just making sure im getting this right, by finding one, the rest are generally close to each other?
like on this page
http://tasvideos.org/GameResources/SNES/MegamanX/Data.html
7E0D3F: Enemy 1 HP
7E0D7F: Enemy 2 HP
7E0DBF: Enemy 3 HP
7E0DFF: Enemy 4 HP
7E0E3F: Enemy 5 HP
ive yet to find the ps port equivalents, but these ram address's are all increments of 40 in hex apart from each other as the example you posted below is
0x03005608, 0x03005928, 160 do
+160 +160x2 (from 3005608)
3005768==>3005928
im grasping at straws here as im still relatively new at lua syntax. like im not sure where i+88 or i+92 came from (the number, not variable. im having derp moments trying to guess if the number is meant to determine where its drawn or if its some value found ingame to match with a certain npc or whatnot.)