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Player (181)
Joined: 8/3/2012
Posts: 116
Location: U.S.
Flossy wrote:
For those of you that tas this game, what is your primary method of input? I used the tas input tool and found it to be rather unwieldy.
I actually use a gamecube controller connected to my computer, but many people use the tas input. I just work quicker and more efficiently with the controller, but there are instances where you need precision and that's when I use the tas input.
MUGG wrote:
With people being more competent at looking into memory addresses and how games behave with Dolphin, I just want to say again, I'd really like it if someone investigated the possibility of Ness' Super Yoyo Glitch. Mentioned on this wiki page http://www.ssbwiki.com/Yoyo_glitch#Super_Yoyo_Glitch Quote: It is a very rare occurrence, so very little about it is known. Its effects (including but not limited to infinite Jackets and instant KO throws) are similar to those of the Yoyo Glitch, but are more lethal and have longer lasting effects. I think this has something to do with it but I don't know.. http://www.youtube.com/watch?v=XvX3GCaU9yA There was a forum topic somewhere but I can't find the link to it. In the forum topic, 1 or 2 people mentioned that SYYG happened to them during a match randomly. There is no video showing the occurrence.
This looks extremely interesting, infinite jackets? Wow, I wonder if this is possible or if it's just some myth.
Joined: 1/13/2014
Posts: 56
For my first (complete!) TAS project, I did classic with Falco! Enjoy! Link to video
Zarmakuizz
He/Him
Joined: 10/12/2013
Posts: 279
Location: France
Nice! Why did you complete the bonus stages rather than just dying/quitting immediately?
Joined: 12/29/2007
Posts: 489
^Presumably entertainment?
Joined: 1/13/2014
Posts: 56
While I did try to go for speed on some parts, my main goal was entertainment so I did the bonus stages.
Joined: 4/21/2014
Posts: 1
Is it possible to manipulate the match-ups you get in Classic Mode? I would think some combinations of characters are faster to get through than others, especially the stages you fight on.
Joined: 1/13/2014
Posts: 56
That's something that I've wondered about but from what I can tell, it's predetermined from when you enter the character select. I'll have to do some more testing though.
Active player (405)
Joined: 2/5/2012
Posts: 1677
Location: Brasil
Jigglypuff would be the fastest character,right?
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
sack_bot
He/Him
Player (110)
Joined: 11/27/2011
Posts: 394
Location: Massachusetts
That was fun to watch!
Message me here for my discord. Current Project: Psycho Waluigi Project on wait list: None?
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
Pretty cool TAS, especially considering it's your first project. The only things that I can criticize are the fact that the team match wasn't "perfect" (your partner took damage) and the first bonus level didn't beat the non-TAS WR (or did you intentionally sacrifice time there to not take damage?). Good luck on future TASes!
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Joined: 1/13/2014
Posts: 56
For the team match, I wasn't trying to keep my partner from taking damage, I'm not real big into that manipulation stuff yet. In addition, the partner does nothing to defend itself at all. For the target stage I wanted to not take damage, and do something different for the sake of entertainment.
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
Thanks for explaining!
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Editor, Experienced player (607)
Joined: 11/8/2010
Posts: 4012
That was entertaining, good job!
Active player (405)
Joined: 2/5/2012
Posts: 1677
Location: Brasil
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
Zarmakuizz
He/Him
Joined: 10/12/2013
Posts: 279
Location: France
How could Peach take that many mushrooms?
Joined: 3/4/2012
Posts: 74
Zarmakuizz wrote:
How could Peach take that many mushrooms?
An Action Replay code I'd assume.
Player (181)
Joined: 8/3/2012
Posts: 116
Location: U.S.
deleted
Editor, Expert player (2310)
Joined: 5/15/2007
Posts: 3854
Location: Germany
But SW-1988 (ssbm4ever) has a faster time. 5.45 Didn't you look here?
Player (181)
Joined: 8/3/2012
Posts: 116
Location: U.S.
MUGG wrote:
But SW-1988 (ssbm4ever) has a faster time. 5.45 Didn't you look here?
whoops, lol I guess not then.
Player (181)
Joined: 8/3/2012
Posts: 116
Location: U.S.
Ok, for this other event I am certain I beat the WR: Link to video Copied from the youtube description: Previous WR video (non-tas): https://www.youtube.com/watch?v=erieqHk6STs This MAY be improvable...perhaps if you use Pikachu he's got longer range and faster quick attack. However, his Uair sends opponents flying in different directions depending on the frame they are hit. Pichu's always sends them upwards and faster. Also, I got real lucky at the end with the Unkowns. For clarification at the end, I used the thunder because if I didn't, the giant blue yoshi would not have been killed by the Unkowns, and I would have had to go ALL the way over there to hit him... seriously RNG for this game can be annoying....
Patashu
He/Him
Joined: 10/2/2005
Posts: 3999
Link to video Found this on nicovideo tagged with 'TAS'. I'll let you be the judge ;)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Noxxa
They/Them
Expert player, Moderator (4131)
Joined: 8/14/2009
Posts: 4083
Location: The Netherlands
I'd almost have believed it if he didn't get hit after the first two stocks :P That play was practically perfect though. It was great to see the SSBM top play at its best.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Player (181)
Joined: 8/3/2012
Posts: 116
Location: U.S.
lol, yeah I think that's Axe playing Pikachu? Definitely not TAS, but impressive nonetheless. Pro players know their stuff.
Joined: 1/29/2012
Posts: 33
Location: Finland
Player (181)
Joined: 8/3/2012
Posts: 116
Location: U.S.
NamiNami wrote:
https://www.youtube.com/watch?v=a93xhGzgXvo
HAHAHA Man, no waveshines or short hop lasers.... stupid noobs.
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