Posts for Patashu


Patashu
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Nice work!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
Excellent job. Any plans on making a Big Boss rank TAS in the future?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
Excellent improvement.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
Well, if you allow for ACE to be used, then literally anything is possible - you could use ACE to write a program in the game that gives you Yoshi whenever you press Select, for example. So you have to ban ACE to ask if X glitch/interaction is possible or not, because everything is vacuously possible when ACE is allowed.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
It's probably a debug code, not a glitch, meaning it's banned from use in TASes.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
The new Floor 24 is EXTREMELY swag. Great job!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
cheetah 7071 wrote:
GoombaHeart wrote:
Does anyone actually know why emulators don't crash when the camera goes OOB?
I think it's because if the camera's position is too large a value, it will overflow an N64, but not a virtual console, because it has more memory and more modern memory management.
Going from a N64 to a VC version of the same game does not change the memory layout or give the game more memory. (This was way, way before console games were designed to be able to handle arbitrary amounts of memory, and no one would ever write a camera's co-ordinate system to have arbitrary sized memory for its numbers, because that is hugely over-engineered. Besides, why would the camera's position overflow if Mario's position is not overflowing?) I think it's actually to do with exception handling. In general, emulators of games crash on less kinds of invalid instructions/operations than the actual console does, unless coded extremely accurately. Maybe an out of bounds camera causes a floating point exception, or something like that.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
Finally got around to finishing watching this, voted Yes. Great job, your hard work has paid off for sure in an excellent and fun to watch TAS :D
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
(For reference: Undertale was programmed in GameMaker:Studio.)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
I went into this figuring I'd give it a look over for a few minutes, and ended up watching the entire thing through and through. This game puts me in a real good place. The combination of amazing, rhythm game tier music, complex dodging, perfect execution and visual and audio synchronized hypnotic overloads puts me in a REAL good place. Thank you for making this TAS!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
Unrelated to the TAS itself, but anyone know why this brown tile appears after receiving the Staff of Life?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
It's finally done!!!!! Gonna :popcorn: through this when I have time.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
Youtube used to have a 1-5 star rating system, and replaced it in favour of the like/dislike system, which was a lot simpler and achieved basically the same intended outcome. Why doesn't tasvideos use a like/dislike, or even just a like, system? (Previously existing ratings could be auto-converted into like/dislike based on whether they're higher than 7 or lower than 5, for example.)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
How unlikely is the strategy you'd use to beat him early if it was attempted in real time?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
Me and many other people here are still super excited for this TAS, and will wait as long as it takes for this work to come out :) Good luck!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
Link to video (apologies if this is a repost)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
Alyosha wrote:
My opinion would be that this should be stated as: hardest difficulty is always publishable/preferred, while any other difficulty is publishable if the audience finds it sufficiently entertaining. This would put difficulty level on the same footing as any of the other category choices besides the default any% / 100% and be less ambiguous. It also means 'easy' difficulty TASes would be rejected/accepted on the grounds of entertainment value, not difficulty level, more in line with other categories.
After reading through this topic, this is the view I agree with the most closely.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
Great job, love this game. My favourite was the match against Sakura, where it looked like you were about to die then suddenly win. This would be a great game for a TAS vs TAS playaround match (probably wait on that until the emulation is better, of course).
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
YT upload: Link to video Note that this TAS is not submittable because it uses savestates to fix desyncs, so don't ask him to :)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
Wow, this is super cool! I wish you luck on getting this accepted.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
My guess is that one run is being timed at 60fps and the other at the true fps of a Genesis console: http://tasvideos.org/PlatformFramerates.html
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
Most DOS games are at 70 fps (or a rational fraction of that), aren't they?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
feos wrote:
keylie wrote:
I understand the reason of this obsoletion, however I feel bad because it masks a great, rich and entertaining run with a poor and boring one.
We do that all the time. [1208] SNES Chrono Trigger "newgame+" by inichi in 06:42.77 (8.2) [1285] SNES Chrono Trigger "save glitch" by inichi in 21:23.98 (8.1) [2047] SNES Chrono Trigger "save glitch" by turska & inichi in 03:28.06 (5.2)
^ I'm still upset about this :(
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu