Posts for MrTASer


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MrTASer
He/Him
Experienced Forum User, Player, Published Author (163)
Joined: 7/3/2021
Posts: 132
Location: Udaipur, Rajasthan, India, God'sBeautifulWorld
YES Vote The screen warps were good.
My TASing channel ; My MUSIC channel ; My SoundCloud ; My HomePage ; Music Composer ; Mr.TASer#5922 VCop 2 TAS reworked by using the gun ; And SMB - GAGOTO (WL) TAS COMPLETED TILL W-1 ; Some more...
MrTASer
He/Him
Experienced Forum User, Player, Published Author (163)
Joined: 7/3/2021
Posts: 132
Location: Udaipur, Rajasthan, India, God'sBeautifulWorld
Maybe Out-Of-Bounds
My TASing channel ; My MUSIC channel ; My SoundCloud ; My HomePage ; Music Composer ; Mr.TASer#5922 VCop 2 TAS reworked by using the gun ; And SMB - GAGOTO (WL) TAS COMPLETED TILL W-1 ; Some more...
MrTASer
He/Him
Experienced Forum User, Player, Published Author (163)
Joined: 7/3/2021
Posts: 132
Location: Udaipur, Rajasthan, India, God'sBeautifulWorld
Also, try not to use screen recorders, instead use AVI Recording or other Encoding tools.
My TASing channel ; My MUSIC channel ; My SoundCloud ; My HomePage ; Music Composer ; Mr.TASer#5922 VCop 2 TAS reworked by using the gun ; And SMB - GAGOTO (WL) TAS COMPLETED TILL W-1 ; Some more...
MrTASer
He/Him
Experienced Forum User, Player, Published Author (163)
Joined: 7/3/2021
Posts: 132
Location: Udaipur, Rajasthan, India, God'sBeautifulWorld
YES Vote. And good sound track...
My TASing channel ; My MUSIC channel ; My SoundCloud ; My HomePage ; Music Composer ; Mr.TASer#5922 VCop 2 TAS reworked by using the gun ; And SMB - GAGOTO (WL) TAS COMPLETED TILL W-1 ; Some more...
MrTASer
He/Him
Experienced Forum User, Player, Published Author (163)
Joined: 7/3/2021
Posts: 132
Location: Udaipur, Rajasthan, India, God'sBeautifulWorld
My TASing channel ; My MUSIC channel ; My SoundCloud ; My HomePage ; Music Composer ; Mr.TASer#5922 VCop 2 TAS reworked by using the gun ; And SMB - GAGOTO (WL) TAS COMPLETED TILL W-1 ; Some more...
MrTASer
He/Him
Experienced Forum User, Player, Published Author (163)
Joined: 7/3/2021
Posts: 132
Location: Udaipur, Rajasthan, India, God'sBeautifulWorld
My TASing channel ; My MUSIC channel ; My SoundCloud ; My HomePage ; Music Composer ; Mr.TASer#5922 VCop 2 TAS reworked by using the gun ; And SMB - GAGOTO (WL) TAS COMPLETED TILL W-1 ; Some more...
MrTASer
He/Him
Experienced Forum User, Player, Published Author (163)
Joined: 7/3/2021
Posts: 132
Location: Udaipur, Rajasthan, India, God'sBeautifulWorld
Wow, HappyLee just dropped a classic !
My TASing channel ; My MUSIC channel ; My SoundCloud ; My HomePage ; Music Composer ; Mr.TASer#5922 VCop 2 TAS reworked by using the gun ; And SMB - GAGOTO (WL) TAS COMPLETED TILL W-1 ; Some more...
MrTASer
He/Him
Experienced Forum User, Player, Published Author (163)
Joined: 7/3/2021
Posts: 132
Location: Udaipur, Rajasthan, India, God'sBeautifulWorld
MrTASer
He/Him
Experienced Forum User, Player, Published Author (163)
Joined: 7/3/2021
Posts: 132
Location: Udaipur, Rajasthan, India, God'sBeautifulWorld
Ohh man, this was much more ridiculous than my SUPER SONIC CHEATS and faster too...https://youtu.be/cPFyOX-lDyk
My TASing channel ; My MUSIC channel ; My SoundCloud ; My HomePage ; Music Composer ; Mr.TASer#5922 VCop 2 TAS reworked by using the gun ; And SMB - GAGOTO (WL) TAS COMPLETED TILL W-1 ; Some more...
MrTASer
He/Him
Experienced Forum User, Player, Published Author (163)
Joined: 7/3/2021
Posts: 132
Location: Udaipur, Rajasthan, India, God'sBeautifulWorld
At around 0:23 in the encode, isn't it possible to save time if jumping downwards in the pit instead of free falling? YES Vote
My TASing channel ; My MUSIC channel ; My SoundCloud ; My HomePage ; Music Composer ; Mr.TASer#5922 VCop 2 TAS reworked by using the gun ; And SMB - GAGOTO (WL) TAS COMPLETED TILL W-1 ; Some more...
MrTASer
He/Him
Experienced Forum User, Player, Published Author (163)
Joined: 7/3/2021
Posts: 132
Location: Udaipur, Rajasthan, India, God'sBeautifulWorld
Link to video My Second completed song I took the pic
My TASing channel ; My MUSIC channel ; My SoundCloud ; My HomePage ; Music Composer ; Mr.TASer#5922 VCop 2 TAS reworked by using the gun ; And SMB - GAGOTO (WL) TAS COMPLETED TILL W-1 ; Some more...
MrTASer
He/Him
Experienced Forum User, Player, Published Author (163)
Joined: 7/3/2021
Posts: 132
Location: Udaipur, Rajasthan, India, God'sBeautifulWorld
feos wrote:
If it's the only version that works then yes. But how does it all work on actual MAME?
Couldn't open any of the roms
My TASing channel ; My MUSIC channel ; My SoundCloud ; My HomePage ; Music Composer ; Mr.TASer#5922 VCop 2 TAS reworked by using the gun ; And SMB - GAGOTO (WL) TAS COMPLETED TILL W-1 ; Some more...
MrTASer
He/Him
Experienced Forum User, Player, Published Author (163)
Joined: 7/3/2021
Posts: 132
Location: Udaipur, Rajasthan, India, God'sBeautifulWorld
I was trying the MAME Hawk for TASing 1943 a bit, but I only got the Europe version to load on the emulator. Whenever MAME Hawk gets available for submission, is it allowed to submit europe versions of games?
My TASing channel ; My MUSIC channel ; My SoundCloud ; My HomePage ; Music Composer ; Mr.TASer#5922 VCop 2 TAS reworked by using the gun ; And SMB - GAGOTO (WL) TAS COMPLETED TILL W-1 ; Some more...
MrTASer
He/Him
Experienced Forum User, Player, Published Author (163)
Joined: 7/3/2021
Posts: 132
Location: Udaipur, Rajasthan, India, God'sBeautifulWorld
Just some time ago, I found that if I open TAS Studio first and then load the cheat list without playing it, then in somehow works.
My TASing channel ; My MUSIC channel ; My SoundCloud ; My HomePage ; Music Composer ; Mr.TASer#5922 VCop 2 TAS reworked by using the gun ; And SMB - GAGOTO (WL) TAS COMPLETED TILL W-1 ; Some more...
MrTASer
He/Him
Experienced Forum User, Player, Published Author (163)
Joined: 7/3/2021
Posts: 132
Location: Udaipur, Rajasthan, India, God'sBeautifulWorld
When opening the .TASProj :
See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.ArgumentOutOfRangeException: range end < start Parameter name: endInclusive Actual value was -1. at BizHawk.Common.MutableRange`1.Overwrite(T start, T endInclusive) at BizHawk.Client.EmuHawk.InputRoll.IsVisible(Int32 index) at BizHawk.Client.EmuHawk.InputRoll.set_RowCount(Int32 value) at BizHawk.Client.EmuHawk.Cheats.GeneralUpdate() at BizHawk.Client.EmuHawk.ToolManager.UpdateValues[T]() at BizHawk.Client.EmuHawk.ToolManager.UpdateCheatRelatedTools(Object sender, CheatListEventArgs e) at BizHawk.Client.Common.CheatCollection.CheatChanged(Object sender) at BizHawk.Client.Common.CheatCollection.Load(IMemoryDomains domains, String path, Boolean append) at BizHawk.Client.EmuHawk.MainForm.LoadRomInternal(String path, LoadRomArgs args, Boolean& failureIsFromAskSave) at BizHawk.Client.EmuHawk.MainForm.LoadRom(String path, LoadRomArgs args, Boolean& failureIsFromAskSave) at BizHawk.Client.EmuHawk.MainForm.RebootCore() at BizHawk.Client.EmuHawk.MainForm.StartNewMovie(IMovie movie, Boolean record) at BizHawk.Client.EmuHawk.TAStudio.StartNewMovieWrapper(ITasMovie movie) at BizHawk.Client.EmuHawk.TAStudio.HandleMovieLoadStuff(ITasMovie movie) at BizHawk.Client.EmuHawk.TAStudio.StartNewTasMovie() at BizHawk.Client.EmuHawk.TAStudio.Engage() at BizHawk.Client.EmuHawk.TAStudio.Tastudio_Load(Object sender, EventArgs e) at System.Windows.Forms.Form.OnLoad(EventArgs e) at BizHawk.Client.EmuHawk.FormBase.OnLoad(EventArgs e) at System.Windows.Forms.Form.OnCreateControl() at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible) at System.Windows.Forms.Control.CreateControl() at System.Windows.Forms.Control.WmShowWindow(Message& m) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.Form.WmShowWindow(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.8.4110.0 built by: NET48REL1LAST_B CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll ---------------------------------------- EmuHawk Assembly Version: 2.8.0.0 Win32 Version: 2.8.0.0 CodeBase: file:///D:/Games/BizHawk-2.8-win-x64/EmuHawk.exe ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.8.4110.0 built by: NET48REL1LAST_B CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.8.4110.0 built by: NET48REL1LAST_B CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.8.3761.0 built by: NET48REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- BizHawk.Client.Common Assembly Version: 2.8.0.0 Win32 Version: 2.8.0.0 CodeBase: file:///D:/Games/BizHawk-2.8-win-x64/dll/BizHawk.Client.Common.dll ---------------------------------------- netstandard Assembly Version: 2.0.0.0 Win32 Version: 4.8.3761.0 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/netstandard/v4.0_2.0.0.0__cc7b13ffcd2ddd51/netstandard.dll ---------------------------------------- System.ValueTuple Assembly Version: 4.0.0.0 Win32 Version: 4.8.3761.0 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.ValueTuple/v4.0_4.0.0.0__cc7b13ffcd2ddd51/System.ValueTuple.dll ---------------------------------------- BizHawk.Bizware.BizwareGL Assembly Version: 2.8.0.0 Win32 Version: 2.8.0.0 CodeBase: file:///D:/Games/BizHawk-2.8-win-x64/dll/BizHawk.Bizware.BizwareGL.dll ---------------------------------------- BizHawk.BizInvoke Assembly Version: 2.8.0.0 Win32 Version: 2.8.0.0 CodeBase: file:///D:/Games/BizHawk-2.8-win-x64/dll/BizHawk.BizInvoke.dll ---------------------------------------- BizHawk.Bizware.DirectX Assembly Version: 2.8.0.0 Win32 Version: 2.8.0.0 CodeBase: file:///D:/Games/BizHawk-2.8-win-x64/dll/BizHawk.Bizware.DirectX.dll ---------------------------------------- BizHawk.Bizware.OpenTK3 Assembly Version: 2.8.0.0 Win32 Version: 2.8.0.0 CodeBase: file:///D:/Games/BizHawk-2.8-win-x64/dll/BizHawk.Bizware.OpenTK3.dll ---------------------------------------- BizHawk.Emulation.Common Assembly Version: 2.8.0.0 Win32 Version: 2.8.0.0 CodeBase: file:///D:/Games/BizHawk-2.8-win-x64/dll/BizHawk.Emulation.Common.dll ---------------------------------------- BizHawk.Emulation.Cores Assembly Version: 2.8.0.0 Win32 Version: 2.8.0.0 CodeBase: file:///D:/Games/BizHawk-2.8-win-x64/dll/BizHawk.Emulation.Cores.dll ---------------------------------------- BizHawk.Emulation.DiscSystem Assembly Version: 2.8.0.0 Win32 Version: 2.8.0.0 CodeBase: file:///D:/Games/BizHawk-2.8-win-x64/dll/BizHawk.Emulation.DiscSystem.dll ---------------------------------------- BizHawk.WinForms.Controls Assembly Version: 2.8.0.0 Win32 Version: 2.8.0.0 CodeBase: file:///D:/Games/BizHawk-2.8-win-x64/dll/BizHawk.WinForms.Controls.dll ---------------------------------------- BizHawk.Common Assembly Version: 2.8.0.0 Win32 Version: 2.8.0.0 CodeBase: file:///D:/Games/BizHawk-2.8-win-x64/dll/BizHawk.Common.dll ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.8.4110.0 built by: NET48REL1LAST_B CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- Newtonsoft.Json Assembly Version: 13.0.0.0 Win32 Version: 13.0.1.25517 CodeBase: file:///D:/Games/BizHawk-2.8-win-x64/dll/Newtonsoft.Json.dll ---------------------------------------- System.Numerics Assembly Version: 4.0.0.0 Win32 Version: 4.8.3761.0 built by: NET48REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll ---------------------------------------- System.Runtime.Serialization Assembly Version: 4.0.0.0 Win32 Version: 4.8.4110.0 built by: NET48REL1LAST_B CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll ---------------------------------------- System.Data Assembly Version: 4.0.0.0 Win32 Version: 4.8.3761.0 built by: NET48REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_64/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.8.3761.0 built by: NET48REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.ComponentModel.Annotations Assembly Version: 4.2.1.0 Win32 Version: 4.6.26515.06 CodeBase: file:///D:/Games/BizHawk-2.8-win-x64/dll/System.ComponentModel.Annotations.dll ---------------------------------------- System.ComponentModel.DataAnnotations Assembly Version: 4.0.0.0 Win32 Version: 4.8.3761.0 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.ComponentModel.DataAnnotations/v4.0_4.0.0.0__31bf3856ad364e35/System.ComponentModel.DataAnnotations.dll ---------------------------------------- System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.8.3761.0 built by: NET48REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Drawing.Common Assembly Version: 4.0.0.2 Win32 Version: 4.6.29719.01 CodeBase: file:///D:/Games/BizHawk-2.8-win-x64/dll/System.Drawing.Common.dll ---------------------------------------- LuaInterface Assembly Version: 2.0.4.17997 Win32 Version: 2.0.4.17997 CodeBase: file:///D:/Games/BizHawk-2.8-win-x64/dll/LuaInterface.dll ---------------------------------------- System.Collections.Immutable Assembly Version: 5.0.0.0 Win32 Version: 5.0.20.51904 CodeBase: file:///D:/Games/BizHawk-2.8-win-x64/dll/System.Collections.Immutable.dll ---------------------------------------- System.Net.Http Assembly Version: 4.0.0.0 Win32 Version: 4.8.3761.0 built by: NET48REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Net.Http/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Net.Http.dll ---------------------------------------- Cyotek.Drawing.BitmapFont Assembly Version: 1.0.0.0 Win32 Version: 2.0.2.0 CodeBase: file:///D:/Games/BizHawk-2.8-win-x64/dll/Cyotek.Drawing.BitmapFont.dll ---------------------------------------- System.Memory Assembly Version: 4.0.1.1 Win32 Version: 4.6.28619.01 CodeBase: file:///D:/Games/BizHawk-2.8-win-x64/dll/System.Memory.dll ---------------------------------------- SlimDX Assembly Version: 4.0.13.43 Win32 Version: CodeBase: file:///D:/Games/BizHawk-2.8-win-x64/dll/SlimDX.dll ---------------------------------------- OpenTK Assembly Version: 3.3.2.0 Win32 Version: 3.3.2 CodeBase: file:///D:/Games/BizHawk-2.8-win-x64/dll/OpenTK.dll ---------------------------------------- Accessibility Assembly Version: 4.0.0.0 Win32 Version: 4.8.3761.0 built by: NET48REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll ---------------------------------------- System.Runtime.CompilerServices.Unsafe Assembly Version: 5.0.0.0 Win32 Version: 5.0.20.51904 CodeBase: file:///D:/Games/BizHawk-2.8-win-x64/dll/System.Runtime.CompilerServices.Unsafe.dll ---------------------------------------- Virtu Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///D:/Games/BizHawk-2.8-win-x64/dll/Virtu.dll ---------------------------------------- Microsoft.CSharp Assembly Version: 4.0.0.0 Win32 Version: 4.8.3761.0 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.CSharp/v4.0_4.0.0.0__b03f5f7f11d50a3a/Microsoft.CSharp.dll ---------------------------------------- PresentationFramework Assembly Version: 4.0.0.0 Win32 Version: 4.8.4110.0 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/PresentationFramework/v4.0_4.0.0.0__31bf3856ad364e35/PresentationFramework.dll ---------------------------------------- WindowsBase Assembly Version: 4.0.0.0 Win32 Version: 4.8.4110.0 built by: NET48REL1LAST_B CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/WindowsBase/v4.0_4.0.0.0__31bf3856ad364e35/WindowsBase.dll ---------------------------------------- PresentationCore Assembly Version: 4.0.0.0 Win32 Version: 4.8.4110.0 built by: NET48REL1LAST_B CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_64/PresentationCore/v4.0_4.0.0.0__31bf3856ad364e35/PresentationCore.dll ---------------------------------------- System.Xaml Assembly Version: 4.0.0.0 Win32 Version: 4.8.4110.0 built by: NET48REL1LAST_B CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xaml/v4.0_4.0.0.0__b77a5c561934e089/System.Xaml.dll ---------------------------------------- System.Dynamic Assembly Version: 4.0.0.0 Win32 Version: 4.8.3761.0 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Dynamic/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Dynamic.dll ---------------------------------------- Anonymously Hosted DynamicMethods Assembly Assembly Version: 0.0.0.0 Win32 Version: 4.8.4110.0 built by: NET48REL1LAST_B CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_64/mscorlib/v4.0_4.0.0.0__b77a5c561934e089/mscorlib.dll ---------------------------------------- System.IO.Compression Assembly Version: 4.0.0.0 Win32 Version: 4.8.3761.0 built by: NET48REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.IO.Compression/v4.0_4.0.0.0__b77a5c561934e089/System.IO.Compression.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
When opening the movie :
See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.AggregateException: One or more errors occurred. ---> System.InvalidOperationException: VirtualAlloc() returned NULL at BizHawk.BizInvoke.MemoryBlockWindowsPal..ctor(UInt64 size) at BizHawk.BizInvoke.MemoryBlock..ctor(UInt64 size) at BizHawk.Client.Common.ZwinderBuffer..ctor(IRewindSettings settings) at BizHawk.Client.Common.ZwinderStateManager.UpdateBuffer(ZwinderBuffer buffer, RewindConfig newConfig, Boolean keepOldStates) at BizHawk.Client.Common.ZwinderStateManager.UpdateSettings(ZwinderStateManagerSettings settings, Boolean keepOldStates) at BizHawk.Client.Common.ZwinderStateManager..ctor(ZwinderStateManagerSettings settings, Func`2 reserveCallback) at BizHawk.Client.Common.TasMovie..ctor(IMovieSession session, String path, IQuickBmpFile quickBmpFile) at BizHawk.Client.Common.MovieSession.Get(String path) at BizHawk.Client.EmuHawk.PlayMovie.PreLoadMovieFile(HawkFile hf, Boolean force) at BizHawk.Client.EmuHawk.PlayMovie.AddMovieToList(String filename, Boolean force) at BizHawk.Client.EmuHawk.PlayMovie.<>c__DisplayClass22_0.<ScanFiles>b__0(Int32 i) at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1() at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask) at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>) --- End of inner exception stack trace --- at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions) at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken) at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally) at System.Threading.Tasks.Parallel.For(Int32 fromInclusive, Int32 toExclusive, Action`1 body) at BizHawk.Client.EmuHawk.PlayMovie.ScanFiles() at BizHawk.Client.EmuHawk.PlayMovie.PlayMovie_Load(Object sender, EventArgs e) at System.Windows.Forms.Form.OnLoad(EventArgs e) at System.Windows.Forms.Form.OnCreateControl() at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible) at System.Windows.Forms.Control.CreateControl() at System.Windows.Forms.Control.WmShowWindow(Message& m) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.Form.WmShowWindow(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ---> (Inner Exception #0) System.InvalidOperationException: VirtualAlloc() returned NULL at BizHawk.BizInvoke.MemoryBlockWindowsPal..ctor(UInt64 size) at BizHawk.BizInvoke.MemoryBlock..ctor(UInt64 size) at BizHawk.Client.Common.ZwinderBuffer..ctor(IRewindSettings settings) at BizHawk.Client.Common.ZwinderStateManager.UpdateBuffer(ZwinderBuffer buffer, RewindConfig newConfig, Boolean keepOldStates) at BizHawk.Client.Common.ZwinderStateManager.UpdateSettings(ZwinderStateManagerSettings settings, Boolean keepOldStates) at BizHawk.Client.Common.ZwinderStateManager..ctor(ZwinderStateManagerSettings settings, Func`2 reserveCallback) at BizHawk.Client.Common.TasMovie..ctor(IMovieSession session, String path, IQuickBmpFile quickBmpFile) at BizHawk.Client.Common.MovieSession.Get(String path) at BizHawk.Client.EmuHawk.PlayMovie.PreLoadMovieFile(HawkFile hf, Boolean force) at BizHawk.Client.EmuHawk.PlayMovie.AddMovieToList(String filename, Boolean force) at BizHawk.Client.EmuHawk.PlayMovie.<>c__DisplayClass22_0.<ScanFiles>b__0(Int32 i) at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1() at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask) at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>)<--- ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.8.4110.0 built by: NET48REL1LAST_B CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll ---------------------------------------- EmuHawk Assembly Version: 2.8.0.0 Win32 Version: 2.8.0.0 CodeBase: file:///D:/Games/BizHawk-2.8-win-x64/EmuHawk.exe ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.8.4110.0 built by: NET48REL1LAST_B CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.8.4110.0 built by: NET48REL1LAST_B CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.8.3761.0 built by: NET48REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- BizHawk.Client.Common Assembly Version: 2.8.0.0 Win32 Version: 2.8.0.0 CodeBase: file:///D:/Games/BizHawk-2.8-win-x64/dll/BizHawk.Client.Common.dll ---------------------------------------- netstandard Assembly Version: 2.0.0.0 Win32 Version: 4.8.3761.0 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/netstandard/v4.0_2.0.0.0__cc7b13ffcd2ddd51/netstandard.dll ---------------------------------------- System.ValueTuple Assembly Version: 4.0.0.0 Win32 Version: 4.8.3761.0 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.ValueTuple/v4.0_4.0.0.0__cc7b13ffcd2ddd51/System.ValueTuple.dll ---------------------------------------- BizHawk.Bizware.BizwareGL Assembly Version: 2.8.0.0 Win32 Version: 2.8.0.0 CodeBase: file:///D:/Games/BizHawk-2.8-win-x64/dll/BizHawk.Bizware.BizwareGL.dll ---------------------------------------- BizHawk.BizInvoke Assembly Version: 2.8.0.0 Win32 Version: 2.8.0.0 CodeBase: file:///D:/Games/BizHawk-2.8-win-x64/dll/BizHawk.BizInvoke.dll ---------------------------------------- BizHawk.Bizware.DirectX Assembly Version: 2.8.0.0 Win32 Version: 2.8.0.0 CodeBase: file:///D:/Games/BizHawk-2.8-win-x64/dll/BizHawk.Bizware.DirectX.dll ---------------------------------------- BizHawk.Bizware.OpenTK3 Assembly Version: 2.8.0.0 Win32 Version: 2.8.0.0 CodeBase: file:///D:/Games/BizHawk-2.8-win-x64/dll/BizHawk.Bizware.OpenTK3.dll ---------------------------------------- BizHawk.Emulation.Common Assembly Version: 2.8.0.0 Win32 Version: 2.8.0.0 CodeBase: file:///D:/Games/BizHawk-2.8-win-x64/dll/BizHawk.Emulation.Common.dll ---------------------------------------- BizHawk.Emulation.Cores Assembly Version: 2.8.0.0 Win32 Version: 2.8.0.0 CodeBase: file:///D:/Games/BizHawk-2.8-win-x64/dll/BizHawk.Emulation.Cores.dll ---------------------------------------- BizHawk.Emulation.DiscSystem Assembly Version: 2.8.0.0 Win32 Version: 2.8.0.0 CodeBase: file:///D:/Games/BizHawk-2.8-win-x64/dll/BizHawk.Emulation.DiscSystem.dll ---------------------------------------- BizHawk.WinForms.Controls Assembly Version: 2.8.0.0 Win32 Version: 2.8.0.0 CodeBase: file:///D:/Games/BizHawk-2.8-win-x64/dll/BizHawk.WinForms.Controls.dll ---------------------------------------- BizHawk.Common Assembly Version: 2.8.0.0 Win32 Version: 2.8.0.0 CodeBase: file:///D:/Games/BizHawk-2.8-win-x64/dll/BizHawk.Common.dll ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.8.4110.0 built by: NET48REL1LAST_B CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- Newtonsoft.Json Assembly Version: 13.0.0.0 Win32 Version: 13.0.1.25517 CodeBase: file:///D:/Games/BizHawk-2.8-win-x64/dll/Newtonsoft.Json.dll ---------------------------------------- System.Numerics Assembly Version: 4.0.0.0 Win32 Version: 4.8.3761.0 built by: NET48REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll ---------------------------------------- System.Runtime.Serialization Assembly Version: 4.0.0.0 Win32 Version: 4.8.4110.0 built by: NET48REL1LAST_B CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll ---------------------------------------- System.Data Assembly Version: 4.0.0.0 Win32 Version: 4.8.3761.0 built by: NET48REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_64/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.8.3761.0 built by: NET48REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.ComponentModel.Annotations Assembly Version: 4.2.1.0 Win32 Version: 4.6.26515.06 CodeBase: file:///D:/Games/BizHawk-2.8-win-x64/dll/System.ComponentModel.Annotations.dll ---------------------------------------- System.ComponentModel.DataAnnotations Assembly Version: 4.0.0.0 Win32 Version: 4.8.3761.0 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.ComponentModel.DataAnnotations/v4.0_4.0.0.0__31bf3856ad364e35/System.ComponentModel.DataAnnotations.dll ---------------------------------------- System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.8.3761.0 built by: NET48REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Drawing.Common Assembly Version: 4.0.0.2 Win32 Version: 4.6.29719.01 CodeBase: file:///D:/Games/BizHawk-2.8-win-x64/dll/System.Drawing.Common.dll ---------------------------------------- LuaInterface Assembly Version: 2.0.4.17997 Win32 Version: 2.0.4.17997 CodeBase: file:///D:/Games/BizHawk-2.8-win-x64/dll/LuaInterface.dll ---------------------------------------- System.Collections.Immutable Assembly Version: 5.0.0.0 Win32 Version: 5.0.20.51904 CodeBase: file:///D:/Games/BizHawk-2.8-win-x64/dll/System.Collections.Immutable.dll ---------------------------------------- System.Net.Http Assembly Version: 4.0.0.0 Win32 Version: 4.8.3761.0 built by: NET48REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Net.Http/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Net.Http.dll ---------------------------------------- Cyotek.Drawing.BitmapFont Assembly Version: 1.0.0.0 Win32 Version: 2.0.2.0 CodeBase: file:///D:/Games/BizHawk-2.8-win-x64/dll/Cyotek.Drawing.BitmapFont.dll ---------------------------------------- System.Memory Assembly Version: 4.0.1.1 Win32 Version: 4.6.28619.01 CodeBase: file:///D:/Games/BizHawk-2.8-win-x64/dll/System.Memory.dll ---------------------------------------- SlimDX Assembly Version: 4.0.13.43 Win32 Version: CodeBase: file:///D:/Games/BizHawk-2.8-win-x64/dll/SlimDX.dll ---------------------------------------- OpenTK Assembly Version: 3.3.2.0 Win32 Version: 3.3.2 CodeBase: file:///D:/Games/BizHawk-2.8-win-x64/dll/OpenTK.dll ---------------------------------------- Accessibility Assembly Version: 4.0.0.0 Win32 Version: 4.8.3761.0 built by: NET48REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll ---------------------------------------- System.Runtime.CompilerServices.Unsafe Assembly Version: 5.0.0.0 Win32 Version: 5.0.20.51904 CodeBase: file:///D:/Games/BizHawk-2.8-win-x64/dll/System.Runtime.CompilerServices.Unsafe.dll ---------------------------------------- Virtu Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///D:/Games/BizHawk-2.8-win-x64/dll/Virtu.dll ---------------------------------------- Microsoft.CSharp Assembly Version: 4.0.0.0 Win32 Version: 4.8.3761.0 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.CSharp/v4.0_4.0.0.0__b03f5f7f11d50a3a/Microsoft.CSharp.dll ---------------------------------------- PresentationFramework Assembly Version: 4.0.0.0 Win32 Version: 4.8.4110.0 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/PresentationFramework/v4.0_4.0.0.0__31bf3856ad364e35/PresentationFramework.dll ---------------------------------------- WindowsBase Assembly Version: 4.0.0.0 Win32 Version: 4.8.4110.0 built by: NET48REL1LAST_B CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/WindowsBase/v4.0_4.0.0.0__31bf3856ad364e35/WindowsBase.dll ---------------------------------------- PresentationCore Assembly Version: 4.0.0.0 Win32 Version: 4.8.4110.0 built by: NET48REL1LAST_B CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_64/PresentationCore/v4.0_4.0.0.0__31bf3856ad364e35/PresentationCore.dll ---------------------------------------- System.Xaml Assembly Version: 4.0.0.0 Win32 Version: 4.8.4110.0 built by: NET48REL1LAST_B CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xaml/v4.0_4.0.0.0__b77a5c561934e089/System.Xaml.dll ---------------------------------------- System.Dynamic Assembly Version: 4.0.0.0 Win32 Version: 4.8.3761.0 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Dynamic/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Dynamic.dll ---------------------------------------- Anonymously Hosted DynamicMethods Assembly Assembly Version: 0.0.0.0 Win32 Version: 4.8.4110.0 built by: NET48REL1LAST_B CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_64/mscorlib/v4.0_4.0.0.0__b77a5c561934e089/mscorlib.dll ---------------------------------------- System.IO.Compression Assembly Version: 4.0.0.0 Win32 Version: 4.8.3761.0 built by: NET48REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.IO.Compression/v4.0_4.0.0.0__b77a5c561934e089/System.IO.Compression.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
My TASing channel ; My MUSIC channel ; My SoundCloud ; My HomePage ; Music Composer ; Mr.TASer#5922 VCop 2 TAS reworked by using the gun ; And SMB - GAGOTO (WL) TAS COMPLETED TILL W-1 ; Some more...
MrTASer
He/Him
Experienced Forum User, Player, Published Author (163)
Joined: 7/3/2021
Posts: 132
Location: Udaipur, Rajasthan, India, God'sBeautifulWorld
Ok
My TASing channel ; My MUSIC channel ; My SoundCloud ; My HomePage ; Music Composer ; Mr.TASer#5922 VCop 2 TAS reworked by using the gun ; And SMB - GAGOTO (WL) TAS COMPLETED TILL W-1 ; Some more...
MrTASer
He/Him
Experienced Forum User, Player, Published Author (163)
Joined: 7/3/2021
Posts: 132
Location: Udaipur, Rajasthan, India, God'sBeautifulWorld
I was doing a SMB Game Genie TAS, but this pop-up keeps showing frequently. It runs normal when opening rom ; opening cheat ; and tas studio at last. It malfunctions when reloading the tas project or playing back its movie. (I mean, I can't even open the movie.) While opening the movie : https://imgur.com/7TqspaL.png If somehow, the movie player opened, then this shows up while playing it : https://imgur.com/sM0Euz4.png
My TASing channel ; My MUSIC channel ; My SoundCloud ; My HomePage ; Music Composer ; Mr.TASer#5922 VCop 2 TAS reworked by using the gun ; And SMB - GAGOTO (WL) TAS COMPLETED TILL W-1 ; Some more...
MrTASer
He/Him
Experienced Forum User, Player, Published Author (163)
Joined: 7/3/2021
Posts: 132
Location: Udaipur, Rajasthan, India, God'sBeautifulWorld
Yeah, I did the same and this worked Thank You
My TASing channel ; My MUSIC channel ; My SoundCloud ; My HomePage ; Music Composer ; Mr.TASer#5922 VCop 2 TAS reworked by using the gun ; And SMB - GAGOTO (WL) TAS COMPLETED TILL W-1 ; Some more...
MrTASer
He/Him
Experienced Forum User, Player, Published Author (163)
Joined: 7/3/2021
Posts: 132
Location: Udaipur, Rajasthan, India, God'sBeautifulWorld
I'm facing a problem while opening my TAS Project. I made the TAS in the older version of the game and was opening the project in the newer version of the game but this was showing. The names of both the versions of the game are same.
My TASing channel ; My MUSIC channel ; My SoundCloud ; My HomePage ; Music Composer ; Mr.TASer#5922 VCop 2 TAS reworked by using the gun ; And SMB - GAGOTO (WL) TAS COMPLETED TILL W-1 ; Some more...
Post subject: YES Vote
MrTASer
He/Him
Experienced Forum User, Player, Published Author (163)
Joined: 7/3/2021
Posts: 132
Location: Udaipur, Rajasthan, India, God'sBeautifulWorld
Ohh hey! I've played this, but didn't knew how to beat it... Yes Vote !
My TASing channel ; My MUSIC channel ; My SoundCloud ; My HomePage ; Music Composer ; Mr.TASer#5922 VCop 2 TAS reworked by using the gun ; And SMB - GAGOTO (WL) TAS COMPLETED TILL W-1 ; Some more...
MrTASer
He/Him
Experienced Forum User, Player, Published Author (163)
Joined: 7/3/2021
Posts: 132
Location: Udaipur, Rajasthan, India, God'sBeautifulWorld
A cat with variable speeds ! Yes Vote ! idk why but Puss 'n boots reminded me of one of T&J's episode...
My TASing channel ; My MUSIC channel ; My SoundCloud ; My HomePage ; Music Composer ; Mr.TASer#5922 VCop 2 TAS reworked by using the gun ; And SMB - GAGOTO (WL) TAS COMPLETED TILL W-1 ; Some more...
MrTASer
He/Him
Experienced Forum User, Player, Published Author (163)
Joined: 7/3/2021
Posts: 132
Location: Udaipur, Rajasthan, India, God'sBeautifulWorld
That clip in the wall at the beginning of Ice Paradise always tricks me😅 Another TAS of one of my favourite Flash games! YES Vote
My TASing channel ; My MUSIC channel ; My SoundCloud ; My HomePage ; Music Composer ; Mr.TASer#5922 VCop 2 TAS reworked by using the gun ; And SMB - GAGOTO (WL) TAS COMPLETED TILL W-1 ; Some more...
Post subject: About 100 frame imp.
MrTASer
He/Him
Experienced Forum User, Player, Published Author (163)
Joined: 7/3/2021
Posts: 132
Location: Udaipur, Rajasthan, India, God'sBeautifulWorld
I re-did the final level and tried giving the parcel before catching the cat. It saved so many frames User movie #637958103900137148 Now the time is 1:38.560
My TASing channel ; My MUSIC channel ; My SoundCloud ; My HomePage ; Music Composer ; Mr.TASer#5922 VCop 2 TAS reworked by using the gun ; And SMB - GAGOTO (WL) TAS COMPLETED TILL W-1 ; Some more...
MrTASer
He/Him
Experienced Forum User, Player, Published Author (163)
Joined: 7/3/2021
Posts: 132
Location: Udaipur, Rajasthan, India, God'sBeautifulWorld
Wow ! What a good mix of platforming and shooting... YES Vote
My TASing channel ; My MUSIC channel ; My SoundCloud ; My HomePage ; Music Composer ; Mr.TASer#5922 VCop 2 TAS reworked by using the gun ; And SMB - GAGOTO (WL) TAS COMPLETED TILL W-1 ; Some more...
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