Posts for RachelB


RachelB
She/Her
Experienced Forum User, Published Author, Player (128)
Joined: 12/3/2011
Posts: 1579
ごめん、私はあなたの画像がりかいしていません。 それは何をゲームですか?
RachelB
She/Her
Experienced Forum User, Published Author, Player (128)
Joined: 12/3/2011
Posts: 1579
Oh, you'd need to recompile to change that.
RachelB
She/Her
Experienced Forum User, Published Author, Player (128)
Joined: 12/3/2011
Posts: 1579
Lastly, can I manually change the text displayed in Dolphin to be correct, or would I have to edit and recompile the source code?
What text?
It just seems weird, cause when I worked with the N64, polling stops for load screen but on the GC it's the opposite?
Probably just for this game. None that i have tased stopped drawing frames during load screens.
RachelB
She/Her
Experienced Forum User, Published Author, Player (128)
Joined: 12/3/2011
Posts: 1579
SoulCal wrote:
As for being picky about adding/dropping frames, it just seems like a lazy way of fixing the issue to me.
Yes, that was the entire point. The option just makes it so everything works without needing to even edit the output. This can be disabled, and instead dump each frame, along with timecodes for when they should be.
RachelB
She/Her
Experienced Forum User, Published Author, Player (128)
Joined: 12/3/2011
Posts: 1579
SoulCal wrote:
RachelB wrote:
It's a 30 fps game, and the controller is always polled at 60 hz. Small variations in that can probably be attributed to lag.
I think it is polling at 30hz, since the inputs in the dtm files are always doubled. Like if I were to alternate A,B,A,B the dtms would show A,A,B,B,A,A,B,B And RachelB, how do I use the disc switch function? Do I just need to pause Dolphin on a certain frame and select "Change Disc" then resume playback?
They are doubled because it is polling twice per frame. Ie, 60 hz controller polling and 30 hz frame drawing. Yes, that's correct. And no, i don't believe the build i gave you has the av hack.
RachelB
She/Her
Experienced Forum User, Published Author, Player (128)
Joined: 12/3/2011
Posts: 1579
It's a 30 fps game, and the controller is always polled at 60 hz. Small variations in that can probably be attributed to lag.
RachelB
She/Her
Experienced Forum User, Published Author, Player (128)
Joined: 12/3/2011
Posts: 1579
I just skipped the first minute, since everything before that is just starting the game. Accounting for the time to start the video, and locate the part where it gets interesting, 3 minutes sounds about right.
RachelB
She/Her
Experienced Forum User, Published Author, Player (128)
Joined: 12/3/2011
Posts: 1579
It would only feel "fair" to me if the new TAS included new glitches or timesavers, that is, if a hypothetical version of the new TAS made on the old emulator would be very likely to obsolete the old run.
Which it does.
I know it's slower in "realtime" because the emulator used is more accurate, but is that the only difference? Without this difference would they both be the same speed?
No, this run would be faster, if not for the incorrect lag emulation in vba.
RachelB
She/Her
Experienced Forum User, Published Author, Player (128)
Joined: 12/3/2011
Posts: 1579
This is amazing. I think this can easily obsolete the pony movie.
RachelB
She/Her
Experienced Forum User, Published Author, Player (128)
Joined: 12/3/2011
Posts: 1579
Masterjun wrote:
VBA is not listed as preferred or accepted, not even obsoleted emulator for GB(C) TASes.
This should probably be clarified on that page. Is VBA still allowed for gb(c)?
RachelB
She/Her
Experienced Forum User, Published Author, Player (128)
Joined: 12/3/2011
Posts: 1579
This distinction (and subsequent categorization) is important for preservation, and it's what TASVideos goes by.
Yes, and that distinction can be made with the terms "official release" and "unofficial release".
RachelB
She/Her
Experienced Forum User, Published Author, Player (128)
Joined: 12/3/2011
Posts: 1579
Because semantics rule all, eh?
Isn't that what this discussion has been about since the start? You argued that "released" was not an appropriate term. The entire argument here is what the word "released" means. And i am sorry, but there is just no requirement for something to be "distributed through official channels and listings from the originating company/entity" for it to be considered released. It may not be an official release, but an unofficial release is still a release. The actual meanings of the terms "released" and "made available" in this usage are identical. There is no difference what so ever in meaning. Released is just simpler and shorter.
I clarified my previous post and added more examples. "Released" includes "being available" as one of it's aspects, but it has more criteria than simply "being available".
That is entirely false. Here: http://dictionary.reference.com/browse/release
9. the releasing of something for publication, performance, use, exhibition, or sale.
3. to allow to be known, issued, done, or exhibited: to release an article for publication.
Notice that there is no mention of how this might happen.
RachelB
She/Her
Experienced Forum User, Published Author, Player (128)
Joined: 12/3/2011
Posts: 1579
That is not what the word means. Something can be unofficially released. Or it can be released for free and not sold. There is no requirement for the release to be commercial, or even legal for it to be a release. The fact that tasvideos prefers official releases, or that game companies don't recognize unofficial releases is entirely irrelevant to the meaning of the word "release". edit:
but it's not an official release.
the fact that you need to modify the word release with "official" proves my point.
RachelB
She/Her
Experienced Forum User, Published Author, Player (128)
Joined: 12/3/2011
Posts: 1579
They may not be used with the same frequency in different situations (released is definitely used more often in both situations), but "Released" and "made available" are identical in meaning. They can rightly be used interchangeably. There is no requirement that it be sold to be considered a release.
RachelB
She/Her
Experienced Forum User, Published Author, Player (128)
Joined: 12/3/2011
Posts: 1579
Get on irc.
RachelB
She/Her
Experienced Forum User, Published Author, Player (128)
Joined: 12/3/2011
Posts: 1579
Turn off read only, in the emulation menu.
RachelB
She/Her
Experienced Forum User, Published Author, Player (128)
Joined: 12/3/2011
Posts: 1579
Open dolphin, and load your last save state in read+write mode.
RachelB
She/Her
Experienced Forum User, Published Author, Player (128)
Joined: 12/3/2011
Posts: 1579
Personman wrote:
RachelB wrote:
Rydian wrote:
ais523 wrote:
Exception: People have been known to TAS unreleased versions of a game in the case where the game was never released.
I guess "Made available" is a better term than "released" since it also covers ROM hacks like Super Demo World?
"Made available" is exactly what released means.
Don't really agree.. if a beta tester leaks an early build of a game, I wouldn't call that a release.
Not an official release, but it is certainly a release.
RachelB
She/Her
Experienced Forum User, Published Author, Player (128)
Joined: 12/3/2011
Posts: 1579
Rydian wrote:
ais523 wrote:
Exception: People have been known to TAS unreleased versions of a game in the case where the game was never released.
I guess "Made available" is a better term than "released" since it also covers ROM hacks like Super Demo World?
"Made available" is exactly what released means.
RachelB
She/Her
Experienced Forum User, Published Author, Player (128)
Joined: 12/3/2011
Posts: 1579
It doesn't work right now.
RachelB
She/Her
Experienced Forum User, Published Author, Player (128)
Joined: 12/3/2011
Posts: 1579
RachelB
She/Her
Experienced Forum User, Published Author, Player (128)
Joined: 12/3/2011
Posts: 1579
https://code.google.com/r/rachelbryk-lua-scripting/source/detail?r=a0d63d163ebcf3caddfa833b9e6e0e204c6d5c47 It builds, but i disabled a number of things to get it to. I also haven't tested it at all.
RachelB
She/Her
Experienced Forum User, Published Author, Player (128)
Joined: 12/3/2011
Posts: 1579
lol, it won't even build as is. A lot of stuff has changed.
Also, would just adding lua cause desyncs to existing movies?
Of course not.
RachelB
She/Her
Experienced Forum User, Published Author, Player (128)
Joined: 12/3/2011
Posts: 1579
That memory leak is long fixed. See line 1241 LuaInterface.cpp.
RachelB
She/Her
Experienced Forum User, Published Author, Player (128)
Joined: 12/3/2011
Posts: 1579
void DontWorryLua() // everything's going to be OK
haha Don't expect anything soon, but i'll take a shot at it.