If this gets moved to moons, can the old Chrono Trigger 21 minute memory corruption TAS be moved to moons on the same justification? http://tasvideos.org/Movies/ObsoletelyFabulous.html It's both more entertaining than this by far and any logic that would move this to moons would move that to moons too. Thanks!
Hi marko97_sx. TASVideos doesn't accept individual level TASes of games that can be played sequentially from a new game to the credits (such as this game, where you go start - angel island - ... - death egg - credits). For TASes that aren't intended to be TASVideos submissions/publications, post them in the relevant thread for the game. For Sonic 3 & Knuckles, you'd post it here, for example: http://tasvideos.org/forum/viewtopic.php?t=5904&start=1020
Enjoy TASing!
For youtube videos, read this: https://support.google.com/youtube/answer/2734698?hl=en
For the person who will make your official encodes, upload the .srt and link to it in the submission description and say this should be used for encodes.
I think if your optimization level is high it's worth trying. The worst thing that can happen is it's not accepted - if you're rejected for game choice it's not a black mark against you.
Also, you have a strange definition of arbitrary code execution, as the Cloud doesn't involve total control. It involves programming in an existing item, just like the orb glitch which is used in the TAS. I can't see how one is ACE but the other isn't.
If you don't understand what it means for something to be or not to be ACE, you probably shouldn't be discussing category definitions involving it. Sorry to be honest.
3) This alone saved almost 500 frames on Gangplank Galleon and is saving time everywhere.
I don’t think using a version with less lag is considered an improvement when comparing runs for obsoletion… so you should make sure that it’s faster without considering lag, too.
Correct. It needs to be faster due to better gameplay, e.g. ignoring lag, loading times and text.
If changing to a more accurate ROM or Emulator causes lag/loading times/text/etc to be slower, then when the TAS is being judged, differences not due to actual gameplay changes are ignored, so there's nothing to worry about.
N64 J 1.0 now beats VC in a lot of categories lol. I think every category you need bombchus in.
And I think swordless no RBA/WW is possible now.
any% is of course unaffected.
hegyak: Left please.
natt: So is more accurate, but accurate in what?
There isn't a 'best' palette.
Reason is that if you play a GBC game on a GBC, there is a relationship between the colours as chosen by the software and the colours as perceived by our eyes, due to how the pixel elements react to the chosen software colour, the quality of the screen, the lighting, etc.
If you play that same GBC game on a GBA, or a GBA SP, or an emulator, or a gameboy player via your gamecube, depending on your TV, etc. Then the relationship is different even though the software colours remain the same - you'll perceive them as brighter or darker, more or less washed out, etc etc based on what you're viewing it ON.
And now we have to reproduce that sensation of viewing it in the emulator Bizhawk. Well, what relationship do we choose? We don't even know what your monitor is like (as the emulator writers), so there isn't one true objective palette that looks the most like GBC, one true objective palette that looks the most like GBA SP, etc etc. Not only do you have to pick a target, but you have to guess how to best approximate it by guessing what your monitor is like.
It's not a bad idea for a project, but you will not be able to submit it here. We can only accept files with input (keypresses, mouse movents), not encoded video.
Well, more to the point, we don't accept TASes except on generic platforms that aren't tied to a specific game or engine (so while source engine has demo files, and doom has demo files, and they can be TASed in, we still don't accept them)
That doesn't mean you shouldn't TAS them, just that TASVideos is not designed to accept all possible TASes.
If you just edited the frame count, that wouldn't make the RNG eight million frames in the future, because the game hasn't advanced the RNG eight million times.
Here's a first - ACE done over the Game Boy link cable! PWN your friends on the playground, if it was the 2000s and people still played this game! ;)
Link to video