Posts for Natetheman223


Natetheman223
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despoa wrote:
Curious, but would the usage of a trackball instead of a joystick in this game make moving the cursor much faster?
Yes, that's why I've mentioned it twice in the thread.
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Natetheman223
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FatRatKnight wrote:
stuff
The fireball ships are pretty threatening, but the brown two-sail ships are the real threat and MUST be eliminated before they get too close to your shores. They will deploy little grunt things that move around on your battlefield during the build phase, and guarantee death, period, even for TAS. They can destroy castles, too. You can indeed shoot your own walls, if you must. It might even be a decent idea to shoot a wall you want to rebuild in the next phase, since it won't be able to get fireball'd if it's already destroyed. This would be a better idea to do with the trackball version of the game, since you can move your cursor extremely fast. Yeah, you can't fully brute force the game; you need some strategy. Like I said (or I think I did), placing your cannons too close to the edge runs the risk of the fireballs landing right along the edge, rendering cannons/castles unable to be saved. Unless you know a video of it, I don't think there's any completion of this mode, ever, regardless of coin count.
I like 3D Spider-Man games.
Natetheman223
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eien86 wrote:
In stage 1 (and perhaps in subsequent stages), wouldn't it be better to place the second set of cannons along the shore for cannon balls to have a shorter flight time?
Actually no, because the battle phase will always be the same length, regardless of how quickly you kill the ships. It will only delay if there are still cannonballs in the air when the ceasefire is called, to let them land. edit: unless you mean, putting them close to the edge to shoot more cannonballs per phase, in which case, you may get an extra 2-3 shots. But putting cannons close to the edge introduces the giant risk of a fireball landing between the edge of the land and the cannon, which renders the cannon (and any adjacent cannons/castles) unable to be surrounded.
I like 3D Spider-Man games.
Natetheman223
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GJTASer2018 wrote:
Is there any specific advantages to using the joystick version over the trackball one? (Or is it just because MAMEHawk doesn't seem to have proper trackball support right now?)
It's actually slightly disadvantageous to use the joystick version - the trackball allows you to move the cursor much faster, but it's far harder to actually set up the trackball movements in TAStudio.
I like 3D Spider-Man games.
Natetheman223
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Patashu wrote:
Is there any hope for mankind? What if you played with frame advance but no savestates/rewind, could you ever get a deathless run? Or is it too overtuned?
If you played with frame advance, you might be able to do Easy deathless, but I'd have big doubts about any difficulty higher than that. The final 2 stages are absolutely brutal.
I like 3D Spider-Man games.
Natetheman223
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For Rampart (both the Joystick and Trackball version), the service button simply acts like a coin button. Both the coin buttons also act like a coin button. Service mode can still be activated via the Arcade settings in bizhawk, but there will be no way to exit it when the game is powered on. No idea if this applies to other games or just Rampart. This was done on the bizhawk dev build posted like 20 hours ago as of posting this (devbuild_0cbc65ba if it means anything). EDIT: I hadn't looked until now, but this problem is mentioned earlier in the thread, with a slight solution.
I like 3D Spider-Man games.
Natetheman223
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EZGames69 wrote:
how's this?
Works for me.
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Natetheman223
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EZGames69 wrote:
While I am setting this up, does the author have any screenshot suggestions for the publication page?
I'm somewhat fond of this moment during Pizza Mission 13, at 8:50 during my submission's encode. No idea about the exact frame number, though.
I like 3D Spider-Man games.
Natetheman223
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ThunderAxe31 wrote:
I'm having troubles syncing this. I played back the verification movie, then the submission movie, but it desyncs at the beginning. What am I doing wrong?
I need some deets. Does the verification movie play as intended, from start to finish? Does it access in-game races, with the timer at the top of the screen, and win them? At the very end, does it pause the game and save? If not, you might have the wrong save settings active, causing a desync at the start since the verification movie expects a USA formatted memory card to be inserted (and if it isn't, it will prompt you to, which is different than the TAS expects and will cause a desync). If so, when you tried to play the submission movie, did it load the save data or did it try to start a new game? If it tried to start a new game, that means dolphin likely put the save data from the verification movie into dolphin's user folder > GC > USA > Movie. If there's save data in that folder, copy it into USA > Card A which should force it to load that data when starting the submission movie file. If the game DID load the save data (spider-man appeared in the park outside the parlor), then... well, dang, I don't know. It might be like the goblin TAS, where the audio was set to stereo instead of mono and it caused it to desync. Graphics backend might influence sync? Graphics card/processor might influence sync (like the mario sunshine movie)?
I like 3D Spider-Man games.
Natetheman223
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Remember the days when, instead of just making one game and shipping it, companies made 30 different versions of a game disguised as ports? Not saying I miss those days, but I'm glad they happened. Without them, we wouldn't have moments like these. Yes vote.
I like 3D Spider-Man games.
Natetheman223
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How the hell did you crank this out in like a month? Awesome TAS, yes vote. I like how frequently you trivialized levels by getting out of bounds within the first few seconds. surf the web
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Natetheman223
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2:39 in the provided encode. If you're not going for speed (which you clearly aren't, I thought you were building speed to get past the DDD wall only to jump into it anyway), then why did you say you were in the submission notes?
I like 3D Spider-Man games.
Natetheman223
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Impressive TAS. I had tried to make one some time ago, but I had no idea about the fastest route nor any tricks, so I'm glad someone with more experience got to it first. Yes vote.
I like 3D Spider-Man games.
Natetheman223
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TheAmazingAladdin wrote:
Was that necessary to make spiderman wait for a few seconds at 53:07 (youtube encode) in your TAS?
It doesn't matter what you do, all you have to do is survive for like, 20 seconds until the tentacles break the vent.
I like 3D Spider-Man games.
Natetheman223
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Fortranm wrote:
Is there any public documentation of this by any chance? I couldn't find any mention of it on TCRF. Does the AR code in question hack in the unobtainable item or do something else?
No public documentation. If you're in the game's secret store on 1.0 PC, you can literally see that there's a locked item, and this doesn't appear on any other version of the game. Additionally, in the game's filesystem is a list of all the playable skins, where "PLRROSSG" is Alex Ross Green Goblin (the skin used in the TAS). It's the only one in the list not capable of being unlocked by either beating the game or using an in-game cheat code. There's a value for each skin that says if you have it enabled or not; the AR code simply sets the Ross Goblin skin to always be enabled.
I like 3D Spider-Man games.
Natetheman223
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Fortranm wrote:
The modding/hacking scene of New Super Mario Bros Wii. similar to that of SMB and SMW, is active or was active at some point from what I saw, just for example. While it's most likely true that games on consoles released from ~2005 onward generally have less hacks/mods than the ones on consoles that came before, this ROM hacking vs RAM hacking thing doesn't correlate with older vs newer consoles that much imo since older consoles probably have more variations of external cheat codes in general as well.
The difficulty in making rom hacks has drastically increased since the NES/SNES era, whereas the difficulty in making external codes hasn't increased by as much. Plus, gc/wii rom hacks are still going to be limited to first party games with tons of players, while just about anyone can easily learn how to make external codes for other games on those systems.
I like 3D Spider-Man games.
Natetheman223
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I don't know if it would help, but you could try using the lua core for 5.0. I actually got about halfway through making the TAS in regular 5.0, then used lua the rest of the way, and then dumped the finished product with regular 5.0. And there's a fairly easy way to have dolphin in its fully reset state (again, not sure if it would help). Just go into your documents and move the dolphin emulator folder elsewhere, then try the movie - dolphin will just make another folder in the same spot; you can replace it with the folder you moved to get your data back. And if you're in a portable version, just make a copy of the entire dolphin folder but delete the "user" folder within. I also can't get this movie to sync, and I made it. I tried both of the methods I listed above. I can't confirm whether or not AR codes affect sync across systems, but I do know this game as a whole definitely has a syncing problem.
I like 3D Spider-Man games.
Natetheman223
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Spikestuff wrote:
At face value, bowling with a lot of screwing around. So playaround sort of deal going on here, and not true speed. But at curiosity value in terms of what your fastest frame was, it was frame 4 (ignoring 13, frame 8 is your slowest). This makes me ask three questions. 1. Where would this one end up, if a "vanilla" style bowling was submitted which would use theoretically the same "bowling" movement? 2. Would a "vanilla" styled bowling actually be acceptable on the site? It's not like the other rejected titles related to bowling as this is its own thing in a sense. 3. How consistent is the web-slinging that you could copy + paste input forward into other frames (terms of speed)?
1. I'm not sure if you're asking me this or asking the judges. To me, this is probably just a vault-y April Fools' movie, and if it went for the same "go-right-while-spinning-left" that traditional bowling aims for, I don't think it would be very good. 2. Probably. This website has a number of published bowling movies already, right? 3. The web swinging is extremely consistent and I'm almost 100% sure you could copy/paste the inputs with the Lua/TAStudio build if you were just going for speed. My only worry is that the thugs bouncing in place before you kick them could affect their hitboxes, but I don't know if web-tied enemies actually have a moving hitbox like that.
Mizumaririn wrote:
Standard bowling would be too boring. Eh, it is just anoter perfect game. This mode is not unlocked from a clean save and accomplished by a cheat. It would be hard to make astandalone bowling that goes for speed that abides the movie rules. This kind of innovation is what TASvideos should have.
This mode can be unlocked without a cheat, but it requires earning 10K Hero Points by simply playing the game (like, 4 levels done perfectly, I think?).
I like 3D Spider-Man games.
Natetheman223
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Memory wrote:
I enjoyed this playaround even if it didn't accomplish a ton. The direction changes towards the end were a real highlight. Any additional thoughts?
For the most part, I don't really have anything to add. This was actually the main thing I was begged for in the Spider-Man community as soon as I started TASing and I definitely would not have done it otherwise, but all in all, I'm glad I did it. Also wow, this TAS became a year old on the 6th of this month.
I like 3D Spider-Man games.
Natetheman223
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Pacman lives in Spain but the "a" is silent. Yes vote.
I like 3D Spider-Man games.
Natetheman223
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As a response to feos's post, I wanted to suggest this as well - allowing movies with AR codes, especially if they fundamentally change the way the game is played. For instance, there's an AR code for Spider-Man 2 (GC) that allows you to swing fast - so fast that you regularly go double or triple the intended web swinging speed, surpassing 350+mph (560+kmh) that requires a drastic difference in the way the game is played. That sort of raises a question on what determines if an AR code "fundamentally changes the way the game is played". There's an AR code for Spider-Man (GC) (the first movie game) that allows you to play as an otherwise unused model of Green Goblin. It does not change the way the game is played at all, but I have considered using it for another Green Goblin TAS simply because it doesn't make a gameplay difference. I guess if the code does actually, legitimately nothing, (i.e. floor is lava for a game where you spend almost no time on the ground), then it shouldn't be allowed.
I like 3D Spider-Man games.
Natetheman223
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This was terrible. Yes vote.
I like 3D Spider-Man games.
Natetheman223
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Rampart has a major error in MAMEHawk that isn't present in MAME alone. If you are in 2-3 player mode and complete a game, then go for a rematch, the game will fail to create a wall around a castle (often times building on water which isn't possible normally) and you won't be able to do anything other than close the game. Even if a castle is successfully surrounded by chance, the cursor movement will be too messed up for the game to be playable. Either version of this issue will always occur. Link to video Additionally, there's a small texturing error as shown here (the side of the castle is almost purely black, which is only supposed to be visible if a connecting wall south of it is destroyed). This also doesn't occur in regular MAME.
I like 3D Spider-Man games.
Natetheman223
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Not necessarily. I assume you haven't changed any settings or anything that would impact sync? Otherwise... you're just kinda screwed until Dolphin decides to sync again. Sometimes I'll come back to a dtm a few months after it stopped syncing, and then it syncs again. You could try reinstalling Dolphin as well, but your mileage may vary.
I like 3D Spider-Man games.
Natetheman223
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Welcome to using Dolphin.
I like 3D Spider-Man games.