Posts for Miles

Experienced Forum User
Joined: 11/21/2006
Posts: 94
Aiai sucks. No vote.
Experienced Forum User
Joined: 11/21/2006
Posts: 94
4 days.
Experienced Forum User
Joined: 11/21/2006
Posts: 94
Who cares? This isn't even in the Top 3 GC projects, much less anything near TAS Of The Year quality.
Experienced Forum User
Joined: 11/21/2006
Posts: 94
If you have nothing to do but complain about warranted criticism then please go away.
Experienced Forum User
Joined: 11/21/2006
Posts: 94
Here's some addresses I've found in the past. Doesn't include stuff like health/your inventory/etc., as those are in different locations every time you start the game and I have no clue how to use pointers or whatever to find them. https://www.dropbox.com/s/0tq7bdi5rce0emu/Prime.CT?dl=0
Experienced Forum User
Joined: 11/21/2006
Posts: 94
AngerFist wrote:
off-topic loading times
lol what
Experienced Forum User
Joined: 11/21/2006
Posts: 94
No vote for daring to present this short Wiiware game to us instead of spending weeks/months on a TAS of a different-though-related game for our entertainment.
Experienced Forum User
Joined: 11/21/2006
Posts: 94
Didn't get 56.16 Brandished. Also had a horrible aesthetic choice early in the run. No vote.
Experienced Forum User
Joined: 11/21/2006
Posts: 94
Those are in-game replays. I'm guessing you still can't record an input file. (Also those are terrible time-wise, though it looks more like they were just messing around.)
Experienced Forum User
Joined: 11/21/2006
Posts: 94
Zeupar wrote:
That question has an easy answer: The run should finish when it reaches the credits.
But the game plays the credits twice. Regular runs don't end the first time they play.
Experienced Forum User
Joined: 11/21/2006
Posts: 94
This does personally bring up a question: What ending should a glitched run go for? This glitches straight to the Hall of Fame, but that's not where normal Gold runs usually end; they go up to beating Red.
Experienced Forum User
Joined: 11/21/2006
Posts: 94
In Cheat Engine, Edit > Settings > Scan Settings > check "MEM_MAPPED".
Experienced Forum User
Joined: 11/21/2006
Posts: 94
itsPersonnal wrote:
Miles wrote:
Hard to judge properly when no loads would completely change the strat in some rooms.
Well that's the problem right there: Dolphin HAS loading,
I know, I tried to factor that out.
in fact some rooms take longer to load on Dolphin than on a Gamecube/Wii <_<
What?
Experienced Forum User
Joined: 11/21/2006
Posts: 94
...It saves around 9-10 seconds, probably. Hard to judge properly when no loads would completely change the strat in some rooms.
Experienced Forum User
Joined: 11/21/2006
Posts: 94
petrie911 wrote:
Cheat engine works, but I wouldn't say it works fine. For starters, it can't even search for float values.
http://tasvideos.org/forum/viewtopic.php?p=314098#314098 There's a float script and double script, though the double script doesn't work on 64-bit Windows apparently.
Experienced Forum User
Joined: 11/21/2006
Posts: 94
Probably should post this, I've found what I'm pretty sure is the game's RNG value at address 45AAA4. As for how it actually works (like how it uses that to determine stuff), I have no idea. If someone could figure that out that'd be great. >_>
Experienced Forum User
Joined: 11/21/2006
Posts: 94
Actually, turning off the hint system saves more time then it wastes because of that weird ass door in Ruined Fountain ;)
1. There's no loads, you don't have to wait. 2. If aiming for real-time: You should "pause" by finishing a scan, not using the map. 3. If aiming for in-game time: It makes no difference.
Experienced Forum User
Joined: 11/21/2006
Posts: 94
And the exact same can be said about the Hint System.
Experienced Forum User
Joined: 11/21/2006
Posts: 94
1. "Wasting time" to turn it off doesn't matter, since time is already being wasted to turn the Hint System off. If you completely care about wasting no time at all then the Hint System should be left on. 2. What does not blocking part of the screen have to do with the controls?
Experienced Forum User
Joined: 11/21/2006
Posts: 94
We're not talking about the HUD (that's the visor), but the eyesore helmet, which blocks a small part of the screen with absolutely no benefit. My opinion on this should be pretty obvious, so.
Experienced Forum User
Joined: 11/21/2006
Posts: 94
Here's a handy template you can use if you ever need to answer that question: Q: Does Dolphin have accurate loads in MP1 yet? A: No.
Experienced Forum User
Joined: 11/21/2006
Posts: 94
Wish the forum had attachments, would've made this a lot simpler... Oh well.
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Joined: 11/21/2006
Posts: 94
http://www.youtube.com/watch?v=-X9yZCf3mNM E2 and E5 are improvable, I'm sure, but they're a good demonstration of the strat at least. E1 is probably maxed but who knows. I can provide a replay file of E1 if you want, not sure if that would help.
Experienced Forum User
Joined: 11/21/2006
Posts: 94
I'll be honest. E6 and E7 were incredibly awesome. The first three stages were... not. First off, it looks like you don't know about boosting, which is simply holding up-left or up-right at the beginning of a stage; this is the first video I found of B1, which is a pretty good example. Even so, they can still be improved a lot. The E1 record is 28.35, I don't know the best red goal time for E2 but I've personally gotten 26.40, and there is a much faster strat for suiciding on E5 (though that was still really slow for the strat you used). I'll try to provide videos for each of them later today. Also why are you using Aiai, Baby is clearly superior. :(
Experienced Forum User
Joined: 11/21/2006
Posts: 94
No vote because you didn't score attack Sky Chase. Seriously though what the hell are you doing to my childhood :(