Posts for Patashu


Patashu
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Will the even more obsolete previous run remain published in perpetuity if it is not possible to beat the new RTA runs?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Great job guys! I can't wait for this to finally be on tasvideos, I've been waiting so long for its completion!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
One way to measure it is to put both the emulator and an input viewer in OBS and make a recording. When an input is registered, frame advance until the game moves as well - that's the input latency. This is the technique used in https://youtu.be/mjAoH_iCCq4
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
The core conceit of this TAS - that we skip most of the game's intended content by just deciding to not fight the Shadowlords, actually - is amusing, and I giggled when I realized it happened, and the RNG manipulation of Escape is also cool. But actually WATCHING the TAS is not a great experience - it's slightly tolerable at 2x speed muted. So the definition of a Meh vote, but nice job putting this game in its place. Can you skip the Shadowlord fight on every version of this game, or is this NES exclusive?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
Is this new? Link to video "At the beginning of this video shows an instant kill glitch I discovered. If you transform on the same frame a boss takes damage from the green mech arrow you get an instant kill. I get the kill on the last boss notably in this run which saves a ton of time. The run will now evolve into trying to get this glitch as much as possible and where it counts the most."
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
Nice improvement, yes vote! Now TAS really has to hustle.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
Mitjitsu wrote:
I feel bad for the guy who came tantalisingly close to discovering it 3 years ago.
TrogWW *is* that person lol
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
This was theorized ever since the TWWHD item slide clip was found and finally it's possible. Nice work!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
ThunderAxe31 wrote:
Patashu wrote:
It might be worth swapping it out for the button file that does the frame perfect pause, just so it's slightly more difficult
The8bitbeast never mentioned a "frame perfect" pause, but instead "about a 10 frame window".
To be clear, the 'frame perfect' part is that you have to press the pause button, release it the next frame, then press it again the frame after that (which is slightly hard for a human to do). The actual window itself is 10 frames wide, this is correct.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
Short and sweet, yes vote!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Whoops! You accidentally the Game. This has to be the most hilarious method of triggering credits I've ever seen in any game ever, and it's been extensively tested and documented, so excellent job to everyone involved. That said, the end result is trivial for a real time runner to get (as evidenced by 40 people matching the time). It might be worth swapping it out for the button file that does the frame perfect pause, just so it's slightly more difficult (only 2 people match the time now). Though if it did get rejected for triviality, what happens to the old run? It would be permanently obsolete but also unimprovable. So I'm very interested to see how TASVideos judges handle this edge case.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
A great improvement to a great TAS! The block duplication looks better every time. Yes vote!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
ForgoneMoose, Nitrofski, Archanfel, slamo, Alyosha
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
Loving the Float Boost strats!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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I was hoping this would do more than just instantly win fights! ACE is a great payoff to find. Yes vote.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
What a pleasant surprise! A pleasure to see this game demolished with ACE. Yes vote! I'd love to see any% no major glitches and 100% improved too, but I understand those will be much bigger undertakings.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Warp wrote:
This discussion reminded me of an idea that I think has been thrown in the past. Why hasn't anybody created a game that's quite directly based on TASing?
I remember seeing such a game posted on the forums in the past - I can't remember what the game was called, but the premise was that you had a 'car' with rockets on both ends, gave you a scrubbable timeline you could add/change inputs on arbitrarily, and it showed the predicted trajectory of your current inputs. It was called something like rctr ('rocket car').
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
Looks cool and the music slaps!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
Trick 4: Air Jumping. When Hardy walks off a platform instead of jumping off...he can jump during the fall while still in mid-air. This is utilized a few times for better jumping positions and to make jumps that wouldn't otherwise be possible. Again, likely a programming oversight.
This is a common mechanic in platformers, introduced whenever the game designer wants jumping to have more lenient windows, and it's called 'coyote time'. (Although using it to make otherwise impossible jumps could be an oversight, especially if it sequence breaks.) Another mechanic like this is called 'jump buffering', which allows for jump to be inputted before you land, and to execute on the first possible frame.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
Can you record some gameplay footage? Curious to see how this game looks. This might be useful for archiving other old shockwave games, too.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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A mighty discovery, OoT any% improved by so much! Love it!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
810 note door skip and oot any% improvement on the same day! What a remarkable achievement, nice work! If it becomes RTA viable even better, good luck!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
'I spent hours trying to install Shockwave plugins for modern browsers. None of them run the game well at all. The game freezes or crashes randomly.' Dumb question, but why not install Shockwave for a NON modern browser?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
It's a delight to see one of my formative TASing experiences revisited and made more powerful than ever. This game being so deliciously and intricately broken on both the high level of creating objects from nothing, permanently glitching the graphics and the low level of just zipping, wrapping and pause buffering through every obstacle in your path made it a defining TAS of its era. Yes vote, and I look forward to the no object glitch TAS as well!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu