Posts for Nicos


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Joined: 6/4/2009
Posts: 893
let me be the first to say this : can i have an encode please ? :p
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Joined: 6/4/2009
Posts: 893
realy good run but DAMN those mini games. yes vote, if you want to 100%-TAS any other warios i'd be glad to watch
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Joined: 6/4/2009
Posts: 893
moralité : don't mess with ninja's this run is like this game, pure awesomeness yes vote.
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Joined: 6/4/2009
Posts: 893
thanks a lot ! i hope the server hasn't clogged the crapper :) edit : yes vote, fast paced run (for a slow paced game) and well done
Post subject: Re: #2409: Fladdermus's NES Rush'n Attack in 10:50.36
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Joined: 6/4/2009
Posts: 893
e able to put a halt to the evil Yuri's plan and thus save the proud soviet union?
so your tassing red alert 2 ? anyway, the current published run is far faster than your run http://tasvideos.org/1000S.html
Experienced Forum User
Joined: 6/4/2009
Posts: 893
hi shiny, can you please reup you encode ?
Experienced Forum User
Joined: 6/4/2009
Posts: 893
Bag of Magic Food wrote:
Is Symbolic_X another name for p0rtal_0f_rain?
maybe it's a symbolic name ?
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Joined: 6/4/2009
Posts: 893
OmnipotentEntity wrote:
mkv'd http://engelsish.org/willow-tas-p0rtal0frain.mkv (89MB) EDIT: Updated file, fixed audio issue, reduced bitrate. EDIT2: Reupdated file, actually fixed audio sync issue.
thank
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Mr. Pwnage wrote:
Isn't the "randomness" from 4-2 and 8-2 controllable by changing the number of coins collected? (Check the last digit of coins.)
in a happy lee run the only existing randomness is the number of time mario will jump.
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Joined: 6/4/2009
Posts: 893
found a wall ziping without vehicle in the puzzle 3-10 , if you go to the part where the vents are pushing upward, you'll be bounced again's the wall, but if you spawn a crate under the hero, the crate will sink you in the wall. edit : airvent + anything under the hero will wallzip him upward.
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Derakon wrote:
...oh, what? Yeah, now any TAS of this game would have to have restrictions.
it not gonna be a "objective list" but a "what i won't do in this run list" better also set ahead the number of categories that should be done for this game -fastest speed : gonna be overly repetitive -greatest entertainement : might be extremly long -glitchless : might be even longer and not differenciable from the entertainement one any other ideas? what should the runner focus on ?
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adelikat wrote:
BadPotato wrote:
while talking about this... the paypal donation adress is still: andres.delikat@gmail.com ?
Yes. However it does link to my secret offshore account.
FIX'D
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Posts: 893
errror1 wrote:
this glitch ruins the game for me, talk about making levels look identical. http://www.youtube.com/watch?v=x6EO_ghD5ME
yes it would ruin the game but it's realy ingenious .
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long words give bonus if i remembers but the guy who tought of using NITROSOMETHYLVINYLAMINE must be a genius... also over nine thousand = summon a scooter.
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Captain Forehead wrote:
I've been thinking, since we're talking about the game and runs and glitches and such, shouldn't we be talking about this in the DS forum?
well, a mod could move this thread in the DS section. also if you didn't already knew, the whole dictionary has been dumped on gamefaqs : http://www.gamefaqs.com/portable/ds/file/955689/57757 it could help a lot in a "all new run"
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amazing run, just one question, when you do big damage boost, sometime you hit the wall instead of simply get thrown in the other room, is it on purpose ? also, shouldn't the "use a code to change stats" objective be added to the description as you use the "X-X!V''Q" code ? (also could manipulating a slower richter fight give low enought stat with alucard to not have to use the code ?) oh and can you get the item to show enemies HP, i'm curious to see how much damage the medusa shield actualy does :)
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but the "rope glitch" shown by errror would be hard to reproduce in small places without repetition.
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Posts: 893
a "all new" medal in every stage would be awesome (never use the same item twice in the run) the game can become prety long, AFAIK there is 10 stages, with 22 courses ( 11 puzzle & 11 action) which mean 220 stages. even if every stages is around "1 Min long" , it would become a +2h run... it'll have to be HELLA entertaining...
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Raiscan wrote:
Okay. I only ask because I'm thinking of running it myself. :)
also most of the peoples didn't even finished the game, (actualy it's not even out in europe >.>)
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damn this trick could have helped me a lot with the action 3 -11...
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Joined: 6/4/2009
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well the game respect some "rules" like hippys protect trees, workers will work with tools, ninja hate pirates... depending on the "context" if you put a hippy near a tree, he will protect it ( the shield) but if you put a worker near with a chainsaw, the hippy will attack the worker (and get slauthered during the process) the only thing i didn't manage to do is make other peoples act as i want (like pulling lever ) and if they are not oposite (like cop & prisoner )or if the "enemi" is not in a "attack everything" patern) then the npc will just stand and do nothing. that's why i always summon bears because they are strong and attack at "view". also landmines are freaking awesome, it's a 1hit kill and you just have to walk/shock it. i also like to use black holes because they suck everything in , it's realy cool for path clearing but it's hard to use. also nuclear bomb is another way to say retry :/
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mmbossman wrote:
The only thing artistic Ive ever designed is my avatar.
the power of your words totaly flipped alden upside down
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put him on a bycilcle so he can become a deadly earth/ water weapon also, put a teleporter on the title screen. edit : ZOMG i doomed the humanity : lazer shark on a freaking jet fighter ! you can't hide anymore.
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thanks raiscan works with dsemune 0.9.4+, it was the 8mb disasembler edit : is there a way to import no$gba .sav files ? @errror. for the 2-10 action, you can put a driver in the car it's faster than the fan.
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Joined: 6/4/2009
Posts: 893
i'm always for 100% runs, i'm for the a all emerald run too !