Posts for Monty_Mole


Experienced Forum User
Joined: 10/30/2006
Posts: 28
How can I start a game. I configure the joypad control but it have no effort. It seems that the controlinput don`t work from the emulator ? I try it with an PC-joypad an the keyboard function too. But it`s ever the same problem. The emulator don`t detect any input.
Experienced Forum User
Joined: 10/30/2006
Posts: 28
I use the actual version from the emulator http://code.google.com/p/pcsxrr/ and copy the scph1001.bin file in the bios folder. But when I try to start the emulator I get an error message which says that I missing a "zlib.1.dll" file. What is that for a file. I read the manual but don`t find a hint for this error. Edit: Sound the error. Now the emulator works :)
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Joined: 10/30/2006
Posts: 28
mz wrote:
What about the version in "Capcom Generations 2" for the PS1?
Right. I forgot there was a PS1 Version too. Thanks for the tip. :)
Experienced Forum User
Joined: 10/30/2006
Posts: 28
The rerecord option is a bit unstable but with a bit patience it works. I longplayed GhoulsNGhosts and have to overwrite the file much times. It seems it have some problems with random events. Thanks for you work :) It was really a big help for me. Is it planned to support older capcom games ? I wanted to play the MAME versioon from Ghosts N Goblins too. Most of the conversions wasn`t really good or near on the original. The only good version was for the PS2 in the Capcom collection. But there is no working emulator at the moment for this system.
Experienced Forum User
Joined: 10/30/2006
Posts: 28
Kabuto wrote:
What do you think about adding a C64 TAS section to your longplay project?
I think a speedrun section for the C64-Site would be pointless. The idea behind this project is to offer viewers which aren`t non-64 related or don`t know a game the old C64 games. A speedrun is interesing to watch in the case you knoe the game self. But I think for viewers who don`t know a game a speedrun is pointless `cause you don`t see much from a game. I have not really many users who made own longplays so I think no one would have the motivation to make a speedrun when even the work for a longplay is to hard for most of the people.
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Joined: 10/30/2006
Posts: 28
Kabuto wrote:
Using cracked games, however, is in violation of tasvideos' rules. Most cracked games contain an intro prepended by the cracker (which can easily be skipped), but the largest problems are the following: * some cracked games offer cheats (of course with the option to play without cheats) * for games that load data from disk the removal of copy protection often leads crackers to change the way data is stored and loaded, thus causing timing differences to the original * some crackers even fix bugs in the cracked games (or do major structural changes to make cartridge games playable without cartridge); I've also seen cases of code being altered just to prepare cheats so the pure presence of built-in cheat options may change game behaviour a little even if cheats are not used at all * there are bad cracks (i.e. gameplay itself altered, usually game malfunctioning sooner or later), either because the crackers themselves messed it up or because the game's files were damaged later on.
I hope I can help. You can find some original romimages in the net. www.c64games.de is a good portal which hosted some original images without hacks or cracker modifikations. Even in the case there is no originalrom the cracks from the group "Remember" are a really good source for qualitycracks. I use them most for my C64-Longplayprojekt. http://www.bitte8bit.de/newremember/htdocs/credits.php
Kabuto wrote:
I've also modified VICE a bit to handle speed running better, most notably frame advance. Unfortunately the game recording system of VICE is very unreliable and corrupted my work in progress many times, forcing me to keep lots of backups.
This was a problem with the old WinVice versions. Meanwhile the recordoption works very good. I haven`t big problems since the new version. In the case you need an tutorial for C64 movies you can visit my site. If you want and give me the credits you can use the tutorial for this site too. http://www.c64-longplays.de/tutorial.html
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Joined: 10/30/2006
Posts: 28
felekar wrote:
Well, I think I had subscribed to the post those years ago. Was quite surprised when I saw that video. Well, surprised and baffled that it was played as well as it was.
Thanks :) But it was not soo difficult `cause I´ve played the c64 version from that game very often so I know most of the secret passages to run thru the fastest way thru the levels. For the MegaDrive/Genesis version I use a tool assisted emulator so I made this longplay in a half day. :)
Experienced Forum User
Joined: 10/30/2006
Posts: 28
Is this an official thread for own games ? I make an own Run`n`Gun too namens "Gunner Runner" here is the link. (download start direct) http://www.c64-longplays.de/gunner_runner_final.zip
Experienced Forum User
Joined: 10/30/2006
Posts: 28
Hihoo, this isn`t really a speedrun but if you just want the complete game you can download is here. :) http://www.archive.org/details/Longplay-Turrican_GEN.avi
Experienced Forum User
Joined: 10/30/2006
Posts: 28
A big Thanks to Blip. :D The Rerecord function works fine. (I`ve try it with Ghouls N Ghosts) The same for the other emulators which was patched by you. Meanwhile are most of my favourite systems compatible for rerecorded gamevideos. :) Thanks for you great work. :D
Experienced Forum User
Joined: 10/30/2006
Posts: 28
Mukki wrote:
Monty Mole wrote:
Mega Man 2 (NES): The Quickman Level.
It's funny you should say that one. For me it was one of the few levels of that game I didn't like all that much. However, that's mostly to do with how difficult those bar things were to avoid :P The only other level from Mega Man 2 that I wasn't particularly fond of was Flashman since it is comparitively rather plain (the music is excellent though).
This was the point I loved this level. :) No tactical elements or places to hide. Hurry or die, and I liked the music which assist the hectik. :) And I forgot R-Type. (C64 - Arcade) I liked level 1 and 7. I think some levels by R-Type was really boring but OK for this time. But this both levels rocks :) World 2 and 4 by Turrican 1. (C64, Amiga and Mega Driveversion) Level 3 by Super Contra Level 7 (the boat) from Midnight Resistance and the fourth Level from Bionic Commando. (Arcade) Loved the music and the bustling atmosphere. The perfect compensation for level 3 which was full of unfair scenes and dull to play.
Experienced Forum User
Joined: 10/30/2006
Posts: 28
Don`t found a working version from Urban Champion to see that game. :( (It`s not a request for an downloadlink) Meanwhile I am by the game Excitebike but I don`t really good in that game. Someone here who have the motivation to made the game for an video ? At the moment I have just the first 5 videos which contains: 01 Donkey Kong 02 Donkey Kong JR. 03 Mario Bros. (2 Player) 04 Pinball 05 Tennis (2 Player) Donkey Kong and Donkey Kong JR. can be downloader here. http://www.archive.org/search.php?query=n-longplay (hosted by archive.org) Meanwhile I have an own collection for the c64-project by archive.org :) If I have enough videos for the N-Longplayproject I will try to get an collection for this project too.
Experienced Forum User
Joined: 10/30/2006
Posts: 28
The third level from "Ghouls N Ghosts" with this demon tongues. Unfortunately one of the shortest levels in that game. The Snowlevel in "Super Ghouls N Ghosts". It`s not my favourite part from the GNG Series but this level rocks really. :) Level 2 in Strider. The level have more ideas and alternations then much other complete games. One of the best games in the 80-90er Capcom era. Mega Man 2 (NES): The Quickman Level.
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Joined: 10/30/2006
Posts: 28
shallow wrote:
I'd love to see some Comm 64 games TAS'd. I used to play this thing all the time when I was 5 years old. A few games that I know for a fact would be entertaining to be TAS'd.
Woah! Now I see this post. Well, this are no Speedruns but under www.c64-longplays.de you can download a lot of C64 gamevideos. Not in the side but an actual project is here. http://c64gamevideoarchive.blogspot.com/ at the moment here are the first twenty gamevideoarchives. I will upload the others (at the moment 98 videos) in the next week.
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Joined: 10/30/2006
Posts: 28
Boco wrote:
Urban Champion is notable precisely because it's terrible.
:D Keep memory in bad games isn`t my mission. This work leave I to other people. *look to the angry videogame nerd :D* I like VirtuaNES best so I'm glad you prefer it too ^^[/quote] :) Really one of the comfortabelst emulators for making movies from video games. But before you started a game tell it before, please. I were double works if one game makes twice `cause someone don`t knows that a video is in work at the moment.
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Joined: 10/30/2006
Posts: 28
Boco wrote:
Yie Ar Kung Fu wasn't released on the NES (only Famicom), Xevious was released in 1989 (1984 on Fami), etc., so our lists differ.
In the case the releasedate between the japanese famicon version and the other countrys are much different I use the fam dates.
Boco wrote:
Here's my until-1987 list: -1984 Devil World -1985 Clu-Clu Land Duck Hunt Excitebike Gauntlet Gyromite Hogan's Alley Ice Climber Kung Fu Super Mario Bros Wrecking Crew -1986 1942 Balloon Fight Commando Donkey Kong Donkey Kong Jr. Ghosts 'n Goblins Gradius Karate Champ Mario Bros Urban Champion "the worst game Nintendo has ever made"
Thanks :) Mmh... you are the third person who says that Urban Champion is not really a good game. I think I will delete this from the list.
Boco wrote:
Anyway like I said above if I have time I'll gladly claim a game or three from any list and make a video. Do you care what emulator is used or what format the video's in?
A vmv. file for VirtueNes were perfect. It has IMHO the comfortablest videooption.
Jukeboksi wrote:
Just to clarify a bit more, here's a youtube profile with hundreds of (Amiga) longplays http://www.youtube.com/user/cubex55
Thanks for the example :) I like the Amiga Longplayproject. But I think most of the videos are far away from good played. It could be `cause the amigaemulator have no rerecord option so most of the longplays are played really to save and slow. Thats one of the reason I started the c64-Longplay project complete new onced. The earlier videos was made without rerecord too so I played very safe for not losing a life. But for a idea what I mean, here is the YouTube Link to the C64 Project which are similar to the planned N-Longplay Project. http://www.youtube.com/profile?user=DerSchmu
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Joined: 10/30/2006
Posts: 28
Boco wrote:
On my list of important games, I see 21 games 1986-and-before and 36 games in 1987.. that's using the NES release dates, and you might have a different opinion on important. What's your list like?
I use a list which I made with help from an NES Forum. But if you mean that there are some missing games I would glad if you help to supplement the list. :) These are the first 21 games from the years 1983-1985 * are ready or in the making * Donkey Kong * Donkey Konk Jr Mario Bros. (2 Player Mode) * Pinball Tennis Xevious Duck Hunt Excitebike Kung Fu 1942 (capcom) Ice Climber Hogan's Alley Urban Champion Wrecking Crew Wild Gunman Devil World Balloon Fight Yie Ar Kung Fu Soccer Track & Field Super Mario Bros.
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Joined: 10/30/2006
Posts: 28
Boco wrote:
SDA = Speed Demos Archive, the best place to find unassisted speedrun videos. So basically, you want videos of games played well but in no particular hurry, with no glitch abuse etc?
The games should be played in a fast way. It must not be a battle for seconds but a hurry way should be good. For this reason are Tool Assisted videos great.
Boco wrote:
Do you want the videos to be 100% walkthroughs (find all the items and do it in an order that someone can recreate even without that much skill; talk to everyone whenever their dialogue changes; watch every plot cutscene; etc) or do you want the games to be "completed but meandering"? And what games do you want videos for?
More "complete and meandering". No need to search all dialogues but when there is a dialogue which are inescapable or explains a mission it`s important that the viewer can read the text. (most i hold such a text 5-6 seconds). This 100% thing is variable. I think longer RPGs would be to long in the case the player found all items. But by games like Metroid were a 100% walkthrough great. Same by Zelda. It were cool when the video contains all Heartitems. I made an simple guide for the c64 project. The NES Project have the same rules. (except the 85% speedlimit). (part 1 is irrelevant and milestones means Savepoints) http://www.c64-longplays.de/guide.html But at the moment metroid and Zelda are far away from the actual state. I want to made the videos chronological and collect videos for the first 3 years. (1983-1985) At the moment the games I need for the serie but don`t made them myself are: Excitebike Ice Climber (2 Playermode) Track & Field (was never good in sport games :( ) Greets and Thanks for your help :)
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Joined: 10/30/2006
Posts: 28
Bob A wrote:
how is your goal incompatible with sda?
SDA ? I think you mean speedruns. (Sorry if I am going wrong, don`t know for what SDA stands). The sense of speedruns is to use all glitches, warps and other tricks to outflank the program with the goal to reach fastest as possible the goal. But most speedruns are too fast to overview or understand a game as viewer.
mmbossman wrote:
I apologize, I misunderstood. I thought you were comparing speedruns to TASes, not your longplay movie to speedruns.
It`s OK. Myself mixed-up TAS and Longplays. :)
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Joined: 10/30/2006
Posts: 28
Chamale wrote:
So... You want people to give you videos that you could use?
Yep, this was what I meant. :) I don`t want to rest on other peoples work. Most of the games I will play self. But by the games which I never could do alone, or the genres in which I sucks, I am addicted from other players. Good example is "Metroid" or the "Zelda" games. But if I want an archiveserie for NES-games I couldn`t miss this games. (I hope my english was good enough to make my point clear )
mmbossman wrote:
meepers wrote:
Monty Mole wrote:
I think it`s could not so hard for the most of this community `cause the rules of total perfectness are not so tigh like in a speedrun.
Haha... yeah I guess so, huh? oh you have no idea. :(
I don`t wanted to devalue your work. I know that there is a lot of work in good-looking gamevideos. I wanted to say that an longplay is much easier in contrast to an speedrun.
mmbossman wrote:
It is best to not insult those whom you are asking for favors, Monty. Perfection is taken extremely seriously here, and, I would daresay more so than normal speedruns.
I don`t mean that you have to played bad. But the "maybe I can be here 2-3 frames faster" or "if I shoot this enemy I lost a half second" perfection must not be. At first the sense of the serie is to presented this game to someone which maybe don`t know that game and want to see an complete walkthrough.
FODA wrote:
I disagree with the 40% thing. You can repeatedly press a button at 40% speed faster than when playing on 100% speed. If you're going to be faithfull to normal gaming, you should play at 100%, using savestates, but NOT abusing luck.
I know what you mean but I think to play at 40% would watch like an really good player plays that game. I don`t want to fooled the viewer and I don`t would say the videos what played live. But I think it`s not impossible that a really good player could play a game in this state live. And least I saw an NES Metroid 100% gamevideo which are ripped from VHS. I was really impressed. The player must be a god or makes his whole life nothing others as played Metroid. It could be a little hard to find a god for every game which I need for the longplayserie. But if I could simulate a God with TAS-Videos I think it`s a legitimate thing. I don`t know if you see my Donkey Kong Longplay which I linked. I am not bad in that game (OK, the game isn`t really hard) and think the video could be played exactly so without TAS if someone really-really good in that game. But an 40% option makes the work to create an good-looking gamevideo much easier. The difference between the longplayserie and a regular speedrun is more an informationthing. Speedruns are made for competition and a really cool think in the case the viewer self knows that game. But someone who don`t know the game knows after a speedrun not really much more `cause the player run with an inhuman speed thru that game, skipped all betweensequenzes and use glitches to jump over complete levels.
FODA wrote:
I can only think of watcher seeking to satisfy nostalgic feelings towards certain games.
Yep, this is a audience which I want to hit too. But even a 40% TAS Video could be informative about a game.
Post subject: N-Longplay Project - Need some help
Experienced Forum User
Joined: 10/30/2006
Posts: 28
Hi, at first, the N-Longplay project is not a speedrunproject so it shall not stands in rivalry to TASvideo. It`s more an historical project, similar the [URL=http://www.c64-longplays.de/blog.html]C64-Longplay[/URL] project, to show NES Games for people who maybe don`t know the games or want to see the full game without glitches, shortcuts or skip the inbetween sequences. I want to sort the videos in a chronological order to show the history of NES games in the N-Longplayserie. I don`t show all games which were ever released. This could be a little hard. But I want to show 150-200 representative games from the NES ärea. For this no game should be released two times as a video. I had an NES back in time and was a good player in most of my games. With the help from emulatortools much games should be not a big problem for me. But I cannot complete all games at least not in a good way. So I want to ask in this forum if some people have the motivation to play some games too for the project. I think it`s could not so hard for the most of this community `cause the rules of total perfectness are not so tigh like in a speedrun. I make some rules for the c64 longplayproject, it`s another system but the rules are related to the NES project except the SlowDowns. It`s wished to play an NESgame at 40%. Later I will compressed the videos without great consider for the filesize. I want to show the games in a good quality. An archive in a bad quality don`t make much sense. I registered an n-longplay domain yet and will build an own site for the project if I have more videos. The first two videos can be watched [URL=http://www.archive.org/search.php?query=n-longplay]here[/URL] Greets Monty :)
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SXL wrote:
have a look at the topic just below. additional information. hey, you're the same Monty Mole from http://c64-longplays.de.vu/ , aren't you ? great site even though the lack of design ;)
Thanks :) Yep I am the monty from the c64 longplay project. Thanks again for you gratulation. :)
Experienced Forum User
Joined: 10/30/2006
Posts: 28
OK, the thread is a bit older. But is there meanwhile an good workung SMS emulator with rerecords and AVI Support ?
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Joined: 10/30/2006
Posts: 28
SXL wrote:
impressive runs list Monty, glad to see your site is still alive and very active. lots of good games. though, are you re-doing the detailed list there was previously on your site ? length, description of the game, a screenshot ; it's quite hard to know what the games are without those informations. did you cancel your old site ?
Yes, the old site was cancelled and the longplay project restarted. I doesn`t like the quality from the old videos anymore so I play all old longplays again. (or let them play). The problem with the site is that I have no idea from HTML. The actual site is made with an cheap freewareprogramm. the old webmaster had no time to make a new site so this is the best what I could make. But I think the sitelayout is not so important. The videos are direct downloadable and the filesize is not such great. It`s more for the historical reasons, I think for other informations and stuff there are much better sites. So I concentrate the most work for the videos himself.
SXL wrote:
anyway, glad to see there are good, complementary sites of TASvideos. keep up the good work dude !
Thanks!
DrJones wrote:
The absolute best according my old C64 magazines is "Little Computer People", but I don't know if it would be interesting to record a video of it, as it plays like a (much better) Tamagotchi. EDIT: My personal favorites are the beautiful "Sindbad and the Throne of the Falcon", followed by "Archon" and "Snake Pit".
Never knowed Sinbad but the pics in lemon looks cool. Is that an adventure or more an Jump N Run game ? Archon comes with the december update. Archon 1 and 2 are here as savestates from other guys. edit: Little Computer People were nice for an longplay. It`s not a game for an regular walkthru but one of the popularest games for the c64. This video would later cutted after 10 minutes or so. But just for the historical reason it's an interesting game.
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Joined: 10/30/2006
Posts: 28
Oh, problem solved. I have no idea why but now it workes.