Posts for Phil


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Josh the FunkDOC wrote:
I'll tell you something right now, there are two problems with this emulator that I've noticed, one minor and one major: 1. It seems to always screw up the displayed time for Sword Master movies. 2. Changing the speed within the movie tends to make it desync. If the second one can be fixed, I see no reason for this not to become the standard for NES videos (you can always time the movies yourself, with your computer clock). -Josh
Josh, you can report bugs at this page: http://tasvideos.org/forum/viewtopic.php?t=1020
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I can't imagine hex editing it. It must be very long to do.
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OmegaFlareX wrote:
Nice vids, thanks. It's sooooo much better to watch NES movies at 60fps, Famtasia is all choppy as hell for me. Plus, FCEU has much better sound and color pallette. I hope someone writes a FMV->FCM conversion utility so I can watch all the movies on the site in a better emu.
That would be nice to have this feature.
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mazzeneko wrote:
Jumping is faster than walking so it must be abuseth! :P
Wtf. I don't like those Mega Man always slidings-dashing, Contra Hardcorps always sliding and Blue Shadow always jumping. Well if it is the way to do this game faster then I'm not gonna do this game and even watching it. Too miserable.
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Yeah it's true.
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Well I'm waiting for it Walker.
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I know there's some working on an emulator called Satourne that seems promising but I haven't tested the latest version.
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My PC
Post subject: FCEUX (Current bugs in 1st post)
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These bugs/misfeatures/missing features/etc..., are in latest version, FCEUX 2.0.2. *Replay movie... function is CPU hungry since it opens all compressed files in based directory and the function that does that seems a little messed up. (High priority) *Extra windows like Mem. Watcher and Mem. Viewer should be resizable, and add some extra features for Mem. Watcher like:
mmbossman wrote:
A suggestion: if it's possible, could the memory watch screen be customizable to the amount of addresses currently being watched? Or, if that's not possible, could the default mem watch screen be increased in size to handle some more addresses than 24? It'd be great to have it show up as a small box when only 4 addresses are loaded a big box when 30 addresses are loaded, but if that's not possible, having some screen real estate being eaten up by a larger mem watch screen would be a help.
*Allow more than one memory watch file to be opened at once. * Add support of OpenDML in AVI which is a way better solution than splitted files when 2GB is reached. *Font size and color should be customizeable for displayed text like frame counter. *When going to fullscreen with alt-enter, the game works well but I can't switch back to window mode nor the "Menu Toggle". *In hotkeys configuration, I saw the "escape" button was set by default to "Hide Menu Toggle" so my guess was that escape could be used to any function. But no, you can't set escape to anything.
dave_dfwm wrote:
I did a quick search and found nothing about this question. Is there any way to take an existing .fcm file (one that completes an entire game) and split it into more than one file that still plays? For example, could you take the SMB .fcm file and extract from it a short .fcm file that just shows world 8-4, played in the exact way that the whole movie played that level? I'm curious because this would be nice for WIPs, especially for long games. Viewers could watch later parts of the game without watching everything that came before it. I already know that you can start a new .fcm from anywhere in a game, but it would be really useful to take a short clip from a longer clip. Thanks for help in advance if anyone can offer it. Any information on SNES emulators would be great too, if you have it.
Those bugs may be fixed or not in this version but I haven't tested them yet. So I can't confirm if they are true. *Fix the "freezing upon load state" problem in Legend of Zelda, Bionic Commando, Guerilla War and some other games. (It seems to happen when there is lag in the game. It was happening in Double Dragon and Nitsuja fixed it(Maybe some hack!??) but I think they are all related.) It happens while recording but as well as playing the movie in read only mode(High priority) *Desync. problems in Castlevania and probably some other games too. Open the save #5, included in this file, while recording then play the movie. And yes, the state comes from the very same movie. * Fixing unresolved bugs, like the one where changing to read-only can result in the movie suddenly ending early unless you fast-forwarded for a while and stopped the movie once first. More details there. (Might be fixed. I want confirmation by people requesting it if it's really the case.) * When playing a movie, if you change device, config>input, the video doesn't go well. I couldn't test the next 2 ones as the fullscreen function is buggy in the current version. *
Dromiceius wrote:
I don't know if it's been mentioned, but I think there's a bug in the double buffering code for the windows version. It happens when switching to fullscreen with a custom video mode, where the resolution set to the desktop resolution, and with double buffering the sync method. FCEU leaves a flickering ghost image of the desktop around the drawing area. Of course, it won't be visible if the image is scaled to fit the screen. I've tried fixing it myself, but I can't make ends or tails of that DirectX code. Maybe you can do something about it?
^ Might be related v *When I select a Fullscreen custom video mode, like 1024x768 4x,3y. And switch to fullscreen mode, FCEU is crashing if a game is loaded or the "DirectDraw: Error creating secondary surface" error message if no game loaded. [Edit by Bisqwit: stickified] [Edited by AngerFist: I am making this as a normal topic, Bisqwit, feel free to sticky it again if you feel its necessary.]
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Walker Boh wrote:
Use Famtasia!! Me wants to see these games!! ;) Of course I can check your page for that ;)
Then download FCEU. I gave the link in some page on Bisqwit site. Something like Where to download emulators with movie support.
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Good idea to use FCEU for timattacking games.
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blip wrote:
This annoying bug has already been fixed in the source tree ... meaning the next release shouldn't have it. I believe this bug manifests itself when you run snes9x 1.43 for the first time without having run a previous version of snes9x. In other words, there's a bit of data missing from the registry. There's one workaround that I know of: run snes9x 1.42, load a ROM, then exit the emulator. The next time your run 1.43 and try to load a ROM it should work fine. yarbles' workaround sounds a lot easier, though. :)
Maybe someone should create a .reg or compile that source.
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kotetsu213 wrote:
Evade does nothing on the original FF6, instead, MBlock is the stat that lets you evade physical and magic attacks. If it's at 128, everything the monsters do to you will miss if they don't use "Ignore Evade" attacks. I think the PSX version fixes this, and there's also a patch for the SNES ROM.
True btw I was totally wrong for Stamina. Someone(Me) can do an error sometimes.
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bobucles wrote:
Stamina: Stamina increases you chance of blocking most instant death attacks. (see section 2.2 Hit Determination, step 5) Stamina increases the amount of HP gained by Tintinabar (see section 5.17), and Regen (see section 2.7 Status effects), as well as the damage done by poison and seizure (see section 2.7 Status Effects). As with Vigor, monsters do not have individual Stamina stats; a monster's Stamina is figured as follows: Stamina = (Max HP / 512) + 16. If this number is greater than 40, then the monster's stamina is 40 instead.
Some people are saying that evade won't do nothing. I know there's couple version of that game. Maybe the reason I think it helps really to block attacks. (I usually play that game on real SNES) Or maybe it was an illusion since the majority of items that boost evade also boost MBlock. Anyway I'm pretty sure Stamina increase attacks power but maybe not as much as vigor. Anyway do as you wish ;P
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I prefer highering stamina. Your characters improve a lot in both magic and physical attack with this.
Post subject: Re: Uma Thurman rules
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SALSA FLIES wrote:
Phil, I don't think he will reopen it if he sticks to his "leaving the internet forever" thing.
Hope for him.
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Lezard wrote:
Phil wrote:
It will come someday and there will be Palatinum also.
Yeah, it's just a matter of time, whatever, i don't care what this (or any other) dude talks about me or anybody else. I think it is funny all the stupidities he writes.
The site is down but I'm pretty sure he will reopen it somewhere else.
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Lezard wrote:
Bisqwit:
1 person fooled every 10 seconds
Hehehe, that guy sure has a good sense of humor, he relieves himself talking trash about others. Good thing he didn't put his eye on me.
It will come someday and there will be Palatinum also.
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We're waiting for this future version of Gens.
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That poor crocrogator.
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You can stop the movie at the 1st frame of you move.
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This site http://www.ztnetstore.com/ contains interisting stuffs also.
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12Motion wrote:
Hey wierd, is that contra (SNES) on hard mode or what? Because I don't remeber that thing coming up to chase you after you kill the giant brain.
Yeah, at hard mode.
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Josh the FunkDOC wrote:
Also, if you just press B instead of A+B, you'll get an uppercut instead of the knee. It's a little less powerful, but can come in handy when the knee will send you into a pit or something. -Josh
Have you checked my timeattack? I can do this trick without falling into pit.
Post subject: Re: Using VirtuaNES
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Bisqwit wrote:
blip wrote:
It's been a longstanding policy at nesvideos to accept only recordings made with Famtasia. But now that the new nesvideos has more users with publishing rights, is there any reason why we can't use VirtuaNES now? Can someone with publishing rights comment?
VirtuaNES movies could be added, providing the following points hold: - Movies are made according to the rules, i.e. reset-based, not savestate-based - Someone can actually encode and publish them (no, I won't accept proprietary audio/video codecs and I won't accept bad FPS anymore either) Unfortunately I can not judge VirtuaNES movies because VirtuaNES refuses to run under Wine.
I'd like it but there's so many versions of that emu .... I don't want to have 20 different version of that emu. Anyway I have already tested it myself and this emu is not better than Famtasia. Desynchs happens too often while doing a timeattack. Someone should reprogram that feature.