Posts for Patashu


Patashu
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Sockfolder got the entire glitched any% route in one run - 16:55. (He has never played the game before so his mechanics are bad XD) He has consistent strategies for EVERY part of the glitch, and it gives insight as to how they work in TAS conditions too. http://www.twitch.tv/sockfolder/b/380269395 9:07:30 for the start of the glitch in his successful run 9:23:40 after finishing the run, Sockfolder explains the exact setup for every part of the glitch
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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OgreSlayeR wrote:
Voted yes, although I find this the most boring Juste any% run yet. Mainly because it doesn't show as much of the game as before and doesn't get the opportunity to whip launch off enemies. Good improvement, but I think I'll stick with the all furniture run. I find that one much more entertaining.
any% for speed, all furnitures for entertainment :)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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SA wrote:
But this raises grave concerns. What guidelines should be followed by speedrunners wanting to obsolete this run? If they decide to disagree on the specific details of what constitutes 100%, they get either a handicap or an advantage vs. Saturn. The choice of which things to include is too subjective. I really think this would be better as a playaround or something.
Two things come to mind: -If you were interested in improving the run, you'd discuss with the forum first any thoughts you have about things that should be added/removed as goals. -For sections that the two runs share in common, your run should always be as fast or faster.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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tasvideos isn't for submitting any TAS you can make, but only a TAS that beats all existing records for that category + cannot be easily improven (OR is an exceptional playaround)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Rocking music! Very inspirational :D
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
From watching sockfolder experiment with the glitch, it seems the angle of your flashlight arm, and how you swing it when getting hit, affects how you end up getting skewed. In addition, you can skew while already being skewed. http://www.twitch.tv/sockfolder
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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itsPersonnal wrote:
So uh, when should we be expecting an optimized any% TAS?
I suspect 'whenever someone says 'I'll do it''
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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This run now has 145,000 views on nicovideo, and I am sure it is still rising :D Btw, does anyone know if nicovideo views can be added more than once by one person?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Isn't the only reason why nitsuja didn't implement mouse support is because he couldn't think of a good way to make mouse support go well with resizeable windows? If a 'hack' version of mouse support was implemented, shouldn't that do for the time being?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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If the game plays the same on VBA and Bizhawk (the difference either being lag frames only or no difference), you could TAS it entirely on VBA and then get assistance porting it over to Bizhawk.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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hellagels wrote:
Have you tried to collect two souls from the first Golem? I ever collected a soul (inevitably) and a spear (randomly) from the first Armor Knight. If it is able to collect one more soul of Golem, it will save time.
I am almost certain you can't collect two souls from one kill.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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So you know, Bizhawk C64 TASing support is being worked on: http://tasvideos.org/forum/viewtopic.php?t=13459
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Author's nicovideo encode: Nicovideo (account): http://www.nicovideo.jp/watch/sm20323522 Nicovideo (no account): http://www.nicozon.net/watch/sm20323522 EDIT: Watched, looks solid from what I know of the game and I can't find a faster TAS. Yes vote. Would be interested to know information about route planning/mechanics/possible improvements, though.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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(For what it's worth, I think the primary reason ponies were used in the original total control TAS was because it made it very, very obvious it was not an easter egg in the game, as ponies are a contemporary fad.)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Itsbrown4606 wrote:
If I understand it all correctly, the original "pony" version actually wrote a completely different "game" and loaded it using Yellow whereas this doesn't completely overwrite the game, it just arranges the memory in a way that creates dancing pi symbols and outputs pi to the screen in lockstep with the BGM... I'm not taking anything away from this run but completely overpowering the game with a new "game" has to account for something at least, IMO.
FractalFusion executed a program that allowed him to write directly from the game's input into RAM, so he could have rewrote Pokemon Yellow into anything but settled for making pi-themed graphics.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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I died of laughter pi/pi
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Yes vote for the music :)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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DonamerDragon wrote:
Aye. I realize my mistakes now. I had looked thoroughly for things like this, but apparently I didn't do good enough. Well, it seems like people want to see it done right, so I will try. I accept my rejection and will try again. I will also update my emulator, as well.
Keep on TASing :D
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Spikestuff wrote:
IGAAAAAAAAAAAAAAAAAAAAAAA yes vote, obviously much faster :D
NKT...
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
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I got around to watching this and it is absolutely insane. There's crazy movement tricks, crazy damage tricks, crazy zipping, crazy routing and beloved castlevania smashing.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Reject: -Slower than, and the same category as, http://tasvideos.org/1944M.html -Uses an outdated emulator for no justified reason You are more than welcome to TAS whatever you want on whatever emulator you want for whatever reason - to impress, to get better, to explore things - but if you submit a run to tasvideos, it must -Have a well defined category -Be as optimized as you can make it for the category -Beat all existing records, if any exist Tasvideos isn't for holding all TASes, only records and the occasional notable playaround (like the Link's Awakening playaround)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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This was a very entertaining watch. A tough game trounced by the power of TAS :D If you remake this or TAS a new category, I'd like to see more deliberate close shaves/crazy dodges especially when waiting for things to happen (like the Mario boss)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Derakon wrote:
Ah, fair point. I hadn't remembered the selling glitch being used in the existing runs, hence my confusion. Thanks for the clarification.
You're actually correct - the any% TAS does not currently use the selling glitch. (I didn't watch it when I wrote my last post due to lack of time, so I was going off of memory) Summary of why it doesn't: -The TAS uses luck mode to big toss past and skip Death (in addition to many other big tosses), keeping the Alucard equipment, so buying good equipment isn't needed. -The TAS uses a heart refresh/levelup seamline to get to the library card BEFORE outer wall - so by the time it's at the library it hasn't even gone to the soul of wolf/where the garnet is. -The TAS manipulates gold for just enough potions and fire boomerangs for the game and gets everything first try. So, it doesn't need duplicator for them. (edit: I think it uses a fairy glitch to underflow potion count? the menus are open for such little time I can't tell lol) -The TAS skips bat, instead opting for flamberge (which it dropped first try)/wolf rises plus big tosses plus leap stone jumpkicks to get around fast. Since there's no use of infinite wing smashes, mana isn't needed to keep them going. What mana refills are needed are grabbed on level ups. So, it's not needed to duplicate mana prisms. -The TAS is skilled at using heart refresh/levelup, bigtoss/levelup, etc combos to open seamlines instead of needing double heart refreshes, so duplicating heart refreshes isn't needed. -The TAS luck manipulates the Mablung Sword to drop (acts like a shield rod), alongside the Medusa Shield from earlier - this enables a combo that does devastating amounts of damage (actually two combos since you also have the alucard shield :) ), so duplicating buffalo stars isn't needed. It even allows the TAS to end input early since the medusa shield special attacks for you. Shop glitch should change the pacifist route, though, and maybe other esoteric categories (non-luck mode, all bosses, no oob...) and pacifist TAS has a lot of known improvements but no TASer to do them. (It's also worth noting that you can do 30Hz vibration in the sotn shop - so a TAS version of the shop glitch would sell much faster) ed: this might speed up pacifist Link to video ed: current pacifist rta route, run by romscout: http://www.twitch.tv/romscout/c/2037590
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Derakon wrote:
While that's interesting, I'm not clear on why it will speed up every run. What does unlimited money allow you to do faster, and will it make up for the time cost of getting the Fairy Card and actually doing all that selling? Granted the above is not a TAS, but I can't imagine a TAS doing it much faster than, say, 45 seconds, which is a pretty significant time cost that would have to be overcome by faster strategies elsewhere in the run.
You already use a DIFFERENT strategy to do the selling glitch in any% - you get the sword card and the shield rod, and you use Sword Brothers to trigger the selling glitch. The Faerie Card is literally right outside of the shop and allows you to do the same glitch. The reason why you want to do the selling glitch depends on category but you always get a duplicator (which allows you to use consumables infinitely), buffalo stars (a consumable that does a shitload of damage and can be backdash cancelled into and out of), a mana prism (restores MP), etc. Other categories, the story is similar - the money glitch can either be done faster, or is now so fast it becomes viable for the category and changes the route a lot.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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If anyone is interested in TASing this game (not sure if arukAdo still TASes), a new glitch has been discovered that speeds up every category of Symphony of the Night except low%. If you get the Faerie Card and have the faerie speak just before you enter the shop, you can pause and do the garnet selling underflow glitch without needing to get the Sword Card/do Sword Brothers: Link to video This saves a lot of time since Faerie Card is super easy to get. Besides any%, pacifist can be optimized a lot with this and other discoveries. (You should talk to romscout, Mecha Richter or Kainblox if you're interested in doing pacifist as they'll know what the new TAS route would be)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu