Posts for OgreSlayeR


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Experienced Forum User, Published Author, Former player
Joined: 7/12/2004
Posts: 524
Location: USA
Looked good, didn't desync here either. Btw, I suggest that you guys make a state before it ends for the next WIP. Unless fast forwarding is you're kinda thing.
Working on: Command and Conquer PSX Nod Campaign
Experienced Forum User, Published Author, Former player
Joined: 7/12/2004
Posts: 524
Location: USA
Here's an idea I had. Probably is slower, but it does look cool. :) PS: Ceres still sucks.
Working on: Command and Conquer PSX Nod Campaign
Experienced Forum User, Published Author, Former player
Joined: 7/12/2004
Posts: 524
Location: USA
I'm tied with JXQ with frames at the end. I was 2 frames faster but lost those later due to randomness. I really do hate Ceres...
Working on: Command and Conquer PSX Nod Campaign
Experienced Forum User, Published Author, Former player
Joined: 7/12/2004
Posts: 524
Location: USA
I just finished Ceres and am currently 175 frames faster than Teri's run. I'll release a WIP at the first missile set as the escape is boring and brings nothing new.
Working on: Command and Conquer PSX Nod Campaign
Experienced Forum User, Published Author, Former player
Joined: 7/12/2004
Posts: 524
Location: USA
is there any specific way to get "22? Or do I have to be lucky or something? Edit: Note I am aiming for frame time rather than game time. I wouldn't mind sacrificing some frame time for the Ceres timer though. I just like how it looks. I might say screw it though. Edit2: Yeah screw it, I actually want to progress and we aim for frames on this site anyway.
Working on: Command and Conquer PSX Nod Campaign
Experienced Forum User, Published Author, Former player
Joined: 7/12/2004
Posts: 524
Location: USA
I having trouble with the randomness concerning the timer. Mainly in the hallway room after Ridley's room. Leaving Ridley's room at 00'59"85 gets you 00'58"21 in the hallway room. In JXQ's movie he leave Ridley's room at 00'59"83 and ends up getting 00'58"22 in the hallway room due to the randomness concerning the game timer. Is it possible to get 00'58"22 in that room leaving Ridley's room at "85? I tried playing ahead a few rooms seeing if I'd get the time back but I didn't. I guess this question is for Graveworm really.
Working on: Command and Conquer PSX Nod Campaign
Experienced Forum User, Published Author, Former player
Joined: 7/12/2004
Posts: 524
Location: USA
So any reason this hasn't been accepted yet? 19 yes votes and also an improvement to a star run. I'm just curious, because my run currently on the site was accepted and published very quickly.
Working on: Command and Conquer PSX Nod Campaign
Experienced Forum User, Published Author, Former player
Joined: 7/12/2004
Posts: 524
Location: USA
You sure like to type... Edit: I'll check your WIP out soon.
Working on: Command and Conquer PSX Nod Campaign
Experienced Forum User, Published Author, Former player
Joined: 7/12/2004
Posts: 524
Location: USA
Working on: Command and Conquer PSX Nod Campaign
Experienced Forum User, Published Author, Former player
Joined: 7/12/2004
Posts: 524
Location: USA
1/4 Czech, distant German, and distant Irish. I have alcohol in my veins.
Working on: Command and Conquer PSX Nod Campaign
Experienced Forum User, Published Author, Former player
Joined: 7/12/2004
Posts: 524
Location: USA
This topic scares me.
Working on: Command and Conquer PSX Nod Campaign
Experienced Forum User, Published Author, Former player
Joined: 7/12/2004
Posts: 524
Location: USA
I decided to add more sliding to the waiting period cause it so cool! Break it down! I'm gonna leave it at that and work on the escape. :P
Working on: Command and Conquer PSX Nod Campaign
Experienced Forum User, Published Author, Former player
Joined: 7/12/2004
Posts: 524
Location: USA
Although I was gonna wait until I was done with the escape to post my progress, Heres my current progress. I just want opinions on what I did "messing around" while waiting for Ridley. It's not a huge deal, but I don't want to keep it if people think it looks bad.
Working on: Command and Conquer PSX Nod Campaign
Experienced Forum User, Published Author, Former player
Joined: 7/12/2004
Posts: 524
Location: USA
Well I'm currently at the escape portion of Ceres. So far I'm 2 frames faster than JXQ up until Ridley. I tried to get more frames off but I couldn't. The escape obviously can be improved though, so I'll be spending a lot of time on that.
Working on: Command and Conquer PSX Nod Campaign
Experienced Forum User, Published Author, Former player
Joined: 7/12/2004
Posts: 524
Location: USA
Looked good. Do you plan to improve your Castlevania 3 run?
Working on: Command and Conquer PSX Nod Campaign
Experienced Forum User, Published Author, Former player
Joined: 7/12/2004
Posts: 524
Location: USA
Note that I am not at the escape yet. I'm at the third room on the way to Ridley. I will definately try to beat or atleast match GW's escape.
Working on: Command and Conquer PSX Nod Campaign
Experienced Forum User, Published Author, Former player
Joined: 7/12/2004
Posts: 524
Location: USA
Well I just started working on Ceres to get used to the game for TASing and currently I am tied with JXQ for frames in the first room in Ceres. Hopefully I'll have an escape for you guys in a couple days. Depends how well the escape will go.
Working on: Command and Conquer PSX Nod Campaign
Experienced Forum User, Published Author, Former player
Joined: 7/12/2004
Posts: 524
Location: USA
Hey guys, I'm planning to give the any% TAS a go. I currently have lots of planning and testing to do before I start working on it seriously, so don't expect a WIP in a while. :P
Working on: Command and Conquer PSX Nod Campaign
Experienced Forum User, Published Author, Former player
Joined: 7/12/2004
Posts: 524
Location: USA
I'm curious how you think the route can be improved. The game is way more linear than say Super Metroid. If you've come up with something though I look forward to hearing it even though I think I'm done with this game. :P
Working on: Command and Conquer PSX Nod Campaign
Experienced Forum User, Published Author, Former player
Joined: 7/12/2004
Posts: 524
Location: USA
Heres one time saver I found. I tried that same jump a while back, but couldn't get it to work. Guess I didn't try hard enough. Only problem is you have to kill that flying ball thing first or you can't do the jump. Still faster than waiting for that platform though.
Working on: Command and Conquer PSX Nod Campaign
Experienced Forum User, Published Author, Former player
Joined: 7/12/2004
Posts: 524
Location: USA
Hmm, add me I guess.
Working on: Command and Conquer PSX Nod Campaign
Experienced Forum User, Published Author, Former player
Joined: 7/12/2004
Posts: 524
Location: USA
In a normal playthrough, yes. In a TAS, no. It requires the Undine soul and a long trip through Forbidden Zone.
Working on: Command and Conquer PSX Nod Campaign
Experienced Forum User, Published Author, Former player
Joined: 7/12/2004
Posts: 524
Location: USA
There is no point really. Collecting them only wastes lots of time and the Cards I do use you don't get till like the end of the game. Not like it will look more impressive anyway. If anything look less impressive seeing how Nathan runs like he's running through snow without the speed DSS setup.
Working on: Command and Conquer PSX Nod Campaign
Experienced Forum User, Published Author, Former player
Joined: 7/12/2004
Posts: 524
Location: USA
Because it's like the The Legend of Zelda ALTTP glitched run. The non wall glitched ALTTP could of probably used that wall glitch in other places but why bother when you can just beat the game at the start with it. Hence why there are seperate runs. This plays the game like you normally would minus having to collect all the Cards.
Working on: Command and Conquer PSX Nod Campaign
Experienced Forum User, Published Author, Former player
Joined: 7/12/2004
Posts: 524
Location: USA
Okay time to revive this bad boy. Apparently my Sim strategy's were crappy. (Nothing new to me.) I'd like to Improve this in hopes of reaching Sub 1:00 or close. So I'm hoping the brains of Nesvideos can help me do this by coming up with ways to improve the sims to help me achieve this goal.
Working on: Command and Conquer PSX Nod Campaign
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