Posts for MoltovM

Experienced Forum User, Published Author, Active player (269)
Joined: 7/14/2010
Posts: 12
Hey guys, originally I gave up TASing this game because the Japanese TAS was top notch and didn't have the drive to optimize it. But I bring a new glitch to the spectrum. This glitch was found by Tropicallo, but I went back to test it more to find some promising results. http://www.twitch.tv/moltov/c/1702903 I was able to manipulate what I think is corrupted memory to complete the level. If you can complete a level with corrupted memory can't you do just about anything? I'm no expert on corrupted memory so if anyone who has knowledge on the subject wants to shed some light on this, that would be sweet. Other things that happened include modifying my lives, my score, tilesets, causing the game to have a mind of it's own(moving mario around by itself) and yes even making mario dance. Cool beans eh?
Experienced Forum User, Published Author, Active player (269)
Joined: 7/14/2010
Posts: 12
No if you watch closely, I fall off the edge on 0-2, since I'm lower when I jump I land on the next up platform quicker.
Experienced Forum User, Published Author, Active player (269)
Joined: 7/14/2010
Posts: 12
Well I went ahead and redid World 0 in this speed run. And it came out suprisingly well, I saved a total of 14 frames over a previously thought fully optimized run... I saved 8 frames on 0-1, 3 frames on 0-2 and 3 more frames on 0-4. 0-3 was not changed. http://www.youtube.com/watch?v=Y-uz2mub2_Y
Experienced Forum User, Published Author, Active player (269)
Joined: 7/14/2010
Posts: 12
Well I think I'm still going to give TASing this game a shot, with help with the RNG it shouldn't be TOO horrible. Hopefully I'll get around to TASing this some over spring break. We'll see how things go.
Experienced Forum User, Published Author, Active player (269)
Joined: 7/14/2010
Posts: 12
This guy is great, looks like we might be working together! I've decided to start an IRC chat. When I get around to it I'll let everyone know where it is. I hope we can get some people activity on this game, it deserves it. I know from experience the more people you have on a team the more you get stuff done. So if anyone is interested, let me know. As of right now I have the route done for world two, however we will probably have to redo most things due to RNG manipulation. Best of luck to us : ).
Experienced Forum User, Published Author, Active player (269)
Joined: 7/14/2010
Posts: 12
Hey, unfortunately which side of the barrel you are on does not determine where the barrel will go, what DOES determine it is which direction the barrel was rolling before it fell. Appreciate your observation though. World 2 is nearly done, I think I only have the DK fight left
Experienced Forum User, Published Author, Active player (269)
Joined: 7/14/2010
Posts: 12
Well I don't know if this trick has been found, but I found a trick on the spring, if you hold down you can jump off of the spring this will give you the boost of your jump then shortly after that, you will get a second jump boost from the spring. You will be forced into a handstand though, so I guess it's only useful in a few spots.
Experienced Forum User, Published Author, Active player (269)
Joined: 7/14/2010
Posts: 12
I had this thought too but going over there is 2 frames slower, I'm guessing theres a certain amount of frames you have to wait, even if you have a one frame ladder. I also made sure to get as close to the door as I could on every level, if it improved that is.
Experienced Forum User, Published Author, Active player (269)
Joined: 7/14/2010
Posts: 12
Hey guys, World 1 has been completely optimized. http://www.youtube.com/watch?v=GJfoxAM0du4 Various improvements, some big route improvements plus I had some key grabbing optimization. All opinions welcome :D.
Experienced Forum User, Published Author, Active player (269)
Joined: 7/14/2010
Posts: 12
So far I have saved 80 frames up to level 1-5 over jimsfriend's WIP. Will upload whenever I finish world 1.
Experienced Forum User, Published Author, Active player (269)
Joined: 7/14/2010
Posts: 12
Will do, I should have looked here before I started TASing, I see there is wall jumps that I wasn't aware of. Very nice, I watched the WIP and I see route improvements, I will get to work on this TAS.
Experienced Forum User, Published Author, Active player (269)
Joined: 7/14/2010
Posts: 12
I have started a WIP on this, it is quite optimal so far, I cut out the cut scenes so it is 2 mins instead of 5 just to watch. http://www.youtube.com/watch?v=payZV6D8xD8 Any tips are welcome I haven't read through the thread yet. Good stuff.