Posts for Noxxa


Noxxa
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kusoman wrote:
how do I put file links though
Upload your movie file here: http://tasvideos.org/userfiles/my#uploadfile
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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Your .cue files mentions the file "Magic Knight Rayearth.iso", which doesn't exist according to BizHawk (which is somewhat expected, since you mentioned having a .BIN file, not an .ISO file). Change that file name in the .cue file to whatever the name of your .bin file is.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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Okay, so that does work then. Good. I stand corrected. That opens up another problem, though - what else can we do against the search problem?
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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Nach wrote:
The site automatically generates tags for runs based on details such as name, submitter, system.
This doesn't seem to be reflected from what I heard from adelikat on IRC yesterday, or from anything I can see at all. Are you sure this system actually works? In any case, it's important to make sure we have such tags such as "TASVideos" or "TAS" or its expanded form, and the details you mentioned, and make sure it actually works in YouTube. Tags are indeed very important for YouTube searching, probably moreso than title and description.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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Note that faster text never was, and still is not a valid reason to switch game versions.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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Nach wrote:
If you want to search for a TAS from TASVideos on YouTube for a particular run, then use the search engine and movie categorization features here: http://tasvideos.org/
Of course, on this site we can just search for runs with our own search tools, no problem. The problem is that because of this, it's harder for YouTube users to find TASVideosChannel and its official high-quality site-standard encodes, and by extension, TASVideos itself.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Post subject: Re: #4395: Silencement's PSX Resident Evil: Director's Cut in 00:13.68
Noxxa
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TASVideoAgent wrote:
Besides these edits and a few minor synchronization corrections, the majority of the run was made by arukado and Uroboros, thanks a lot to them!
In that case, it would be nice to credit them as co-authors for this run, them having made the majority of the run after all.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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kusoman wrote:
this game is actually not a hack
Spikestuff wrote:
Going have to agree with that. It was a raffle prize for a radio show called All Night Nippon and it was published by Fuji Television.
True, it was officially published, but it's still pretty much a hack. That's why I said it's arguably not a publishable game choice - if it were a regular, not-officially released hack it definitely wouldn't be publishable.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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Hello kusoman. Your attempt is better than last time, but still far from good enough. There are still a few issues:
  • There are still many obvious pauses, as well as bumping into walls, which slows you down a lot. It seems you learned from last time and fixed many problems, but you didn't seem to bother fixing it completely.
  • This is a arguably not a publishable game choice, as the game is just a hack of the Japanese Super Mario Bros. 2 game, and every stage in this run except 8-4 is identical to Super Mario Bros. (8-4 being from SMB2 instead).
  • You do not finish the game, as the movie stops at the start of 8-4. You mention the stage is infinite, which is false - it is a maze like some other Super Mario Bros. levels, and requires you to take specific paths to progress. You seem to not have noticed this. Look at a Super Mario Bros. 2 JPN run such as this, and see how HappyLee clears 8-4 in that run, which is the same stage as in this run. This cancelled submission of this exact game also shows how to clear the stage. Without such knowledge even just on how to finish the game, how do you expect to make a good speedrun of it?
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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Kurabupengin wrote:
Wonder if this is the SMS version or the Coleco one.
"#4393: Calfd's SMS Montezuma's Revenge in 04:00.16"
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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[18:41:37] <feos> damn that's why I couldn't copypaste £ from submission page to notepad++! irc client!!!
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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It should also be noted that the publication files are incorrectly named "castlevaniaaof-tas-juliusallbosses" (and similar) instead of "aos". Based on earlier issues as well, it seems feos' publication encodes are either rushed, or not double checked before publication.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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Samsara wrote:
You fix it by using a better emulator, like lsnes or Bizhawk. Snes9x is deprecated and not accepted on the site anymore.
Snes9x 1.51 is deprecated, but it is still accepted on the site. Just a small correction here.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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jaysmad wrote:
the veediots topic
Thread #5417: The Ren & Stimpy show - Veediots (U) for reference
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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Temp encode: Link to video
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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If you want to have something to write about yourself on, you can request an user page by messaging an admin or senior.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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kusoman wrote:
ロックマン3バーストチェイサーのWIPに取り組んで
Please note Rockman 3 Burst Chaser has been submitted before. #4105: kuja_killer's NES Rockman 3: Burst Chaser in 24:16.32 It was rejected because of bad hack choice.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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For a "glitchless" run, the time is about 55 seconds higher than it should be if it were optimized. Even for a real-time speedrun this would be a fairly poor attempt; there are way too many pauses or slowdowns everywhere, as well as sloppiness such as running into walls, which kills your momentum in the process and costs multiple seconds at times. Other things that stood out:
  • In 1-1, not only are you already 4 in-game seconds slower than the fastest real-time runs and TASes, but you also get fireworks, which cost even more time.
  • In 4-2, you decide to hit a single invisible block which is too high up to reach immediately, so you just end up waiting for the moving platforms on the left - twice - instead of just hitting some other blocks and climbing up that way. This costs a massive amount of time. Additionally, at the end, you undershoot the point where you need to turn left twice, so you end up dancing on the ledge for a second. You have rerecords to remove these sort of mistakes (along with many others), why didn't you do this?
  • In 8-1, you stomp a Paratroopa from below and clip through it, which can be considered a glitch.
  • In 8-2, before the large gap, you end up dropping your speed sufficiently that you need to turn back on the pipe in order to take a running start and jump across the pit. All of this could have been avoided with more careful speed management. Also, after score countdown, you mash buttons a lot (which you do in general during intermissions), which in this instance causes you to pause the game, needlessly wasting a few more seconds.
  • In 8-3, you do a "perfect" jump over a piranha plant multiple times, clipping through them in the process. This is the number one reason real-time records of Super Mario Bros. are accused of cheating, and a "glitchless" run should avoid such instances if it wants to remain true to the spirit of its category.
  • In 8-4, before entering the midair pipe, you miss the invisible block before it twice, which really just looks like an epic fail. This would be absolutely terrible for a real-time run, but a TAS just has no excuse, period. You also clip through a fireball and Bowser's hammers at the end, further making it seem less legit for a glitchless run.
Besides this, "glitchless" is not a good category for this game, as the few glitches present do not make a large difference timewise in this game. I'd expect a fully optimized glitchless runs to be maybe 10 seconds at best longer than the "glitched" run, and even then it's still not publishable as it is very redundant to the main run. Also, Super Mario Bros. is actually not a good game for a new TASer to try and run, as the existing runs are already very thoroughly optimized and very hard to improve, and they also set a very high standard for runs of the game. Bottom line: 74 rerecords are definitely far from enough for a run of this length; I'd expect at least two orders of magnitude more rerecords for a run of this game. The 74 rerecords in this run don't even seem to have been used all that well, due to all the pausing and sloppy errors made in this run, which aren't even excusable for a real time speedrun without rerecords. kusoman, I recommend you take a good look at runs like [1715] NES Super Mario Bros. "warps" by HappyLee in 04:57.31 to see what kind of quality we expect for a tool-assisted speedrun to be accepted on this site. Be sure to also read and understand the Wiki: Guidelines in order to see what is needed for a TAS worthy to publish on the site.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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Personally, I'd like a screenshot of the Cooltrainer glitch in action, and some of the unusual catches made with it. Here are some examples (I like the Eevee one most): There's just so much not right in each of these images.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Post subject: confirmation that yes, it does get all 151 of those things
Noxxa
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Since I figured some people would find it interesting (including myself), here's a table with every Pokémon (in Pokédex order) and when it's caught/evolved/obtained in this run, and how. Timestamps are based off of the temp YouTube encode. The only Pokémon obtained more than once is Eevee, with one caught by Cooltrainer glitch and later one obtained in Celadon City. Only the former instance is listed, as that's where it counts for the Pokédex.
Index  Name        Time      Method
#001   Bulbasaur   1:19:05   Caught in Route 20 by Old Man glitch (L151)
#002   Ivysaur     1:23:40   Evolved from Bulbasaur (L152)
#003   Venusaur    1:23:57   Evolved from Ivysaur (L153)
#004   Charmander  0:01:31   Obtained in Pallet Town (L5)
#005   Charmeleon  0:16:06   Evolved from Charmander (L16)
#006   Charizard   0:46:54   Evolved from Charmeleon (L36)
#007   Squirtle    1:19:25   Caught in Route 20 by Old Man glitch (L144)
#008   Wartortle   1:23:06   Evolved from Squirtle (L145)
#009   Blastoise   1:23:23   Evolved from Wartortle (L146)
#010   Caterpie    0:24:50   Caught in Route 25 (L8)
#011   Metapod     0:47:14   Evolved from Caterpie (L9)
#012   Butterfree  0:47:31   Evolved from Metapod (L10)
#013   Weedle      0:25:15   Caught in Route 25 (L8)
#014   Kakuna      0:47:47   Evolved from Weedle (L9)
#015   Beedrill    0:48:04   Evolved from Kakuna (L10)
#016   Pidgey      1:14:01   Caught in Route 21 (L23)
#017   Pidgeotto   1:13:03   Caught in Route 21 (L32)
#018   Pidgeot     1:16:13   Evolved from Pidgeotto (L36)
#019   Rattata     1:13:42   Caught in Route 21 (L21)
#020   Raticate    1:14:21   Caught in Route 21 (L30)
#021   Spearow     0:11:54   Caught in Route 3 (L5)
#022   Fearow      0:50:18   Caught in Route 23 (L43)
#023   Ekans       0:58:20   Caught in Route 11 (L14)
#024   Arbok       1:06:07   Caught in Cerulean Cave (L57)
#025   Pikachu     1:10:48   Caught in Power Plant (L20)
#026   Raichu      1:04:59   Caught in Cerulean Cave (L53)
#027   Sandshrew   1:08:53   Caught in Route 6 by Trainer-Fly glitch (L7)
#028   Sandslash   1:15:30   Evolved from Sandshrew (L22)
#029   Nidoran(F)  1:47:11   Caught in Safari Zone (L24)
#030   Nidorina    1:52:50   Evolved from Nidoran(F) (L25)
#031   Nidoqueen   1:53:07   Evolved from Nidorina by Moon Stone (L25)
#032   Nidoran(M)  1:48:40   Caught in Safari Zone (L22)
#033   Nidorino    1:52:34   Evolved from Nidoran(M) (L23)
#034   Nidoking    1:53:23   Evolved from Nidorino by Moon Stone (L23)
#035   Clefairy    0:16:37   Caught in Mt. Moon (L10)
#036   Clefable    0:17:30   Evolved from Clefairy by Moon Stone (L10)
#037   Vulpix      0:59:11   Caught in Route 11 by Cooltrainer glitch (L16)
#038   Ninetales   1:03:26   Evolved from Vulpix by Fire Stone (L16)
#039   Jigglypuff  0:11:29   Caught in Route 3 (L5)
#040   Wigglytuff  1:05:20   Caught in Cerulean Cave (L54)
#041   Zubat       0:44:14   Caught in Victory Road (L22)
#042   Golbat      0:46:03   Caught in Victory Road (L40)
#043   Oddish      1:40:50   Caught in Route 7 (L22)
#044   Gloom       1:44:43   Evolved from Oddish (L23)
#045   Vileplume   1:45:33   Evolved from Gloom by Leaf Stone (L23)
#046   Paras       1:47:45   Caught in Safari Zone (L22)
#047   Parasect    1:46:54   Caught in Safari Zone (L25)
#048   Venonat     1:49:15   Caught in Safari Zone (L22)
#049   Venomoth    0:44:35   Caught in Victory Road (L40)
#050   Diglett     1:29:19   Caught in Diglett's Cave (L17)
#051   Dugtrio     1:28:06   Caught in Diglett's Cave (L29)
#052   Meowth      1:27:45   Caught in Diglett's Cave by Cooltrainer glitch (L62)
#053   Persian     1:29:45   Evolved from Meowth (L63)
#054   Psyduck     1:32:10   Caught in Seafoam Islands (L28)
#055   Golduck     1:31:51   Caught in Seafoam Islands (L38)
#056   Mankey      1:41:11   Caught in Route 7 (L20)
#057   Primeape    1:44:26   Evolved from Mankey (L28)
#058   Growlithe   0:51:54   Caught in Pokémon Mansion (L34)
#059   Arcanine    1:03:09   Evolved from Growlithe by Fire Stone (L34)
#060   Poliwag     1:12:17   Caught in Pallet Town by Super Rod (L15)
#061   Poliwhirl   1:25:42   Caught in Celadon City by Super Rod (L23)
#062   Poliwrath   1:31:21   Evolved from Poliwhirl by Water Stone (L23)
#063   Abra        0:23:46   Caught in Route 24 (L10)
#064   Kadabra     1:04:39   Caught in Cerulean Cave (L49)
#065   Alakazam    1:19:49   Caught in Route 20 by Old Man glitch (L130)
#066   Machop      0:43:13   Caught in Victory Road (L24)
#067   Machoke     0:43:35   Caught in Victory Road (L42)
#068   Machamp     1:20:26   Caught in Route 12 by Trainer-Fly glitch (L7)
#069   Bellsprout  1:40:32   Caught in Route 7 by Cooltrainer glitch (L22)
#070   Weepinbell  1:44:59   Evolved from Bellsprout (L23)
#071   Victreebel  1:45:16   Evolved from Weepinbell by Leaf Stone (L23)
#072   Tentacool   1:12:43   Caught in Route 21 by Surfing (L30)
#073   Tentacruel  1:15:47   Evolved from Tentacool (L31)
#074   Geodude     0:43:55   Caught in Victory Road (L26)
#075   Graveler    0:45:39   Caught in Victory Road (L43)
#076   Golem       1:49:41   Caught in Safari Zone by Text Pointer Manipulation from Nugget (L0)
#077   Ponyta      0:52:17   Caught in Pokémon Mansion (L34)
#078   Rapidash    1:02:52   Evolved from Ponyta (L40)
#079   Slowpoke    1:34:14   Caught in Seafoam Islands (L31)
#080   Slowbro     1:34:42   Caught in Seafoam Islands (L39)
#081   Magnemite   1:10:28   Caught in Power Plant (L21)
#082   Magneton    1:03:59   Caught in Cerulean Cave (L46)
#083   Farfetch'd  0:35:28   Traded for Spearow in Vermilion City (L5)
#084   Doduo       1:48:01   Caught in Safari Zone (L26)
#085   Dodrio      1:04:19   Caught in Cerulean Cave (L49)
#086   Seel        1:32:31   Caught in Seafoam Islands (L30)
#087   Dewgong     1:32:51   Caught in Seafoam Islands (L38)
#088   Grimer      0:52:37   Caught in Pokémon Mansion (L30)
#089   Muk         0:53:24   Caught in Pokémon Mansion (L39)
#090   Shellder    1:33:33   Caught in Seafoam Islands (L29)
#091   Cloyster    1:39:13   Evolved from Shellder by Water Stone (L29)
#092   Gastly      1:00:12   Caught in Pokémon Tower (L21)
#093   Haunter     1:00:47   Caught in Pokémon Tower (L28)
#094   Gengar      1:38:15   Caught in Diglett's Cave by Cooltrainer glitch (L44)
#095   Onix        0:44:57   Caught in Victory Road (L42)
#096   Drowzee     0:57:59   Caught in Route 11 (L11)
#097   Hypno       1:05:43   Caught in Cerulean Cave (L46)
#098   Krabby      1:20:54   Caught in Route 12 by Super Rod (L15)
#099   Kingler     1:07:25   Caught in Cerulean Cave by Super Rod (L23)
#100   Voltorb     1:09:45   Caught in Power Plant (L23)
#101   Electrode   1:08:22   Caught in Cerulean Cave (L55)
#102   Exeggcute   1:47:27   Caught in Safari Zone (L25)
#103   Exeggutor   1:53:44   Evolved from Exeggcute by Leaf Stone (L25)
#104   Cubone      1:01:07   Caught in Pokémon Tower (L24)
#105   Marowak     0:45:18   Caught in Victory Road (L40)
#106   Hitmonlee   1:51:38   Caught in Route 2 by Cooltrainer glitch (L58)
#107   Hitmonchan  0:58:49   Caught in Route 11 by Cooltrainer glitch (L82)
#108   Lickitung   1:28:59   Caught in Diglett's Cave by Cooltrainer glitch (L17)
#109   Koffing     0:53:00   Caught in Pokémon Mansion (L30)
#110   Weezing     0:53:45   Caught in Pokémon Mansion (L37)
#111   Rhyhorn     1:48:23   Caught in Safari Zone (L26)
#112   Rhydon      0:29:33   Caught as Missingno. in Route 24 by Trainer-Fly glitch, Rhydon glitch (L80)
#113   Chansey     1:06:33   Caught in Cerulean Cave (L64)
#114   Tangela     1:13:23   Caught in Route 21 (L30)
#115   Kangaskhan  1:46:36   Caught in Safari Zone (L25)
#116   Horsea      1:35:01   Caught in Seafoam Islands (L31)
#117   Seadra      1:33:52   Caught in Seafoam Islands (L39)
#118   Goldeen     1:21:20   Caught in Route 12 by Super Rod (L15)
#119   Seaking     1:06:58   Caught in Cerulean Cave by Super Rod (L23)
#120   Staryu      1:33:13   Caught in Seafoam Islands (L30)
#121   Starmie     1:38:57   Evolved from Staryu by Water Stone (L30)
#122   Mr. Mime    1:37:18   Caught in Route 7 by Cooltrainer glitch (L69)
#123   Scyther     1:46:20   Caught in Safari Zone (L28)
#124   Jynx        1:50:57   Caught in Route 2 by Cooltrainer glitch (L74)
#125   Electabuzz  1:10:07   Caught in Power Plant (L33)
#126   Magmar      1:36:23   Caught in Route 7 by Cooltrainer glitch (L22)
#127   Pinsir      0:54:20   Caught in Pokémon Mansion by Text Pointer Manipulation from Escape Rope (L0)
#128   Tauros      1:48:56   Caught in Safari Zone (L28)
#129   Magikarp    1:21:46   Caught in Route 12 by Super Rod (L15)
#130   Gyarados    1:22:48   Evolved from Magikarp (L20)
#131   Lapras      0:59:37   Obtained in Silph Co. (L15)
#132   Ditto       0:49:56   Caught in Route 23 (L43)
#133   Eevee       1:42:11   Caught in Diglett's Cave by Cooltrainer glitch (L57)
#134   Vaporeon    0:57:34   Caught in Diglett's Cave by Cooltrainer glitch (L74)
#135   Jolteon     1:45:49   Evolved from Eevee by Thunder Stone (L57)
#136   Flareon     1:54:01   Evolved from Eevee by Fire Stone (L25)
#137   Porygon     0:55:35   Caught in Diglett's Cave by Cooltrainer glitch (L20)
#138   Omanyte     1:18:06   Obtained in Cinnabar Island from Helix Fossil (L30)
#139   Omastar     1:24:42   Evolved from Omanyte (L40)
#140   Kabuto      1:17:41   Obtained in Cinnabar Island from Dome Fossil (L30)
#141   Kabutops    1:31:05   Evolved from Kabuto (L40)
#142   Aerodactyl  1:18:32   Obtained in Cinnabar Island from Old Amber (L30)
#143   Snorlax     1:43:41   Caught in Route 16 (L30)
#144   Articuno    1:35:21   Caught in Seafoam Islands (L50)
#145   Zapdos      1:11:08   Caught in Power Plant (L50)
#146   Moltres     0:46:24   Caught in Victory Road (L50)
#147   Dratini     1:27:01   Caught in Diglett's Cave by Cooltrainer glitch (L80)
#148   Dragonair   1:30:01   Evolved from Dratini (L81)
#149   Dragonite   1:30:19   Evolved from Dragonair (L82)
#150   Mewtwo      1:08:01   Caught in Cerulean Cave (L70)
#151   Mew         0:51:08   Caught in Route 6 by Trainer-Fly glitch (L7)
And here's the same list sorted by time:
Count Index  Name        Time      Method
1     #004   Charmander  0:01:31   Obtained in Pallet Town (L5)
2     #039   Jigglypuff  0:11:29   Caught in Route 3 (L5)
3     #021   Spearow     0:11:54   Caught in Route 3 (L5)
4     #005   Charmeleon  0:16:06   Evolved from Charmander (L16)
5     #035   Clefairy    0:16:37   Caught in Mt. Moon (L10)
6     #036   Clefable    0:17:30   Evolved from Clefairy by Moon Stone (L10)
7     #063   Abra        0:23:46   Caught in Route 24 (L10)
8     #010   Caterpie    0:24:50   Caught in Route 25 (L8)
9     #013   Weedle      0:25:15   Caught in Route 25 (L8)
10    #112   Rhydon      0:29:33   Caught as Missingno. in Route 24 by Trainer-Fly glitch, Rhydon glitch (L80)
11    #083   Farfetch'd  0:35:28   Traded for Spearow in Vermilion City (L5)
12    #066   Machop      0:43:13   Caught in Victory Road (L24)
13    #067   Machoke     0:43:35   Caught in Victory Road (L42)
14    #074   Geodude     0:43:55   Caught in Victory Road (L26)
15    #041   Zubat       0:44:14   Caught in Victory Road (L22)
16    #049   Venomoth    0:44:35   Caught in Victory Road (L40)
17    #095   Onix        0:44:57   Caught in Victory Road (L42)
18    #105   Marowak     0:45:18   Caught in Victory Road (L40)
19    #075   Graveler    0:45:39   Caught in Victory Road (L43)
20    #042   Golbat      0:46:03   Caught in Victory Road (L40)
21    #146   Moltres     0:46:24   Caught in Victory Road (L50)
22    #006   Charizard   0:46:54   Evolved from Charmeleon (L36)
23    #011   Metapod     0:47:14   Evolved from Caterpie (L9)
24    #012   Butterfree  0:47:31   Evolved from Metapod (L10)
25    #014   Kakuna      0:47:47   Evolved from Weedle (L9)
26    #015   Beedrill    0:48:04   Evolved from Kakuna (L10)
27    #132   Ditto       0:49:56   Caught in Route 23 (L43)
28    #022   Fearow      0:50:18   Caught in Route 23 (L43)
29    #151   Mew         0:51:08   Caught in Route 6 by Trainer-Fly glitch (L7)
30    #058   Growlithe   0:51:54   Caught in Pokémon Mansion (L34)
31    #077   Ponyta      0:52:17   Caught in Pokémon Mansion (L34)
32    #088   Grimer      0:52:37   Caught in Pokémon Mansion (L30)
33    #109   Koffing     0:53:00   Caught in Pokémon Mansion (L30)
34    #089   Muk         0:53:24   Caught in Pokémon Mansion (L39)
35    #110   Weezing     0:53:45   Caught in Pokémon Mansion (L37)
36    #127   Pinsir      0:54:20   Caught in Pokémon Mansion by Text Pointer Manipulation from Escape Rope (L0)
37    #137   Porygon     0:55:35   Caught in Diglett's Cave by Cooltrainer glitch (L20)
38    #134   Vaporeon    0:57:34   Caught in Diglett's Cave by Cooltrainer glitch (L74)
39    #096   Drowzee     0:57:59   Caught in Route 11 (L11)
40    #023   Ekans       0:58:20   Caught in Route 11 (L14)
41    #107   Hitmonchan  0:58:49   Caught in Route 11 by Cooltrainer glitch (L82)
42    #037   Vulpix      0:59:11   Caught in Route 11 by Cooltrainer glitch (L16)
43    #131   Lapras      0:59:37   Obtained in Silph Co. (L15)
44    #092   Gastly      1:00:12   Caught in Pokémon Tower (L21)
45    #093   Haunter     1:00:47   Caught in Pokémon Tower (L28)
46    #104   Cubone      1:01:07   Caught in Pokémon Tower (L24)
47    #078   Rapidash    1:02:52   Evolved from Ponyta (L40)
48    #059   Arcanine    1:03:09   Evolved from Growlithe by Fire Stone (L34)
49    #038   Ninetales   1:03:26   Evolved from Vulpix by Fire Stone (L16)
50    #082   Magneton    1:03:59   Caught in Cerulean Cave (L46)
51    #085   Dodrio      1:04:19   Caught in Cerulean Cave (L49)
52    #064   Kadabra     1:04:39   Caught in Cerulean Cave (L49)
53    #026   Raichu      1:04:59   Caught in Cerulean Cave (L53)
54    #040   Wigglytuff  1:05:20   Caught in Cerulean Cave (L54)
55    #097   Hypno       1:05:43   Caught in Cerulean Cave (L46)
56    #024   Arbok       1:06:07   Caught in Cerulean Cave (L57)
57    #113   Chansey     1:06:33   Caught in Cerulean Cave (L64)
58    #119   Seaking     1:06:58   Caught in Cerulean Cave by Super Rod (L23)
59    #099   Kingler     1:07:25   Caught in Cerulean Cave by Super Rod (L23)
60    #150   Mewtwo      1:08:01   Caught in Cerulean Cave (L70)
61    #101   Electrode   1:08:22   Caught in Cerulean Cave (L55)
62    #027   Sandshrew   1:08:53   Caught in Route 6 by Trainer-Fly glitch (L7)
63    #100   Voltorb     1:09:45   Caught in Power Plant (L23)
64    #125   Electabuzz  1:10:07   Caught in Power Plant (L33)
65    #081   Magnemite   1:10:28   Caught in Power Plant (L21)
66    #025   Pikachu     1:10:48   Caught in Power Plant (L20)
67    #145   Zapdos      1:11:08   Caught in Power Plant (L50)
68    #060   Poliwag     1:12:17   Caught in Pallet Town by Super Rod (L15)
69    #072   Tentacool   1:12:43   Caught in Route 21 by Surfing (L30)
70    #017   Pidgeotto   1:13:03   Caught in Route 21 (L32)
71    #114   Tangela     1:13:23   Caught in Route 21 (L30)
72    #019   Rattata     1:13:42   Caught in Route 21 (L21)
73    #016   Pidgey      1:14:01   Caught in Route 21 (L23)
74    #020   Raticate    1:14:21   Caught in Route 21 (L30)
75    #028   Sandslash   1:15:30   Evolved from Sandshrew (L22)
76    #073   Tentacruel  1:15:47   Evolved from Tentacool (L31)
77    #018   Pidgeot     1:16:13   Evolved from Pidgeotto (L36)
78    #140   Kabuto      1:17:41   Obtained in Cinnabar Island from Dome Fossil (L30)
79    #138   Omanyte     1:18:06   Obtained in Cinnabar Island from Helix Fossil (L30)
80    #142   Aerodactyl  1:18:32   Obtained in Cinnabar Island from Old Amber (L30)
81    #001   Bulbasaur   1:19:05   Caught in Route 20 by Old Man glitch (L151)
82    #007   Squirtle    1:19:25   Caught in Route 20 by Old Man glitch (L144)
83    #065   Alakazam    1:19:49   Caught in Route 20 by Old Man glitch (L130)
84    #068   Machamp     1:20:26   Caught in Route 12 by Trainer-Fly glitch (L7)
85    #098   Krabby      1:20:54   Caught in Route 12 by Super Rod (L15)
86    #118   Goldeen     1:21:20   Caught in Route 12 by Super Rod (L15)
87    #129   Magikarp    1:21:46   Caught in Route 12 by Super Rod (L15)
88    #130   Gyarados    1:22:48   Evolved from Magikarp (L20)
89    #008   Wartortle   1:23:06   Evolved from Squirtle (L145)
90    #009   Blastoise   1:23:23   Evolved from Wartortle (L146)
91    #002   Ivysaur     1:23:40   Evolved from Bulbasaur (L152)
92    #003   Venusaur    1:23:57   Evolved from Ivysaur (L153)
93    #139   Omastar     1:24:42   Evolved from Omanyte (L40)
94    #061   Poliwhirl   1:25:42   Caught in Celadon City by Super Rod (L23)
95    #147   Dratini     1:27:01   Caught in Diglett's Cave by Cooltrainer glitch (L80)
96    #052   Meowth      1:27:45   Caught in Diglett's Cave by Cooltrainer glitch (L62)
97    #051   Dugtrio     1:28:06   Caught in Diglett's Cave (L29)
98    #108   Lickitung   1:28:59   Caught in Diglett's Cave by Cooltrainer glitch (L17)
99    #050   Diglett     1:29:19   Caught in Diglett's Cave (L17)
100   #053   Persian     1:29:45   Evolved from Meowth (L63)
101   #148   Dragonair   1:30:01   Evolved from Dratini (L81)
102   #149   Dragonite   1:30:19   Evolved from Dragonair (L82)
103   #141   Kabutops    1:31:05   Evolved from Kabuto (L40)
104   #062   Poliwrath   1:31:21   Evolved from Poliwhirl by Water Stone (L23)
105   #055   Golduck     1:31:51   Caught in Seafoam Islands (L38)
106   #054   Psyduck     1:32:10   Caught in Seafoam Islands (L28)
107   #086   Seel        1:32:31   Caught in Seafoam Islands (L30)
108   #087   Dewgong     1:32:51   Caught in Seafoam Islands (L38)
109   #120   Staryu      1:33:13   Caught in Seafoam Islands (L30)
110   #090   Shellder    1:33:33   Caught in Seafoam Islands (L29)
111   #117   Seadra      1:33:52   Caught in Seafoam Islands (L39)
112   #079   Slowpoke    1:34:14   Caught in Seafoam Islands (L31)
113   #080   Slowbro     1:34:42   Caught in Seafoam Islands (L39)
114   #116   Horsea      1:35:01   Caught in Seafoam Islands (L31)
115   #144   Articuno    1:35:21   Caught in Seafoam Islands (L50)
116   #126   Magmar      1:36:23   Caught in Route 7 by Cooltrainer glitch (L22)
117   #122   Mr. Mime    1:37:18   Caught in Route 7 by Cooltrainer glitch (L69)
118   #094   Gengar      1:38:15   Caught in Diglett's Cave by Cooltrainer glitch (L44)
119   #121   Starmie     1:38:57   Evolved from Staryu by Water Stone (L30)
120   #091   Cloyster    1:39:13   Evolved from Shellder by Water Stone (L29)
121   #069   Bellsprout  1:40:32   Caught in Route 7 by Cooltrainer glitch (L22)
122   #043   Oddish      1:40:50   Caught in Route 7 (L22)
123   #056   Mankey      1:41:11   Caught in Route 7 (L20)
124   #133   Eevee       1:42:11   Caught in Diglett's Cave by Cooltrainer glitch (L57)
125   #143   Snorlax     1:43:41   Caught in Route 16 (L30)
126   #057   Primeape    1:44:26   Evolved from Mankey (L28)
127   #044   Gloom       1:44:43   Evolved from Oddish (L23)
128   #070   Weepinbell  1:44:59   Evolved from Bellsprout (L23)
129   #071   Victreebel  1:45:16   Evolved from Weepinbell by Leaf Stone (L23)
130   #045   Vileplume   1:45:33   Evolved from Gloom by Leaf Stone (L23)
131   #135   Jolteon     1:45:49   Evolved from Eevee by Thunder Stone (L57)
132   #123   Scyther     1:46:20   Caught in Safari Zone (L28)
133   #115   Kangaskhan  1:46:36   Caught in Safari Zone (L25)
134   #047   Parasect    1:46:54   Caught in Safari Zone (L25)
135   #029   Nidoran(F)  1:47:11   Caught in Safari Zone (L24)
136   #102   Exeggcute   1:47:27   Caught in Safari Zone (L25)
137   #046   Paras       1:47:45   Caught in Safari Zone (L22)
138   #084   Doduo       1:48:01   Caught in Safari Zone (L26)
139   #111   Rhyhorn     1:48:23   Caught in Safari Zone (L26)
140   #032   Nidoran(M)  1:48:40   Caught in Safari Zone (L22)
141   #128   Tauros      1:48:56   Caught in Safari Zone (L28)
142   #048   Venonat     1:49:15   Caught in Safari Zone (L22)
143   #076   Golem       1:49:41   Caught in Safari Zone by Text Pointer Manipulation from Nugget (L0)
144   #124   Jynx        1:50:57   Caught in Route 2 by Cooltrainer glitch (L74)
145   #106   Hitmonlee   1:51:38   Caught in Route 2 by Cooltrainer glitch (L58)
146   #033   Nidorino    1:52:34   Evolved from Nidoran(M) (L23)
147   #030   Nidorina    1:52:50   Evolved from Nidoran(F) (L25)
148   #031   Nidoqueen   1:53:07   Evolved from Nidorina by Moon Stone (L25)
149   #034   Nidoking    1:53:23   Evolved from Nidorino by Moon Stone (L23)
150   #103   Exeggutor   1:53:44   Evolved from Exeggcute by Leaf Stone (L25)
151   #136   Flareon     1:54:01   Evolved from Eevee by Fire Stone (L25)
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
They/Them
Experienced Forum User, Moderator, Published Author, Expert player (4141)
Joined: 8/14/2009
Posts: 4083
Location: The Netherlands
(Topic-derailing posts split)
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
They/Them
Experienced Forum User, Moderator, Published Author, Expert player (4141)
Joined: 8/14/2009
Posts: 4083
Location: The Netherlands
Dyshonest wrote:
On the other hand, the "memory corruption" here is carefully corrupting the memory to do anything and everything the runner wants.
Memory corruption, even to the extent it is used in this run, does not even come close to doing "anything" the runner wants. If it was, this run would be a tenth of its length and would just instantiate every Pokémon species in a box through memory corruption, and not have to go through the effort of, well, the whole two hours of what this run is doing. Try drawing pi graphics all over the screen with just memory corruption and without ACE and tell me how that works out.
Dyshonest wrote:
At no point is there a risk of anything nor does the game lose functionality.
Of course there is. Did you read the submission text about "bad" Cooltrainers and how the run goes out of its way to handle these accordingly to prevent crashing the game?
Dyshonest wrote:
"Corrupting" things to be in your favor is different from ACE... how? I'm pretty sure the Pokemon Yellow Pi Day run is considered as using ACE when all it is is careful corruption of specific areas of memory.
The difference between memory corruption and ACE is the execution part. Haven't you learned your lesson from the tail end of this topic? Memory corruption depends on the game reading invalid data, and ACE depends on the game executing invalid (and carefully constructed) data. In addition, memory corruption without ACE is not nearly as freeform as you think. Cooltrainer, for instance, only modifies certain parts of memory to certain values (as put in the submission text). Missingno only modifies a certain bit to a certain value. All memory corrupting glitches have such restrictions. ACE does not. I recommend you do not post anything about ACE until you actually have an idea about what it is, what it is not, and what memory corruption is, and what it is not. The above linked thread should explain it all to you.
Dyshonest wrote:
I also never got the point of a public response to someone that also includes "do not reply". Why did you reply in public too, then...?
It's a formality more than anything. By posting in public, the people who read the topic will see how the discussion has headed, rather than seeing it disappear without closure. PS: People have noted how you ignored every part of my post except the part where I directly talk to you. This pattern has also been noticed in discussions between you and Samsara (among many others) earlier. It seems like you're refusing to learn from the parts of posts that actually contain helpful information. Again, you should reread the explanations by the several people who posted in this topic.
</hr>
Dyshonest wrote:
How intelligent. Yes, your rage-filled insults coming from your freshly-foamed mouth have shown me the way on how to be a proper, constructive person!
This is your final warning. Further topic derail will lead to repercussions.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
They/Them
Experienced Forum User, Moderator, Published Author, Expert player (4141)
Joined: 8/14/2009
Posts: 4083
Location: The Netherlands
Dyshonest wrote:
Well no, this might be ACE depending on whether or not item underflow was utilized to do it, or CoolTrainer for that matter.
No. It is not. I don't know what else to say about this, other than that you have no idea what you are talking about. At no point does this run use any form of ACE. Cooltrainer (specifically, what this run does; which is causing the move to appear in the movelist, but not actually using the move) just corrupts memory. Item underflow just corrupts the item counter, which does indeed lead to holes that could be used for ACE, but it never makes use of it. Other glitches such as wrong warping and such also only corrupt memory at worst. Bottom line: this run does not use ACE of any form by any definition. Period. Please stop arguing otherwise, as that only would further show that you don't know what you are talking about, and it is derailing this submission thread.
Dyshonest wrote:
http://tasvideos.org/forum/viewtopic.php?p=381206#381206 ACE isn't just writing code via inputs or anything nor does it involve the PC going to wrong places.
I have no idea how you ever even came to the concept that this run involves return-oriented programming in any way. There is absolutely no basis anywhere for that assumption to come from.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
They/Them
Experienced Forum User, Moderator, Published Author, Expert player (4141)
Joined: 8/14/2009
Posts: 4083
Location: The Netherlands
Dyshonest wrote:
By "wrong warp" to the Hall of Fame are we using a more vague term for the ACE that gets enabled via item underflow? (apparently referred to as return-oriented programming)
I could go in detail on all the terms you are using wrong in this post, but I'll leave the details for someone else to explain and I'll keep it at just answering the question asked. No, "wrong warp" is not ACE, nor is anything else the run does. It's just memory corruption.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
They/Them
Experienced Forum User, Moderator, Published Author, Expert player (4141)
Joined: 8/14/2009
Posts: 4083
Location: The Netherlands
Even simpler: the forum supports size parameters for [img], i.e. like [img=100x120]http://image_url[/img]. And I agree that we may want to do something about the massive page-breaking images here.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.