Posts for Noxxa


Noxxa
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TaylorTotFTW wrote:
Here is a link to the following:
Can you reupload that without embedding the ROM in it?
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Post subject: Re: Preapproval to use debug mode
Noxxa
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c-square wrote:
These rules are not strict, but are motivated by the same concept as the guideline that says you should play on the hardest difficulty.
The very next line:
As such, you can use a code to unlock the hardest difficulty, although it's better to first ask on the forums if this is a good idea.
So, relaxing this rule is intended to be done to enable a higher difficulty where applicable. I don't think skipping a timed event counts as enabling a higher difficulty. In general I don't think it's a good idea to interfere with gameplay mid-game with a debug code like this. It does feel like it would undermine the run's legitimacy. Also, I would like to have some more context here - for example, how long is the run going to be (so how much time is 8 minutes in relative terms), and how limited are you in your actions during these 8 minutes (is some playaround possible)?
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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Great finisher of the original episodes run. Fast, action-packed and high quality as always. The longer levels make it even better, keeping up the pace while lots of Nazis are being shot. What's not to like? Definite yes vote.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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Warp wrote:
jmarvin_ wrote:
MM was nearing completion before the recent discovery of a new trick (equip swap / egg dupe) which necessitated a reroute and thus a remake, all those hours of work lost.
It's an interesting question that if years of work have been put into a particular TAS, and it's nearing completion, and then a new glitch is discovered that pretty much nullifies all the work and requires starting almost from scratch, whether the existing work could still be published, even though it's known to be sub-optimal. It would indeed be quite harsh to just throw years of work away because of such a technicality.
For TASVideos publication purposes, yes.
Judge Guidelines wrote:
While it is expected that the new run should use all tricks and techniques known at the time, it is not uncommon for new time-saving techniques to be found during the later stages of making a run. Ideally, the run should be restarted or edited to allow for inclusion of these new discoveries, however, if restarting will be especially time consuming, exceptions can be made to this rule per judge's discretion.
Then again, I imagine finding improvements of this nature is more demotivating in how it devalues the speed record/optimization level of the TAS (as it's already become improvable, and its route/strategies have become obsolete) than its effect on publish-ability.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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For anyone actually interested in the subject matter of the video (which has gone completely ignored in this thread so far), here's a transcript:
PikachuMan wrote:
Why do people hate Yooka-Laylee? Hello YouTube and welcome to my rant on Yooka-Laylee. Why do people find it bad? It’s a 3-D platform game similar to Banjo-Kazooie. It focuses on collecting things like the way Banjo does. The graphics look brilliant, The music is okay, the controls are decent. I’ve seen worse controls in games like Bubsy 3D and Superman 64. You say that the collectathon concept is outdated and overrated, I can agree. For something that’s a spiritual successor to Banjo-Kazooie, I can give it a benefit of the doubt by saying that there’s another inspired game got the same flak as this game. Enter: Mighty No. 9. A spiritual successor to Mega Man which was created by the same guy who created Mega Man. Keiji Inafune, for old times sake. Well, the development team behind Mighty No. 9 ruined it all as a shoutout to the post-Inafune Mega Man games getting cancelled and replaced Mega Man Volnutt from Mega Man Legends with the infamous bad box art Mega Man in the game Ultimate Marvel vs. Capcom 3. At least Mega Man got better respect by appearing in Super Smash Bros. In his most recognized looks. Now, back to Yooka-Laylee. The game was created by former employees of Rare. Similar situation, similar outcome. It’s like it doesn’t match up to the charm of the classics. There are shoutouts to Rare titles like Jetpac, Perfect Dark, Wizards and Warriors, and so on. Shovel Knight makes a cameo appearance. How cool is that? If you have a PlayStation 4, Xbox One, or a Switch, I say give the game a try. You won’t be disappointed.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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Quibus wrote:
Mothrayas wrote:
The site has historically preferred NTSC over PAL for a few reasons: • In most cases, it is the original release, and PAL releases or conversions came later. • It's also the most popular release in most cases. Most games sell better overall in NTSC regions than PAL regions. The site's audience, though diverse worldwide, is also largely from NTSC regions. In general the audience will be more familiar with NTSC releases and their pace etc., than they will for PAL releases. • The framerate difference between NTSC and PAL means that, generally, NTSC games are faster and smoother than their PAL counterparts, and therefore are better and more entertaining to watch. • For older consoles like the NES, PAL conversions are notoriously poorly converted, with issues like messed up sound pitch, or physics differences resulting in additional glitches. Not all of these reasons will apply in every case, but it's common enough to set a general standard for the site as a whole. There is some dispute on this, but that's another topic.
For some MSX games, these reasons apply. But for some they obviously do not apply. One by one: 1. For MSX there are no separate PAL/NTSC releases/conversions. It only depends on the machine you run the game on what you get. Still, I would be fine with running games developed in Japan on NTSC/60Hz machines. But on the other hand, games developed in Europe would thus be more logical to run on a 50Hz machine. 2. See previous point. 3. That could be true. But people familiar with the games will find a typical European game run on an NTSC machine 'run oddly too fast'. 4. N.A. for MSX games.
I agree that using PAL systems would be warranted for games confirmed only to be released in Europe (or other PAL regions), but otherwise I think NTSC releases would be generally superior, due to reason 3 and the second half of reason 2.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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The site has historically preferred NTSC over PAL for a few reasons: • In most cases, it is the original release, and PAL releases or conversions came later. • It's also the most popular release in most cases. Most games sell better overall in NTSC regions than PAL regions. The site's audience, though diverse worldwide, is also largely from NTSC regions. In general the audience will be more familiar with NTSC releases and their pace etc., than they will for PAL releases. • The framerate difference between NTSC and PAL means that, generally, NTSC games are faster and smoother than their PAL counterparts, and therefore are better and more entertaining to watch. • For older consoles like the NES, PAL conversions are notoriously poorly converted, with issues like messed up sound pitch, or physics differences resulting in additional glitches. Not all of these reasons will apply in every case, but it's common enough to set a general standard for the site as a whole. There is some dispute on this, but that's another topic.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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Spikestuff wrote:
>ZK | Chinese Isn't China HK? Like, yes I know you have the iso list but sites require the HK in it not the ZK from my time screwing around with sites and loading up different region versions. (I think only Wikipedia uses the ZK rule only)
ZH (not ZK) is the ISO 639-1 code for the Chinese language (zhōngwén). HK is the domain code for Hong Kong, but is not related to any language.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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I'm in favor of a small header (like !! size, not any larger). Any larger and it becomes too distracting.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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feos wrote:
The question is, how do we present the translation links? With no text at all around them? With a header above them? With simple bald text? Anything else?
[20:10:19] <FluffyTheMoth> imo the best option is to have a small header with "this page in other languages" in the native language
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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With some discussion with feos and some cooperation with Nach, I added a new wiki module for use with translations. Firstly, to facilitate the module, and to facilitate easier keeping track of things in general, we agreed on a new translated page structure - the language token should now be at the root of the page, rather than the end. So for example "tasvideos.org/EmulatorResources/Mednafen/ES" now becomes ""tasvideos.org/ES/EmulatorResources/Mednafen". We're currently busy with moving existing translation pages over. As for the module: [module:listlanguages] should be used on all pages with translated versions, where it will provide links to translated pages. If placed on MovieRules, it will link to FR/MovieRules, ES/MovieRules, and so on, for any such page that exists and that is internally recognized as a language code and title (e.g. FR - Français , ES - Español, etc.) [module:listlanguages|istranslation=true] should be used on the translated versions of the pages, where it will provide a link back to the English version and to other languages. Put it on FR/MovieRules and it will link to MovieRules as well as ES/MovieRules, etc. If a language or a translated page doesn't show in this module when it should, contact me. For sample usage you can look at pages like Wiki: WelcomeToTASVideos or a translation of it where it already has been put to use With this, it should be much easier now to automatically link between different translations of a page, without all the manual upkeep that used to be required.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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feos wrote:
C64 is an exception from these, just because it's hard to know what region the game belongs to. For regular consoles it's easy to know what region you are emulating, just by checking a simple option in the emulator. For MSX it's harder, you have tons of machines, and you have to research the one used in the movie. I don't know how hard it is to obtain verified info on every game release, but I'd presume it's not as easy as for consoles. This all should be sorted out somehow.
I don't see how checking MSX firmware used is any different from checking firmware for any other console, such as BIOSes for more modern systems. It would be useful to document information on MSX firmware and what regions known firmware dumps/hashes are for, but it's not really a special situation. Asking where the MSX firmware nms8250_basic-bios2.rom is from is no different from asking where the PSX BIOS SCPH7502.bin is from. In any case, the MSX situation here is not really comparable to the C64 situation at all, and even if that were the case, this is a topic about C64 handling in BizHawk, not MSX handling in openMSX. To discuss that further, create a separate topic in the appropriate area.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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Quibus wrote:
The original game was released on cassette by Alligata for the European market. I think that Microcabin released the game in Japan on ROM, without changing much (other than these credits). In other words: the game is most originally played on a European MSX. I.e. it was created for 50Hz. Still, it's a grey area. You can also argue that this particular ROM release was exclusively meant for the Japanese market and should thus have been played on the Japanese machine.
Per TASVideos rules, the emulator region must match the game region. Therefore, a Japanese ROM must be played on a Japanese machine.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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feos wrote:
Looks like we need some notes about MSX too. http://tasvideos.org/forum/viewtopic.php?p=458992#458992 It's easy to miss because of the variety of machines, so every time it should be verified explicitly that the ROM and the machine belong to the same (or compatible) region.
How is this different from the usual NTSC/PAL console/game scenario on systems like NES/SNES/etc?
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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Warp wrote:
Evil_3D wrote:
If a movie with adult-theme is published it could be verified the age to access the Wips / publication in the page without putting at "risk" to the younger visitors / users. The same as TASVideoschannel in youtube, set up the video only to be seen over a certain age. Also add a sub-forum for these types of games that require age verification to enter
To be fair, simply having an age verification system to access certain content could be seen by many people as enough to consider the entire site unsafe for kids. It could give a picture of the site that's worse than it really is. (I'm not saying I'm opposing the idea. Just thinking in a pragmatic manner.)
This is one of the reasons I'm not a fan of the idea. It's technically laborious, on top of being a large annoyance for viewers - especially if they're not sure they will even like what they have to go through extra hoops for to access. And its effectiveness is dubious at best - these sorts of checks are generally notoriously easy to bypass, without really having a good way to circumvent exploiting that, and because of that they're often not considered much for child-friendliness.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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Warp wrote:
Mothrayas wrote:
That part of the line only applies to unrated games, such as games that never were released in the USA, were released before the ESRB was founded, etc.
Something the rule does not say. Maybe add that part to the rule, to make it, as you say, "as clear as it can possibly get". But even with that addition, the question remains: Based on whose opinion does an unrated game contain "AO content"?
It is implied, but I admit that could have been worded more clearly. I'll reword it to more clearly state that that part only applies to unrated games. EDIT: Rule has been reworded. For unrated games a judge will evaluate its acceptability (there's no other sane option really). For the sake of consistency with other games though (as much as is possible, anyway), it would be evaluated on whether the game's adult content is on the same level as what the ESRB would rate AO.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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If a game is rated something less than AO, it has no AO content by definition. That part of the line only applies to unrated games, such as games that never were released in the USA, were released before the ESRB was founded, etc. The answers I've given in his thread so far, going as far back as the fourth post of this topic, should have made this clear already.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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It is as clear as it can possibly get. Take any game officially published in the west since the mid-90s and you will get a straight yes or no answer as to whether it is eligible or not. The questions you have asked so far have received clear answers as to whether they are eligible or not, and could have been looked up in seconds. What you are saying is you are disagreeing with the methodology, because it is defined by "some organization". This organization just happens to be the industry standard for publishers, developers, retailers, sites etc. in the biggest western gaming country (by far), which TASVideos is also hosted on. It is a serious major organization, with serious involvement in the game industry, its retail industry, and many other gaming sites. If you propose we invent our own rating or acceptability scheme, it most assuredly would be far less clear or transparent, on top of being a lot of unnecessary work. Is that really what you are aiming towards?
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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Warp wrote:
I think that sometimes it wouldn't even be a question of whether the game shows more or less explicit sexual content, but whether the speedrun shows that part of the game. For example, in most GTA games you can go to a strip bar and get a lap dance. However, AFAIK in none of the games is this part of the mandatory storyline; it's completely optional. A speedrun would naturally not show this. Thus would GTA games be acceptable for publication, as long as the speedrun skips any of those more explicit parts? Moreover, if getting a lap dance were part of some kind of category (eg. some kind of 100% completion), would it be rejected?
andypanther wrote:
A lot of mainstream games have such parts, sometimes they are even mandatory. Not even sites like Twitch have a problem with those, what they don't want are ganes that are only about sex. If TASVideos would not allow things like the sex minigames in the God of War games to be part of a TAS, they would be more strict than the prude US-based video and streaming platforms.
Is the rule (written in the first post, and which spawned this topic to begin with) seriously this unclear, or do you just not read it? All GTA games, including the ones with strip teases, are rated less than AO, so none of them are banned from TASVideos. (The only exception being Hot Coffee, but that's Hot Coffee - we already went over this in this topic. Only Hot Coffee counts as AO content, the rest of San Andreas doesn't) No God of War game is rated AO, so none of them are banned from TASVideos. This exact question was already asked and answered at the start of the first page of this topic.
Ready Steady Yeti wrote:
the game's logic does not actually represent that (game IMAGES and AUDIO can represent human symbolism of any kind in any game, not the programming and logic of the game) <snip a lot of stuff>
Imagery, audio etc. are pretty inseparably a part of a game, and one can't simply disregard it when looking at a game. Sure, it's strictly speaking not relevant for the process of TASing, but it is still relevant for the final TAS output, which is a playthrough of a game. Also, disclaimers are an annoyance for both encoders and viewers, on top of being entirely useless. They are not going to make any half-persistent moral guardian suddenly give a free pass for adult content.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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Swordless Link: there's another topic for that here.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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A faster movie using deaths would obsolete this, yes. Especially considering this is a Vault movie, where entertainment choices are not deemed relevant. However, it seems like making and routing such a movie would not be trivial. I'm accepting this movie for now because as of right now, it is the fastest completion of this game with an available movie file. And for what it sets out to achieve, it is optimal enough, and it has not been possible so far to improve the movie file further. However, I am very open to seeing a version with deaths (and possibly the swimming trick, if it is reproduced) which could obsolete this run.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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I don't believe the nicovideo author is a cheater, but without a movie file or any other known way to reproduce the glitch (where multiple TASers have unsuccessfully tried), there's not much I can do here. I cannot confirm that this movie can/should be improved before it can be published. If a movie file or clear reproduction steps come in, then that would change the situation.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Post subject: Re: Dealing with big numbers (base16 version)
Noxxa
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Scepheo wrote:
They do, though. Numbers are in double-precision floating-point format, which can accurately represent integers up to 53 bits.
Which may not be enough when you're multiplying two 32-bit integers.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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phoenix1291 wrote:
Why edit the link? It not contain the rom.
You linked to a post that linked to another post that had a ROM link.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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grassini wrote:
what's the difference between mtvf1 example and the mario PAL run?
It is entirely different - it is an NTSC-J run obsoleting a PAL run, which was erroneously published at the wrong framerate to begin with, which itself was a holdover from the Famtasia days. I don't see it in any way being relevant to how we do judging now.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.