Posts for Pheenoh


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:)
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supermegavkoy wrote:
Before I forget. I don't know if anyone knows this trick but you can beat the dinosaur running up the mountain by just driving around in circles behind the start. I did this playing the real N64 but could never redo it. Either way, it would be the fastest way winning.
Interestingly, this post led to a pretty big time save being found. Link to video
Post subject: The Legend of Zelda: Twilight Princess HD
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Thanks to Dragonbane0, WiiU now has it's first supported game for TAS'ing! Link to video The TAS'ing is done entirely through the WiiU console and homebrew applications -- no emulators involved. It sports a wide variety of features such as... - Record your inputs and play them back on a real WiiU console - TAS file storage on your SD card on a per game + region basis - Management of all your movies via a virtual file system - Real and stable frame advance - TAS Input including turbo button functionality and shortcuts - Data Display which you can customize to display your own memory addresses in real time - Mini Savestate feature on loading transitions and dungeon doors - Start recording from title screen, last entrance or a simulated void on your current exact position - Recordings save info such as IGT, RTA timing and re-records to keep you up to speed - Robust desync protection - Full LUA scripting support to frame advance, savestate, load state, read/write game RAM and take control of the gamepad in a script environment - Hotkey support for all the functions (local and global) - Gamepad can be used together with TAS input to do double inputs e.g. the gyro and touchpad from the Gamepad while TAS Input does the rest - Gamepad shortcuts, e.g click left stick to pause and L1 to frame advance which allows comfortably creating LoTADs using just the pad As of September 11th, 2017, there is only preliminary support for Twilight Princess HD. Other WiiU games currently planned are The Wind Waker HD and possibly Breath of the Wild and Donkey Kong Country Tropical Freeze. Adding individual games takes many man hours to do, so dragonbane0 is accepting donations to add further game support. If you wish to donate, you can do so through the app or by clicking here.
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Wasn't the most optimized TAS, but was definitely entertaining. Yes vote.
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jlun2 wrote:
Hm. What version of Dolphin does it use this time? Iirc the old version(s) made some tricks unusable.
It is being done on a modified version of 4.0-3969 that allows reset recording. This version no longer has the physics bug that the old one did, which prevented us from doing a glitch in Lakebed Temple that saved time.
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Pheenoh's Ask.FM wrote:
It's right before goats, restarted. I will be reusing some of the inputs from the old TAS, but alot of sections will be redone as my knowledge of movement has improved, as well as new tricks and strategies. I'm not actively working on it right now.
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TITLE IS TRIGGERING ME
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http://tasvideos.org/MovieRules.html#PlayGamesThatAreEmulatedWell Even if this does turn out to be faster, the TAS will have to be done on GC version using Dolphin. EDIT: Actually, I guess the VC version would be faster... lol
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poptart1234 wrote:
hey guys i just wanted to show out my new tas for this game. i dont want to go too in- detail about it here so just read the description. let me now what i need to work on in the comments https://www.youtube.com/watch?v=MDvpV3xs5Cs&feature=youtu.be sorry about the shitty encode its the best i could do
Nice TAS Ringrush
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Plush wrote:
Mhmmm I'm literally destroying the 0.5x ones
Does this mean the BitFS A press is now truly the last one? :D
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Edit: bloob is lame D;
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Link to video Really cool free run
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Link to video Bump to show we're still alive (kinda)
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andypanther wrote:
Why don't you try to mess around with RAM addresses to create a code that lets you play from first person view and then encode the current TAS with it? That would basically be the same thing.
Or just do this glitch: Link to video
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I guess a run through of story mode, getting best possible score (upper bound squeezes) on each song could be interesting to those who know the game.
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New glitch found by Indextic to warp to owl statues that haven't been triggered: Link to video
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Omnigamer wrote:
SDA accepts games from official emulators, such as Wii Virtual Console or any collection-type games. Unofficial emulators are still a no-no though.
DOSBox was recently accepted, I believe.
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Why isn't this in the workbench yet?
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I'm happy someone TAS'd the (more entertaining) glitchy world route. Yes vote.
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Awesome TAS.
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Mitjitsu wrote:
I enjoyed watching the trick to bypass the bridge in Kakariko gorge. One thing that does irritate me slightly is during long stretches where you need to run in a straight line. You seem to change course several times. I know it's hard to find the ideal path during long stretches or due to changing camera angles. However, that can be overcome by using facing memory addresses.
Any parts where we didn't run in a straight line was to avoid landscape slow downs.
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Hype
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Pretty good tutorial. Rachel mentions here that setting an audio backend might cause desycns as well. I've also experienced some desync issues when changing Video Backend and EFB settings in the middle of a recording, so might have been worth mentioning that as well. The memory card issue can also be remedied by telling the dtm that the current card should be blank (it will create a movie.raw file in the root folder).
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Sam wrote:
Pheenoh wrote:
Too lazy to read any pages. Why did you equip bombchus as child and not use them? Why did you collect rupees in Kokiri Forest and then get the BotW chest? While this was pretty entertaining, it seems poorly planned. Probably gonna vote no.
If you're not going to bother to read anything i'm not going to bother to give you an answer, I didn't answer the second one though that was simply a stupid mistake I couldn't fix due to manipulation.
Yet you answered me anyway, thanks for being cool. :^)
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Too lazy to read any pages. Why did you equip bombchus as child and not use them? Why did you collect rupees in Kokiri Forest and then get the BotW chest? While this was pretty entertaining, it seems poorly planned. Probably gonna vote no.