Posts for Patashu


Patashu
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keylie wrote:
Final time is 3:11:39. Video will come.
Nice work!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
True wrote:
About this run: is it likely SoE has the glitch (probably not)? I have access to that :)
Many people assume SoE and SoM are the same engine/have the same glitches. SoE is actually a brand new engine built to 'look like it's SoM', because they weren't allowed access to the source code (they were a completely different team).
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
Why's everyone talking about Nasir? Is this a meme?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
ALAKTORN wrote:
Hmm, do we have to debate again about what counts as beating the game? :P Not sure where this run falls.
It looks like you have 'arbitrary event execution', so whatever event counts as beating the game can be reached and played. (Not as strong as ACE unfortunately)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
WELP. That was Secret of Mana.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
What's ur twitch account?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
MUGG wrote:
http://tasvideos.org/GameResources/GBx/MarioAndLuigiSuperstarSaga.html This page is nearly finished. I added a ton of information and tried to explain it well. It is still hard to imagine that a newbie would come along and understand my "action command glitch" step by step explanations but at least the videos might help understand things better. Feel free to give feedback and if you see errors, please PM me or post about it here.
This is looking really good!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
Pokota wrote:
I think the problem is that it's far easier less work to submit a WIP to the workbench than it is to put a WIP into microstorage and post in the relevant thread, moreso since microstorage does not (yet) accept the new bizhawk playback format. Counterexamples/counterarguments, please?
Ok, yeah, this is a good line of argument, and I welcome it. The easiest course of action should be the correct course of actions. Things you should only do once you have experience should be hard to accidentally do.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
WST wrote:
I beleive feeuzz is another example. His first TASes used only slow mode with no frame advance. Today, he’s one of the best Sonic TASers with very good skills, especially at controlling 2 (or even 3) characters at once. But the difference is that feeuzz never submitted anything before he became good at it. He only shown his work to others. I beleive this is exactly “the right way” or learning about making TASes.
Yup, you make a submission only when you're ready for it to go up on the site. IMO when a newbie makes a submission of low quality, instead of what happens now (everyone dogpiles on it to poke fun at them), this should happen instead (only one moderator/whatever makes a response (can be pre-made) which lays out what the purpose of TAS submissions is, and what you should do instead (post WIPs in the relevant game topic, research, ask for feedback, etc))
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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I don't think this is something that has been 'occuring more frequently'. I think it's been a constant for years and years. Every site has n00bs, just that ours make submissions instead of posts.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
got4n wrote:
omgggggggg
Does it worx?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Post subject: Dragon Quest 2 (game end glitch)
Patashu
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Posts: 4017
Link to video Thanks to puwexil/romscout for bringing this to my attention. Soon every 8/16 bit game will have one of these! (If you want to read more, follow the link to the nicovideo page and translate the description.)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
grassini wrote:
CAN WE HAVE THIS IN VAULT NOW PLEASE
\ Is it optimal? Pac-Man routes are incredibly well studied for real time players because the ghosts are deterministic if you always move in the same way, and if you hold the direction of a corner/intersection before reaching it you always take it on the first possible frame. These routes that get you the same result every time are called 'patterns'. But a TAS gives you the extra possibility of taking an intersection late, pausing for frames, etc. I don't know if this is useful enough or not.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
Kurabupengin wrote:
How do you exactly win points in a video?
There's a formula that boils down to Views+Likes*Multiplier.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Is the verification movie working now?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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niamek wrote:
Samsara wrote:
dunnius wrote:
The problem that I have with vaulting something is that it ends up hidden, and so it is less likely to get voted on.
To be fair, there are several Moon runs from months back that don't even have ratings displayed yet. People only really rate either popular games or really entertaining games. That being said, this is still valid criticism, and it's part of why I don't even support the Vault tier at all. It's discouraging in my opinion. No one wants to spend weeks on a really good movie only to have it end up in a section of the site that isn't even listed by default.
One another note:I vote to only my favorite movies because if I voted all the movies I've watched, the list of "favorite movies" would be to huge for me, making the task to find THE movie I'm looking for in my "favorite list" almost daunting. Yes they are all on the top of the list, but it still a big list where we can't have a control of it. Indeed, the movies are sorted by the rating, then the date! I've asked something about it there Had some nice discussion, but... No news. :( If the lists were better, I'd vote more.
What if you did this instead: Make a youtube playlist and include TASVideosChannel encodes of your favourite TASes on it.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Post subject: MHS pointer guide request
Patashu
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There doesn't seem to be any good information on how to do pointer stuff in MHS, so I'm requesting someone who knows their way around it to make a guide. Specifically, finding a pointer is easy enough (just use Pointer Search). But if after that you want to define a memory address as being for example 'X Position: Pointer+0x30', so when the pointer points to a new address X position still shows X position, how do I do that in MHS? The help file describes conceptually that you'd do this but doesn't say what buttons/settings accomplish this, unhelpfully. EDIT: I'm seeing a lot of chatter in #tasvideos like 'Maybe you should use Cheat Engine instead?'. If you make a post like 'You can do this easily in Cheat Engine, and here's the steps you use, so you should use that instead', then I'll gladly accept that.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Download MHS ( http://memoryhacking.com/download.php ) Open MHS Help.chm Go to the 'Index' tab There are entries for Pointer Search and Pointers. That said, it describes what pointers are and how to find one, but not how to define a memory address as being offset from a pointer you've found, so I'm stuck there with my low level of MHS knowledge. EDIT: Nevermind, you can't (apparently) do what I want with MHS, follow this guide and use CE instead: http://tasvideos.org/forum/viewtopic.php?t=13462
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
got4n wrote:
How to do that? It just says Dumping Frame to: DIRECTORY (RESOLUTION) then just after Frames Dumping To AVI Stopped and the movie is only 0:00:02 lol
You should give the ROM/version/movie/etc you are using so it can be reproduced by other people.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
MUGG wrote:
Can you explain to me why Ms. Mowz is skipped now? What does ultra hammer have to do with it? Sorry for not really contributing to the discussion but I am curious
If you know the 'fish glitch' that lets you jump around between chapters using Ms. Mows - those blocks can be broken by the Ultra Hammer.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Post subject: Tactics Ogre: The Knight of Lodis
Patashu
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http://www.twitch.tv/bml2422/c/4909543 http://pastebin.com/RSKegjWn Just reposting this here because it's basically impossible to find speedruns for this game and I'm sure eventually someone will do this game lol.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
He uploaded the commentary video to youtube already.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
TAS of the year material. Just syncwatched it with a friend :)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
arandomgameTASer wrote:
Wasn't expecting Shantae to rank so high o.o
Everyone loves Shantae~
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu