Posts for Memory


Memory
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Spikestuff wrote:
What's your thoughts on "Unnaceptable in the current standings"?
A little long, could be used in a judgment note, but not ideal for say a feed.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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I don't like repurposing cancellation because one that's not even really what the term means, and two, it'd sorta disrupt multiple systems we have in place. A judge would only be able to accept after a couple days but can cancel instantly (we can revisit that discussion but besides the point). I don't particularly like the idea of people being able to uncancel at will, that would likely create extra work for moderation. If anything, I would like a different status altogether for submissions judges need to take off the workbench early for various reasons ("closed" could work).
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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MESHUGGAH wrote:
Wow, that Site Map page will come in handy for sure! Is that page automatically generated or it's a hand-written list of pages? Asking since I don't see the usual wiki buttons on bottom of the page.
Automatically generated.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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So something I've sorta been aware of is this sorta fear of rejection. Not only from submitters being afraid of having their submission rejected, but also judges being afraid to use rejection because it sounds too harsh and too permanent when we might accept it later after some rules change or some new structure gets built. My current proposal is "Declined", it sounds much less harsh, and far less permanent.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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My sorta plan currently is to make almost everything parents and subpages to take advantage of the site map and built in subpage lists. Pages related to a given topic would be Topic/X. Example: Judging/JudgingGuidelines I haven't really gotten started on moving stuff around yet, mainly because updating links is kinda a pain but it's definitely something to keep in mind.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Should we consider retooling the "YT Tags" field to be a more generic "Search terms" field? Like a lot of this I feel could be applied towards other sorts of searches, ie, the site itself. Not sure if it's being used in the site search atm. EDIT: Also I am rewriting the game editor how to currently, I'll incorporate changes as they get made to the editor.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Post subject: Goals as admin
Memory
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Well I kinda wanted to make a post stating what my primary goals will be as admin and I guess I'll do it here. My primary goals at this point are to update the long abandoned wiki and to push for games based organization. The wiki is a disorganized mess to say the least, tons of one off pages that are barely referenced and tons of pages that are out of date. It might be intimidating for somebody to want to help the site only to navigate through a ton of docs on say encoding where half of them might not have been touched since 2011. Our current system based organization becomes very difficult to use once there's more than like 4 branches and 2 romhacks for games. If one were to primarily navigate movies by going through game pages, additional branches and eventually romhacks will become less of a concern, as they will not bury other games. Playground would also be listed on these game pages.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Since I see it mentioned in the submission comments, you don't need to have the movie recording run through the credits in order to include it. If you just hit play after the movie ends, the credits will run on their own. Fixing it isn't a big deal but I felt if there was a misconception, I might as well address it.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Post subject: Call for new Staff and Other Contributors
Memory
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We are putting out a permanent call for new staff members and other forms of contributors. In particular, we are looking for new judges, publishers, encoders, editors, and developers. One can read the thread or the wiki page for more information.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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that ruled
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Thank you very much for the opportunity, I hope to do yall proud!
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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GJTASer2018 wrote:
I know in most cases regional and text differences are ignored when it comes to judging optimization, but in this case we're talking at least 3 hours difference in a movie that tops 9 hours. (And if you look at the other branches on the Speedrun.com leaderboards, they are all topped by the Japanese version as well by significant amounts.) Is it worth making an exception for this case when you have a known gap of this massive a size?
It's not "most cases", it's "all cases". TASes are more than just times, they're creations. At TASVideos we offer our creators some degree of artistic freedom. This game is extremely heavily text based, to the point to where some refer to it as a visual novel. The rest of the game is sorta first person adventure game type stuff. The choice of english text is understandable here.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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TheKDX7 wrote:
Is there a reason this TAS is slower than the current RTA record ? https://www.speedrun.com/999#All_Endings
that was with JP text which is much faster
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Have not watched yet but am extremely glad the tas is in fact 9 hours.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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It's probably only labeled this way because a game entry was created for it whereas that wasn't as much of a thing for previous C64 movies. It wasn't a deliberate choice. If the information on the game page isn't exactly accurate that can be edited.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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I'd just want to point out despite the date that this is not an april fools joke.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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You can also continue to play Donkey Kong to get a high score even past the ending. There is no need to get so nitpicky with an April Fools Submission.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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nymx wrote:
CoolKirby wrote:
Here's the IGT 1st place encode. I didn't see it in the submission text, but I found it on nymx's YouTube channel.
WHAT??? This is the third time that this has reverted! I just went back and put in the right video again in my submission text. Thanks for letting me know CoolKirby.
I think one of those times was my bad when I claimed it. I started to edit it in the morning but didn't finish until after work.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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So on the one hand, I'm glad that somebody else looked into the game and found a cool trick. Given my previous experiences with boulders, getting out of them if you end up stuck inside one, I see how this works and that's really neat. On the other hand, I deeply wish you posted this sooner. Like within a couple months of having found this you could have been like "I'm not getting around to this any time soon, I should at least make what I found so far public so others could maybe use it." If you had, it would have easily been implemented into my 2019 redo. One of my favorite aspects of TASing is collaboration, and to see tricks go undocumented for 6 years makes me a bit sad. I don't want anyone else to pile onto this but I deeply hope that no additional instances of trick hiding have been occurring nor will they occur in the future.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Post subject: Downtime on March 5th 9:00PM UTC
Memory
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The site will go down on March 5th at around 9PM UTC due to upgrades. It is expected to be down for no more than an hour.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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I would be careful dropping support for earlier versions of bizhawk. Some N64 games emulate better on older versions than current (DK64 comes to mind).
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Is the increased length due to GBC?
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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A better way to handle it altogether would be to group identical releases of a game together when we switch to game based navigation.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Torrents are dead.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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CoolKirby wrote:
You can repurpose the duplicate entries for the recently accepted Gamera submission and anything from the Wiki: NoGamename list. Thanks in advance!
Repurposing game pages should no longer be necessary on this site.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero