publication or not, I agree with that. However, if you're claiming that votes aren't the only factor on what tier a submission is accepted to, I respectfully disagree with your statement. In my opinion, a judge's personal opinion on whether a TAS is vault or moon quality should not override the community voting. If the voting is borderline, I have no problem with the judge being the determining factor for the resulting tier. If the voting is clear on how entertaining others find a submitted run, yet the judge's opinion is opposite; the judge should not be allowed to override that voting and put the run in the tier of their own personal perspective. This applies in both directions. A judge shouldn't be able to override a low entertainment vote to promote a run to moons, nor should they be able to override higher entertainment vote to relegate a run to vault.
They also use written out opinions in the thread to determine tiers iirc. Keep in mind people have tried to abuse the polls before: http://tasvideos.org/forum/viewtopic.php?p=441898#441898
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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WST wrote:
Now NGP has blast processing? Well, I have no idea what NGP is, but I have to thank you, because I expected another crappy game, but this one impressed me, really looks like a true Sonic game. Easy yes vote from me!
NGP(C) = Neo Geo Pocket (Color) a handheld by SNK before they collapsed. They partnered with SEGA to have this game made. Also thanks!
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Saw the stream, really great stuff Migu!
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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GJTASer2018 wrote:
What's wrong with using BizHawk for this game?
Nothing. The original post was from 2006
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Post subject: Re: Relative entertainment question
Memory
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Nach wrote:
Do you guys find this run more entertaining than [2078] SNES Super Metroid "reverse boss order" by Saturn in 46:42.38? Do you find it less entertaining? Or do you find them to offer nearly equal levels of entertainment?
I found it far more entertaining than any previous Super Metroid TAS I have ever watched.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Habreno wrote:
Pausing is not a glitch. Superjumping is very much a glitch. Reread what I said.
So because something is a glitch, that makes it more worthy of a ban than something that isn't a glitch that can lead to the same effect except with even more uses? Also I'm pretty sure other stuff could be used to go oob as well, but I don't remember off hand atm. Aran Jaegar's next book will probably cover it.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Habreno wrote:
Taco wrote:
Eszik wrote:
I don't know much about X-ray glitches, but how does this compare to the "cloud" issue in Super Mario World? RTA runs of SMW use the cloud for "low glitch" runs but the possibility of TAS doing that has been ruled out several times because grabbing the cloud is the starting point of ACE runs. Is this a similar run? Is there any point in the run where an ACE-potential gltich was used in another way?
No, nothing remotely related to ACE happens here. I think inbounds xray climbing has been left out before because it has the potential to be used to go OOB, and you could make the same argument about superjumps here, but that's something I disagree with entirely. I don't think glitches should be banned because they can be used in a more gamebreaking way. If OOB/ACE are the things to avoid, then ban OOB/ACE, not things that can lead to OOB/ACE.
When you're actively taking precautions with your glitching so that you can say "I didn't technically go OOB doing X" that's a bit much, don't you think?
You can also get oob by simply pausing, should all TASes of Super Metroid be banned from pausing?
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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moozooh wrote:
Memory wrote:
I found myself not all that entertained by the platforming of previous Super Metroid TASes. It's good but it's not that good. Meanwhile these "superjumps" allow for crazy fast movement speeds unseen previously.
I don't intend to force unreasonable expectations on you, but it's really a shame that you don't appreciate the smorgasbord of smaller improvements that are, at times (perhaps most of the time), far more creative than the big things that are easy for everyone to notice. One of my personal favorites is the inverse CWJ into a morphball float during the early LN break-in. Most people wouldn't even notice it without pausing, let alone think of it themselves if they were TASing it, and it doesn't make the run per se, but it's one of the things that give it a reason to exist in my book. Damage boost ledge grabs are also amazing, and are also something that takes a lot of experience to notice.
Again this would require me to really enjoy the previous Super Metroid TASes to begin with. I did enjoy them, but not to the degree which other people did. Because you already loved Super Metroid TASes, these smaller improvements appealed a lot to you. Because I enjoyed them to a much lesser, these smaller improvements did little for me. Entertainment is very subjective.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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moozooh wrote:
Care to explain why this tradeoff is necessary and how it contributes to the nature of the category?
Sure.
Superjumps fill the screen with garbage and allow going through platforms—which feels counterproductive in a game with platforming as rich and entertaining as in Super Metroid.
I found myself not all that entertained by the platforming of previous Super Metroid TASes. It's good but it's not that good. Meanwhile these "superjumps" allow for crazy fast movement speeds unseen previously. Additionally it fulfills what was practically a dream of mine to shinespark up elevators.
Using X-Ray to stop time is a realtime trick known since about forever—it actually made the boss fights far less technically impressive than they were previously.
I don't really agree (honestly no worse than the old Mega Man 1 trick) but I understand.
What is a "Super Metroid any%" as a category to you?
In my opinion it's whatever people make of it. I love creativity above all else and this is a very creative run. I don't have an opinion on the "spirit" of the category because it feels very restricting.
Murder Beam hasn't been in the category on this site for over 13 years—and the reason it went away was precisely because the audience found it too unappealing.
I would have figured it would have gone away because it was slow, not because of entertainment but ok.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero