I've tried running Kirby's Dream Land DX - Fluffy Repair Service - [https://www.romhacking.net/hacks/6224/] - in BizHawk in "Super Game Boy Color" mode (i.e., combining Super Game Boy borders with actual Game Boy Color games), but to no avail. While I know that no official hardware ever had support for both devices, some emulators - like mGBA - are able to run in a combined mode. My question, “Is Super Game Boy Color mode possible in BizHawk?”
I'm experiencing audio lag - though no FPS drop - in Samurai Shodown on the Game Boy using the Gambatte or SameBoy core. The problem seems to occur mostly during screen transitions. By the way - no problems with GBHawk or SubGBHawk. The ROM I'm using is from the No-Intro ROM set.
Is this a mistake on my part or is it something to do with the cores?
What does ROM analysis say (click the checkmark/question mark icon in bottom left corner)
Inferred from iNES header; potentially wrong
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BEGIN NES rom analysis:
Found iNES header:
pr=128,ch=128,wr=8,vr=0,ba=0,pa=0|1,brd=MAPPER010,sys=
Since this is iNES we can (somewhat) confidently parse PRG/CHR banks to hash.
headerless rom hash: SHA1:718CA80AF63338E259D16DC1116B983D10A8400D
headerless rom hash: MD5:B9BF590722289C1ED7F8EEEDF297AB46
Could not locate game in bizhawk gamedb
Could not locate game in nescartdb
Attempting inference from iNES header
Chose board from iNES heuristics:
pr=128,ch=128,wr=8,vr=0,ba=0,pa=0|1,brd=MAPPER010,sys=
Final game detection results:
pr=128,ch=128,wr=8,vr=0,ba=0,pa=0|1,brd=MAPPER010,sys=
""
Implemented by: class PxROM_FxROM
END NES rom analysis
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I'm trying to play Punch-Out!!: Gold Edition, but the game won't start. I've tried all three NES cores (QuickNes, NesHawk and SubNESHawk), but to no avail. Is this a mistake on my part or is it something to do with BizHawk?