Thanks to Dragonbane0, WiiU now has it's first supported game for TAS'ing!
Link to video
The TAS'ing is done entirely through the WiiU console and homebrew applications -- no emulators involved. It sports a wide variety of features such as...
- Record your inputs and play them back on a real WiiU console
- TAS file storage on your SD card on a per game + region basis
- Management of all your movies via a virtual file system
- Real and stable frame advance
- TAS Input including turbo button functionality and shortcuts
- Data Display which you can customize to display your own memory addresses in real time
- Mini Savestate feature on loading transitions and dungeon doors
- Start recording from title screen, last entrance or a simulated void on your current exact position
- Recordings save info such as IGT, RTA timing and re-records to keep you up to speed
- Robust desync protection
- Full LUA scripting support to frame advance, savestate, load state, read/write game RAM and take control of the gamepad in a script environment
- Hotkey support for all the functions (local and global)
- Gamepad can be used together with TAS input to do double inputs e.g. the gyro and touchpad from the Gamepad while TAS Input does the rest
- Gamepad shortcuts, e.g click left stick to pause and L1 to frame advance which allows comfortably creating LoTADs using just the pad
As of September 11th, 2017, there is only preliminary support for Twilight Princess HD. Other WiiU games currently planned are The Wind Waker HD and possibly Breath of the Wild and Donkey Kong Country Tropical Freeze.
Adding individual games takes many man hours to do, so dragonbane0 is accepting donations to add further game support. If you wish to donate, you can do so through the app or by clicking here.
It is being done on a modified version of 4.0-3969 that allows reset recording. This version no longer has the physics bug that the old one did, which prevented us from doing a glitch in Lakebed Temple that saved time.
Pretty good tutorial. Rachel mentions here that setting an audio backend might cause desycns as well. I've also experienced some desync issues when changing Video Backend and EFB settings in the middle of a recording, so might have been worth mentioning that as well.
The memory card issue can also be remedied by telling the dtm that the current card should be blank (it will create a movie.raw file in the root folder).
Too lazy to read any pages.
Why did you equip bombchus as child and not use them? Why did you collect rupees in Kokiri Forest and then get the BotW chest? While this was pretty entertaining, it seems poorly planned. Probably gonna vote no.