Posts for Patashu


Patashu
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Sockfolder's setup for Gohma door clip + kill, looks faster than sva's http://www.twitch.tv/sockfolder/c/2427709
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
Isn't this glitch actually the only way to complete battletoads 2 player? Since otherwise you get stuck on the clinger winger level.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
Hâthor wrote:
I was wondering something... How are you determinate DataType? I'm looking for those values (and the velocity) on a psx game and I didn't found anything for the moment. Could it be possible that those values are floating point instead of integer? What kind of datatype a playstation use for this? Word or Dword? (Byte is clearly too small) Many thanks in advance for help
Your first guess at data type will depend on the type of game as well as the platform it's for. 8-bit consoles like the NES will use one or two bytes. 16-bit consoles like the SNES are probably using two bytes. Early 3D consoles (PS1, N64, etc) could go either way - they might be using floating points (likely 32 bit then) or 16 or 32 bit integers and still calculating position by fixed point arithmetic. If it's a 2D game, it gets more likely it's not using floating points, if it's a 3D game it gets more likely. Also, consider that angle+magnitude may be getting stored instead of x/y/zs for things like facing and velocity. Anything past the PS1 era, floating point is now very likely.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
jlun2 wrote:
There's a menu where you can view the badges you've collected, the recipes found, etc. It is like the enemy tattle log except with badges. So, I guess fill that up? Edit: You can sell the badges and the log will still be there. You just need to at least have the badge once.
In oot 100% you can lose the shield to like-likes but you need to have it at the end for it to count. Should similar logic apply here?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
Malleoz wrote:
What would be considered a 100% TAS of this game? Obtaining all badges, beating all bosses (such as Bonetail) and getting all partners?
Definitely required: -all partners fully upgraded -all 100 star pieces Probably required: -all crystal stars (can see arguments either way on this one) Not sure about: -all sidequests/bosses (they don't technically make you stronger to do unless they give you a unique item or ability) -all badges (unlike in paper mario, many badges can be accumulated multiple times. so when do you have to stop? 1 or more of every unique badge? enough of each badge type to fill 99 bp?)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
What if you require every lambda used to be registered with the Official Bureau of Lambda Organization, including 1) providing/pointing to a method to return a lambda with the same bytecode 2) exposing the context for serialization I'm a bit hazy on how this would work, or if this is even a thing that makes sense, but clearly as you say you can't serialize and deserialize arbitrary bytecode, so you can only create bytecode from methods coded into the game and determine which bytecode you make by what the serialized version of the lambda says needs to be made.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
Pheenoh wrote:
Patashu wrote:
Does all this mean 'new any% TAS incoming'? :)
One of the glitches is obviously slower and the other one hasn't been timed yet. So probably not :( EDIT: Actually combining both seems really fast
What do you mean by 'one... and the other one'? I see three new glitches - tower escape skip, 2-3-1 skip, gohma's room escape.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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orugari wrote:
Hum, I personaly think, using Pipe shortcut is not valid for a warpless... It is just a warp inside the same level.
'warps' is typically used to refer to skipping entire levels or worlds, not taking short cuts (especially not developer-intended ones)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
Does all this mean 'new any% TAS incoming'? :)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
Qwerty6000 wrote:
Hello, i'm Qwerty6000 I am new here, do you know how i can upload a picture to my new submission?
You mean you want to upload screenshots from your run that show off good moments in it/that you want to suggest could be used for the submission screenshot?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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FractalFusion wrote:
I think the audience over at Nicovideo would appreciate this TAS. If no one else does it, I'll upload an encode.
Seconding this :)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
How to fire shots, a simple guide: Link to video
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Spikestuff wrote:
*Laughs* High Quality, uploading 240p and 360p Also he hasn't updated any that you linked yet.
144p for best quality
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
Moosic Link to video
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Why not PM him asking that he give credit? If he says yes and he does, then there's nothing more to discuss.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Cronikeys wrote:
The trick is everything before 9 seconds in the video. Rather than going back out the door, you'd continue down the stairs toward the final boss. I just go back out to show that the trigger zone is still there.
You should add an annotation to the video to make it clear. (I figured it out on the second watch through lol)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
As someone who hasn't heard of this game before, it looks right from my newbie perspective. It doesn't seem like you go too far out of your way for any candy and you end on the dot with the right amount. Can't offer more than that atm, good luck with the TAS!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Should the reset then be replaced by a soft reset in the input file itself, to make the submission more 'pure' by using no resets?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Hi, you should use http://dehacked.2y.net/microstorage.php to upload and share input files, it's designed just for that purpose. Some things you should do, if you haven't yet: 1) Try all illegal d-pad combinations (L+R, U+D, L+R+U... seven in total) in all player states, menus and so on you can think of, to see if you can find any oversights/glitches. 2) Use RAM watch to find player X, player Y and (if they exist as RAM variables) player X velocity and player Y velocity. (Note that similar RAM addresses tend to be grouped close together, so you can try looking for hp, score or one position variable and peering around it in memory for other useful addresses) 3) Calculate how fast the character moves in every mode of movement you can think of (walking, jumping, uphill, downhill, are there any frames of movement lost when jumping/landing, etc) The site has some excellent resources on how to use memory search/watch here: http://tasvideos.org/MemorySearch.html http://tasvideos.org/EmulatorResources/RamSearch.html http://tasvideos.org/EmulatorResources/RamWatch.html
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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lol, all the 99 lives TASes this month. I think probably they are the fastest
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Note that when Bizhawk supports N64 TASing it (should be? will be?) desync-free.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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RIP La Mulana Cause of death: Hitboxes 6/6/2013
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
Welcome! What do you speedrun and what are you thinking about TASing?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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TheAngryPanda wrote:
Well unfortunately my progress towards Act 2 is cut short at the moment... During the Magmar fight (last boss of Act 1) the game wants to crash every time I 8 cast, so I'm going to completely re-do the fight from where I had left off and try manipulating it a bit differently.
IMO this is a job for doing Magmar attempts from that save state in real time/in slowdown time rather than slow TASing. Grind out attempts to see under what circumstances you get the crash and under what circumstances you don't. Try making save states closer and closer to the end of the fight to see how much you can 'manipulate' it crashing or not based on what different things you do, and your intuition of how much it can be manipulated will form.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
hegyak wrote:
Is is refreshing to see a non-BLJ SM64 run. Yes, I have have the 70 star run.
It's just replaced the BLJs with high speed wall kicks, which take longer.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu