Posts for Noxxa


Post subject: at least I can protect against something else, apparently
Noxxa
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[00:58:24] <adelikat> I've been using MothCondoms for years now
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Post subject: this is how much help I am
Noxxa
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http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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Enemies and objects (referred to as "events" in map editors of this game) only load, appear, do anything, or just outright exist at all when they're close enough to the screen. (Most games work this way, to save on unnecessary processing time for faraway objects). Thus, if one would play with a larger view screen, enemies would appear on screen sooner, thus start acting sooner, and their behavior won't match. The only way they'd stay in sync is if the boundaries for activating remain the same, but in that case, you'd see them randomly pop into the screen as Jazz gets close enough to them. Incidentally, the way events spawn when close enough to the screen is integral in the TNT skip glitch in the extra episodes run and one of the Holiday Hare stages. It's also why in Megairbase some flying springs can appear out of nowhere: their position is dislocated from their event (spawn) position, so by the time Jazz is close enough for the event to be loaded, the spring itself is already quite close to Jazz. Also, rendering the extra tiles and/or enemies would probably screw up timing (lag), so even if the enemy behavior would sync, the movie still likely wouldn't. So far, atlas videos have been created by using premade maps from e.g. VGMaps, and syncing the map coordinates to the video every frame. That way, the game or run themselves don't require any hacks, although it's a lot of manual work to create a video this way.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Post subject: anyone have an adelikat for offer?
Noxxa
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[18:57:27] <Zeup> adelikat is always the hottest offers
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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I don't think this should be seen as an speed-entertainment tradeoff. Both this run and the other run aim to complete the game as fast as possible - they just use different definitions of 'fastest completion'. Reaching the ending as fast as possible is just as valid a way of completion as aiming to end input as fast as possible (though some may prefer one method over the other). That doesn't have anything to do with tiers or speed-entertainment tradeoffs. The question here is whether this, generally considered more entertaining, method of ending the game is significant enough to warrant replacing the current publication with it.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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I'd almost have believed it if he didn't get hit after the first two stocks :P That play was practically perfect though. It was great to see the SSBM top play at its best.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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This is basically advertisement spam. The OP reads basically as an advertisement for whatever this is, and not so much as something intended to provoke discussion of any sort. Locking. Consider this a warning.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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This seems like a repeat of the case with this submission, by the same author no less. Judge comments on that submission:
Baxter: This submission revived an interesting discussion regarding input time vs game completion time. Opinions about this issue were and are still divided. What can be concluded for this particular submission was best phrased by adelikat: As with any submission, the burden of proof is on the submission. You must prove it is an improvement. Since it is not a time improvement, it can only be judged by its subjective stylistic choice. In this case there is no clear consensus as to which is the "better" movie. The audience is divided, the judges are divided, admins are divided, and even the author himself, is divided. Without a clear consensus, this submission has failed to prove it is an improvement over the published movie.. Therefore, rejecting.
I'd say the same thing applies here: this run could only be accepted if there is a consensus that it's a stylistically superior way to end the movie.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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It was a really tense game. Really even, and could've gone either way (or to penalties) until the goal in the 113th minute. The goal itself was great too. Great pass by Schürrle, excellently handled by Götze. I loved Schweinsteiger's persistence. He went down so many times, but always got back up until the end. Absolutely refused to give up.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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Third place, not a bad result. Also nice in that, since elimination games decided by penalties are officially counted as a draw, that the Netherlands technically didn't lose a single game out of the 7 games played. That is definitely not a bad result for the Dutch team to come home with.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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henke37 wrote:
I am just wondering how this can be slower than the RTA for one level. Could you please clarify how this is?
Our run plays on the hardest difficulty ("Turbo"), whereas the RTA plays on Medium. On Turbo, bosses have quite a bit more health (20 more hit points to be exact), and the monitors in the Battleship stages count as bosses. Normally this hit point difference is negligible because we can blast most things to bits in mere seconds, but the monitor in Battleships 2 is killed slowly by a bird helper. It has to fire 10 more shots compared to the RTA to destroy the monitor, which ends up costing us a few seconds in that stage.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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Acheron86 wrote:
solarplex wrote:
General question: do game shark cheats work generically that way? For somethin as in a color of an object and so on?
I realize this is off-topic a bit, but it's a good question and gives insight to how games work. Short answer: "generically" (you meant "generally", right?) speaking, yes for older games, probably not for newer ones. The coding for color is going to be tied to how the programmers implemented it, and in the case of the 3D Zelda games on the N64 they have tunic color set up to tie to a simple color code (probably somewhat similar to how HTML reads color codes for font, but I'm just guessing here). In newer games, however, color tends to be mapped in some way based on texture or other more complicated coding factors, and it's less common to have one color used for an entire model (this was standard back in the first generation of 3D games, before textures could be nice and defined and high-res). Also, palettes were typically 4 colors in the NES era, 16 colors in SNES, etc. So changing colors was simpler and could be done in a few bytes back in those days. That said it may still be that even the current gen Zelda games use simple color code. I don't keep up with this stuff any more, sorry.
Just a minor nitpick - having a color code like Ocarina of Time/Majora's Mask does not necessary preclude the use of textures (of any detail level). You could have a grayscale texture and multiply it by a color to get an appropriately-colored texture. I'm pretty sure many RTS games work that way, and probably many other types of games as well. If the problem was it'd change the color of a whole model, I've seen games add a bitmask to the texture, which defines which parts of the texture should have their colors changed.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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I like how different this semifinal was compared to the other one. This was a really close match, both sides were very even in play, and momentum kept shifting around between the two teams. Very good and tense game. A shame the Dutch team lost on penalties to Argentina, but oh well. Our team played great, but the Argentinian team played great as well, and the match could've ended either way. It just didn't roll our way this time around. Still looking forward to the finals - rooting for Germany to take the win now.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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Yeah, we've only had the first half yet, but wow Brazil was getting smacked senseless in that first half. Their defense was quite poor, but Germany also just looks to do everything exactly right; I've only seen fairly few slip-ups in their game. 5-0 within 30 minutes of play, of which 4 goals were made within a span of 6 minutes - that's absolutely crazy. Germany is pretty much certain of a spot in the final now, but whoever between the Netherlands and Argentina will have to face them, would definitely have to fear them if they are going to keep this level of play up into the final.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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Yeah, users can be nominated for awards when the nomination threads are up, which will be done January next year. Also, we're just barely halfway through the year. It's a bit soon to make any judgments about PSX TASes or TASers or anything yet. There's no telling what we may or may not get in the second half of the year. Locking this thread, as it has no use. Official nomination threads are to be made when award season starts.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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Eszik wrote:
Thanks for you constructive and helpful answer!
To be fair, that was the most constructive and helpful answer you could get without him violating site rules.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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Let me try to explain it again. Item underflow glitch does exactly 1 thing: it corrupts the item counter to an erroneous value (255) by underflow. That's all it does. It does nothing else. It does not execute code; in fact, it doesn't do anything more than memory corruption on just 1 byte of data. Since item underflow does not do anything other than modify the item counter byte, it is no more than a (technically minor) memory corruption glitch. Item underflow in itself does not execute any arbitrary code, so it is not ACE. If you do the item underflow glitch in a run, then after you have done that, you've messed up the item counter, but nothing else has changed. That is what you do later, but then the item underflow glitch was already done and finished. Now, when the item counter is set to 255, you can do all kinds of fun stuff, such as poking around and moving around all kinds of memory data, or, yes, arbitrary code execution. However, that has nothing to do anymore with the item underflow glitch. It's been done, and you've already gone off to do something else that is not underflowing the item counter (something else being e.g. changing some memory around or executing arbitrary code). Item underflow is something you do before you do anything involving ACE; it's a setup step for ACE. It is as much ACE as "walk to a Saffron guard (with fresh water and item counter at 0)" or "toss a stack of items (above a slot with a quantity of 255 items)" is ACE. It is setup for ACE glitches; that's very different from being an ACE glitch itself.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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Dyshonest wrote:
Interesting post, but how can Cooltrainer be considered ACE and item underflow (caused by various things, whether its triggered by ZZAZZ or other sources) isn't? Item underflow can very easily cause the game to do things that were never, ever intended through methods it never accounted for.
Because item underflow, as outlined in that exact post you quoted, never causes the game to run an arbitrary instruction. Yes, you can screw the game up good afterwards with the overflowed inventory counter, but by itself it doesn't do any ACE. If the glitch by itself doesn't do ACE, it's not ACE. Simple as that.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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boct1584 wrote:
I'd agree with UnGrueing this and having it reconsidered for Moons.
As Patashu said, if it was able to go to Moons, it'd already be published. Viewer response has been pretty mediocre on these kinds of runs. Judging by the votes and posts in this thread, this run very likely wouldn't make it to Moons.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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Dyshonest wrote:
If hacks are forced to follow such rules, then all games should.
Not sure why you bold/underline/italic the "if". Yes, hacks are forced to follow such rules. And we won't force the same rules for all games because the majority in that poll disagreed with that, and we now have a tier system to accomodate for that.
Dyshonest wrote:
Though I don't think either should be subject to such things and I've expressed this.
I already explained several times (again) why that isn't possible, as did Nach. There is no quality control on hacks or unlicensed games.
Dyshonest wrote:
That doesn't mean they're not similar though. "HRM plays like Air" is not the same as "HRM is similar to Air".
We have many similar games.
Licensed games do not follow the same scrutiny for reasons stated several times over, including a poll showing the majority of people disagree with applying such scrutiny to licensed games. So this is entirely irrelevant.
Dyshonest wrote:
There is no limit such as "No more than 3 SMW hacks" or "No more than 1 Super Metroid hack".
Yet you make it sound like there is.
Do you even read what I wrote right there?
Dyshonest wrote:
xnamkcor does. (Well, as long as the runs are optimized, but that's still applicable to all hacks.)
[citation needed] You and Nach weren't even reading his posts.
Citation provided in previous post.
Dyshonest wrote:
I'd say there easily are dozens of hacks you can make an entertaining run of. Let's suppose people actually decided to make such runs (you apparently keep dismissing that as an impossibility), then we have dozens of hacks of one game clogging up the publication listings.
You keep stating hypotheticals as fact. You won't know until it happens.
You keep stating potential as impossibility. Exactly as you say, you won't know until it happens. Which do you prefer, playing it safe to avoid potential management nightmares, or opening the door because any possible problems are "hypotheticals"?
Dyshonest wrote:
It doesn't matter if we get 100 hack submissions in a day or in a year. In the end, their impact on the publication listing would still be the same.
Your point is... what?
Exactly.
Dyshonest wrote:
Air was obsoleted because people didn't think it warranted publication anymore when Air 2 was submitted, and Hard Relay Mario was published as a superior hack to Air 2. I don't see the original Air have much of a chance, unique gameplay feature or not.
We have E.T.
Let me just repeat again: Licensed games do not follow the same scrutiny for reasons stated several times over, including a poll showing the majority of people disagree with applying such scrutiny to licensed games. So this is entirely irrelevant.
xnamkcor wrote:
So, if I pick a game that has no existing run, and I just record my input and submit it, it will get published? I don't think Lufia I has a submission. I think I'll play that and submit it. So then I'll be published.
This has not a single thing to do with literally anything being argued here. You mention every hack would be cataloged "that met speed optimization requirements." Since it's possible to make an optimized speedrun of any single hack, that means that by your terms, any single hack can have an optimized speedrun publication on the site, right?
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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xnamkcor wrote:
Mothrayas wrote:
xnamkcor does.
Are you purposefully lying?
I'm just basing it on what you said yourself.
xnamkcor wrote:
To put it in the bluntest terms, nobody even implied, except for the people who are being sensational, that every hack would be cataloged. Just the ones that met speed optimization requirements.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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Dyshonest wrote:
Mothrayas wrote:
Dyshonest wrote:
This way we ensure we have a limited, but high-quality and diverse selection of hack runs on the site.
This should be enforced universally or not at all. It shouldn't just be hacks/unlicensed games considering a fair amount of licensed games blow rocks.
Tell that to the people who voted in this poll.
Your own post only serves to prove me right - game choice should not be a reason to reject.
Yet you want me to "universally enforce" the same rules we do for hacks, because "a fair amount of licensed games blow rocks"? You are just contradicting yourself here. I explained several times already why we can't accept every unlicensed game, or every hack, or every Super Metroid branch. At the same time, you're both telling me you want equal enforcement for licensed games, then also say "game choice should not be a reason to reject". Those are complete opposites. Which is it?
Dyshonest wrote:
You are lying through your teeth if you are telling me either Air hack or HRM play like SMB, very little original gameplay is left.
Good thing I never said that, then? That doesn't mean they're not similar though. "HRM plays like Air" is not the same as "HRM is similar to Air".
Dyshonest wrote:
You keep talking about how there is no "limits" or anything, but then go on to talk about them as if they exist.
You keep talking about arbitrary limits, which do not exist. Super Mario World could have a hundred hacks published for all I care, as long as they are all sufficiently different and cover their own niche. There is no limit such as "No more than 3 SMW hacks" or "No more than 1 Super Metroid hack".
Dyshonest wrote:
No one wants "all hacks" published.
xnamkcor does. (Well, as long as the runs are optimized, but that's still applicable to all hacks.)
Dyshonest wrote:
If all "half-decent" hacks were accepted (...), nothing would be "overclogged". Hacks are purely for entertainment value. If no one finds it entertaining, it doesn't get accepted. If people did find it entertaining it makes no sense to put it in a deathmatch with another one on who gets to be the published video...
How would nothing be overclogged? I'd say there easily are dozens of hacks you can make an entertaining run of. Let's suppose people actually decided to make such runs (you apparently keep dismissing that as an impossibility), then we have dozens of hacks of one game clogging up the publication listings.
Dyshonest wrote:
that even got submitted in the first place (you missed this part massively! You act like we get 1,002,232 submissions per day...)
It doesn't matter if we get 100 hack submissions in a day or in a year. In the end, their impact on the publication listing would still be the same.
Dyshonest wrote:
Though maybe it is time to re-test the waters to see if the original Air hack has merits being published alongside it? Yes, it was a difficulty hack. However it had a very unique feature for SMB hacks---flight.
Air was obsoleted because people didn't think it warranted publication anymore when Air 2 was submitted, and Hard Relay Mario was published as a superior hack to Air 2. I don't see the original Air have much of a chance, unique gameplay feature or not.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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(Discussion about hack obsoletion split to new thread)
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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Dyshonest wrote:
This way we ensure we have a limited, but high-quality and diverse selection of hack runs on the site.
This should be enforced universally or not at all. It shouldn't just be hacks/unlicensed games considering a fair amount of licensed games blow rocks.
Tell that to the people who voted in this poll.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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xnamkcor wrote:
Mothrayas wrote:
Which can be made for every hack ever.
Could.
That means exactly the same thing in this case. Any other non-arguments we need to go over?
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.