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I think that's a very good point. Just look at a run like this one and think of how that would be on easy mode...
Look at that run around the 14:00 mark, and compare to this low-difficulty video around the 18:00 mark. It is clear that the latter can be made much faster, but would it really be more entertaining that way?
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I completely agree.
It is much better to create a rule or guideline that covers most cases and allow for exceptions where necessary, than to not have a guidline because exceptions exist.
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Relevant to this discussion, there is a run on the workbench that indeed uses easy mode since it's faster that way. Note that it's an improvement to a published run, which also uses easy mode for the same reason.
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I have two questions about this run, that also apply to the earlier (published) run.
First, why does it use easy difficulty (Game A) as opposed to hard difficulty (Game B)? According to the FAQ, this has a bigger impact than just changing boss HP.
Second, why does it end after four levels? According to the FAQ, the first seventeen levels are all different, and levels 18 and up are repeats.
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That was surprisingly fun. Voting yes.
That said, I would prefer the movie without those repeated loops. In my view, the same movie with no loops would be faster and more entertaining, and should be allowed to obsolete this one.
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Come to think of it...
If you set e.g. Tetris to the last level, then you've set it to the highest difficulty. Because the pieces go so much faster, they're almost impossible to handle for a human player.
Whereas if you set this game to the last level, you've set it to the lowest difficulty. Because clearly, completing one screen to win is much easier than completing 30-odd screens to win (including the aforementioned one screen).
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But there's an important difference here.
"Level" has multiple meanings. In some games, it is used for difficulty levels, such as easy, medium, hard; or the fact that Tetris goes faster at higher difficulties. This applies to every single game in your list, as well as Tony Hawk. Starting at a lower difficulty would mean showing the exact same gameplay three or four times in a row, which is not all that interesting.
In other games, "level" actually means "room" or "area". Such as this one, where every room is markedly different than the others, and not necessarily harder than the previous or easier than the next. Starting at the first room would, well, show a lot of diverse and different roosm, which could be entertaining.
Starting at the highest difficulty level is the default for TASing. Skipping 95% of rooms with a menu option is what I'm objecting to.
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In terms of entertainment, I find this compares infavorably to existing playarounds of e.g. XMVSF. I agree with Mothrayas's statement that it looks more like two regular players than two sets of TAS input. Hence, voting no.
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Well, since we already have a tag for "unofficial game", it would make sense to also have one for hacks or modifications. It doesn't have to be a checkbox, but categorizing them would be useful.
Note that a hack is not the same thing as an unofficial game, and the site has different rules for both (i.e. hacks are not eligible for Vault tier, and unofficial games are). I see that there's a handful of hacks in the "unofficial game" category which arguably shouldn't be there. After all, Super Demo World is a different kind than Cheetahmen.
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"Prince of Persia 2 is generally regarded as a really bad platforming puzzle game"
Wait, what? Sure, the game is 22 years old now, but it got solid reviews and good ratings back when it was released, got ported to half a dozen different systems, and was popular enough to get a 2013 remake as well. I have no idea where on earth you'd get the conclusion that it's "generally regarded" as "really bad".
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I'm not saying it has to be answered objectively, but it does have to be answered. I do note that throughout this thread, people indicate they like the run, but they are pretty negative about the WAD itself. For instance,
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Yes, we already know ksutra is famous. The question is, is it high quality? How's the level design? Does it do anything the base game doesn't? How does it stand out, other than from having a naked chick in the last level?
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That's a very good point. I completely agree that hacks (including new levels created with a level editor) are a different matter than homebrew.
It's easy for a hack to derive notability because the base game is famous, or because the hack is controversial or memetic. None of that means it's a good hack. And this is also why hacks are not allowed in the vault whereas homebrew games are.
Perhaps the site rules could be clarified on this point.
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Indeed. It's a naked chick plus the name of the WAD plus the fact that there are a lot of horny teenage boys on the internet. The DOOM Wiki states that these "adult overtones" contributed the bulk of this WAD's notoriety.
Given that the DOOM wiki lists 543 'notable' WADs, and the DoomWorld site lists about 4000 WADs total, perhaps we should take a close look at our inclusion criteria.
According to our Movie Rules, hacks and homebrews should be "high quality and notable". There's no question that this WAD is notable, but is it high quality? Surely the site isn't going to accept just any hack that gets a lot of google hits?
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320x240 is Mode X, which is one of the standards supported by VGA.
And yes, most PC games hardlink their speed to the monitor's refresh rate, to prevent "tearing" of graphics.
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Although arguably, Burn The Rope should have been run on its original platform (i.e. windows) since there's no significant difference between the win version and the DS version. Site rules, y'know.
(yes, yes, site rules also say we can never change our mind on a published run, so I'm aware that's not going to happen)
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Yeah, it looks better both in graphics and in level design than that syobon game that has two separate runs in Moon tier so far.
Yes vote. Decent enough for a homebrew game.
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For a playaround, I was expecting you to play multiple characters, similar to in the MK and SF playarounds on the site. Is this not possible within Shodown?
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[quote="Rikus"
I guess the first version Lagaf: Les Aventures de Moktar was starring this guy: https://www.youtube.com/watch?v=54YE868-LLw[/quote]
Yep. I think the L7 boss is also shown in that video around 0:35, and some of the earlier levels vaguely look like the pixel art in the music video. I'm not seeing a lot of resemblances otherwise.
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Random tidbit about this game: it used to be called Les Aventures de Moktar starring a bum named, well, Moktar (this explains why most of the enemies are also bums, and most of the items are random junk). Titus replaced his sprite by their eponymous fox to increase market appeal; this basically makes it the PC equivalent of Super Mario Bros 2.
You can see this as you boot up the game, it first displays a message like "Wow, you're still playing Moktar in 2015!" Most levels are slightly different, and one level was replaced entirely between Moktar and Titus.
In more random trivia, this game basically runs on the same engine as The Blues Brothers and Prehistorik.
Anyway, nice run and keep it up!!
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As I understand it, that run you've linked is from the four-level "official" version of this game, whereas this submission is from the eight-level "fangame" version of this game, so I'm not sure if that limitation applies. A quick google search reveals over a dozen versions of this game made by a variety of people.