Posts for Patashu


Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4017
Link to video My body is ready
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4017
I'm pretty interested in what RTA of this game will look like, please keep us updated!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4017
lapogne36 wrote:
I don't know why Hog Ride (the motor-bike level) was so unoptimize (33.96 is the developer time, which is very good for this level but not the best possible), but everything else was well done.
The uploader comments during that level say something like 'It was a coincidence to get the developer time', so I think he got it by accident in a test run and was so amused he kept it.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4017
TheAngryPanda wrote:
Would a verification movie be fine for a game like this or would we want the intro included even though it's literally the robot fight and that's basically it.
If it doesn't desync the rest of the run (= it's trivial to splice in when you're happy with a run) it should be done, imo. If it does desync the rest of the run to include vs not include, you can skip it with SRAM. Precedence: Symphony of the Night TASes start from SRAM to skip cutscenes.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4017
You can do L+R or U+D on official hardware with an official standard controller if the D-Pad is worn down enough. (Or does that count as 'hardware modification'?)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4017
This TAS is popular on nicovideo (over 80k views last time I checked) Link to video
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4017
STBM wrote:
Hmmm... Is it alright if the verification movie is 5h45 long ? :p (And now I have to check if it's synching... As far as I tried before, the movie was desynching everytime I used a savestate, so I made this one without any savestate :/ )
That's ok as far as I know, after all if the SRAM is in question someone could run your movie overnight/on turbo to see if it generates the same SRAM.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4017
xxNKxx wrote:
someone please help make encode video for easy preview
Already exists here: Link to video
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4017
evilas wrote:
Can you get placed in such a way that you can kill Gohma while you're OOB?
Link to video It would be a useless trick if you could not kill Gohma while escaping.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4017
Enjoying the WIPs, keep it up!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4017
Apparently this run is so good it got uploaded to nicovideo three times. For optimal viewing start all of them at once Link to video Link to video Link to video
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4017
If your run starts from a save file you must also present a run that creates that save file. The run does not have to be optimized, it merely has to show that you did not cheat in making the save file - that the save file is a valid state you can reach by playing (or TASing ;) ) the game. Only one run ever has been allowed to start from a save state, afaik (sonic 3 & knuckles newgame+)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4017
Excellent! Yes vote.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4017
Sockfolder's easy setup for 'Castle Escape Void Warp as Adult' saves about 1:50 in almost every category. Link to video This glitch works because you hit a loading zone on the same frame you void out from falling too far, so there will be many equivalent ways of triggering the glitch. Maybe someone will make a setup for any% soon.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4017
Link to video The Urn. I think this makes every single OOT category faster?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4017
goldfish wrote:
What I don't get is whether or not this run would be faster IRL, i.e. console-verified. If I have two GBCs, plug the previous Yellow input file into one and this into the other, and start them simultaneously, does this one get to the credits first?
There will never be a console accurate emulator (and thus never a console-verified TAS) for pokemon rby/gsc due to how insanely hardware-implementation-defined the RNG in those games is.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4017
Np. I don't think Kalemandu uploads to youtube.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4017
This is not the fastest Boshy run. Kalemandu has the WR, 41:48. http://www.twitch.tv/kalemandu/c/2407390 It has over a minute of mistakes so sub 41 is possible, and much lower still (when you look at how fast the TAS is, 30-31 minutes)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4017
The guides I read on gamefaqs suggest that from best to worst the characters are Tiny/Kong, Brio/Cortex, Crash/Coco, Dingo/Roo. So maybe move P2 onto Kong and go with that? Also, while watching a crash bash 200% speedrun (the WR is over 20 hours lol) the suggestion was brought up that N.Ballism Platinum needs a TAS for being the hardest platinum to get in the game, so if you feel like doing a one-off (I assume this TAS will be any% to minimize repetition) that's something you could try
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4017
I assume the TAS will pick up from the start of deku tree (or slightly into it) as no improvements have been found prior to it.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4017
Can you explain this a bit further: "However, if you take away the frames that are lost due to emulator differences, you can see that this run basically saves 2 frames from better luck manipulation (which also depends on the core used)." -If the core used is determined by what emulator is used, how is that frame saving/loss not also due to emulator differences? -Would you have saved a similar amount of frames if you did this TAS on the same emulator as the current submission?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4017
I think for a game as incredibly hard to optimize, hard to route, hard to optimize movement in and steadily being broken as this it would be acceptable to keep the TAS going even if improvements are found to earlier parts. Otherwise you get stuck in an infinite loop of fixing the first 10-20% of the TAS and get burned out.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4017
Nice find!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4017
Even from a technical perspective there is ambiguity as to when the game is considered beaten or not, because 'the game is beaten' is a psychological phenomenon. (Consider the debate over the recent pokemon yellow glitched run, which loaded the credits in a glitchy, unintended way)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4017
CGF95, you will be continuing from abahbob's WIP or doing your own stuff? And be sure to post lots of yummy WIPs and try out Gohma Storage/bombs on Gohdan :3
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu